A programmer can't make a game on his own, but an artist can, thanks to all the easy to use engines out there.
Thus, an artist is worth more than a programmer.
Samuel Kelly
A musician is the most important member of a team because no one whistles gameplay in the shower.
Kevin Gonzalez
A fluffer is the most important member of the game development team and lack of her is the reason why majority of indie games fail.
Jeremiah Sanders
Konbanwa, user-kun! Did you make good progress today?
Justin Thompson
how do I develop my own death
Cooper Nelson
How come UE doesn't have a cute anime mascot?
Austin Scott
It's too busy making AAA games.
Oliver Davis
It doesn't need to compensate for a lack of features.
Sebastian Hill
UE4 aims for realism. Its difficult to implement toon shaders in UE4 compared to Unity; and Jap devs like to pay for their game engine.
Brayden Price
Which is more difficult to learn, 2D or 3D art?
Daniel Davis
1D
Brandon Hill
What does it matter? They both require the same fundamentals, and if your fundamentals are shit anything you produce will be shit.
Bentley Jenkins
Not yet. I've watched anime instead.
Jordan Moore
>A programmer can't make a game on his own Notch literally became a millionaire selling a game that still has placeholder assets to this day, he fired the only artist he ever hired and trashed his work in favour of his terrible programmer art.
Dylan Ortiz
Looking at them as different entities is holding you back.
Carson Thomas
He's a massive outlier. A lot of factors contributed to what happened with him. If youtube and let's plays didn't take off when they did, his game would likely be a curiosity.
Lincoln Butler
Put in a proper input manager, finally. Played some co-op with my younger brother, he seemed to love it
Adam Turner
The most difficult to learn is the one you're least willing to.
Aaron Gray
How much are you going to sell this game for? Which platforms? Steam? Itch.io? How many copies to games like this sell?
William Ward
He was only being polite.
Caleb Ward
...
Jayden Hill
Of course he did, you made something you can share!
Jack Watson
I just realized maybe skill trees with 1V1 multiplayer isn't a good idea
Grayson Jenkins
Reposting the question, because i posted it in the previous thread just before it died. In unity i have >GameObject obj = Instantiate(Prefab, Parent); Parent contains many objects. Later in the script i need to delete all instances of Prefab from the Parent. How do i do that? I already know how to iterate over all the child GameObjects, but how do i detect which one is an instance of the prefab?
Blake Smith
Fiver max, it's going to be a short-ish Contra thing. Bang through it in one go. Switch is my most desired platform at the mo. And I have no idea how much it will sell. Hopefully people will come for the LocoRoco aesthetic and stay for the gameplay
eat my bum
Dominic Lewis
Car car = new Car("car");
Grayson Anderson
Dragon Ball FighterZ though
David Murphy
Yea he said it's difficult, what u on about m8.
Adam Watson
Car::Car(Car &car): car(new Car(car)) {}
Lucas Green
made a building animation
better than nothing i guess
Christian Perez
try if(objecttodelete == prefab)
or just give them a tag and delete based on that
Aaron Russell
demo when? i really like what i see
Kevin Thompson
next demo day i hope
Kayden Flores
The wooden pannels should be there when you're placing the building, I think it looks weird that they pop up to disappear.
Jaxson Bennett
You can't. You need to use something else as comparer, like the name, tag, a component type, etc.
Adrian Cooper
no
Julian Baker
I disagree
Dylan Bell
Am I going to fight against the engine if I don't want realism?
>If you are not a part of the community then this jam is not for you. How do you officially become a part of the community?
Gavin Clark
post progress
Liam Kelly
Sebas-chan confirmed new aggy daggy god
Zachary Jones
I thought it read 2 febuary for a moment and was scared I would have had only three weeks to put out a demo. I'm stupid. Time to do a roadmap.
Ryan Sullivan
>his game isn't speedrun-friendly not gonna make it
Nathan Baker
My game is intentionally anti-speedrun.
Mason Flores
how is leadwerks game engine?
it's on sale on steam atm
Christian Johnson
Probably not very exciting if you're not familiar with the limitations of Unity's serialization system, but I finished my first iteration of my binary serializer for ScriptableObjects. Now I can serialize anything, even the stuff that doesn't make any sense to serialize. And everything still gets managed nicely by the Unity editor as a single .asset file.
Hunter Scott
>Using proprietary software to make 2D games Please don't tell me you use this garbage. On top of it being a waste of money, you aren't learning any real languages.
might as well use UE4 which is free and better if pic related is any indication of leadwerks' potential
Christian Davis
I got GMS for a dollar in a bundle, then got the upgrade to 2 for next to nothing.
Haven't touched it since.
Austin Cooper
everything
Aiden Wilson
Added some warnings so the boss doesn't catch new players off guard. Very blatant, but at least there's no mistaking it for anything but a warning, unlike more subtle things such as bubbles.
>some random guys made a game that was literally superior to all AAA garbage daily reminder you can make something better than anything money can buy.
Jeremiah Clark
Looks more like Unity 3D examples to me.
Mason Moore
nice water
Lincoln Jones
I don't know why but I always loved warning signs like that in games when an enemy was about to attack. Especially when the player was a robot or mech or spaceship.
Kevin Jenkins
>Reminder that modders can vastly improve a AAA game ftfy.
Jeremiah Hill
this looks fuckin dope
Cooper Hernandez
>ugly doom mod >superior to all AAA games They could have at least improved the graphics while they were at it.
Joshua Bennett
Thanks if you're not being ironic Same, Monolith made me appreciate them even more because the game is warning sign kino Thanks
David Robinson
RPGs are not meant to be speedran
Ryan Jackson
What do you do with unused artwork?
Carter Miller
They did. It's funny you can't tell.
Regardless, I like the aesthetic and trying to hard to "improve" it would just fucked it up.
Jason Rodriguez
memes
Wyatt Smith
Don't give me a challenge user.
Anthony Morales
jack off to it
Lucas Davis
They made some textures high res and others not high res. It actually looks worse than the original DOOM because it's just a mismatch of styles now. I like 2D sprite in 3D aesthetic, but it needs to look consistent to look good.
Christopher Stewart
Despite that good RPGs tend to be fun to speedrun because they offer a lot of options for route building
Daniel Adams
>tfw irresistible urge to make something like dark souls
I'm going to fail horribly
Robert Nguyen
If a game offered you the option to play a ninja or a samurai how would you expect each of them to play and differ from one another?