/agdg/ - Amateur Game Development General

Developers developers developers developers edition

> Current Demo Day 18
itch.io/jam/agdg-demo-day-18

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/74btH1aJ
Previous Jams: pastebin.com/mU021G8w

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Other urls found in this thread:

twitch
rokasv.itch.io/seek-etyliv
hourences.com/product/the-hows-and-whys-of-level-design-2/
youtube.com/watch?v=bBZiWou8PD8
youtube.com/watch?v=75eKlmtWxqU
youtube.com/watch?v=YnBzMGB8QF0
youtube.com/watch?v=kpk2tdsPh0A
software.intel.com/en-us/articles/spark-modular-composable-shaders-for-graphics-hardware
twitter.com/NSFWRedditVideo

First for creating games with [your favorite engine here]

Daily reminder that [your favorite engine] is bad because of [flaw].

...

Who else is working hard on their game in the hopes they can one day move away from their shithole country?

>I forgot the berry
>I forgot the repel

This run is literally about menus, that's it, one fucking job. HOW?

That's okay though. Whats important is that we make game.

I miss when pokemon had sprites and good music

You seem to have a misunderstanding. Those people aren't game devs.

>devving with silky smooth legs

I remember there was an actual girl which appeared in a GDQ in the past just when it was wrapping up (I think it was the FF6 100% run) and was smoking hot.

Anyone got pics or remember her?

fuck off, retards

Demo Day games being streamed
twitch
.tv/prettysober

What game did she make?

Shit, wrong /agdq/, my bad.

Same goes for the game

Hallo, user-kun! How's your progress going today?

I can't believe how fast the threads on /v/ are going
you can't even keep up

fuck this I'm gonna try finding Arabian Nights VOD and go to sleep after

...

GET OUT OF MY THREAD YOU NORMIE SPEEDRUNNER FUCKS.

I may finally have a visual concept for one of my enemies.
It looks like a butterfly though

>speedrunners
>normies

>game dev
>not normie

Why are there no good non-programming game development books?

Because you need to know how to program to make a (good) game.

Can I get some mean feedback on demo:

rokasv.itch.io/seek-etyliv

this nigga called you REDDIT, SON
BTFOOOOO

Idea guys are too stupid to read. They mostly smoke pot and tell everyone how great their game is going to be.

hourences.com/product/the-hows-and-whys-of-level-design-2/

I don't see a gameDev stream with a consistent 100k viewers averaging $1m idiot bucks per stream every year.

>not having ublock, adblock plus and noscript

can't even imagine how infected your computer is

Is there any resources on procedurally generating a house? I don't even mean various shapes, just dividing a square into rooms.

After the stream lad

>using redundant shit
>using deprecated shit

I have this issue with Unity where if a SpriteRender switches what it's displaying to an image from a different texture atlas for the first time, the game will stutter briefly. From the googling I did this is because Unity only loads data as it needs it or something. The profiler says this too (something about loading textures which has a large overhead)

The solution I found on the forums was to create some kind of loading screen and display everything you need behind it for a second so it gets uploaded to the GPU, but this causes a massive overhead (my game went from using up like 200mb of ram to 1.5gigs) in a build. Does anyone know how I can handle this?

Added some standard RPG attributes. Some are not in use yet but will be eventually.

>vitality AND endurance

preload what you need, stream whatever you need on demand

Will some not be in use ?

...

>this dungeon is lame
>the lights are too bright they hurt my eyes
>I bet no one here has more than 10 strenght
>where are the walls gone ?
>my feet hurt

I don't even know what vitality means to be honest but it will provide max health as in many other games. Endurance will provide stamina which is used by for example attacking and blocking. The stats on the right are based on the primary attributes on the left, and can also be increased directly.
They will be but not yet. I haven't created magic yet, for example.

>I don't even know what vitality means to be honest
the absolute fucking state of jrpg fans

...

>I don't even know what vitality means to be honest

Should I include a metal slime-like creature in my Dragon Quest clone?

Sounds like a fun problem to work on. Why don't you figure it out yourself?

>Why don't you figure it out yourself?
is there something on the unity asset store for that?

mute your keyboard, buddy

do whatever the hell you want. with questions like that, its not like you're actually making a game

Yes. Also include RNG manipulation so you can do crazy shit like this.
youtube.com/watch?v=bBZiWou8PD8

there are some things like that, but i don't think they'd suit me and i don't want to spend money on something that won't get me anywhere
that's what i'm trying to do right now, but it's always better to see some outside perspective

daily reminder that you will NEVER finish your game if you don't rely on shit other people have already made for you

Considering most of you are making pixel platformers I'm going to have to disagree with you there

>with questions like that, its not like you're actually making a game
?

>I don't even know what vitality means to be honest

And where would YOUR game be, sir?

Glad you like him.
Any RPG*

Working on one of the first big levels (cemetery)

New music youtube.com/watch?v=75eKlmtWxqU

Here's a bit of footage as well from another early-game stage. Not finished yet though. There's going to be more mission based gems rather than all of them lying around. youtube.com/watch?v=YnBzMGB8QF0

>meh, another "knowledgeable" speedr...
>dude starts and stops at predetermined times to avoid encounters
>magically gets encounters with enemies he wants to kill
>gets a critical hit by somehow manipulating the rng with pressing buttons
>deathports to the castle to reset the rng, walks out and tells EXACTLY how the npcs will move, even thought it's "random"
is this dude a fucking magician?

Movement and sfx are really satisfying.

Only thing is the kick doesn't really seem to have any impact. The first time you kicked an enemy I didn't even realize it and thought you just walked into him.
Maybe have a hit spark or something.

Am i the only one who thinks speed running a game is disrespectful? I didn't spend years making a game just for you to ignore everything in it..

Thanks. There is a hit spark that spawns when he hits the enemies, but it is pretty small, and most likely cant be seen unless you really look for it. I'll make it more noticeable.

I kinda want to make a game, but I don't have the faintest clue what game to actually make.

kill yourself

make a dark souls game

did i hit a nerve

>game is fun enough to be played by the same person hundreds of times
>keep it alive and kinda popular
>"disrespectful"

Anything with cute anime girls

Desu Souls it is

Do you not understand how RNG works?

good man

I like speedrunning when it doesn't make use of glitches or tools.

Urgh. Everything is always harder than you think it will be.

i do, it's just amazing that so much research has been done in this.

it's quite simple to understand, especially in old games where they'd often just use a table of predetermined values instead of an algorithm

>..
this is how I know you're just shitposting.

Some glitches are pretty interesting. Tools make it boring though, I'd rather see it all done by a human.

your MC's character outline is too thick

Need name for highlander/elimination type game.

here we GO

>Tools make it boring though
youtube.com/watch?v=kpk2tdsPh0A

Only One

I recognize that Skyrim model.

>making it

I'll still visit you guys even when I'm famous. I promise

>create a render texture the size of the screen with 200 pixels extra on each side
>render entire scene to the texture
>do all post processing like SSR and SSAO on it
>crop and display to the screen
>no more edge problems

Somebody tell me why this is a bad idea.

don't forget i was the one who told you to make that video

wasting time rendering pixels you cant see

Because it doesn't solve the on-screen problems.

>open world

What edge problems?

I like it. But can you character get damaged?

where are his tits?

Please address me as 'my liege'.

But seriously, thanks for the suggestion my friend.
I didn't realize that sparkly gems were that interesting to other people until you mentioned it.

I need to find a subtle way of working this type of stuff into more of my media posts.

It's not a terrible idea, it's just more expensive for a relatively minimal impact. Note that you don't need to post-process the whole image, just the part on screen.

>New music
The composition is good but the instruments (particularly the strings) sound awful. Literally sounds like they just got the playback from Finale or Sibelius.

i was just messing with you, its all you. thanks for making a video of it.
what game are you working on?

Honestly, your suggestion was really helpful.
Appealing to people is tough. Youve helped me learn more about it.

Im working on this space adventure/arcade/action/rpg game. Inspired by the old space shooter games (solar winds, escape velocity) and classic n64 games (mario, etc).

Ill be posting more progress after i release my alpha version in the next week or so. Im excited to show you guys.

looking forward to it. i don't have a tumblr to follow you with but i bookmarked yours.

>shaders in his engine are anti-modular

software.intel.com/en-us/articles/spark-modular-composable-shaders-for-graphics-hardware