I wish I didn't have crippling social anxiety to participate in jams and events, seems like the best way to market your game.
Jeremiah Ramirez
From scratch = Using library > Using game engine scripting language >>>>>>>>>>>>>>> ""drag and drop"" ""programming""
Joseph Collins
no, that's social media
Grayson Smith
>decide to paint directly normalmap information on a proper UV map that won't stretch anything >it's tedious and looks like ass God damn it I don't want to have to resort to Substance Painter. Disregarding the shady nature of using pirated software and buying it before release, it means I'll have to learn another fucking program.
Dominic Baker
Wich one will you take /agdg/?
Bentley Richardson
Structurax sounds funnier so that.
Leo Martinez
why so ded
Nathan Gomez
estoy devin
Nathan Lewis
Is this what concentrated autism looks like?
Ian Roberts
dumb redditor
Evan Johnson
The Cure are an English rock band formed in Crawley, West Sussex in 1976. The band has experienced several line-up changes, with vocalist, guitarist, and principal songwriter Robert Smith being the only constant member.
Oliver Howard
>downvoting posts
Benjamin Nelson
No one cares. Go back to
Aiden Jenkins
Yes it is quite autistic of you to post that under the assumption that anyone here will care
Adam Baker
r/gamedev TLDR: whaaaaaaaaaaaaaaaaaaaa
Joshua Wright
...
Evan Peterson
the virgin brain ex vs the chad sage rax
Bentley Hernandez
what's a good way to queue posts on twitter I just want to throw a bunch of progress pics in there and let the queue post them automatically every week or so
Leo Baker
Hootsuite
Samuel Brooks
are you making a video game?
or a video shame?
Adrian Fisher
That hurts, user...
Elijah Reed
not cool user
Nolan Barnes
i'm making video jame
Nolan Turner
wow this guy is gold
Easton Walker
>gossiping about leddit on a Chilean ceramics BBS
Andrew Morales
I give up
Jacob Smith
post full model, seems like you're just bad
Tyler Ross
Friendly reminder that we are all gonna make it
Tyler Morris
You will be in my game.
Justin Cruz
At least I'm making a shame rather than a video lame. #groanzone
John Lewis
what size should my main character's textures be
Bentley Green
2K
Charles Mitchell
Don't go too wild, though. Keep it video tame.
Liam Brown
post it
Samuel Diaz
But not too tame that it's a video same.
Nathaniel Bailey
hell yeah
Jonathan Cook
video same
Evan Garcia
Right. It needs to stand out enough that they have a reason to remember your video name.
Ayden Watson
Accidentally posted on the last thread which nobody reads anymore. But yeah, starting dev here. Just posting some progress!
Parker Green
"If you run into an asshole in the morning, you ran into an asshole. If you run into assholes all day, you're the asshole." I feel like this applies to people like him. He's surrounded by toxicity because he is the toxic one.
Robert Miller
looking good
Luke Jenkins
nice, but the way he moves is irritating I mean that jumpy animation
Gabriel Stewart
8K
Tyler Martinez
Then you'll have your video fame.
Joseph Carter
Yeah, I got the sprite and animation from itch.io, its just a placeholder.
>seems like you're just bad Oh no you're mistaken. It's an obvious fact at this point. I don't think the model has much of an influence, it's just that I've never done this. I'm slowly getting the principles though.
Isaac Sanders
looks good to me, honestly
Dylan Garcia
Invites to parties where they're glad you video came.
Sebastian Bailey
Do you use Blender? It has an option to recalculate normals, why do you do that?
Anthony Thomas
heh
John Smith
there are people who have made fart apps that are more popular than your game will ever be
Austin Jones
Your game might not be fun, but farts will always be funny.
Grayson Nguyen
It's serviceable I guess. I just find it awfully boring. But it's a shitty drone so it's not meant to be the world's most exiting weapon.
The normals are fine, we're talking about a normalmap. I just have no detail to bake as and sculpting/subdivision surface is super tedious to add details you didn't plan in the first place, especially for hard surfaces.
Isaac Gomez
Special attacks and dodge cancelling
Austin Lee
Thoughts on Zbrush?
Kayden Parker
It's cheating.
Brandon Lee
How so?
Colton Johnson
I'm just tickling your dick, user. It's a good bit of software that'll save you a lot of time doing detailed models.
Nathaniel Young
Brushes are nuts and I haven't found another program with ones that are as good. You can also clip entire sections of the sculpt from your perspective, which again is very useful. Although one of the downsides is that if you don't use the lazy mouse, I've found that they can be very strong even at low settings. You get a couple quick settings for deforming geometry, which are quite handy for simple proportion tests. Dynamic topology (dynawax I think ?) isn't really different from Blender's Dyntopo. Camera is an absolute disaster, you need to recenter your mesh every couple seconds, and it'll sometimes snap in ways you don't want to. UI is garbage. Menus everywhere, can't scroll with the mousewheel, sections that barely even make sense.
I rate it "I wish I had the brushes in Blender"/10. Pretty much the only thing I like about Zbrush. Not that it's bad.
Kevin White
>deleted thread
Caleb Smith
cumbersome UI and workflow that you need to take the time to learn but once you do it's great.
I seriously found blender easier to learn than zbrush
Isaac Rivera
I'm in a game jam guys! Dunno what the difference is between gdevelop 4 and 5 .does anyone have experience with this game engine?
Caleb Wilson
>can't progress from ideaguy to dev
How'd you do it, aggs?
Joseph Brooks
...
Cooper Sanchez
just like make game
Kevin Wilson
stop being a brainlet
Jackson Johnson
>get a free/trial program like Unity, Game Maker, Godot, Clickteam Fusion >learn how variables, if-then statements and equations work >fake the rest until you make it (google for questions, look up tutorials, reverse-engineer other peoples' source code etc) >make some small games (Pong, Tetris, Breakout, Space Invaders etc) as experience for making larger-scale games >??? >we do it
Oliver Garcia
do you actually want to or even like making games? do you like making anything? just because you like games and coming up with ideas doesn't mean you will like deving, they are two completely different things
Ryan Ross
first step learn programming
Landon Wilson
See, I've been doing this for like 10 years so I've passed this stage. Trouble is, I've never gotten beyond the engine phase because, lo and behold, there's another, more interesting idea.
It's a curse. I just want to dev.
Cooper Brown
>make a thousand fake steam accounts over months >load them up with $10 gift cards >release your game >bounce between proxies to buy the game on all of those accounts >lose 30% of the investment but get the rest back from sales >game shows up on the front page as most popular >snowballs
I figured out how to beat Steam and become a millionaire but I love you guys so I'm going to share it with you.
Grayson Wilson
>Trouble is, I've never gotten beyond the engine phase because, lo and behold, there's another, more interesting idea.
Write that idea down on your notepad and stick to your guns. Or, work on that new idea for a little bit and then come back to your other project, alternate between the two. The important thing is, make game and finish game.
>tfw used to think I was even an ideaguy until I realized I only have vague ideas and can't actually even execute on any of the details of design.
I think you can transition eventually. At some point you've spent so much time trying to be a game dev that it's all you know and you end up trying to make stuff because you don't have any other skills.
Will people get angry if I just ignore any resolution that isn't >1920 by 1080 >1366 by 768 >1280 by 720
Connor Robinson
>super tedious a big part of 3D
Camden Phillips
Good luck with that user.
Nolan Gutierrez
Oh yes the IDEEEEAS, I'm sure you aren't downloading and learning engines because you have the IDEEEEEAS blocking your path, it's not just you procrastinating or anything, it's them pesky IDEEEEEEAS.
Kevin Roberts
Thoughts on megascans?
Seem a little pricey but they do look high quality.
Wyatt Ross
pick an idea and roll with it. i have several more interesting ideas in my "backlog", but seeing projects through to the end is a big part of gamedev.
Joseph Long
resolution is one of the things that pisses me off as a dev.
with all the displays today you're expected to support all that shit. i say fuck that. i hate it when i get emails about people complaining about how they can't fit the game on their retarded ass 16:10 or other weird display they are using, making you need to add black bars and shit. from now on any of my games will be one aspect ratio which scales linearly and that's it, people can fuck off otherwise.
wish i could dev on a console so this shit isn't such a pain
Jack Jackson
I "started" trying to make videogames when I was 12. I only got to something that can be called an actual project when I was turning 20, last year. The sole reason I never reached that point before is because I did not focus properly on it. So last year I told myself that I won't be "learning how to make games", I'll be making an actual game. So far it has worked, kinda.
Yeah but sculpting hard surfaces is tedious as in "I can't get to the result I want". Painting the normalmaps is closer to something like pixel art, it's still tedious, but I can manage it.
Liam Stewart
Aspect ratios are only really annoying for UI.
It's hard to do something really creative when aspects of it might get stretched or cropped.
Austin Hernandez
Whats the theme of GGJ ?
Aiden Cooper
>set UI anchor points >hurrdurr so hard
Daniel Young
>everyone uses an engine
Ethan Cooper
oh sorry didn't realize you were retarded, apologies user
Connor Taylor
what are you getting at here? that unity is the only way to make a game?
Hudson Martinez
The IU of P5 annoy me
Kayden Gonzalez
are there engines with UIs that don't have resolution independent 0...1 anchor points?
Lincoln Reed
maybe your ideas just aren't good enough to stick with and be passionate about
Jeremiah Morales
>Unity is the only engine
Bentley Sanders
what don't you like about it?
Oliver Baker
>tfw posture starting to become golemmode
ruh roh
Jayden Martinez
Random question
Is there any way I can easily isolate animations and models in Dragon Ball FighterZ? Like pic related?
I haven't loaded up the game, but I plan to return it so I only have 2 hours to record the footage I want