Don't buy anything, it's all going to be marked deprecated when 2018 gets released.
Cameron Jones
Why did you make a new thread. If agdg is down for 24 hours then rotate will come back, or so the legend says.
Wyatt Bell
Buy everything, it will help you make your game.
Daniel Reyes
Too many god damn windows, He 111 H-2?
Spitfire + Terrain shenanigans next
Justin Harris
Working on the tutorial dungeon boss.
His name is King Tutorialkhamun.
Asher Ramirez
i do mostly orchestral music if anyone is looking to colab. i'm currently working on a few game soundtracks and i'm always looking for more work, send me an email if you're interested. [email protected] soundcloud.com/ethanb/the-retreat
I'll think about that if I ever get around to making an R18 version.
Aaron Lewis
I'm sure you can think of a better name than that.
Justin Rogers
I thought it was cute~
Eli Reed
Whatt do you guys think about this body? (pic contains nudes)
Kayden Ramirez
i'm a nodev right now but this is some good shit.
Anthony Hughes
Rdein?
Noah Morris
are you on track for release in 2020?
Henry Walker
Without following a bunch of randos and praying, how the fuck do you build up a Tumblr blog? Consistent progress posts with 5-20 hashtags isn't getting me shit.
Alexander Reed
y even pretend with the boobs. Embrace the cone
Matthew Miller
I'm on track to think about starting in 2020.
Lucas Scott
When creating a level in UE4 should i create the models in Blend and export to UE or should i create the models right in UE4 itself? im new to 3D game dev
Liam Mitchell
I'm also a nodev, but just wanted to say that that's some very good stuff, man.
Jordan Ross
make them in blender/maya/whatever, and if possible they should be modular assets so you can build levels like legos
Carson Jackson
go memepoly and use the csg tools
Noah Carter
new demo when?
Joshua Rivera
What's your favorite head and hands boss?
Dominic Davis
how the fuck do I handle animation of two objects that have some bones that match up and other bones that don't the non-matching bones aren't used for animation but for physics
I've tried connecting them both to the same animation but I don't think I can get an animation to control two armatures at once do I need to have a single armature and connect both meshes to it?
I keep trying to google solutions but I've found nothing that'll help I'm using unity
Levi Parker
Probably won't be any more demos at this rate.
Brody Flores
No, he does not visit Veeky Forums. Also, he no longer works on 3D momo
Jaxon Jenkins
Ok, thank you. does this apply to everything though? like what if i just needed a cube with a texture on it
Brody Mitchell
They're all the same. Pick something else.
Dylan Harris
>No, he does not visit Veeky Forums. He did at some point during momo4 actually. I asked because it reminded me of this a bit. he's working on a new 3D game that isn't momo.
Henry Barnes
its always a hands n face boss never a thighs and midriff
Jose Sullivan
I want to defeat a thighs boss by fucking them.
Asher Bell
>He did at some point during momo4 actually. and got triggered so hard, also kept depression posting
Lincoln James
He's gonna Tutanfuckyouup with his big hands. Hmm, there's an idea.
>thighs try to crush you >you have to triangulate the boss' weak point from the locations of the thighs and midriff
Henry Smith
>he's working on a new 3D game that isn't momo. No, I\ve asked few days ago, he is no longer working on 3D project.
He is working on another 2d platformer.
Isaac Hill
Co-op sidescrolling beatemup that won't have tiny screen sprites with pixelmeme graphics. How many players should there be: 2, 3 or 4?
4 seems like a standard of co-op games nowadays, but seems like it'd get cluttered.
Parker Allen
>He is working on another 2d platformer. The models and levels are all 3d
Nathan Reed
How is this proportion wise? Should I make the legs smaller? or can i get away with this.
Also msot of my "knowledge" and gaming things is more from the graphical design point of gaming should I be hereor look for a drawing general perhaps if we have any of those
Ian Butler
never forget
Oliver Bailey
Is that the guy who was making the Cave Story clone that went into dev hell and got salty whenever people made the comparison?
Nathaniel Rivera
What did he meme by this and why did it trigger momo?
Aiden Ward
vine was too pure a girl for this community
Luis Miller
Depends on your base screen size really. You mention no "pixelmeme graphics" so it sounds like you're not going with sprites. Honestly I'd say 2 for co-op story mode, 4 for the versus mode. Maybe allow the player to go 4 player for co-op but put up a small message saying "hey this is recommended for 1-2 players otherwise you're not going to be able to make out jack shit".
Landon Wilson
the gwyn game had a girl with a bow and arrow and sword, rdein replied to him saying he's blatantly ripping him off because his platformer is the only one allowed to feature girls with a bow and arrow and sword
everyone laughed, he cried and pulled a phil fish and still continues to this day to remind everyone he has depression
Jace Roberts
>announcing blocks >getting into twitter slapfights >can't handle bantz he wasn't gonna make with that kinda attitude. I hope he unfucks himself and gets back into the saddle eventually.
Gabriel Allen
...
Brandon Reyes
>the gwyn game had a girl with a bow and arrow and sword
Shit combination, should've been a pair of guns and a sword
Blake Green
It looks like you need to learn how to draw. Go to /ic/ or something. Read your Loomis.
Jeremiah Lopez
Idk I'm still practicing art and it seems like it will take a while before I'm able to make decent assets for it.
Grayson Foster
>>>loomis meme I only need to know if these proportions are passable, Im not looking to make hyper realistic art loomis doesnt apply to videogames even, unless youre going for the realism meme
Colton Jenkins
This, go to /ic/ for advice about drawing and proportions your not going to get amazing advice here about that stuff. Especially when like 75% of the devs here have mspaint tier drawing :^)
Angel Sullivan
I solved a problem rdein wass having in his game once and instead of thanking me in the credits he thanked me on skype(where i helped him) by blocking me
Joseph Peterson
God I hate orchestral music in video games. Personal shit opinion though, don't mind me.
Luke Nguyen
alright ill do that. it seems like a shitshow of a board though but then again I lurk in /v/
thanks
Logan Torres
>I only need to know if these proportions are passable they are not, notably from the waist down
Andrew Price
mario galaxy tho cmon bruh
William Turner
Tiddied gf body, how it looks, of course the breast size is customizable.
Connor Green
You're a bloody idiot and you deserve the fact that everything you ever make graphically will look like shit.
Jeremiah Lopez
too late for that :^)
Joshua Johnson
Yea but it's obvious you don't even understand the basics of drawing and that's something Loomis teaches you.
Ayden Ward
I don't mind elements of it in the music but if it's the whole soundtrack, it just seems pretentious
Owen Russell
no they're not passable sorry. they don't look like they have a "style" they just look poorly drawn
Tyler Walker
thanks for the feedback, Ill swap to making pixelated shit like everyone else
Carter Myers
>pixelart is easy meme
Leo Sanders
>thinking you don't need Loomis to do good pixel art LOL you just don't have a fucking clue do you? Must be nice to be that dumb.
Jackson Thomas
oh wow a 10 pixel face how difficult and unique surely it doesnt resemble any of thousands of other pixelgames out there
Easton Reed
I've definitely heard some forgettable orchestrated soundtracks, but the best ones almost always stick in my head far more than traditional game OSTs.
tfw using ms paint tier art and calling it my "style" ¯\_(ツ)_/¯
Aiden Roberts
oh wow drawing a torso and legs in pleasing proportions how difficult and unique
Bentley Kelly
post progress
get ignored
Parker Fisher
Do you think an MMO could have a feel/pace like the town area in this video, at the very start? youtube.com/watch?v=odAeEqQTIrU
What has always bothered me with WoW and similar games, is the scale and pace of everything. The wide 3rd person view camera "demands" the world to be big too, which in turn makes the scale of the world just absurd. But in that video the hero is closer to the camera and moves slower in the world too. Would millennial players have to patience for something like that? Could they appreciate it?
Levi Edwards
its a nice aereoplane I guess if you are the furry then go fuck yourself
James Fisher
You never played Ragnarok Online, did you?
Hunter Carter
>he's not hopping onto the card game roguelite bandwagon Why?
Juan Richardson
>The wide 3rd person view camera "demands" the world to be big too i was going to suggest a narrower fov but then the video made me cringe
Tyler Martinez
Just asking out of curiosity? No, I haven't. But how is that relevant?
I'm talking about a modern 3D game here.
Nathaniel Gutierrez
>the gwyn game what game?
Elijah Richardson
>But how is that relevant? MMO areas are huge for a reason, otherwise you end up with this shit.
Andrew Miller
I disagree. Your picture seems to show a highly populated town, which is nice. But I guess the speech bubbles (?) are the problem here? Well, that's easy to fix: camera zoom and/or way to only see relevant bubbles.
But I still don't really understand what you are getting at here. I'm simply thinking about the size and pace of game worlds. In many MMOs players are feel to jump and bounce and whatever, something which (I feel) breaks the illusion (of whatever the game is trying to convey).
If I could, I'd try making an MMO that was more casual and slow paced (atmosphere wise, not necessarily in combat) than what WoW and similar games represent. But I'm not sure if that's what players actually want.
Jose Perry
progress on my VR viking builder
Ayden Cook
haha fun
Owen Bailey
neat. very impressive, but if you are not going to implement some raping and pillaging you may as well just delete the source code now
Luis Harris
>shoulders, traps, arms, forearms all a single entity >tits, ribcage, midriff, hips all a single entity >thighs, shins horrifically, unappealingly drawn >ankles, feet, heel, toes all a single entity yeah, i'd say you're just severely lacking in understanding basic anatomy, because you're too new at drawing. the clothing just helps you hide your weaknesses. and it doesn't matter if you're drawing flat lolis with zero muscle definition; having that underlying understanding will elevate your drawings above mediocrity.
proportions is the wrong thing to be asking about right now, because it's practically irrelevant at your current level. it'll matter more when you actually have a "style" defined for yourself/the game, and what kind of body type/age/whatever you want your character to have.
Henry Miller
@203349047 >clothing hides a weakness
Henry Roberts
>ask for feedback on proportions >get bait posts about irrelevant shit
nice to see us helping each other go back to making your shitty pixelsprites
Chase Perez
The proportions are really fucking shit man. I'm not sure what you want people to tell you. Honestly how can you look at those legs and think "this is passable at least"
Mason Parker
People here tend to be pretty toxic, and I don't like it either. But to be honest, this is the amateur GAME dev general, and your 4th grader tier drawing simply doesn't belong here.
Aiden Wright
This. Art isn't game dev and never will be.
Nicholas Cruz
>I'm not sure what you want people to tell you I wanted people to answer the fucking question "the legs are to short" the "arms are too narrow" thats called feedback
not "the toes are one unified thing" like what the fuck, it should be obvious to even a complete retard that the feet are a placeholder and not an actual part, besides it isnt part of the question
jesus christ man
we had the same shit last thread
Eli Reed
More Loomis
Nathan Peterson
the legs are too short
Elijah King
well I cant delete my post anymore but ill remember it for future questions.
Mason Perry
the legs are too long
Jordan Powell
>first learn to draw and then 5-10 years later come back
gamedev is fun
Christopher Taylor
The porridge is too hot
Bentley Fisher
Do you do everything solo? Isnt it difficult to make everything yourself? Or is teamwork a negative factor that would slow down production of your game