explain shaders to me, i saw radio the universe and would like to know how to do that now repeating a background > It would be cool to have some transparent ones on top of the game area too. do you mean cloud shadows or like transparent versions of the ones i already have in the foreground
Luke Ortiz
transparent ones but you could always mix and match to see what fits.
Thomas Bell
stop giving up doge family
Nolan Russell
yo squaredev, congrats on your new game, it looks pretty! I posted your last game on twitter because I was kinda sad how little attention it got in the last jam, I hope you don't mind. For some reason people mostly ignored it until a few days ago when it got a bunch of likes and retweets Wonder if you noticed it in the icho.io page view counter or something? With your cute lowpoly models, if you do something like Twinkle tale/KikiKaikai/Mamoru has been coursed, you are going to make a lot of buck I tell you! 3D arcade topdown stg with full of cute/fantasy stuff and lots of action, the only thing you need is a good musician. something that looks like this: youtube.com/watch?v=seV_Z97P6BY And sounds like this: youtube.com/watch?v=TeC-EA3x9gk and it plays like kikikaikai Don't put RPG/Stat managing stuff and make it look like and early lowres 3d game without AA and maybe pixelart textures and you are rich. Keep it simple and fun, something that you can finish. Anyways, is always a treat to see your games, thanks for the good stuff man
Aaron Thomas
>you are going to make a lot of buck I tell you! only if he stops making jam garbage and aim a bit higher
Juan Watson
*cursed
Carter Edwards
thats what I'm tellin him Also thanks to JAM garbage he has been improving his skills. i think of JAM games as small demo games to showcase devs skill progress Also making short games of different generes helps a lot when learning how to program
Jack Perez
Remember to calibrate the colors of your monitor before working on the colors of your games! Ok, bye!
David Jackson
how
Zachary Evans
pay attention to my webm you sluts
Christian Reed
>hey dude make the game I want bye how about you make it yourself faggot
Cooper Thompson
Your monitor has buttons. Those are used for it.
If you have the monies you can buy tools to get your shit objectively standardized.
Daniel Taylor
I would if I can.
Oliver Reyes
>Steam takes 30% >Not American so the US government takes 20% of what Steam sends to me before it gets to me >Be Israeli >Supposing Steam sends me $68k/year the government will take 35% of the remainder as tax >Then it'll take an additional 16.5% of the same sum to pay for the socialized healthcare system How the fuck am I supposed to make any money? How do independent devs even make it at all?
Sebastian Jenkins
>jam garbage >he doesn't like getting the chance to experiment while also testing his time management skills yare yare
Nothing wrong with jam but if it's all you eat then there's a problem.
Michael Sanders
>ancient deprecated shit no one uses learn glsl, it's what all shader sites and godot use
Adrian Reyes
Should I stop making games if I don't want to pander to lefties? I kinda don't want to get mobbed or fired for not eating tide pods.
Andrew Anderson
It's almost like the system is designed to keep people from climbing up. Really makes you think..
Jack Lopez
>time management skills nigga where the fuck do you think you are
Adam Jackson
it's only for OGL tho Nobody in his sane mind will target OGL if he wants decent performance and AMD userbase
Nathaniel Perry
You don't have to pander to anyone. Just do what Nintendo does and keep politics out of your games. That means rightwing *and* leftwing politics. Become a generic caricature like Miyamoto.
Hunter Rogers
First time doing any sort of AI. It made my heart melt watching him flee my bullets
Julian Jones
> >Steam takes 30% > >Not American so the US government takes 20% of what Steam sends to me before it gets to me Excuse me?
what's the point of having detailed characters if you can't see them
Nicholas Mitchell
Loser
Joseph Nelson
Go read The Mythical Man-Month
Elijah Barnes
But what if I hire a sound designer? Should I fire him?
Luke Hernandez
Only hire professionals who understand that they, too, must be blank caricatures in public. Nintendo would absolutely fire the sound designer. It would fire any employee who made a public fuss about politics.
Levi Powell
If you want your game sell - you have to. Otherwise they will trash it into the dust
Ayden Gray
It's basically the same shit, if you learn GLSL you learn HLSL. And unlike HLSL, GLSL has easy soy sites for learning and playing around.
Zachary Hernandez
...
Asher Edwards
Also I don't know how Unity handles it but GLSL is not slow at all, it probably uses some ancient shit and is full of abstractions.
Christopher James
What did he mean by this?
John Mitchell
Mario is a fun game and it looks like the person is having fun playing it. That's what the gif is showing i think.
Brody Jenkins
There's a lot of abuse that can go un-noticed though. Like with particles, you can use the same noise texture panned/stretched, then multiplied to add more detail. The fire here only has 10 particles and there's a lot of room to improve it. For instance here the noise is just white, but I could have different values in R, G and B, and get three completely different noises.
He reacts to the sum of all bullets around right ? I'm assuming that from the green tint.
Lucas Cooper
>but GLSL is not slow at all Not GLSL - the OGL on its own. It is also allergic to AMD
Charles Hughes
The green bullet is just the bullet currently closest to him. He reacts only to that one. It's extremely simple still, I have a long ways to go before it's actually decent at not dying to someone spraying in his general direction
Mason Davis
>Just do what Nintendo does and keep politics out of your games What if your game's story involves politics tho?
Aiden Wood
>The green bullet is just the bullet currently closest to him. So you have some kind of expanded detection range collider/trigger around the enemy besides just his own basic body collider?
Aiden Anderson
Then the trouble involved in doing so is unavoidable.
Jason Morris
If I want to learn 3D modelling and start with blender tutorials, will I be able to carry what I learn to other programs like autodesk, zbrush or modo?
Justin Bailey
>twitter.com/klemen_lozar >generic gameplay >generic pixel art >generic level design but these fucking shaders still gonna sell it man
Robert Barnes
In general yes as some concepts are universal but to be honest every program is different. Also Blender is more than enough for gamemaking
Sebastian Hill
mostly some basics, Maya and Blender have weirdly distinct toolset
Zachary Powell
Yes. I call it the danger zone. The yellow boxes represent an estimation of the projectile's path and are used for the danger zone detection.
Kevin Reyes
The idea on how to model something applies to every single modeling software. Maybe not as much to zbrush, unless you do sculpting in blender aswell. The toolset is very very different between them. But honestly it will be a matter of getting used to a new tool, but the process being more or less the same.
Leo Lee
So, how is the performance when there are 50+ enemies and their zones also intersect?
Ayden Collins
I've heard that blender's UI is far too clunky, and that it lacks some tools, no idea which tools were being referred to tho. Whatabout modo?
James Butler
Artdev here (and a bad one at that). I'm trying to make an animation of a character walking diagonally down-right but can't seem to get it to work, something seems just off.. Any advice?
Landon Adams
It's going to be a 1v1 game. Just doing to practice making AI. Right now the performance hit is when I have like 13 bullets on the screen and they're all being iterated through every frame. I need to fix that soon
Owen Foster
It's only a problem if you've used a 3d modeling software before and trying to switch to a new tool. If it's your first tool, everything will feel clunky. You will get used to it. Maya to max is clunky. Max to blender is clunky. Blender to maya is clunky and so on.
Oliver Clark
It has all the tools needed for gamedev. It might be harder to do some very hyper realistic CGI shit with it for very specific cases. You will not feel a lack of tools. Maya might make it easier to model characters etc. But as a newbie you won't feel an impact. The only downside of blender is the sculpting. Personally I think it's quite bad, but that's me.
Adam Jackson
>I've heard that blender's UI is far too clunky, maybe before 2.5. Now it all right. Really, for a game dev its enough. Learn others if you want to make a big game (which isnt the case) or if you plan to look for a job (no one uses Blender commercially) > inb4 some obscure game studio that uses Blender
Carson Parker
>I've heard that blender's UI is far too clunky
It will boil down to what you are used to. I had been using Blender since 2003 or 2004 (can't remember exactly) and I'm very comfortable with all the hotkeys, even the weird 3d cursor, and the fact that selection is right-click
Ryan Anderson
>> inb4 some obscure game studio that uses Blender valve, epic games
Carson Hughes
None of them use Blender. You confused >studios and peole who use UE4 Engine or Source also use Blender vs >actually Valve and Epic devs use blender
They dont, they mostly use Maya.
Jacob Foster
No? None of their modeling positions ask for blender.
Kevin Wood
I can always count on you guys
Juan Peterson
Looks cool
Ian Roberts
Valve has a bunch of Blender info and tools in their wiki, and they are a main sponsor of Blender. Epic also sponsors Blender, and they have some videos about Blender->UE4 workflows.
Matthew Howard
that's more of them supporting the community. the original argument was more of, it being doubtful that epic or valve would use blender when they are making games
Luke Hughes
----[ Recap ]---- Game: Fauna Wars Dev: weaklight Tools: Game Maker 2 Web: - Progress: + first recap + on it for months (not full time), lots of notes - not much to actually show + went back to the technical basics, realized I has no choice but to make a map editor, working on that + reading Tiled maps, will use them for base ground + painting "obstacle" & "free" tiles + pan & zoom + started planning out all map objects IDs to save maps in a custom format - to do : saving & loading maps - having second thoughts about how much of a clone it is - I like thinking of characters, but story is hard
>Make Rigify to UE4 video >Literally days before Blender update for Rigify rolls out and makes the video obsolete
t-thanks anyways...
Nicholas Ramirez
>the fall >shit >The Fall Part1 : 253,783 ± 15,870 owner >debug game
Where is YOUR game that sold 300k?
Chase Sullivan
thanks, I was overthinking it.
local
Cameron Jones
>253,783 ± 15,870 How should I read it? Sold 250k and whats the 15k?
Owen Kelly
If your engine does not know how to operate in local coordinates and rotation than it is gonna be way more complex than just sum of Y + radius.
I mean, if it just simple sphere of one color you dont care, but imagine it is face and when rotates, it's top will matter a lot.
William Peterson
should I use more interesting names than "potato" "pepper" "carrot" etc for a farming game? Or have plants unique to the game's universe? it's a semi-fantasy setting
Cooper Rodriguez
Broadly speaking - error margin. +/-
Kayden Jackson
Use latin counterparts and modify them
Blake Walker
if they look like potatoes, peppers and carrots, then just call them that so people don't get confused. if they're totally different food items, then it makes no sense to call them Earthly names
Christopher Parker
Looks garbage.
Aiden Clark
give or take. the numbers in steamspy are only an approximation based on the number of people playing the game according to steam stats
Jonathan Johnson
thx
Cameron Lewis
use lesser known real variations that people will be happy to discover
Jose Wright
people have no taste, who knew
Parker Cooper
ah, this could be a cool idea
Parker Morgan
Surely your game will be pure art.. with 973 copies sold over 3 years keke
Jordan Cook
Well original poster here, if blender is so great why would valve, who never touches realistic graphics not use it?
Ayden Sanchez
I understand, but it doesn't need rotation or anything since it's a collision sphere being projected out based on transform forward.