>tfw no simplified n64 souls demake
>only 5 classes
>Cleric, scout, knight, sorcerer, serf (aka deprived)
>only 4 stats
>strength: physical damage
>stamina: gives "energy", functionally stamina from modern souls
>magic: gives more casts and increases damage of magic
>vitality: hp
>carry weight is equal to str, only applies to items, not armor
>dying without picking up your souls or with no souls at all reduces a random stat permanently by 1 on top of losing souls normally
>only 8 normal weapons that can only go to +5
>spear, dagger, bow, halberd, longsword, axe, mace, katana
>3 boss weapons
>dragonslayer (comparable to modern UGS; unique in this regard), MLGS, Arbalest
>3 shields, with 1 non-shield
>parry dagger, buckler, kite shield, tower shield
>4 damage types
>pierce, cut, thrust, magical
>to minimize strain on the poor n64, armor/clothing are whole, not individual pieces, sorry Veeky Forumsgs
>~12 sets
>basic class sets, their upgraded versions, 1 boss set, and a secret set
>can wear anything if proper requirements are met
>poise and mobility specific to armor, not stats
>lightened, normal, burdened, restricted, encumbered
>110%, 100%, 90%, 75%, and 60% movement speeds respectively
>non-lightened rolling is similar to das3 fatroll distance-wise but does give good iframes; justification: rolling irl is very awkward, regardless of armor or not)
>lightened is DWGR flips n shit, better recovery but lower iframes
> 60% can no longer roll, can still sprint if equipment reqs met
>no poise; dagger/spear/arrow; sword/katana/axe/magic; anything else except UGS and special attacks
That's all I have room to type so far. What think /dsg/? I'll do controls next if approved of. I have ideas already.
reposted from last thread that ended immediately after