Seems like the only AGDG games that sell have publishers and are priced sensibly, I know what I'm doing for my game.
Isaiah Ross
Some facial animation testing
Asher Ross
Go away, Blackshill Media
Caleb Sullivan
...
Hunter Bennett
Hey, a positive comment from gogem. That's a first. Thanks!
Michael Collins
playmaker isn't helping nearly as much as I thought it would. rip
Justin Rodriguez
Well that's just very adorable now isn't it.
Landon Adams
We told you to not waste time and money with that shit, why did you do it?
Wyatt Robinson
I hope so. Thanks, man Will try setting up some shape keys for looking in various directions now, so he can follow objects with his eyes.
Benjamin Thompson
Tonight's progress: Enemy whiff collision coding re-implemented. Enemy dodge state re-implemented. Enemy left body blow re-implemented... Complete with player damage and collision scripting.
Colton Diaz
Unity dev making the switch to UE4. Should I use C++ or Blueprints?
Adrian Young
including the ears is what did it for me. eyes are overrated, people need to put more effort into alternative sources of emotive communication.
Kayden Thomas
Both, starting with blueprints.
Gavin Scott
Yeah, the ears really helped (I just did the eyes first)
Dominic Hall
How does TransformPoint work exactly? I thought if you had a parent at (1, 0, 0) and a child at (1, 1, 0) in the parent, it should return (2, 1, 0), but that doesn't seem to be the case?
Easton Nelson
Only seriously use C++ when you are comfortable with blueprints and UE4 as a whole, I have no idea why some people try (and fail) to start with C++, is it just stupid "visual scripting is shit!!" elitism?
Levi Watson
Yes
Juan Watson
You were supposed to put the gamejam in the op. Unbelievable.
Jordan Cook
What gamejam
Cameron Bell
>Unbelievable It's completely believable. This isn't even the 2nd time that this has happened.
Jaxon Fisher
There's a game jam?
Hunter Roberts
What do you peeps thing of a battle arena that's structured like this? Does it look inviting?
The scene itself will rotate around in front of the camera, the black bars at the top and bottom would scroll horizontally when this happens to sell the idea of shadowed foreground elements. The trees in the back would be a skybox with props in so when the arena rotates, the objects won't interfere with the camera.
The camera could move left and right to align with two Buddys that are about to attack each other so each are on their own side of the screen, making the attack easy to parse giving you a fair change to block the attack at the right time.
Also, I really love this art! do you have a place you post things?
Grayson Sanchez
literally who and/or what?
Ryder Morris
There's SUPPOSED to be one. But people keep forgetting it in the OP.
Jace Butler
Thanks! Yeah, I post most of my stuff here: theonian.tumblr.com
Your stuff looks fucking professional level, though. What the hell are you complimenting me for?
Adam Nguyen
Ok, well, what's the jam theme and where's the page for it?
Charles Smith
I wanna make a vidya. Who's with me?
Ryder Allen
Devs that make games with locked framerates/resolutions should have their gamedev licenses revoked, no excuses.
William Davis
There's beauty in simplicity and stylisation. It looks like you are creating good stuff with whatever limitations you might have. Also thanks.
Xavier Lewis
Go for it user, I'm making a vidya right now as well for an atari gamejam
Isaiah Cook
every gamemaker dev ever
Leo Walker
Why is unreal so slow? I have a good computer, but it takes about 30 minutes just to launch my project. Compiling takes even longer. The BSP system is horrible, trying to make a basic level takes ages. It's impossible for me to prototype in it because it is so slow.
Ayden Perry
Someone would probably remember to put it in the OP if you weren't so reluctant on saying what the jam is.
Bentley Turner
delete some of your cat pictures to speed up your computer
Grayson King
...
Jaxson Johnson
Epic's official stance is that BSP is trash and you should feel bad for wanting it.
But also a new system is coming soon.
Hudson Hernandez
>soon Unity's "new input system soon" soon or "soon" soon?
Charles Reed
I'm just making crazy fake limitations for myself because I think it's fun to optimize beyond all reason. Just makes it easier to be creative, somehow. That vampire, for example, uses the same 128x128p texture as these two guys, and another big skeleton thing I made. It's not like people are ever going to have too little RAM to render it if I used bigger textures, but it just feels good. /rant
I love the rounded shapes of your pie dinos. They really look like they have "volume". That's something I tend to struggle with.
Jordan Nelson
>blurry
Matthew Rogers
You can get the beta on github, I don't think they've said when it'll be finished.
Ayden Baker
This guy
Colton Howard
Maybe it's the huge dick tree things, but I can't stop seeing this as DeviantArt style fur-/scale-shit.
Are they sex battles? Because it's perfect if so. But otherwise, maybe try and tone that down.
Cameron Foster
Oh hi again, blurguy. That comes with the territory. I first made sharp pixelstuff like this, but my group for the school project wnated smooth simple textures with gradients instead, so I turned to mipmapping abuse.
Joseph Morris
abuse is a good word for anything you do
Jacob Perez
Post the link
Charles Moore
MAD
Nolan Cox
Oh you. Never change, my friend.
Asher Anderson
I feel like your stuff would be better if you didn't limit it to lowpoly/lowres. The designs are cool but the low fidelity makes it look like a LOD model.
Hunter Foster
I don't know why, but I really don't like the middle ground. I either go extremely lowpoly, because it's fun and challenging, or full HD sculpted PBR shading stuff. The HD stuff tends to be a lot more generic.
Caleb Gray
Hmmm. I'm satisfied with this look but I'm not sure how I want to do the system name readout when you mouse over a marker.
Justin Turner
this is cool desu, what is it? 4x? GSG?
Ian Sullivan
That galaxy is so wide its weird. maybe its just the angle.
Xavier Russell
Freelancer clone. Also what would be an effective way to stop a camera from drawing without disabling it?
Nicholas Wood
That's because it's intentionally a elliptical galaxy, since they tend to be much older.
Luke Reyes
How is this done?
Owen Bennett
With shape keys. You just change the mesh however you want, and then that is stored as a shape key which you can blend to and animate. You can blend the shape keys with each other too, not just the base form.
Ethan Ross
I'd say the same for you, but that's a given at this rate
Ryder Murphy
do unity allow me to render their screen to a video?
I want to do a small animation with unity but I am unsure if I should use after effects instead?
Jaxson Martin
Of course. Keep trying to "help" me, though.
Cameron Bennett
Are the facial features just separate meshes slightly above the actual face like one would do with texture animation?
Sebastian Sanchez
Not really separate meshes. You just enter edit mode with a shape key selected (in Blender), and then move vertices where you want them. Then you can blend between shape keys later by giving them a value between 0 and 1.
Austin Harris
Idea guy here. Famicom Wars except it looks like this
Christopher Taylor
Hm, I don't quite get how you get that kind of facial animation with that low poly looking of a mesh, but I'll do some experimentation. Thanks.
Angel Morales
Well, to be fair I made the eyes way more highpoly than the rest of the model, but it's still nothing extreme. You could also use a texture instead. Just unwrap it to a surface with a few vertexes for moving things around.
Evan Anderson
It's a little too obvious that it's a plane or a couple of layered planes. It has no real depth minus the fake stars.
William Sanders
It's not actually a plane.or layered planes.
Jordan Reed
I too think it's kinda flat, though I don't know if that's how galaxies really are or if that's a design flaw
Hudson Turner
Yes it is.
Jaxson Anderson
>make 1 very ugly animation >shitpost for the rest of the night
Aiden Russell
i'm trying to upscale an old sprite and i can already tell he's going to turn out looking stoned out of his mind.
help
Brody Perry
It's not, it's an elliptical model, it's flat mostly because it was scaled down for the map.
Anthony Jackson
looks ok to me, better than before
Ian Evans
Just a little too squinty there, user.
Christian Gonzalez
Post ugly animation
Anthony Young
good call, thanks famiglia
Nolan Wright
Stop watching anime. You will be blown away by the difference after just 48 hours. Its even more effective than nofap.
Blake Wilson
How do you make it then? It looks like 3-4 different planes layered at different Ys.
Cameron Perez
Any time, my dude.
Jaxson King
Eh.
Tyler Robinson
The universe is spread across a plane, its not like are galaxies are spread evenly around a sphere.
Elijah Garcia
hmmm. i've been trying to make the sludgeballs more saturated so you might be onto something there
also i tried to rework my day 1 character design into another character portrait. maybe i'll use her for a boss or villain or something.
Jaxon Hill
The Universe is definitely not spread across a plane.
Secondly, how is that relevant? Your galaxy lacks depth. The layering of flat planes is obvious when you rotate it and you can see the edges. It lacks volume.
Jordan Miller
ahahahah wtf
Lucas Stewart
sister of the rundown guys?
Anthony Carter
that does not look good.
Robert Foster
has gogem ripped into this yet?
Lucas Perry
her portrait is terrible, I really like how your game's been looking in the gifs or webms you post, but that portrait is a big nope
Gabriel Bennett
wew
Easton Carter
Where do I learn to make a shader for smoke like in the skyrim loading screen?
Jacob Russell
Began composing background music for the first hub world.