I'm tired of getting memed by king's low launcher. For the life of me I can't react to it
Hunter Turner
do hopkicks regularly
Ryder Davis
It depends on how the person plays. If they are actively trying to apply fundamentals but are guessing wrong / making execution mistakes then i don't care. If they have a high win rate and are just using gimmicks and flowcharts, that's when I start giving them shit.
Landon Hall
It's like 34 frames or something. If you can't react to King's low launcher, how the fuck are you dealing with snake edges?
Jace Ross
First, don't play 3 bar kings. Second go in practice mode and practicing blocking for a bit.
Robert Taylor
you shouldn't be blocking it, you should be low parrying it
Hunter Barnes
How can you confidently give advice to new people when you yourself have no fucking idea what you're talking about? Don't you have even a little bit of respect for newcomers? >all of the high damage options out of the CD chain throws can be broken with the same input Even with this was true ( it's not because RDC is a 2-break from a 1-break starter and King's Bridge is a 1+2-break from a 2-break starter ) that just empowers the lower damage chaingrabs, which still deal fucking shitloads because 70 or 60 damage is nothing to scoff at.
>it's not because RDC is a 2-break from a 1-break starter and King's Bridge is a 1+2-break from a 2-break starter Yo, my dude, Chicken Wing Face Lock and Indian Death Lock are both 1+2 breaks. King's Bridge cannot be broken but you can still avoid RDC and King's Bridge by mashing 1+2.
>which still deal fucking shitloads because 70 or 60 damage is nothing to scoff at. Sure, except when you consider the fact that if a King managed to land a chain throw on you in the first place, he probably could have launched you instead for more damage.
John Williams
Do king's wave dash
Carter Evans
>Yo, my dude, Chicken Wing Face Lock and Indian Death Lock are both 1+2 breaks. King's Bridge cannot be broken but you can still avoid RDC and King's Bridge by mashing 1+2. Which empowers the other grabs. >Sure, except when you consider the fact that if a King managed to land a chain throw on you in the first place, he probably could have launched you instead for more damage. How do you launch an opponent who stand-blocks as King?
Wyatt Wood
>How do you launch an opponent who stand-blocks as King? How the fuck do you eat a > 35-frame throw? Are you in a coma?
Luke Gray
Oh you're still here. How do you option select chaingrabs?
Jack Lee
Crouchdash throws look like a 1+2 break but are either 1 or 2 breaks. They are unseeable from a prolonged crouchdash from which you could do a WS homing mid. Since you ignored my other points I can assume we're done here
Connor Fisher
So King is the new lowest tier character according to /tekgen/ King mains? Are his throws as useless as Lars's lightning screw and orbital are for Lars mains?
Jayden Diaz
one exception to this is Raven who's df2 doesn't launch crouching, is i16, and -11 while leaving her in bt because Harada hates black people
Jordan Cook
Yes. King's chainthrows are option selectable ( but I wont tell you how ) and 70 damage is SHIT because you could have just quickly switched to Devil Jin and done a hellsweep.
Noah Barnes
No, King is a fantastic character, but chain throws aren't the reason why he's good.
Dylan Collins
Her df4 launches only crouchers and is practically safe with how many followups it has. It's crazy how long you can delay the last hit of df4,4,3
They're an extremely powerful oki tool that is unique to him. If you're good at his unique wavedash they're strong even mid-stage.
Wyatt Thomas
we've gone from "they're useless and option selectable, they only work at low ranks" to "they're not the reason why he's good"
it's a start
Ryder Wilson
If the retard collector is still here, we got a new entry
Carson Lopez
No sense worrying about them judging you, focus more on kicking their ass.
Connor Cook
>as useless as Lars's lightning screw and orbital are for Lars mains? Listen here you little fuck, lighting screw isn't good because it HAS NO TRUE CRUSH PROPERTIES. It's all evasion and it got NERFED. There are lows and highs that will still hit Lars and it is MINUS 21. There are -13 hopkicks in this game that are better.
His orbital is BAD. It moves him forward unlike Bryan's and it's worse on whiff. It is EASILY SIDESTEPED. but he has to use it because HE HAS NO CHOICE.
Carson Cruz
To be fair Lars does have the least crushing orbital
Jason Jenkins
Also, who cares what some d-bag on a Veeky Forums board thinks? Any d-bag that would judge you negatively for something stupid like that is a loser at life.
Brody Brooks
Bryan vs Asuka is 10:0 matchup, 100% impossible because he lowcrushes her highs. Paul is holding me back. By the way I can't do quarter circle motions. The game is very poorly balanced at low levels. Steve is shit. Steve is top tier. Raven can't open up turtles and can't do anything about pressure. Kazuya's hellsweep tracks both sides. Jin's RA is the worst in the game because it's high so it's a free launch. df1,1 extensions are gimmicks because the second hit is high. It's easy to RA through Claudio's hopkick: just look for when he jumps. I'm Speedkicks. Snake Edge doesn't launch, it just knocks down and then you pick them up. King's chainthrows are option selectable and useless.
Ethan Torres
Did a King player murder your family or something?
MBC's success rate with chain throws in Korean tournaments is pretty low relative to how often he attempts them. Posting Poongko eating chain throws hardly supports your point when he was only briefly relevant because he had access to the game 20 years before anybody else.
And breaking King's two best chain trows with a single input is a pretty useful option select, is it not?
Brody Watson
So how do you option select them?
Lucas Fisher
PC or PS4?
Luke Brooks
>So how do you option select them?
One Plus Two
Parker Jackson
they are both more or less the same, but if you want to compete, ps4 is the tournament standard
Isaac Johnson
>And breaking King's two best chain trows with a single input is a pretty useful option select, is it not? yeah and hellsweep is useless because you can just block low
Liam Ortiz
MBC hasnt been going to tournaments period. >And breaking King's two best chain trows with a single input is a pretty useful option select, is it not? Again, you're defending yourself from 100 damage and eating 70 instead. Nobody here has mentioned how some of his "weaker" throws give absolutely GODLY oki that might actually be preferable than risking getting your throw broken.
Lastly, that's not an option select. That's just you always picking one path in a mixup. An option select covers every option.
Evan Williams
MBC does, on average, two chaingrab attempts every round in every deathmatch he does. >are they successful? Considering they are true mixups where people can literally only guess, hell yes. He also mixes up u+1+2 when he goes for a crouchdash throw so now there are THREE options instead of two.
Kevin Hill
An option select has never been defined as covering every option. It just reduces the possibilities. >MBC hasnt been going to tournaments period. He does in Korea. He just doesn't travel. >GODLY oki I assume you mean struggle combination. Yeah, I guess a guaranteed ali kick is alright.
Alexander Green
>An option select has never been defined as covering every option. It just reduces the possibilities. Wrong. An option select literally covers every option in a mixup, that's literally the point. >I assume you mean struggle combination. Yeah, I guess a guaranteed ali kick is alright. Many of his throws leave the opponent face down head towards where king can apply a free mid-low mixup, or a ground throw.
Christopher Walker
>An option select has never been defined as covering every option. that... that's literally the whole point of them
Jack Myers
Mashing 1+2 beats only one option, which is the 1+2 path of the chaingrab Is crouch-guarding for the entire round an option select against Kazuya's wavedash mixups?
Jaxson Gonzalez
Oh man, and here I was thinking the tard collector had scared off all the idiots confident in their made up knowledge of the game
Mason Hill
>An option select has never been defined as covering every option. It just reduces the possibilities.
Another one for the list.
Ryder Jenkins
Not him but it's true. Crouch tech was a very prominent os in SF4 but it didn't cover every option.
Easton Jackson
Does 1+2 cover more than one option?
Austin Butler
>Many of his throws leave the opponent face down head towards where king can apply a free mid-low mixup, or a ground throw. I actually don't think any of them leave the opponent FDHT. Some of them leave the opponent lying perpendicular to King which can guarantee an ali kick.
Samuel Richardson
Yes, it covers king's bridge and rdc. Literally the two most popular chain throws king players use.
Wyatt Moore
holy shit the backpedal is real
Adam Walker
They're part of two different mixups you idiot. Let's say I get grabbed by King with the 2-break starter ( Standing Heel Hold ) Which MULTIPLE OPTIONS does 1+2 beat?
Let's see how hard you grasp at straws for this one.
David Hughes
Not really. But it made me wonder if there's a good sequence of throw breaks that will cover all the high damage options. Like 1 break the first part, 1+2 break the second, 2 break the third and so on.
kys
Evan Nelson
>Not really Then it's not an option select, it's a choice. Like that other user said: if I duck the whole round against Kazuya that's not an option select, that's me making a choice in a multiple-choice mixup.
Alexander Edwards
IIRC I think Boxer King or J King had a guide for maximising success against MMD.
Xavier Anderson
>created by FIL-7 this cant be the same "fil" that haunts this general can it?
Joshua Powell
K y s f i l
Jaxon Bell
kek so it is? why does he get shit on so much? Im guessing he use to have a trip on or something?
Xavier Carter
>how the fuck are you dealing with snake edges? I don't.
Jonathan Moore
>Like 1 break the first part, 1+2 break the second, 2 break the third and so on. Instead of having this retarded broscience shit, how about you learn the throws and see what option he has from each?
Samuel Martin
He could do that, or he could just learn the breaks for the throws that every green and yellow rank King uses.
Christian Taylor
FUCK I have this really annoying habit of getting my opponents life down to 'great' status and then choking somehow and losing. I could get bodied 3-0 and still had gotten so close each round. idk what it is, I know I'm not nervous and I'm pretty sure I'm not playing any differently
Easton Smith
>that goalpost moving What happens at low level doesnt mean shit, especially when the initial post that started this said "they dont work at high level"
Adam Price
Dragon Sleeper, RDC, Muscle Buster all leave FDHT I'm 100% sure of those. There might be more. The others leave the opponent perpendicular to King
Daniel Reed
He can also voluntarily drop certain parts of mexican magma drive in favor of good oki iirc
Charles Morales
Play keepout when you have the life-lead but dont just stand there eating mixups, remember that turtling ( in the sense that you're waiting for the opponent to do something and reacting to it ) is NOT a thing here.
Ian Wright
To define an option select is a set input that will come out multiple ways depending on how the opponent goes about his actions, an option select is for example someone goes for a certain mixup after a move and either the low gets low parried or the mid option launched because of this one sequence of inputs. mashing the 1+2 break is not an option select.
Jaxon Brooks
That's a better definition of option select that I gave but yes, that's my point. You can't option select King's chaingrabs once they start.
Kayden Wood
...
Aaron Butler
They kind of don't work that well at high levels though. 90% of the reason is that they're so risky to attempt in neutral. You're really better off gaining frame advantage and buffering something instead.
Jaxson Ross
He just avoided it lmao
Ethan Hill
I meant for it to be replied to that guy but yeah you're right. I really hate post timers.
Jaxon Fisher
my problem though is sort of my opponent doing the same thing, we just go back and forth a bit with some pokes while I'm at lead and either he hits me with a mix up or I whiff/get blocked and he punishes me. I know I could stand to learn more tools for my main, but I think its mostly mental, like I get impatient or react too slow but idk
Cooper Allen
They kind of do work well tho. Watch any MBC stream where he plays King against korean purple ranks. >90% of the reason is that they're so risky to attempt in neutral They're oki tools and and very scary at the wall thanks to the u+1+2 throw that MBC likes to mix in. >you're really better off gaining frame advantage and buffering something instead. So it gets visually broken? Are you retarded?
Chase Cox
>talks about high level >mentions standard throws done after frame advantage
holy shit this just keeps getting better
Carter Scott
I dunno, I watched him in a few tournaments last year and he ate shit while attempting them fairly frequently.
He lands one successful chain throw here, and it's one of the weaker options.
Benjamin Butler
Yeah it's the usual case of "costantly playing at 5000 backdashes away from each other" that every newcomer goes through. Who is your character? You'll get better advice if we know that
Jeremiah Myers
There's nothing wrong with shortcuts that allow you to focus on more important stuff. It's the same thing as sidestepping a specific direction in a match-up because you read it in a guide.
Adrian Thomas
>standard throws What are you talking about? You are aware that King has GS, iSW and TS/TT, right?
Brayden Perry
The hell's that supposed to mean? Someone gets their hellsweep blocked at high level so it means it's a shit move?
The mere fact that he's going for them means he thinks they'll work. And imo I trust a high level korean player a bit more than some faggot on tekgen.
Camden Gomez
King
Matthew Sullivan
Honestly Think Tifa would've fit better than Noctis, but hey he is not bad either.
James Butler
You are aware that GS and SW are both recognizeable thanks to the enlargened break window of T7 FR right?
You are aware that Tijuana Twister is a visible 2 break right?
You are aware that TS doesnt mean shit right?
Levi Brooks
>The mere fact that he's going for them means he thinks they'll work More like it just means it's MBC playing. No other King player attempts chain throws like he does - even Majin, who's known for using every tool King has.
Jaxson Price
Do your best to stay at exactly 2 backdashes away. If you see something whiff use your judgement and decide if you're going to go for a hopkick or the certain f2,1 or b1,2 punish. Once you get better you'll learn how to go into crouch from a korean backdash and do a FC df2 from there. Aside from that, my tips are the usual tekken tips: learn how the game works. Learn your pokes ( for King is 1,2 1,2,1 df1 df2 d3 etc ) and learn how to apply them.
One guy the other day uploaded a video of him playing and people helped him out. You could do the same thing
Jason Ramirez
I can use your same argument to show you how shitty it is. There are tools that Majin uses that MBC doesn't. So that's just means it's Majin playing.
Hudson Brown
I've actually been attempting all of that, but the 1 thing I mess up most is the FC df2. I get a regular crouching 2 almost every time
Oliver Barnes
>I get a regular crouching 2 almost every time You're either fucking up the input or you're falling victim to the FC move bug.
Jeremiah James
It's really finicky but it's such a great move. It's a long range fast mid launcher that is hard to punish when spaced right. I cant tell you much else about that other than practice it and learn when the game accepts your df2 input.
Christopher Brooks
>tfw I really can't find matches Bruvs maybe the game is kinda dying
Alexander Morgan
It's time for an update.
You're not JDCR so you can't talk about the game. Bryan vs Asuka is 10:0 matchup, 100% impossible because he lowcrushes her highs. Paul is holding me back. By the way I can't do quarter circle motions. The game is very poorly balanced at low levels. Steve is shit. Steve is top tier. Raven can't open up turtles and can't do anything about pressure. Kazuya's hellsweep tracks both sides. Jin's RA is the worst in the game because it's high so it's a free launch. df1,1 extensions are gimmicks because the second hit is high. It's easy to RA through Claudio's hopkick: just look for when he jumps. I'm Speedkicks. Snake Edge doesn't launch, it knocks down and then you pick them up. Qudans is dumb. /tgg/ - teggen Asuka is a defensive character, Kuma has the best hopkick in the game, and Feng has low damage output. King's chaingrabs are option selectable, just mash the break for a single path.
Wyatt Robinson
Play Lili
Dylan Diaz
>the FC move bug. is this really a verified thing? yeah it is, and I already memorized the combo from it as well. If I could execute it correctly, I know it'd give me that little edge I need to win more often
Camden Walker
Hows your poking and fundies?
Adam Hernandez
damn thats sick man
Robert Johnson
>is this really a verified thing? Can't say for sure. It's been talked about on the TZ Steve discord a few times.
I'm actually not sure whether it is a bug or not. All I know is that, if you attempt a FC d/f+2 and your opponent inputs a high string, your FC d/f+2 will come out as a d+2 instead. You can test it yourself by recording King doing a couple of jabs, backdashing, crouching and inputting a FC d/f+2. If you then play it back and input a high string in his face, the bot will come out with a d+2.
It makes punishing some things really finnicky.
Levi Cook
>being a gay furry fraud
Hudson Hernandez
I think they're generally okay for my level one mistake I make often is double tapping (I may get the inputs wrong off the top of my head, hopefully you understand what I mean) 12 for that really fast punch that knocks down as my poke, but instead end up doing that super punishable dive instead. one is a tap and one is a double tap and I get them mixed up like shit I experienced that in practice but assumed it was me mucking up the input.
Christopher Davis
why would I do that...
Samuel Jackson
>12 for that really fast punch that knocks down as my poke Hm? That notation cant be right. What punch that knocks down?