>Roguelike Servers: roguenex.us/ (CDDA, angband, PCB) angband.live/ (Angband and variants, including PCB) hardfought.org/ (Nethack and variants, including slex)
Leo Rogers
reminder to buy adom on steam
Charles Baker
Ohayou gozaimasu, /rlg/!!!!!!!!!!!!!!!!!!!!!!!!
Let's play our best today!
Ian Ross
NO Elona, Tangledeep, ToME, C:DDA, or Qud below this post.
James King
>1 two-by-four makes 10 wood ash >50 wood ash makes 1 unit of lye >you need 40 units of lye to make lye powder Is this a typo in CDDA or something? I'd need to cut down like a 100 trees just to make enough one batch of powder.
Brandon White
Was actually thinking of playing some elona
Justin Ortiz
...
Lincoln Price
Not a roguelike, fuck off
Jayden Martin
>I only accept verbatim clones of 30 years old games
Xavier Sanders
prove it
Leo Williams
Tangledeep Is Cute AND Fun! CUTE AND FUN!
Camden Barnes
Even if it was, it doesn't make it a roguelike and thus doesn't make it pertinent to the thread.
Leo Martinez
>get levelported 35 levels below
I can't.
Bentley Walker
>I accept games that claim to be in a genre without meeting any metric that means they actually are and, what's more, discuss them in the general dedicated to said genre
Xavier Sanchez
autism
Levi Cruz
My headache went away. I can play the Tangle now.
Eli Davis
But most of the thread agrees on a different metric than what you purists do.
Kayden Miller
>suicide so nobody will be able to use my cool things >DYWYPI? >You couldn't have this property instrinsically: fire resistance. >>You couldn't have this property extrinsically: fire resistance.
Everything about this game just screams "stupid". It's not even the tryhard feel you get out of mumo or the masochistic interactions you have in IVAN, this is just plain stupid, bad and not fun. You should feel bad for being alive just wasting precious oxygen.
Kayden Ross
Who's making new games in the old style?
Grayson Lopez
>Game gives you the option to play permadeath or not >Don't play on permadeath mode >"NOT A ROGUELIKE!"
Andrew Harris
>2 people posting Tangledeep >1 person posting DDA >Elona, ToME, and Qud not even in sight >"""most of the thread"""
Eli Rogers
>yet another stupid death because you expect it to take no more than 5 turns to kill an enemy but it actually takes 11+ because RNG to-hit and RNG to-dam
fucking hell
Liam Collins
Holy fuck those are all great settings and now I'm angry that they don't exist. Especially the sewer and Hulk ones.
Landon Hill
>tfw no changeling roguelike
Cooper Bell
What is Cogmind's status? I fiddled with it for like 10 minutes a year ago and then forgot all about it. Has it gotten worse/better/no development?
Nolan Rodriguez
actually want to know this too, looking for an updated copy to pirate to give it a go but everything I've found is ancient
Sebastian Turner
only up to beta 3 on rutracker
James Sullivan
I've finished a tutorial on C++ and have learned a few functions from the ncurses library, so far I've managed to make a plain square room that my @ can bump around in. How long does it take 1 person to make yet another shitty abandoned and unfinished roguelike?
Eli Phillips
You already made a roguelike. I mean no one can prove it's not a permadeath game if dying is not implemented. So anything between now and infinity, depending on how much shit do you want to implement. It will probably take a few months until it has meaningful gameplay.
Charles Mitchell
tummy!
Cooper Wood
Ah. Well it's all the same, I'll probably burn out in less than a week, and go back to furiously masturbating to vanilla porn. Me literally ripping my dick skin off will still be more of a roguelike than TonguingDeep
I don't think anyone understands that he has a niche following and doesn't really appeal to the mainstream. He basically just fits this role of super pumped nerd that loves to hear his own voice and ideas.
As long as day9 is a main caster only nerds will watch. Tastosis has a lot more mainstream appeal than day9 / anyone. I can't stand day 9 at all, when he first started doing shows (sc:bw) and had maybe 100 viewers it was okay but the ego is really affecting him and he honestly thinks he is better than the pros in these tournaments. He's like secretly super insecure too and at every point must mention how much better he is than X.
Daniel Garcia
literally who
Sebastian Ortiz
Hot diggity damn.
Grayson Brown
ANZ Proleague 3h 51m Downfall Gaming vs OSC Elite OlimoLeague 6h 51m OSC 11h 51m SCVRush 13h 51m ThermyCup 13h 51m OSC 21h 51m Collegiate Star League 22h 51m OSC 1d 5h WardiTV Weekly 1d 7h Nerchio vs Namshar uThermal vs Namshar GuMiho vs Namshar GuMiho vs uThermal GuMiho vs Nerchio Nerchio vs uThermal Proxy Tempest 1d 14h
Julian Thomas
go away corea
Anthony Perez
>lure a fungaloid into a dissector chamber and make it reproduce infinitely >incredibly boring and not fun at all ????
listen fucker i AM a roguelike and i dont appreciate your FUCKIN tone of voice you better step the fuck back bitch
Angel Howard
not a roguelike
Noah Lewis
...
Alexander James
how can a human being be turn-based?
Joshua Green
if a game gives you an option to play in permadeath mode, but permadeath is clearly not the main mode or the one the game is designed primarily for, then it is not a roguelike, even if you do choose said option see: "nuzlocke" runs in pokemon, or hardcore mode in diablo
Logan Rivera
your life is at best a roguelite
Ryan Richardson
>permadeath is clearly not the main mode or the one the game is designed primarily for
And what proof do you have that Elona wasn't designed with permadeath in mind? Or I guess all long roguelikes like PCB aren't roguelikes after all.
Christopher Jenkins
>tfw no english-translated touhou roguelike on PC
Jaxon Jenkins
yeah i agree tome is in no way a roguelike
Jaxon Gray
i thought you were supposed to post about pizza did the remaster resurrect your community
Julian Thompson
Super Mario has permadeath in the main mode. It's my favorite roguelike.
The important parts of permadeath insofar as it affects the gameplay and spirit of the roguelike genre: a.) There is a real and present danger of "game over" that can't just be surpassed through grinding for more lives or similar b.) "Game over" returns you to the beginning again with no progress or power carried over, so the only source of "progression" across multiple runs is the player himself gaining knowledge and mastery of the game.
A game can still be a roguelike if it has a pool of lives small enough and a player might reasonably run through all of them as the result of bad or suboptimal play, and if "permadeath" happens when running out of lives. Examples of this include Tome, Felids in DCSS, or characters in ADOM who begin their save on Biskup's birthday and thus start with an amulet of life saving in their inventories.
Lincoln Flores
>permadeath >multiple hit points nope
Nathan Hernandez
Permadeath is not important in any way, you can add/remove permadeath to literally any game from any genre and it would not suddenly become a new genre. Berlin is a fucking joke and the biggest reason why we have retards thinking non-turn-based games can ever be roguelikes.
Asher Powell
>This electric car still counts as a car because its motor is similar enough to an internal combustion engine, which is one of the many properties that define cars. >Oh yeah? If machines with all the normal car parts plus electric motors count as cars, I guess my vibrating dildo with an electric motor counts as a car too! 3/10, reread the chapter of your textbook on reading comprehension and see me after class
Easton Cruz
Binding of Isaac is my favorite roguelike.
Carter Nguyen
barony is better
Christopher Mitchell
This might be the only general on Veeky Forums that spends more time discussing whether or not to discuss its topic than actually discussing its topic
Asher Hernandez
So any real time action game with no permadeath can be a roguelike? What is your criteria, random maps or is that not needed either? Is Dark Souls a roguelike?
Christopher Bailey
>So any real time action game with no permadeath can be a roguelike? No, and it's for the non-permadeath part of what you just described. Protip: One has to do with fundamental game-defining mechanics and the other is simply an arbitrary rule that can be implemented or removed without changing how any game works.
Benjamin Johnson
You can add to just about any game a little screen overlay with a keypress count and level number, and give the player a "LEVEL UP!" message every 100 keys. But this won't make pac-man count as an rpg.
The important part is that the game be designed around permadeath as a core mechanic. A game written from the beginning with the understanding that players must progress by deepening their understanding of the game mechanics, and that they must frequently start over from scratch, will be fundamentally very different from a game designed for normal progression but with a save-file-deletion mode stapled on after the fact.
Jeremiah Rivera
The fact you can self-impose permadeath is evidence that it's a useless genre descriptor. You can't self-impose Doom into a turn-based strategy. You can't self-impose Doom into a collectible card game. You can self-impose a "no reloads, no continues" onto any game in existence, because it has nothing to do with actual game mechanics.
>The important part is that the game be designed around permadeath as a core mechanic. Permadeath is a rule, not a game mechanic. It has no direct impact on how a game is played. Building a game with permadeath as a core game mechanic is as retarded as saying arcade games are built with quarters as a core game mechanic.
Nicholas Collins
>Toy and Wichman added the ability to save the state of the game, so that players could continue a game across sessions. They soon found players were "save scumming", reloading the game from the save file, an approach counter to their design goals. They changed this so that the save file was erased upon reloading the game, thus making a character's death effectively permanent.
Permanent death of the character was considered a very important part of Rogue by the creators of Rogue.
Gavin Gomez
> . . . the use of permadeath. Toy wanted to move away from the notion of simply learning the right sequence of steps to complete within adventure games, and instead make the player focus on finding the right moves to avoid the character's death at that moment;[4] Wichman later called this idea "consequence persistence."
Owen Young
>It has no direct impact on how a game is played It has, as I just described, an impact on how the game is DESIGNED to be played. And surely it has some effect on the way the game is played as well.
If in a game with permadeath the player finds himself in life-threatening danger against a tough monster, he must desperately scrape and scrabble to survive, thinking through all his options and perhaps burning through precious long-term resources. In a traditional RPG, when the boss critically hits a player on the first turn and he expects to inevitably die without some clever survival technique, he simply dies and tries again. With permadeath, the player must pick and choose his fights, running away from foes who aren't worth the risk, and must carefully consider the pros and cons of a potentially-lethal bonus level like a volcano. In a traditional RPG, the player will simply fight every enemy to maximize xp and will visit every area to maximize loot.
Anthony Hernandez
Two weeks, lads.
Dylan Gomez
>alone on a Saturday night with /rlg/ again hahahahaha AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Joseph Morgan
I'm not stuck alone with rlg, rlg is stuck alone with me!
Eli Wright
WHERE ARE THE SLASHES YOU AREN'T POSTING ON YOUR PHONE ARE YOU?
Christian Sullivan
How the fuck do I make a wooden cart that doesn't make scraping noises? I have a wooden frame, a box installed, and a cart wheel installed, but it still says it's lacking wheels. Can I not do it all on the same tile or something?
> put the wheel on a separate tile Nope. I don't get this.
Elijah Harris
Either make a two tile vehicle with a wheel on each tile, or use one of the specific one-tile wheels (like installing a wheel off a bike as a unicycle wheel).
Samuel Cooper
Qud looks really fun and I've heard good things but im weary of early access, how is it? Don't really wanna pirate the 2 month old version
Austin Miller
git gud scrub
Matthew Morris
arelgee automatically hates anything with a steam page, so if you look for opinions on a paid roguelike keep that in mind and try to filter out the kneejerk shitposts
qud is pretty good imo but i haven't been keeping up with it so i dunno what's in the new versions
Brandon Allen
not a roguelike
Joseph Williams
>2 month old there is a latest version avaiable for download...
Juan Thomas
sorry where haha im retarded
Grayson Cook
Is Bionic Dues even any good? or a roguelike?
William Murphy
I think you can get the ash faster by burning down houses and digging the remains. It might still be a typo, though. You could post it on the bug tracker. At the very least, Kevin would tell you why you don't really need lye.
Easton Richardson
Can I post about Transcendence?
Josiah Wright
Pretty much on every pirating site there is. Im not joking.
Jacob Walker
Long arguments about what is and is not a roguelike are an integral part of the genre. I'm pretty sure they predate Veeky Forums.
Owen Nguyen
>Permadeath is not important in any way, you can add/remove permadeath to literally any game from any genre and it would not suddenly become a new genre.
Ah yeah bro idk about that, remove permadeath from PUBG. Would it still be battleroyale? Hell no. Same thing is with roguelikes. You must be ill.
Eli Cook
b-but i looked ;_; the earliest was a 12-14-17 upload