/rlg/ - Roguelike general

only REAL roguelikes edition
>FAQ
pastebin.com/Q7K91Q34

>What to Play
pastebin.com/yfUKx35f

>Individual Game Pastas
pastebin.com/CTJ0hpLe

>News
New gigantic DDA mod release that lets you win DDA!
github.com/tyrael93/Ascension/releases
This post explains some shit I guess
discourse.cataclysmdda.org/t/ascension-mod-or-winning-dda-the-mod/14799

IVAN 0.51 released
github.com/Attnam/ivan/releases/tag/v051

Sil-q updated
github.com/sil-quirk/sil-q/releases

ADOM r88 released for free, includes new secret boss and dinosaurs, get it here:
adom.de/home/downloads.html

>/rlg/'s shared DCSS online account
User: rlgrobin
Password: ownfault (or "robin" on Xtahua)

>Roguelike Servers:
roguenex.us/ (CDDA, angband, PCB)
angband.live/ (Angband and variants, including PCB)
hardfought.org/ (Nethack and variants, including slex)

reminder to buy adom on steam

Ohayou gozaimasu, /rlg/!!!!!!!!!!!!!!!!!!!!!!!!

Let's play our best today!

NO Elona, Tangledeep, ToME, C:DDA, or Qud below this post.

>1 two-by-four makes 10 wood ash
>50 wood ash makes 1 unit of lye
>you need 40 units of lye to make lye powder
Is this a typo in CDDA or something? I'd need to cut down like a 100 trees just to make enough one batch of powder.

Was actually thinking of playing some elona

...

Not a roguelike, fuck off

>I only accept verbatim clones of 30 years old games

prove it

Tangledeep Is Cute AND Fun! CUTE AND FUN!

Even if it was, it doesn't make it a roguelike and thus doesn't make it pertinent to the thread.

>get levelported 35 levels below

I can't.

>I accept games that claim to be in a genre without meeting any metric that means they actually are and, what's more, discuss them in the general dedicated to said genre

autism

My headache went away. I can play the Tangle now.

But most of the thread agrees on a different metric than what you purists do.

>suicide so nobody will be able to use my cool things
>DYWYPI?
>You couldn't have this property instrinsically: fire resistance.
>>You couldn't have this property extrinsically: fire resistance.

Everything about this game just screams "stupid". It's not even the tryhard feel you get out of mumo or the masochistic interactions you have in IVAN, this is just plain stupid, bad and not fun. You should feel bad for being alive just wasting precious oxygen.

Who's making new games in the old style?

>Game gives you the option to play permadeath or not
>Don't play on permadeath mode
>"NOT A ROGUELIKE!"

>2 people posting Tangledeep
>1 person posting DDA
>Elona, ToME, and Qud not even in sight
>"""most of the thread"""

>yet another stupid death because you expect it to take no more than 5 turns to kill an enemy but it actually takes 11+ because RNG to-hit and RNG to-dam

fucking hell

Holy fuck those are all great settings and now I'm angry that they don't exist. Especially the sewer and Hulk ones.

>tfw no changeling roguelike

What is Cogmind's status? I fiddled with it for like 10 minutes a year ago and then forgot all about it. Has it gotten worse/better/no development?

actually want to know this too, looking for an updated copy to pirate to give it a go but everything I've found is ancient

only up to beta 3 on rutracker

I've finished a tutorial on C++ and have learned a few functions from the ncurses library, so far I've managed to make a plain square room that my @ can bump around in. How long does it take 1 person to make yet another shitty abandoned and unfinished roguelike?

You already made a roguelike. I mean no one can prove it's not a permadeath game if dying is not implemented. So anything between now and infinity, depending on how much shit do you want to implement. It will probably take a few months until it has meaningful gameplay.

tummy!

Ah. Well it's all the same, I'll probably burn out in less than a week, and go back to furiously masturbating to vanilla porn. Me literally ripping my dick skin off will still be more of a roguelike than TonguingDeep

kagome!

@everyone

Tangledeep is a shmup

Sawrge is a sizefag

yo can you fuck in tangledeep?

ascii isn't good

First for mommy!

Do they have bitches in tangledeep?

Like, alive bitches?

MOMMY ROSARIA!
MOMMY ROSARIA!
MOMMY ROSARIA!
MOMMY ROSARIA!
MOMMY ROSARIA!
MOMMY ROSARIA!

day9 is extremely narcissistic

I don't think anyone understands that he has a niche following and doesn't really appeal to the mainstream. He basically just fits this role of super pumped nerd that loves to hear his own voice and ideas.

As long as day9 is a main caster only nerds will watch. Tastosis has a lot more mainstream appeal than day9 / anyone. I can't stand day 9 at all, when he first started doing shows (sc:bw) and had maybe 100 viewers it was okay but the ego is really affecting him and he honestly thinks he is better than the pros in these tournaments. He's like secretly super insecure too and at every point must mention how much better he is than X.

literally who

Hot diggity damn.

ANZ Proleague 3h 51m
Downfall Gaming vs OSC Elite
OlimoLeague 6h 51m
OSC 11h 51m
SCVRush 13h 51m
ThermyCup 13h 51m
OSC 21h 51m
Collegiate Star League 22h 51m
OSC 1d 5h
WardiTV Weekly 1d 7h
Nerchio vs Namshar
uThermal vs Namshar
GuMiho vs Namshar
GuMiho vs uThermal
GuMiho vs Nerchio
Nerchio vs uThermal
Proxy Tempest 1d 14h

go away corea

>lure a fungaloid into a dissector chamber and make it reproduce infinitely
>incredibly boring and not fun at all
????

TUMMYBOIS WTFW@

sorry wrong thread

MOMMY ROSARIA!
MOMMY ROSARIA!
MOMMY ROSARIA!
MOMMY ROSARIA!
MOMMY ROSARIA!

not a roguelike

not a roguelike

listen fucker i AM a roguelike and i dont appreciate your FUCKIN tone of voice you better step the fuck back bitch

not a roguelike

...

how can a human being be turn-based?

if a game gives you an option to play in permadeath mode, but permadeath is clearly not the main mode or the one the game is designed primarily for, then it is not a roguelike, even if you do choose said option
see: "nuzlocke" runs in pokemon, or hardcore mode in diablo

your life is at best a roguelite

>permadeath is clearly not the main mode or the one the game is designed primarily for

And what proof do you have that Elona wasn't designed with permadeath in mind? Or I guess all long roguelikes like PCB aren't roguelikes after all.

>tfw no english-translated touhou roguelike on PC

yeah i agree tome is in no way a roguelike

i thought you were supposed to post about pizza
did the remaster resurrect your community

Super Mario has permadeath in the main mode. It's my favorite roguelike.

Crash Bandicoot is a far better roguelike, btfo

>plastic nee-san's plastic nee-sans
LMFAOOOOOOOOOOOOOO

>permadeath
>multiple lives
nope

Mario maker roguelike

The important parts of permadeath insofar as it affects the gameplay and spirit of the roguelike genre:
a.) There is a real and present danger of "game over" that can't just be surpassed through grinding for more lives or similar
b.) "Game over" returns you to the beginning again with no progress or power carried over, so the only source of "progression" across multiple runs is the player himself gaining knowledge and mastery of the game.

A game can still be a roguelike if it has a pool of lives small enough and a player might reasonably run through all of them as the result of bad or suboptimal play, and if "permadeath" happens when running out of lives. Examples of this include Tome, Felids in DCSS, or characters in ADOM who begin their save on Biskup's birthday and thus start with an amulet of life saving in their inventories.

>permadeath
>multiple hit points
nope

Permadeath is not important in any way, you can add/remove permadeath to literally any game from any genre and it would not suddenly become a new genre. Berlin is a fucking joke and the biggest reason why we have retards thinking non-turn-based games can ever be roguelikes.

>This electric car still counts as a car because its motor is similar enough to an internal combustion engine, which is one of the many properties that define cars.
>Oh yeah? If machines with all the normal car parts plus electric motors count as cars, I guess my vibrating dildo with an electric motor counts as a car too!
3/10, reread the chapter of your textbook on reading comprehension and see me after class

Binding of Isaac is my favorite roguelike.

barony is better

This might be the only general on Veeky Forums that spends more time discussing whether or not to discuss its topic than actually discussing its topic

So any real time action game with no permadeath can be a roguelike? What is your criteria, random maps or is that not needed either? Is Dark Souls a roguelike?

>So any real time action game with no permadeath can be a roguelike?
No, and it's for the non-permadeath part of what you just described. Protip: One has to do with fundamental game-defining mechanics and the other is simply an arbitrary rule that can be implemented or removed without changing how any game works.

You can add to just about any game a little screen overlay with a keypress count and level number, and give the player a "LEVEL UP!" message every 100 keys. But this won't make pac-man count as an rpg.

The important part is that the game be designed around permadeath as a core mechanic. A game written from the beginning with the understanding that players must progress by deepening their understanding of the game mechanics, and that they must frequently start over from scratch, will be fundamentally very different from a game designed for normal progression but with a save-file-deletion mode stapled on after the fact.

The fact you can self-impose permadeath is evidence that it's a useless genre descriptor. You can't self-impose Doom into a turn-based strategy. You can't self-impose Doom into a collectible card game. You can self-impose a "no reloads, no continues" onto any game in existence, because it has nothing to do with actual game mechanics.

>The important part is that the game be designed around permadeath as a core mechanic.
Permadeath is a rule, not a game mechanic. It has no direct impact on how a game is played. Building a game with permadeath as a core game mechanic is as retarded as saying arcade games are built with quarters as a core game mechanic.

>Toy and Wichman added the ability to save the state of the game, so that players could continue a game across sessions. They soon found players were "save scumming", reloading the game from the save file, an approach counter to their design goals. They changed this so that the save file was erased upon reloading the game, thus making a character's death effectively permanent.

Permanent death of the character was considered a very important part of Rogue by the creators of Rogue.

> . . . the use of permadeath. Toy wanted to move away from the notion of simply learning the right sequence of steps to complete within adventure games, and instead make the player focus on finding the right moves to avoid the character's death at that moment;[4] Wichman later called this idea "consequence persistence."

>It has no direct impact on how a game is played
It has, as I just described, an impact on how the game is DESIGNED to be played. And surely it has some effect on the way the game is played as well.

If in a game with permadeath the player finds himself in life-threatening danger against a tough monster, he must desperately scrape and scrabble to survive, thinking through all his options and perhaps burning through precious long-term resources. In a traditional RPG, when the boss critically hits a player on the first turn and he expects to inevitably die without some clever survival technique, he simply dies and tries again. With permadeath, the player must pick and choose his fights, running away from foes who aren't worth the risk, and must carefully consider the pros and cons of a potentially-lethal bonus level like a volcano. In a traditional RPG, the player will simply fight every enemy to maximize xp and will visit every area to maximize loot.

Two weeks, lads.

>alone on a Saturday night with /rlg/ again
hahahahaha
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

I'm not stuck alone with rlg, rlg is stuck alone with me!

WHERE ARE THE SLASHES
YOU AREN'T POSTING ON YOUR PHONE ARE YOU?

How the fuck do I make a wooden cart that doesn't make scraping noises? I have a wooden frame, a box installed, and a cart wheel installed, but it still says it's lacking wheels. Can I not do it all on the same tile or something?

> put the wheel on a separate tile
Nope. I don't get this.

Either make a two tile vehicle with a wheel on each tile, or use one of the specific one-tile wheels (like installing a wheel off a bike as a unicycle wheel).

Qud looks really fun and I've heard good things but im weary of early access, how is it? Don't really wanna pirate the 2 month old version

git gud scrub

arelgee automatically hates anything with a steam page, so if you look for opinions on a paid roguelike keep that in mind and try to filter out the kneejerk shitposts

qud is pretty good imo but i haven't been keeping up with it so i dunno what's in the new versions

not a roguelike

>2 month old
there is a latest version avaiable for download...

sorry where haha im retarded

Is Bionic Dues even any good? or a roguelike?

I think you can get the ash faster by burning down houses and digging the remains. It might still be a typo, though.
You could post it on the bug tracker. At the very least, Kevin would tell you why you don't really need lye.

Can I post about Transcendence?

Pretty much on every pirating site there is. Im not joking.

Long arguments about what is and is not a roguelike are an integral part of the genre. I'm pretty sure they predate Veeky Forums.

>Permadeath is not important in any way, you can add/remove permadeath to literally any game from any genre and it would not suddenly become a new genre.

Ah yeah bro idk about that, remove permadeath from PUBG. Would it still be battleroyale? Hell no. Same thing is with roguelikes.
You must be ill.

b-but i looked ;_; the earliest was a 12-14-17 upload

just link it for the guy then jesus shit

...