Sort of unrelated, but has anyone here played the Bug Fables' demo? I need help. I have completed everything but the Bestiary. I am missing monster number 10, but have absolutely no clue where to find it. I already defeated the enemies at the theater and the Spider rematch. I suppose that's Maki or whatever he's called, but I don't know where to find him if that's what I need to do.
Eli Sullivan
HOW DO I MAKE A GOOD HUB WORLD
Blake Green
look at games with good hub worlds and copy
Jackson Nguyen
Treat it like a real level with secrets and interesting things to do
Gavin Hill
Lack of progress today because of chores. I've decided to move away from complete procedural city generation and focus on a premade city, but with proceduraly generated content. First experiments seem to be promising. Also shift from pure fantasy to industrial revolution + psychic powers.
Ayden Garcia
make good levels then make a good level to connect them together
Grayson Kelly
add a cute dog that follows you around in it
Cameron Foster
You should try /indie/. It's a better place to talk about playing games.
Brody Walker
a lot of characters a lot of things to interact with a reasonable amount of props/doodads not a lot of walking between them
Adrian King
Will do. Thanks a lot.
Kayden Hill
how do you get sexual favors from bee-chan?
Grayson Sanders
Never mind. I think the problem was that I forgot to scan/tattle the optional boss at the theater. Silly me.
Nolan Allen
You shitpost about it on /v/.
Leo Lewis
This.
Christopher Reed
>bug paper mario game is shilled endlessly on /v/ >it reaches its goal after everyone said it would fail Is this a coincidence? Is this what I have to do with my game?
Colton Wright
>you will never make a game so good that people come into a development thread desperate to find information on how they can complete the enemy log book in the mere demo version
Ethan Garcia
What sort of gameplay?
Kevin Rivera
Guyse, ive got an asigment in college to make a browser game with html css and JS, whats best tool for the job "gdeveloper" or "construct2"?
Liam Allen
Advertize? That's a good start, yes.
Levi Jones
You are putting the cart before the horse my lad. And anyone that honestly thought the game would fail is mentally retarded. Extremely so, even by /agdg/ standards.
Anthony Parker
>2018 >there is still no chao garden game Explain this
Can a chao garden be added to any game to improve it? Maybe I'll do that
Mason Moore
third person survival - war ruined city, pc is weak, every enemy is strong so have to pick your battles. emphasis on ranged combat(primitive guns) and psychic powers/occult that are more powerful but draining.
Bentley Bennett
I was thinking of making one, but I'm not sure what sort of game I should make for collecting the various bits you give to chao to level up their stats. Maybe it could be a fairly basic roguelite sort of thing where you spend like 3 minutes in a dungeon fighting enemies and finding various resources and stuff?
Adam Hall
how to make a less than 5 mb 3d and very simple game on a single executable file on windows and linux ??
Jeremiah Lopez
Yes, as long as it's make sense.
Robert Harris
embed the other files as resources.
Parker Barnes
Like Recettear and collecting items for your shop.
In that context I don't think the 'game' needs to be particularly good because if people care about the collecting then they will care about the gameplay. Most of the levels in Adventure 2 were trash.
Tyler Peterson
Make it all from scratch and make it as optimized as humanly possible and also make most of the textures and stuff procedural.
Or just use Godot and stop caring about 5mb limit.
Leo Smith
Yeah, whenever I collected stuff for my chao in SA2 I'd just play one of the few levels that was fun, unless there was a specific animal in another level I wanted.
Nicholas Murphy
Idea guy here: It's the Olympics except with mecha representing each country.
Bentley Davis
>industrial revolution + psychic powers almost best setting, commendable best would be industrial revolution + fantasy magic
Evan Sanders
>shilled endlessly on /v/ >falseflags and pretending to be retarded to a comical degree that ended in bug fables threads getting autosaged
Brayden Peterson
Sounds like a waste of cool mech mechanics. You're not even good at ideaguying.
Ethan Rivera
>falseflags nah, it has to be the devs. no one could be that autistic to create the sheer number of posts about the game just to try to ruin it
Isaiah Reed
>need to test some camera adjustments >have some fun fighting the AI >don't even pay attention to the changes >repeat four times in a row Don't make your game fun if you want to make progress /agdg/
Logan Fisher
What would be wasted?
Dominic Diaz
If your mechas don't do anything fancier than regular people or tanks, they're shit.
Logan Thomas
Does this also apply to hentai artists? They'll just endlessly fap to their own drawings??
Connor Robinson
>no one could be that autistic to create the sheer number of posts about the game just to try to ruin it i could see it happening, considering what i've seen goes on in these threads sometimes.
Liam Rodriguez
Why would they not do those things? They are fast and mobile, and they can do combat.
Angel Clark
Mechs are only cool if the pilots are cute anime girls.
Nicholas Sanders
All the pilots in my game are hairy tumblr girls
Nathan Diaz
In that case, why olympics ? It brings nothing if it's just pseudo-war.
Jonathan Reyes
fuck off falseflagger
Ian Ward
you didn't draw that. just stop. this is sad.
Xavier Reed
time to get started on a combat system!
Jason Murphy
No one will pay attention to my idea if I don't attach cool pictures to my posts.
Nathaniel Powell
I don't think so, a drawing is a fixed system as opposed to an AI. I can find new situations that arise. And the more mechanics/enemies I put in, the more it will be the case.
AI, Manly men and old men are also sensible choices. Wimpy main characters are objectively garbage.
William Allen
>no option to avoid Doomed.
Bentley Thompson
I want to start a game with Frogger-like movement. I thought a simple tile system would be a good starting point, but then I realized that Frogger games get much more complicated than that. They have all these curving paths mixed with more traditional square tiles, like pic related. And then there's the moving platforms. How could I go about making a similar system? Where do I start?
Jordan Thomas
Because the Olympics will test the mechs on much more than just combat. They are tested on accuracy, speed, agility, strength. It's much more than just standard combat that you'd get in most mecha games.
Chase Harris
Sounds like a better anime rather than a game.
Gabriel Rivera
>accuracy, speed, agility, strength. >much more than just standard combat that you'd get in most mecha games Not only do any of these are encountered in combat, but how the fuck would you make mechas powerlifting an interesting gameplay mechanics ?
Dylan Carter
These are not even your pictures. Why are you avatarfagging?
Joshua Morales
why does this move me absolute forward and not relative forward?
Michael Campbell
this is getting pathetic
Zachary Moore
>They are tested on accuracy, speed, agility, strength make an interesting game mechanic testing each one RIGHT NOW
Evan Stewart
This game would have to be "build your own mech" with autistic capabilities like Kerbal space program and that one game I can't remember the name of. It had a show where contestants built robots which were basically remote controlled cars with switchblades half the time but the game was dope since it allowed you to build and wire your own robot to fight. But it also had physics involved.
Basically make it goat simulator tier for the retards and sheer "build your own computer in minecraft" autism tier for the higher levels.
Ethan Gray
because you're not transforming the vector at all, so of course it's in world space
Andrew Ramirez
>game just freezes randomly when ran through the play mode
Brayden Gomez
>game crashes when played in editor >close firefox >game doesn't crash anymore
Colton Allen
>it's another "rewrite my engine" episode
William Robinson
stop shilling this
Owen Wright
shut the fuck up, just become a good game finally comes out for once from /agdg/ and is being praised elsewhere doesn't mean its being shilled
Ethan Rivera
>finally buy rpg maker >go to check the general for tips but it's dead >can't post progress for feedback here because i'll get bullied for not using a real engine
Samuel Turner
>new thread first post >silly me, can someone help with the Bug Fables demo? yeah, definitely not shilling
Matthew Price
post it here anyway, just make sure it looks like its not a generic RPGMaker game
Dominic Turner
You can tell Bug Fables is gonna be wildly successful because its causing way more asshurt than Fight Knight and Blue Omen did.
Jacob Mitchell
That is frogger?
I thought it was just river jumping
Easton Rivera
But I'm just starting out and learning so that's exactly what it is
Leo Davis
The best camera is the one you don't even notice
Thomas Gutierrez
>he isn't using a real engine
Jaxon Nelson
Stop making excuses you piece of shit. Just like make game.
Jonathan Morgan
Frogger 2: Swampy's Revenge for PS1, Dreamcast, and PC. Really great game.
Ayden Cooper
Can an engine be real if your game isn't real?
Logan Sanders
frogger 1 and 2 for ps were fancier
Jose Lewis
Why use RPGmaker over Unity?
Chase Nguyen
Making a game with RPG Maker is better than whining about how other people might react to you using RPG Maker.
Nicholas Collins
You can't make an RPG Maker game not look like an RPG Maker game unless you use the shitty scripting to bypass literally everything in the engine, and then you could have just done the same in a proper engine more easily and faster.
Cooper Evans
Whoever was behind it was clever to keep pushing until it gained traction.
Hunter Gray
the game was already at like 60-70% of the goal before threads on /v/ went to shit
Xavier Garcia
The only non-real engine is Godot. Every other engine has games, so they're real.
Robert Reyes
wait a minute this bug fable game got $20k wtf
Josiah Ortiz
Do any games use 3D characters for 2D dialogue sequences?
Eli Perry
That's no reason for you to not chip in too.
Ethan Morales
Mount and Blade
Jaxon Diaz
stop
Owen Campbell
Dang so the whole thing is real time grid based, that's funky.
Sebastian Brooks
>best would be industrial revolution + fantasy magic thanks man, i thought about that but i feel like a gritty, war torn, steam and wrought iron aesthetic would be ad odds with high fantasy magic, or rather, it would require extraordinary design talent to make it work, which i don't have.
Chase Lee
Yeah, it's a cool system, that's why I want to figure out the best way to replicate it. Obviously a 2D array is out of the question. Would I just have to place individual nodes manually to account for the tiles that don't adhere to a perfect grid?
Cameron Campbell
>it's a game runs differently depending on what else you're doing the PC episode
Lucas Jones
You could do that, it shouldn't be that much effort to put them down by hand.
I'd put more focus on fancy debug visuals so you can see the grid and where you will jump from each one.
Nicholas Flores
that dev only comes here to shill anyway, i'd hardly call it an /agdg/ game
Charles Mitchell
I spent hours trying to figure out what the fuck was introducing a hiccup in my game only to realize that having netflix on a second monitor will cause UE4 to hiccup every 2-3 seconds consistently.