> How to Webm obsproject.com gitgud.io/nixx/WebMConverter
Bentley Harris
first for not gonna make it for demoday
Joshua Rodriguez
Anyone looking for an artist? Tell me about your game.
Not responding to memes so don't even try.
Jeremiah Carter
>tfw game is in a playable but not fun state for demo day
Thomas Harris
post portfolio
Hunter Gomez
Nice try. Next.
Cooper Taylor
Yes I am. I have quite a lot of spare income and I'm willing to pay.
Samuel Robinson
the point of demo day is to find out what isnt fun
Jaxson Diaz
post one (1) sample to demonstrate your aesthetic approach towards art
Nolan Scott
Got few answers last thread vr TCG (yu gi oh style) or mobile geolocation (chao/Pogo inspired). I have the groundwork and proof of concept done for both but still bounce between them. This is no way to live.
Jace Fisher
>model in Blender >uv unwrap in Maya is this what true autism looks like?
Jayden Sanders
3d medieval ter-edit sandbox rpg. not willing to pay.
Jack Peterson
What tools do you use?
Gavin Fisher
i cant figure it out
Nicholas Scott
> vr TCG (yu gi oh style) Would you model the monsters and shit or just have cards?
Jose Scott
You are either desperate and I would hate to see the project, or you are trying to meme on me. No thanks!
I am more interested in non-commercial anyhow, and that actually sounds pretty cool. Tell me more? How far along are you, what engine, made any other games, what style you thinking?
Ethan Brooks
Forgot to pulse a few times in between, but intro's there.
David Harris
post portfolio
Andrew Ross
I already want to FUCK Etyliv.
Brandon Scott
Why does /agdg/ insist on meming artists so badly?
Ian Roberts
That's honestly the tough part. Right now the cards are modeled (very cleanly, only need splash art for new cards going forward), and the "gimmick" is having modeled creatures too, but then that means for every new creature I'd need a new model plus attacking, idle, death, and moving animations AT LEAST.
Brayden Lopez
Homemade engine, C, OpenGL, SDL.
been developing this game for years, recently finished terrain editing and gravity, moving onto features. Ive made shitty little zelda clones, tower defence, a 2d runescape proof of concept.
I like borderlands gritty cell shadding. But as the art guy u can pick the direction.
Benjamin Morgan
I can't wait for rue34 of that character.
Eli Cooper
post bobs
Aaron Torres
2D or 3D?
Jordan Thomas
Why the fuck is wanting to see the artist's portfolio a meme?
Nicholas Lee
>borderlands gritty cell shading That sounds excellent, yeah.
Unfortunately, I am simply just not interested in working with a homemade engine at this time. Good luck though
Isaac Davis
independently developed video games don't even exist
Chase Cook
Can i ask why. do you plan of developing in engine? I would think ur just making assets, and ill make shaders and other tools for you.
Easton Bennett
Man, I know that feeling. And hate it, there's so much stuff wrong in my demo. At least it gives me a better hindsight as to what to do. Plus, since it's an action game, almost everything I need to change is animation related, which means I need to consolidate the enemy designs, and by extend, the whole art direction. and boy what a suprise, I am bad at art
Jaxon Ward
I'm sorry but I'm just not interested.
Jackson Hughes
The whole "I'm an artist looking for a project but I wont show you anything!" is a meme. The guy isn't an artist and isn't looking for a project.
Anyone saved that webm of the medieval representation of this meme?
Josiah Mitchell
And your not interested in explaining why either?
Owen Martinez
Stop. This is a meme >I'm an artist, post proof of your game You post proof >Sorry hunny, I don't work in
Every fucking thread. That's also why everyone wants artists to post portfolios first, because this shit happens so often.
Asher Jones
Please, this is awkward and it's not easy for either of us, it would be best to just leave it at that. Good luck, really.
Jacob Butler
I don't think it's a meme if it's one guy
Liam Rodriguez
It's awkward because you haven't shown a sliver of proof that you're a artist, show portfolio or leave
Camden Perez
How can I code a sequence of related actions in a clean way? A gun's burst fire for example. Storing a bunch of extra timers sucks but coroutines can't save state if you save the game mid-fire or something.
Aiden Johnson
Mostly 2D but have done some 3D
Zachary Hill
What are you interested in working with?
Samuel Walker
Animation events/notifies/whatever your engine calls them
>the save system needs to correctly save the state mid-burst Are you making a TAS game or something.
Henry Martinez
how can i demixel this wallpaper without redrawing it? even the pixely parts are antialiased and were scaled with some shitty algorithm instead of NN
Hunter Campbell
That sounds excellent, yeah.
Unfortunately, I am simply just not interested in working with someone incapable of creating 4D art. Best of luck with your project.
Elijah Long
Could this pass as an acceptable art style if done intentionally?
Henry Garcia
I'm doing some Ideaguying and PlotLoring for this thing, that I'll probably overscope and never finish like always, even while trying to keep it to a minimum.
Jaxson Sullivan
Low poly play doh? Truly ahead of the curve
(Ye, gives me a RS2 feel if done well)
Tyler Morales
Expecting 10 copies bought.
John Mitchell
No, but if a ship is launching a volley of shots, I don't want you to reload the game and the guns are on cooldown but you only have 1 active projectile instead of 5 or whatever.
Ryder Brown
Finishing up the painting mechanic.
David James
How long does it take a full volley of shots to fire? I highly doubt anyone is going to fire their gun, instantly pause then save and reload then get pissy when their gun didn't fire all the shots. That's such an unlikely scenario I don't think it's worth worrying about.
Andrew Butler
you play as a gay black man with AIDS and you go into churches and stick nazis with dirty needles
Ethan Flores
Was Celeste a success? Why? What did it do different?
Ian Powell
w-wew
Jose Miller
Well the game autosaves (Ironman) and is a strategy game, so you could have potentially dozens of ships all shooting.
Maybe I'm overthinking it but I'd like to keep the game state as accurate as possible.
Lincoln Hernandez
they're in the "in" indie scene, which means tons of marketing, etc
Parker Wright
Their highest sales were on the Switch. That should explain all you need to know right there. Hint: The Switch is a great platform and you should make games for it.
Hunter Kelly
My game is going to have graphics like Crysis. Can the switch run Crysis?
Elijah Morales
...
Parker Turner
My game has terrible controls, no content, and isn't fun. Demo day here we come
Jack Perry
any /agdg/ kickstarters going on right now?
Grayson Butler
Make sure to have the most important artist working on your game aggydaggy
Brayden Bell
Ion Maiden uses a heavily modified version of the Build Engine. Surly you could achieve the same aesthetic while also improving production speed and stability with in Unity or UE4?
Luke Bell
Jokes on you, I was hoping you would post a demo because I like where your game is going.
Evan Wilson
Games aren't all about fun.
Joshua Parker
I could do it in Godot.
Dylan Garcia
Yeah, but you wouldn't really have the nostalgia angle distracting people from the fact that FPSs where you can't look vertically aren't actually good.
Joseph Perry
How is Godot's Android support? Will games run on most devices/api levels?
Easton Lewis
Damn you got me
Anthony Smith
hookshot
unfortunately i don't have a playable demo yet, maybe next demo day
Jayden Russell
wtf am i even looking at
Liam Parker
so I created a simple maze for my level and it looks pretty barren. Any tips for level design to make it more aesthetically pleasing besides adding random doodads about?
Dylan Mitchell
this is disgusting and i'd never play a game that looked like this but thats just my humble opinion
Luke Brown
>tegra
Jaxson Roberts
>officially made rule 34 n-nani
Jose Gomez
what is happening here?
Kayden Reed
strong color palette
Zachary Adams
Isn't a maze supposed to look boring and the same everywhere
Jordan Gutierrez
the graphics didn't load in properly
Elijah Thompson
>arches >large creature that lurks atop labrynth walls >bridges >sections of wall that are actually plants idk, show your maze faggot, it's hard to give ideas without knowing a single thing about your game or graphics or theme
Carter Baker
how's your engine's context-aware music system coming along?
Adrian Parker
Probably a texture streaming issue, the nice ones haven't loaded in so the super low resolution and opaque versions are shown.
Christopher Cook
well yeah but I want to add to it so its not just a maze. Thinking about varying up the line widths for more interesting look.
It isnt so much a color problem as it is a shape problem. I basically have a bunch of square empty rooms connected to each other. Sure, the empty rooms could have a nice color but first I'd like to know what would be the best way to go about varying up the shape and what to put in the room to make it more appealing.
Xavier Allen
Godot 3.0 requires OpenGL ES 3 to run, so it only runs on higher end phones. But Godot 3.1 will have OpenGL ES 2 support which will run on older phones as well. Other than the renderer, the support for mobile is good, the engine was designed to support both desktop and mobile games
Xavier Perez
I don't get it
Michael Kelly
Bit hard to answer that without knowing the theme, genre, or even how many dimensions the game is.
Julian Butler
the church was actually evil all along
Landon Howard
the mad scribbles of a disturbed nodev
Ayden Edwards
I got it.
Ryan Collins
New rule: Every post that says "never gonna make it" must have a cute dog image.
Never gonna make it btw
Gabriel Russell
congrats, you did it!
Isaac Bennett
1st person dungeon crawler is the greatest genre of all time. If you're doing anything else, you're a retard.
Noah Murphy
>best way to go about varying up the shape try using other shapes than square
Parker Ortiz
I know those answers seem obvious to you, but not to me so thanks that is actually really helpful. I was kind of searching for abstract answers that could be used in any theme.
It is a bit of an abstract theme
Christian Reyes
WE did it
Ayden Adams
Opinions on the default setting for V-Sync? "On" is definitely the standard, but it just adds input lag and I never see screen tearing without it
Will I get bad reviews complaining about screen tearing?
Sebastian Brown
Turn-based multiplayer FPS.
Jaxon Bailey
doom rpg deathmatch?
Sebastian Peterson
i would unironically play that as long as it was simultaneous turns for maximum ridiculousness ala toribash
Colton Gomez
first stop being a retarded /v/ baby and learn what v-sync actually is and how it works.
Jackson Morris
Screen tearing is real, and probably more noticeable to casuals than a bit more input lag.