Dominions is a fantasy turn-based war game created by two dudes. One of them is a teacher. The game combines a simple presentation with an extremely wide array of strategic options, including over 3000 units, 900 spells and 400 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them. It has simplistic graphics but is easily moddable and extremely deep. Basically, it's an autist’s wet dream of a war game.
>How do I change the fonts? Replace guifont.ttf, guifont_fancy.ttf and guifont_texty.ttf in the game's 'data' folder (C:\Steam\steamapps\common\Dominions5\data usually).
Someone wanted to make a Rance mod. I'm pretty interested in that.
What's everyone else hyped for mod wise?
Brayden Flores
Not going to do a single one of my 9 turns tonight lads.
Cameron Young
In that case I'm going AI
Wyatt Diaz
Boosters don't stack, right?
James King
Different ones can
Blake Rogers
What Bless Strategies scale into the lategame the best?
Asher Brooks
Ones with fort rec or summonable sacreds. Cap only sacreds will end up being less and less of your overall force as your empire grows so the bless becomes less meaningful.
Logan Garcia
What are some youtube video series of someone in Multiplayer where they end up winning? Preferably non Blitz games.
William Diaz
t. ModalVerbs Ctis
AI on turn 9. Shoulda seen it coming from someone who named their pretender Gay Retard
Jonathan Robinson
Reinvigoration! Map movement! Blood surge is not worth it though, it can't even make the unit's heart race when he smashes a skelebong.
Isaac Hernandez
Elemental resistances, +str, and reinvig seem like the most useful later on. +att/+def are always good, but harder to notice.
But ultimately, the best bless is the one that let you snowball so that you have more stuff in the lategame
Carson Nguyen
To the guy who asked last thread, singleplayer is for dumb assholes like me who are figuring out how to play the game step-by-step. I just learned that I should prioritize researching magic, should have more than 50 research points, and that I should bring mages into battle to support my armies.
Noah Cooper
>The 1 recpoint mages, while amazing at research, are also heretics. Thus they do not benefit from magic scales. Do heretics really not benefit from positive scales?
They'd make it harder to keep up your dominion, but if the province has already changed to magic 3 I don't think scales go away at 0 dom.
Andrew Bell
>They'd make it harder to keep up your dominion, but if the province has already changed to magic 3 I don't think scales go away at 0 dom. If you're building enough of them to effect your research, whatever province their in will have zero dominion for sure. You are right about the scales not changing though so it might not matter.
Jack Harris
Now that it's out, I'm planning on doing a small nationgen game for the people last thread asking for one.
Speaking of which, what settings do you guys want?
Current plan is MA, 'strong' sacreds, and to generate a pool of 30 nations for a game of 10. That should be enough for everyone to find something interesting to play.
I'm going to try changing chance to equal for all races like the guy last thread suggested, assuming I can get it to work without breaking everything.
Camden Jackson
Will someone with 2 Bottles of Living Water have a retinue of 2 water elementals, or do they not stack?
>gonna have some arena fun
Mason Turner
Oh, and do the Boots of Quickness stack with a Quickness bless? How about a Pendant of Luck with the Luck bless?
Parker Morris
Most times the same item or effect doesn't stack, but bottles of water are an exception.
No to both of those.
Evan Cox
Considering everything is still in beta phases why not do hyper big sacreds? I always want to see how ridiculous Natgen can be pushed
Logan Martin
Not the guy you're replying to, but the problem with giving everyone super strong sacreds is that it causes the game to turn into a blessrush race where the only aspect of the nation that really matters is who has the most broken sacreds.
Luke Edwards
>MA Do EA so we get more of the cool races.
Liam Walker
Just set indie strength to 9 then or something.
Ethan Campbell
Why don't I ever see people using the Heart Finder Sword? It looks really strong, isn't that an insta-kill?
Dylan Mitchell
MR negates.
Chase Garcia
You'll want to set all the racial odds to the same number anyway to prevent the game from being 80% humans, at which point it doesn't really matter what era you play in other than what kind of indies will show up.
Lucas Cooper
Doesn't that still make it basically a Soul Slay on hit?
Juan Phillips
If you are getting melee hits in, you can do better than a soulslay
Lucas Roberts
Yes, but if you can spend blood slaves on making that you probably have better options, blood has a lot of ways to kill single targets that don't rely on getting a melee hit and passing an MR check
Connor Sanchez
how's the fewgoodmen game going?
Luke Wright
>my closest ally turns out to be a colossal moron >the guy I considered to be my primary enemy is actually a really nice guy and is helping me out against my other enemies
>Asphodel is getting gangbanged by Agartha and Man. Hold on. I won't deny that I have no counter to Agartha but Man poses absolutely no threat to me. R'lyeh cost me far more in terms of gold and gems than Man did and if Agartha wasn't in the picture I still think I'd win 2v1 against Man and his squid (for now) """friends""".
Asher Sanchez
I have it on good authority that someone's fucking Agartha's shit right now.
Charles Miller
Why do all generic unit summon spells that aren't blood seem garbage?
Benjamin Allen
So I went and tried a decent number of nations with each of the different sacred options.
So far strong has the most consistent results for me on making sacreds which could potentially see use. Normal tends to make generic units with a sacred tag and insane tends to make massively expensive units with a bunch of crap you don't want.
If you still feel otherwise, though, I'm happy to pick one of the other options.
I'll be generating nations and setting a game up tomorrow when I get home, so you have about a day if you want to do some of your own testing.
I've done and removed all era based chanceinc entries (plus set base chance for all races to 0.5).
I believe that will make all races equally likely regardless of what era we go with.
It's either Vanheim (makes some sense, I haven't seen him at war with anybody so far) or Agartha himself saying he's under attack to make himself look less threatening. Jotun doesn't even share a border with Agartha, Man and R'lyeh are all tied up with me and Ulm only controls his cap (staled last turn btw). Nazca is gone, Ermor just AI'd and suicided its army into Jotun's. That accounts for all 9 players.
Joseph Smith
Vanheim was partially responsible for the ruin of Ermor.
Shilling this game again, lets get at least 10 players. Map is placeholder, of course, and so are thrones.
You guys want me to add Magic Enhanced since the new version just released? It's already a memegame due to pretender mod so might as well meme it up, right?
Actually, only Ermor and C'tis are responsible for the ruin of Ermor, after that either everything stays as ruined for Ermor as since the aformentioned Ermorian ruinfication by decadent Ermorian men of magic (taught by C'tissian rapist necromancers) or actually IMPROVES. So here, let me correct your >Vanheim was partially responsible for the ruin of Ermor that you so thoughtlessly wrote down and submitted on the net: *Vanheim was partially responsible for the improvement of Ermor.
If you follow the reply chain you'll notice we're actually talking about a specific, ongoing pbem game of Dominions 5, not the overarching lore of Dominions in general. There isn't even a C'tis in that game.
Aaron Edwards
If you follow lore you'll notice that Vanheim has nothing to do with Ermor and that I am actually talking about a specific, ongoing pbem game of Dominions 5.
When I'm thinking of playing multiplayer I pick a nation and then write down every spell and item both useful to them and castable by them in a spreadsheet. Once this is done it's much easier to compare similar things and eliminate the less efficient one. Once that's done I look for what spells and items would best support the nation, and then plan the pretender around that. How do you prepare?
Hudson Flores
I pick the best nation evar and just roll with it.
Evan Turner
Here is a picture of a microwave oven.
That's very smart. I'm going to do that from now on.
Pick out a few important low-research spells for early research goals and decide on one to be the first research goal.
Practice expansion with varying levels of bless/scales to see how they compare. Pick an option with at least decent expansion.
Build a pretender using required bless/scales for expansion and lowest acceptable dominion. Use up extra points, in rough order of benefit.
Double check over things, make sure I have a plan for midgame and lategame and that my expansion still works with final pretender build. Tweak pretender if I see some way to make an improvement.
Everything after that I usually do as the game progresses.
Jordan Nelson
I'm confiscating your Enter key.
Luke Thomas
>Reddit spacing Didn't bother reading
Landon Robinson
The pretenders I have in my current games are all absolutely fucking retarded and I wish I had the foresight to do what you do. Since they all started months ago I can now see how misguided my ideas were back then and if I had the option to I would go back and change my designs in to something that would significantly improve the chances of winning the games I'm in. The trouble is that there are so many different nations in Dominions and games are started so infrequently and take so long to complete; it's easy to succumb to fomo and just submit a half baked pretender to a game to make sure no one else nabs your nation or nabs your spot in the game.
It feels impossible to efficiently test a pretender design for pbem due to the sheer scope of the game.
Single player is only good for the first 12 turns of the game and blitzes are most certainly not representative of the pbem environment. For one physical and mental fatigue play a much greater role in blitz than they do in pbem and blitzes generally work only for smaller games on smaller maps which certainly favors some nations or strategies over others. The point is that you're right and I wish that your sentiment was more obvious to more players to facilitate higher level games.
Write some guides dude.
Daniel Russell
>Since they all started months ago I can now see how misguided my ideas were back then That's why you not only make these notes, but amend them as you play. >It feels impossible to efficiently test a pretender design for pbem due to the sheer scope of the game. Maybe not efficiently, but single player games let you prove concepts at least. You could also play as multiple nations if you need really specific things to test, like anti-thug tactics. >Write some guides dude. Oh god no, I'm fucking garbage.
Adam Sanchez
How would you take down SC's like Melqarts and the like? Those things are insane.
Jeremiah Gonzalez
It depends
Landon Johnson
Swarm
Jackson Miller
Send them to hell or ice hell, no rolls required.
Oliver Lewis
Are gelatinous cubes worth the water gems? Size 4 tramplers with a bunch of resistances seems great. Back them up with Wooden Warriors and they should melt chaff and block decent units. What are the downsides besides 4 gems per unit? Is it simply not worth that much? I suppose that would be an easy thing to argue, as you could have a naid for less than 10 and a queen of elemental water for less than 13.
Asher Cruz
They are alright, but the fuckers can barely move. Mine always ended up stuck behind a bunch of friendlies and never really doing much.
Brody Anderson
It depends on your water income since water has several good summons, like sea trolls which regen and can be massed a bit easier since you don't summon them one at a time. Much more gem efficient.
The cubes are not bad at all though, but a bit more situational due to their cost.
Alexander Lopez
Your turns Do them You know who you are
Kevin Turner
I can't do my new turn when I already sent my file but you still haven't.
Christian Myers
wew, all that for some gems and all of my comm slaves
I did blow like 20 gems on battlemagic, but the alternative was losing.
Zachary Young
20 gems is not that much to spend on a decisive battle
Liam Long
How the fuck do I manage magical troops if my best leader starts with 30 m-ldr and I spawn 9/t?
Lincoln Sanchez
I think there are some magic items that give you magic leadership. Failing that you could try summoning magic commanders. I think the sleeper is a good one but its been a while since I checked.
Cooper Martin
What did you cast?
Dominic Flores
There's one unique one I have access to It gives 25 There's an astral one but Ur doesn't have astral
Samuel Ward
Enslave spam if I had to guess
Josiah Barnes
Mass protection, mass regeneration, serpents blessing, frost fend, relief, light of the north star, howl, foul vapors, grip of winter, antimagic, solar brilliance, etc
Admittedly, the last one was a bit of an error. Oh well, I scored 20+ gems of boosters as loot.
Hunter Gomez
Solar brilliance is so garbage holy shit.
Aaron Collins
I thought it'd be okay because I saw the wights and ghosts. Really wasn't worth my 5 pearls.
Alexander Hernandez
So transformation doesn't appear to remove upkeep anymore
Scratch that, I suck cocks He turned into a boar with 0 upkeep
Gavin King
How exactly do you figure out the likelihood of getting a certain set of paths? I seem to remember you're supposed to figure the chance of something not happening but it's been quite some time since I did anything with statistics.
Trolls are unusual in that they're summoned creatures that still require upkeep. And rather a lot of it as well. Transforming into a troll means they pay troll upkeep, but transforming into pretty much anything else removes the upkeep.
Dylan Scott
Each level is independent. Each has a 33% each of +1 ESD, 50% of ED, and 15%/4 chance of WESD
Chase Kelly
"and" probabilities are multiplicative, while "or" probabilities are additive
So the chance of her getting 4D is (1/3)*(1/2)*(1/4)*(.15) or something like .625%
Liam Wright
If you're asking what the odds are of all three randoms coming up D, it's 0.625%. In other words, only one in 160 recruits (on average) will get D4.
Landon Anderson
>not str What the fuck
Christopher Rodriguez
Que?
Daniel Gonzalez
Sorry mate, was in a hurry when I did the last turn and forgot to send the item, I'll send it this turn.
Sebastian Baker
What's the most fun stuff in Magic Enhanced
Wyatt Russell
Mud Men spam with MA Xibalba
Kayden Lewis
Just decided to check out the steam chat again It's dead now
what are the best options for people's death match as MA Mictlan? I got the 3-month warning about it, and whoever I send I can give the stereotypical turbobless via shroud and a couple of water bottles for retinue, but I only have conj 5/ench 7/thau 5 as far as useful summoning schools.
Noah Long
Why don't you have blood, you fool!? Summon an Ozelotl and GoR it.
Josiah Gutierrez
I stormed without transferring gems because I was rushing my turn, so only the shadowblasters with leftover gems still did as they were supposed to. Turns out battlemagic that costs gems is PRETTY GOOD
Jayden Robinson
Can you summon a Treelord? They're probably your best bet, even though they won't have your bless.