Elves don't even dare attack themselves, they make sure all their animal slaves die for their trees then them themselves run away and screech at you for cutting down trees.
Brody Adams
There are five children caught underground under a crushing larder slide, on the other end of the fort there is a webbed legendary leather worker about to be the next meal of a named GCS. He also married to your legendary blacksmith who also leads the blacksmiths guild.
One of the mother to the children is single and got the most fabulous beard in the entire fort
now I am trying a starting-7-only fort (still no trading). there is a Tower and Goblins nearby. hopefully we can get suited up and trained before glow in the dark zombie niggers arrive.
Levi Morgan
So tell me, why is it that elven caravans never bring anything that is considered "food" by the elves?
>Stockpiling stone is a noob trap. Either learn to love the look of it lying around everywhere or d b h. Yeah right. Just get used to have a slow as fuck steel industry. And get used to have slow as fuck masonry. If only there were some sort of tool to increase the efficiency of stone hauling. But damn, there's no way something like that exists.
Leo Harris
Well goblins at least put up a better fight.
Nicholas Morgan
>when you use elven shields against them
Find some sick joke about it personally.
Cameron Watson
A Weremonitor decided to visit me as I was under siege by some goblins. They of course killed it but several of them were infected, some of the infected once retreated after a while.
While the infection now be simulated in their home civilization?
Makes sense, but it also sometimes means that there is ZERO flux though. Read: it's bugged. I always use prospect all in DFHack after embarking so I'd know.
Gavin Thomas
What are exactly 'deep metals'. I assume those are gems as well.
Lucas Ramirez
Deep metals just means there are metals that are several z-levels below the surface. It doesn't tell you what type of metals there are. The embark information by default isn't really that helpful except to tell you whethere there's (1) sand (2) aquifers (3) clay. You need prospect all on dfhack to know more useful details.
Landon Long
Several how many? What's shallow metals then? Just metals that are directly available on cliffs and stuff? I always thought "shallow" was like over the first cavern and "deep" under it, or something like that.
Cooper Morgan
Shallow metals are in the sedimentary or igneous extrusive layer. This is were you find iron, so shallow metals are generally more important.
Trade gem crafts/prepared meals for metal, weapons and armor from caravans, then mass fortress wealth, build stone fall traps and prepare multiple magma smelters for the inevitable arrival of goblinite.
Alexander Walker
>tfw you figure out quantum stockpiles with minecarts and hauling routes The true ascended way to deal with stone boulders
My nigger. Three stone stockpiles with 9 wheelbarrows feeding into one quantum stockpile makes for efficient stone hauling. Or, if you're playing the latest versions, just one medium sized stockpile with n-1 wheelbarrows, where n is the total number of tiles in the stockpile.
Charles Carter
>latest versions You mean DFHack? I think the wheelbarrow limit is still 3 on vanilla.
Asher Williams
Oh, that was due to DFHack? The last version I played was 0.40 so I assumed Toady made some sensible changes to hauling 0.44.
John Diaz
Read the post he replied to. Masonry has nothing to do with stone in the hallways, unless you're literally running out of stone.
Gabriel Thomas
I need the baby pre-packed with everyting + tileset pack or else I can't play DF
Elijah Roberts
Good question. I have no idea. But I know that apparently the infection can spread like crazy if you play as an adventuremode werebeast.
Juan Sanders
Is there something I have to change in a save file for it to be compatible from 44.05 to 44.07? Or will it pick it up by default?
Austin Wright
Okay here's a spoonfeed for you because I was once in the same place until I got impatient and just fucked around - Download latest starter pack, we will be using this as a reference/resource, no we are not merging. - Download latest Dwarf Fortress - Download latest DFHack and slam it into your new dwarf fortress - Download latest TWBT and slam it into your DFHack's plugin folder (hack>plugins) Move all of the .pngs into data>art. - Look in starter pack folder>LNP>Keybinds and pick the keybinds you want. Replace the interface.txt in data>init in new DF folder with the keybinds you want. - Look in LNP>graphics folder for tileset you like, slam the contents into your new DF folder. - Start LNP and make the settings/changes you want, then find "init.txt" and "d_init.txt" in the LNP's Dorf folder (data>init) and move those to your new Dorf folder in data>init. Replace. (If you want to be safe, read the init txt files and copy the things you want directly into the new DF's init files instead of replacing them. This is what I did, but I don't think it should break if you just replace) - For disabling aquifers, just use "drain-aquifer" in DFHack, or use this guide to remove them from raws: dwarffortresswiki.org/index.php/DF2014:Aquifer#The_modding_method - Copy dfhack.init and onLoad.init in starter pack's DF folder and move it to your new DF's folder, add in commands you need/want (like labormanager/autolabor if you use those) If you use TWBT's multilevel, put in "multilevel 5" into onLoad.init via notepad - Get ingame for new dorf, press escape, change keybinds, set keybinds for raiding options in Dwarf Mode>World:Pillage etc
For trying to get someone into DF, would you recommend they get their feet wet with something like Rimworld first or just go right for DF?
Matthew Richardson
They're different games so I'd just start with DF.
Benjamin Lewis
Rimworld and DF are very different, just grab the DF starter pack despite it being for a slightly earlier version. Look up some tutorials on youtube. It's just a lot to learn at first and the UI is crappy. Once you get through learning the UI and keeping your fort fed and drunk, you'll be fine and free to experiment plenty.
Jaxson Wood
Can confirm. Over the last few days I've been playing it for the first time and I've been having a blast now that I know the bare basics. You started develop a sort of intuition for its systems, oddly enough
At first I was absolutely bewildered about how complex it seemed to get military squads up and running for example, but now it seems second nature and makes sense to me. But then I look at this infographic and wonder "damn that sounds very hard on face value".
The only problem about hte military screen is figuring out which types of armor you should be assigning. Is it good enough if I just give them the metal armor default uniform?
Lucas Cox
Holy fuck I just realised there's fucking mouse controll in the military screen.
It's missing the part where you tell dwarves to replace clothing with armor and the part where you remove the shield and make them dual-wield swords for that extra edgyness
Aiden Kelly
Wait, what? Does it make things easier or clunkier?
You're missing chainmail. Also you don't really want individual choice melee, or they'll go grab silly weapons like adamantine hammers or silver battle axes. Likewise, you'll generally want to specify the exact type of armor/headwear. Also what said.
Brody Watson
>replacing clothing with armor Why even wear armor?
Best not to specify the material I think. They will generally choose the better armors when they're available, so setting it to steel only prevents them from wearing bronze, etc. when there isn't enough steel armor to go around.
James Thomas
Helms cover the entire head so caps give little to no additional protection. Greaves cover legs so chain leggings are nearly useless.
Ayden Walker
Hm good point.
Are additional layers of armor useless?
>inb4 all armor is useless because force transition
Matthew Rogers
>goblins >not savage, brutish, and oppressive
Mason Murphy
In the case of chain leggings, they occupy the same layer slot as greaves, so assigning both greaves and chain leggings to a given dwarf will cause him to equip only one of the two. Better to just assign greaves, which are a straight upgrade.
Also, additional layers of armor aren't really useless, but beyond helm-breastplate-chainmail-gauntlet-greaves-high boot, your additional layers are all comprised of cloth items that don't really do very much.
Xavier Scott
They may be violent brutes, but they aren't what one would consider savage - they have some form of culture. Plus they make actual buildings and know metallurgy, unlike elves.
Their culture is literally "do whatever you want, only the strongest survive", they don't even care what race you are - not what one could consider "oppressive" either, though admittedly it is the other extreme end.
In the same thread someone says "Also in my experience armor user trains up far faster after giving them full armor, though still quite of slowly."
Armor user might be slow to train but they'll gain levels eventually, combine that with the increased strength they got from leveling up combat skills and the encumbrance penalty shouldn't be too bad. You could also make armor out of something extremely light, that way they wouldn't even need armor user.
Joseph Smith
Weird that tells you to get BOTH leggings and greaves then. Should have maybe been an or not an and?
Kevin Mitchell
>leggings AND greaves >helmet AND cap >Low boot or high boot >remember to specify materials It's either for a really old version where that stuff was a necessity, or more likely, it's just shit.
Charles Adams
Shields made out of elves?
Cooper Murphy
So I'm browsing my stocks screen and see a bunch of Fs for forbidden items. Can I just claim it or is it possible that these belong to visitors who I would then strip naked?
Evan Cox
Expand it and view where the items are
Alexander Evans
Hmm, kidnapping is actually a JOB in code, maybe it is possible to implement kidnapping in adv mode via scripts. Also there might be possibility for self-medicine.
Kevin Taylor
explain both please
Jacob Hill
More like just regular anarchistan. Pretty sure they don't have any kind of organized economy.
Additional layers are not useless, just not nowhere near as useful as the first one. Sure, you can wear them but they're going to slow down and tire out your dwarves.
Cameron Fisher
Is it just me or does Taffer actually look WORSE than default ASCII?
Ryder Bailey
ITT we post: >The longest time a fort of yours survived >What brought it down or at what point you stopped playing it
Benjamin White
You'll get a lot of "FPS death" and "Boredom" answers to the second question.
Nicholas Cook
Is FPS death an issue even for people with alright computers and not laptops? I've never had the sort of slideshow people talk about, then again I've never gone too crazy
Can dwarves randomly pick up weapons and shields? I changed my squads' uniforms, but they're not switching to new weapons.
Anthony Richardson
I have 1920x1200, and use 18x18. On my netbook, I use 10x10 or 12x12. There are dozens of ASCII tilesets of different sizes on the tileset repository.
Charles Murphy
>no idea >I had one fort die to a werebeast when I didn't know what they were, for all the others it's boredom and/or fps
Hudson Wood
Square graphical tileset
Adam Russell
What is your favorite color scheme? If you post a homemade one you have to post the txt and a screenshot
Christopher Miller
Snackfox's color scheme at the moment Really good since the black doesn't rape your eyes. Though I might modify it later myself, the reds and pinks are too similar.
Is it possible to train your trader relevant skills through other thing than trading?
Maybe by making your broker a bar tender at a tavern so he practices social skills? Or does that not work very well?
What do you have your brokers do between trade caravans? I assume they're not twiddling their thumbs.
Benjamin Roberts
They're managers, bookkeepers or something similar.
Alexander Jackson
How do I make one workshop use exclusively one type of stone(/seed/plant/etc)? Somebody here said it was doable with dfhack, but I can't figure it out.
Carter Peterson
restrict workshop to take only from specific stockpile. restrict stockpile to take only specific type of stone.
Jaxon Price
Sorry, figured it out, kind of. Never noticed the "details" bit. On the other hand, I don't particularly fancy doing that for every task individually.
Alexander Wilson
So there's no dfhack... hack that allows you to do differently, without a custom stockpile?
Austin Ward
Rectangular. Because it's right.
Robert Reyes
Squares are right too
Zachary Davis
How would a dfhack setting for every workshop be less tedious than having a stockpile for every workshop? And I have no idea, I don't use dfhack. The dfhack documentation is available online though, so just check there.