/agdg/ - Amateur Game Development General

Remember that being healthy takes priority over making your game.

> Next Demo Day 20
itch.io/jam/agdg-demo-day-20

> Play Demo Day 19
itch.io/jam/agdg-demo-day-19

> Game Jam (Small World)
itch.io/jam/agdg-small-world-jam

> Unity Keynote
youtube.com/watch?v=cmRSkHl-Gv0

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/yArfUKdC
Previous Jams: pastebin.com/mU021G8w

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com
Panda3D: panda3d.org
Pygame: pygame.org

>Learn algorithms:
coursera.org/specializations/algorithms

>Learn maths and physics:
khanacademy.org/math
khanacademy.org/science/physics

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
xmedia-recode.de
obsproject.com
gitgud.io/nixx/WebMConverter

Attached: agdg-nofap.jpg (700x888, 116K)

Other urls found in this thread:

youtube.com/watch?v=qJEWOTZnFeg
blendermarket.com/products/voxel-heat-diffuse-skinning
blendermarket.com/products/auto-rig-pro
gumroad.com/l/speedflow
blenderartists.org/forum/showthread.php?355154-Addon-Retopo-MT
blendermarket.com/products/DECALmachine
wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/3D_interaction/quicktools
blendermarket.com/products/dyntopo-plus
blendermarket.com/products/ice-tools-pro
wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/3D_interaction/BatchOperations
github.com/fornof/BlenderAddons/blob/master/MirrorMirrorTool.py
blendermarket.com/products/hardopsofficial
youtube.com/results?search_query=blender 2.8
webmshare.com/q5eG9
twitter.com/NSFWRedditGif

making my game keeps me healthy tho

Friendly reminder.

Attached: autodesk.webm (800x450, 2.92M)

Last time I went outside I got third degree burns from the sun. Fuck exercise, I'm staying inside and devving from now on.

Godot + Blender is god tier 3D game development software.

friendly reminder to pirate german software cinema 4d
they will fall in the next 2 years to muslim invaders and your agreement will be null and void

Testing plane climbing

Any ideas what would be good for showing grab points? Maybe transparent hands, foam fingers, cartoon plungers

Attached: grabing_test.webm (634x354, 1.72M)

Thank you for that i saw the video in my feed but i was gonna ignore it. Now im gonna give it a watch.

he has a crazed look in his eyes

How hard is it to create a 2D platformer? I want to make a Zelda like game

Error?

Error!

frondly remainder

Attached: one ring.gif (350x295, 219K)

How hard is it to get a 2D platformer rendering on screen with running and jumping? Not hard at all!

How hard is it to finish the 2D platformer! It's hard!

huh?

made arms a bit noodlier :)

Attached: kart046.gif (406x342, 2.21M)

this zelda character probably

Attached: error.jpg (600x600, 63K)

>Anyone know of any thorough tutorials on making an inventory system in unity? I know the basic idea of how to go about it and have made a few already but I get hung up when trying to create multiple inventories (like a storage container) and moving items between them. I don't really know how to go about that. Every guide I find is either incomplete or doesn't really cover much beyond a single basic inventory.

Step 1: Ignore the fact you're using unity
Step 2: design an inventory system using raw C# classes and OOP principles
Step 3: Link that system to an appropriate monobehavior to give the player an inventory

Imagine if your parents named you Error. Straight up child abuse.

But what if I make a model in the educational version of maya, then open it up in blender and export it from there?

cute!

can you post the link?

Haha. This is your game.

Have fun importing a complex fbx file from maya to blender and then to your game engine.

What if I buy a 1 month subscription to maya in the last month of development and re-export all of my models with that?

The last time I opened a educational maya file it says it was created in the student version and there was no way to get rid of this watermark.

Even when opening in the full version of maya?

why are you always making threads so fucking early?

>still on page 1
>1 post over bump limit
>no image limit
absolutely no reason for it

it is completely unambiguously 3065.

65 is an integer literal and 30 is already a string not a number. you always convert from right to left, so string + int = string and int + string = int (actually undefined since implicit string to int conversions don't exist)

for it to be 95 you would have to do (string)(30 + 65)

for it to be 30A it would have to be a char literal which is written 'A' not by a numeral code.

Are there any cases where an indie dev has been caught and fined for using the educational version of maya?

Literally just use blender or pirate it

you've found the crystal of dev resurrection
which dev do you summon back for regular progress posting?
once summoned they will be stuck here forever until they finish their game

Attached: denodev.jpg (1000x800, 182K)

can't maya tell if you're using a pirated license?

me

mayhem league

Attached: mayhem league.webm (720x480, 2.86M)

Yes.
It's easy for maya to include license information in a fbx and you can only pray that Unity or Unreal won't forward that information to Autodesk.

cute, can't tell if lewd tho

That dev is still here devving with another game you ding dong.

how do go from this

hes making some dixie game with a girl with rock hand powers now

Why aren't there any tripfags here? How do you tell who's who?

youtube.com/watch?v=qJEWOTZnFeg

you tell who's who by the most important thing: Their game and progress. Tripfaggotry isn't required.

No reason not to either, especially since the previous OP forgot demo day 20.

Why did gogem stalk AAdev?

>fearmongering to promote your competitor product

God tier Blender addons for videogames:

blendermarket.com/products/voxel-heat-diffuse-skinning
blendermarket.com/products/auto-rig-pro
gumroad.com/l/speedflow
blenderartists.org/forum/showthread.php?355154-Addon-Retopo-MT
blendermarket.com/products/DECALmachine
wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/3D_interaction/quicktools
blendermarket.com/products/dyntopo-plus
blendermarket.com/products/ice-tools-pro
wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/3D_interaction/BatchOperations
github.com/fornof/BlenderAddons/blob/master/MirrorMirrorTool.py
blendermarket.com/products/hardopsofficial

but I want mayhem league, not rock power girl

Heh, idiot-kun is here with his "god-tier" addons.

There's no "competition" between free and proprietary software. It's an ideological war.

is there a "make blender work exactly like maya" addon?

Calling me an idiot just further cements your own insecurities for all to see. You don't even know what any of them do because you know very well you're too braindead stupid to understand how they work.

If you want that then just get Maya? Part of what makes Blender good and distinctive is the fast shortcut workflow.

Either way, they're going to pander to people like you with 2.8, whenever that comes out.

youtube.com/results?search_query=blender 2.8

>memorise our unintuitive workflow and then it just werks

it's not unintuitive at all. you just haven't even spent 5 minutes to build the mnemonics you need, or to even try to understand it.

read noob to pro.

user, you should start making your games before russians will take over!

Attached: gd_ns.webm (532x300, 2.1M)

But it's very intuitive, you just have to not be a brainlet. All the shortcuts are appropriately mapped, and once you memorize them, the workflow is significantly faster and less click-intensive than Maya.

Working on a scene for my game. Usually when you approach the boss he give you a big speech then you fight him; but I created a secret entrance where you can sneak up on him while he's rehearsing his lines

Yes just like vim/emacs

not comparable.

>I abandoned this project: webmshare.com/q5eG9 because of a lack of content
>sea of thieves launches with even less
>mine had procedural islands, and THREE enemy factions (skeletons, british, and pirates) to kill

It's truly amazing how little there is to Sea of Thieves. It's borderline a scam.

Feel like there's a lot of untapped potential in time travel; such as solving a puzzle in the past to create a new, solvable puzzle in the future. Zelda has touched on it but not in depth

I'm truly frightened of the russian dev's! Pic related is their battlestation.

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>forgetting oracle of ages
you better not be

you added minigames to your game, right?

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>those CD stackers will forever be a relic of the past

aaaaaaaaaaaa

>it's a "you travel to an alternate timeline and do something and create another alternate timeline to get the key item to solve problem in the first timeline" episode of Radiant Historia

I meant good games; also not alternate timelines

can your game be speedrun?

>thinking there's bad zelda games

Does you game have optional challenges? Like no Spheregrid in FFX

Oracle is on the worse side; along with BotW

I still burn DVDs occasionally and I have a stack of blanks right here.

The CD-i games say hello.
As does Skyward Sword, I wouldn't call it fucking horrible or anything but it's easily the weakest 3D Zelda.
Phantom Hourglass and Spirit Tracks can fuck themselves too with those garbage controls.

How are you doing the blob shadow under the ball?

I had a great idea, but it will be hard to implement in my game. I want to test it on a small scale though.
>RPG in editable world like terraria
>Player has ability to jump back in time for a while then return
>The game reruns from the past point with your changes, trying it's best to stay as close as possible to the original timeline
So if your house gets destroyed from a bunch of invading creatures, you jump back and build a trap in their path, jump forward and half the creatures died from the trap resulting in you beating the rest with minimal damage to your house.

>having shit taste

>CD-i games
>being so used to modern gaming conventions that you think the CD-i games are shit on account of being too young to play them when they came out

in ue4 im using a ((billboard)) that's stretched below the character and locked with a spring arm

Motherfucker don't you dare tell me pushing up to jump and having to crouch and hit a button to pull up the menu was a good thing. Or how awkward it was to attack in general, fuck off with that shit and fuck YOU. No one played those games as a kid because no kid had a fucking CD-i.

Majoras' Mask, Ocarina of Time, Link to the Past, Links' Awakening, Link Between Worlds are all better than the Oracle games

my gf really likes your game

>controls i'm not used to are bad! i'm not used to them cause i couldn't play the game. i couldn't play the game cause i couldn't afford a CD-i
your post just reeks of sour grapes

>the #1 best zelda games in the series are better than the zelda games that aren't #1
just because those games are good and are part of the same franchise as the oracle games doesn't discredit/devalue the oracle games

>Defending the CD-i games for the sake of a chuckle
I will break you in half.

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No more ResidentSleeper gameplay

Attached: Gameplay.webm (640x640, 2.7M)

I don't get the picture.

I didn't say they were bad retard; I said they were on the worse side; as in they weren't as good as the best

I always thought the Blender UI was a fucking abomination for years and was pissed at the dev's attitude towards making almost everything a shortcut. Once every few months I would download it, try to make something, and promptly uninstall it.
Then around 6 months ago I finally took a couple days to actually learn how to use it and I vastly prefer it now and now mouse-focused UI bothers me.

tl;dr Give it an honest chance. It's really not as bad as it looks.

It's the guy forcing the nofap meme. Just ignore it.

;) luv u bby

see then

careful this game might be too tricky

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Army merging basically done. At least, when merging armies of the same origin city. Later on I'll enable merging from different cities but still have one army "component" for each origin city of the new merged army. I'll do that because these armies are going to have a real impact on their city's population i.e. when you recruit you take population away from the city and when you go home that population comes back. If you DON'T remember which armies came from where, you can just recruit like 30 troops from a large city, and then send them "home" to a smaller city of like 10k and quadruple that city's population

Attached: merging.webm (1299x590, 1.24M)

agdg needs more zelda games
there's only 3 that I know of and only 1 of the 3 looks like it'll even be released in our lifetime

Looks good dude.
This game going to be like total war's grand campaign?

You will if you do nofap.

t. retard controlled by porn and his dick

2d or 3d zeldas?

shit animation

total war without the in-depth battles, so like eu4 or victoria etc.

Does it matter? Zelda is Zelda

conquer bretonnia with the power of stickpeople!