But if I dev I'll miss the deadline on this homework assignment
Cooper Richardson
What are some dos and don'ts of coming up with a title for a game?
Christian Campbell
come up with a good title don't come up with a bad title
Brody Reed
DO: have two words, with at least one word being a verb.
DON'T: have an unpronounceable word.
Levi Lee
Do pass the Google test. If the game is called "Adventure Castle" it will never be the first 3 results in Google.
Don't have a confusing name. For example "clever" misspellings to be unique will be hard to say when telling people ("It's brawling but instead of Aw it's ow") and hard to remember for the user.
Don't be generic. Words ending with Y is lazy (flappy bird).
Keep to 3 words max. Any more is super annoying to type out, and no one will know what your game's acronym is because no one plays your game in the first place.
Robert Gray
>have two words but that's wrong, most successful games have one word titles
Ryan Morales
While no specific sales figures were shared, Kotaku reports that Nintendo indie rep Damon Baker confirmed in a talk at GDC that the most successful digital indie titles on the platform were:
>Celeste (Matt Makes Games) >Enter the Gungeon (Dodge Roll) >Fast RMX (Shin'en Multimedia) >Golf Story (Sidebar Games) >Kamiko (Skipmore) >NBA Playgrounds (Saber Interactive) >Overcooked Special Edition (Ghost Town Games) >Shovel Knight: Treasure Trove (Yacht Club Games) >Stardew Valley (Chucklefish) >SteamWorld Dig 2 (Image and Form)
Andrew Jones
>elder god tier a made up word that sounds like a real word
>high tier two words that create a memorable phrase
>ok tier a few common words strung together to create something searchable
>absolute shit tier anything with latin
Dylan Russell
Don't name is Swoopy Space, I did that already. And then someone else named their game the Swoopy Space. Now I have to change the name to something equally dumb and space related.
mate consider yourself lucky someone "stole" that piece of shit name
Jack Thomas
>is this disgusting >weeb shit
take a fucking guess retard
Juan Powell
Bullshit, most 1 word titles are 2 words but written then against each other >Star craft >War craft >Mine craft >Fort night >
Jacob Russell
If the game's the first thing that pops up when you look for "game name + game" is that still fine
Brody Cruz
Lmao
Jace Nelson
>multi-gpu on ue4 pretty cool, desu
Ryan White
Nope. If you search the game name and a game isn't already the first result then you messed up. And if it does show up you need a different game name since it's already taken.
In realty though, yea that's fine. Also check "game name" + and "game name" +
Red on red is super hard to read given that they both have the same value. If you want to make a level themed around blood, consider using flows of blood instead. It makes more sense since blood coagulates and it would just look brown everywhere. Right now it looks like a lot of stuff bled everywhere.
Luis Jenkins
do not bully the cherry
Levi Nelson
because you can see that they're different elements, they stand out, in a bad way.
Robert Long
godot is so close to it's next patreon goal, come on guys help out
Ryan Bailey
because your brain sees conflicts in cohesion and ree's. it's why cartoons in real world movies look like ass and why people have a really good eye for uncanny valley.
I believe sprites in 3d can work, but not in a game with as simple art as disgaea
>Godot is free! >Cmon guys pay up so we can have an engine comparable to any other existing solution! I'll stick to my quaternions and canvases thank you very much
Samuel Baker
Godot doesn't have quaternions? lmfao
Oliver Perry
But if a lot of people see it and think "hey that looks good" then what does that mean How do we know you're right and they're wrong
Landon Garcia
It's a donation, you don't need to pay for features. Also it has quaternions and canvases.
Oliver Lee
Thank you for your input, I get what you mean it does clash. But I think in certain instances, not Disgaea in particular, sprites can work in a 3D game. Aren't enemies in Doom just sprites?
Dylan Perry
Oh wow I wonder where it got the idea for those
James Roberts
"good" is vague. Some people like the gimmick just for its novelty. And some may genuinely like it. Stylization is a bitch because for the amount of people you please, you'll put off just as many. But I think it's a good means for artists to git gud. Because what's better than defying fundamental rules in art?
Jose Allen
HOW DO YOU MARKET YOUR GAME???!!
Blake Murphy
Depends
Nathan Moore
go to the market store
Jordan Butler
Well doom is different because it has one cohesive style and view. Whereas a game like disgaea is mixing things on several fronts.
Jose Johnson
>Aren't enemies in Doom just sprites? user, Doom is 2D. The whole game, there's not a hint of 3D there, it's all just a trick.
Samuel Jenkins
Thanks
Luis Watson
my publisher does it for me
Oliver Butler
Everyone seemed to like Swoopy Space desu. Only people thus far that have told me otherwise are here on AGDG.
AGDG offers good advice, but not all the time. Marketting aspects and subtle aesthetics are beyond the expertise of most of the dev here.
I bet you'd say that Crossy Road is also a shit name, and you're right in some sense - as its a lame copy of generic shit mobile game name structure. However, it portrays exactly what the game is about, and the devs wanted to name their game in that way - for some irony.
would it be too weird to make a top down gauntlet clone that use mouse rotation instead of arrow key direction? Would still have the continual depleting health.
ive played it and liked the map, is it generally considered good level design? I liked it, but what I like usually doesnt correspond with whats considered good.
Christopher Ortiz
Well I'm doing it anyway, post apocalyptic gauntlet.
>is it generally considered good level design? the first 1/2-2/3 of the first one is yeah
Jordan Ross
I'd say the whole game had excellent level design. The outside portion of the Duke Archives and the Garden otw to Sefus were the only two parts that I felt were rather poor.
Anthony Gutierrez
Undeadburg from DS and Central Yharnam from Bloodborne have what is generally considered excellent level design.
Alexander Stewart
i agree with you but i think generally people think the last bit was badly done/unfinished.
Charles Cooper
HOLY SHIT Vine actually was a girl
Nicholas Edwards
is there a community similar to agdg where anime is banned? I dont mind the memes, I'm talking about actual anime gamedev being banned
Jose Rivera
It's somewhat raw, that's for sure, but the thing that made the first one so great was it put you in a world, not put the world in you. What I mean by that was that they pretty much made a vivid world how they wanted to make it, not a world that was misformed into a tunnel on rails like most games are. The closest thing to the souls games was probably Oblivion and Morrowind as well as maybe Onimusha.