/agdg/ - Amateur Game Dev General

Just like make a game

> Play Demo Day 19
itch.io/jam/agdg-demo-day-19

> Next Demo Day 20
itch.io/jam/agdg-demo-day-20

> Game Jam (Small World)
itch.io/jam/agdg-small-world-jam

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/74btH1aJ
Previous Jams: pastebin.com/mU021G8w

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

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Other urls found in this thread:

playcanv.as/b/1E2hNoLB/
tutsbyparker.itch.io/indiegamemarketing
youtu.be/8FpigqfcvlM
youtube.com/watch?v=PhW8CY8XkFg
youtube.com/watch?v=QBAM27YbKZg
twitter.com/SFWRedditGifs

Part 2 starting

my engine is better than your engine

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my post that you can do it and just make your game!!!

Construct 2 is better than all of them.

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Well fuck you too

dev!
dev!

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>leaving out the comfy cardigan
unacceptable

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But if I dev I'll miss the deadline on this homework assignment

What are some dos and don'ts of coming up with a title for a game?

come up with a good title
don't come up with a bad title

DO:
have two words, with at least one word being a verb.

DON'T:
have an unpronounceable word.

Do pass the Google test. If the game is called "Adventure Castle" it will never be the first 3 results in Google.

Don't have a confusing name. For example "clever" misspellings to be unique will be hard to say when telling people ("It's brawling but instead of Aw it's ow") and hard to remember for the user.

Don't be generic. Words ending with Y is lazy (flappy bird).

Keep to 3 words max. Any more is super annoying to type out, and no one will know what your game's acronym is because no one plays your game in the first place.

>have two words
but that's wrong, most successful games have one word titles

While no specific sales figures were shared, Kotaku reports that Nintendo indie rep Damon Baker confirmed in a talk at GDC that the most successful digital indie titles on the platform were:

>Celeste (Matt Makes Games)
>Enter the Gungeon (Dodge Roll)
>Fast RMX (Shin'en Multimedia)
>Golf Story (Sidebar Games)
>Kamiko (Skipmore)
>NBA Playgrounds (Saber Interactive)
>Overcooked Special Edition (Ghost Town Games)
>Shovel Knight: Treasure Trove (Yacht Club Games)
>Stardew Valley (Chucklefish)
>SteamWorld Dig 2 (Image and Form)

>elder god tier
a made up word that sounds like a real word

>high tier
two words that create a memorable phrase

>ok tier
a few common words strung together to create something searchable

>absolute shit tier
anything with latin

Don't name is Swoopy Space, I did that already. And then someone else named their game the Swoopy Space.
Now I have to change the name to something equally dumb and space related.

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Disgaea does sprites on 3D environments, is this disgusting too?

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mate consider yourself lucky someone "stole" that piece of shit name

>is this disgusting
>weeb shit

take a fucking guess retard

Bullshit, most 1 word titles are 2 words but written then against each other
>Star craft
>War craft
>Mine craft
>Fort night
>

If the game's the first thing that pops up when you look for "game name + game" is that still fine

Lmao

>multi-gpu on ue4
pretty cool, desu

Nope. If you search the game name and a game isn't already the first result then you messed up. And if it does show up you need a different game name since it's already taken.

In realty though, yea that's fine. Also check "game name" + and "game name" +

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>tfw search game name
>my game is first that comes up
>rest of results are for weight lost pills
lel

>people jerk off to these down syndrome looking abominations of "art"

lmfao

Working on a new optional area. It's supposed to be a cavern covered in blood, but im worried that the ground looks too noisy as is.

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>being this triggered over cartoons

but she has a fang! omfg so coot! if you don't squirt and squee over this you are gay!

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Idealized, minimalistic girls drawn in a vivid art style are cute.

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Memes aside, the fang thing is awful.

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this is exactly why sprites on 3d environments is perceived as disgusting

literally barneyfags

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>that mouth
>that nose

two nukes weren't enough lol

Okay, could you explain exactly why?

Red on red is super hard to read given that they both have the same value.
If you want to make a level themed around blood, consider using flows of blood instead. It makes more sense since blood coagulates and it would just look brown everywhere. Right now it looks like a lot of stuff bled everywhere.

do not bully the cherry

because you can see that they're different elements, they stand out, in a bad way.

godot is so close to it's next patreon goal, come on guys help out

because your brain sees conflicts in cohesion and ree's. it's why cartoons in real world movies look like ass and why people have a really good eye for uncanny valley.

I believe sprites in 3d can work, but not in a game with as simple art as disgaea

playcanv.as/b/1E2hNoLB/

>Godot is free!
>Cmon guys pay up so we can have an engine comparable to any other existing solution!
I'll stick to my quaternions and canvases thank you very much

Godot doesn't have quaternions? lmfao

But if a lot of people see it and think "hey that looks good" then what does that mean
How do we know you're right and they're wrong

It's a donation, you don't need to pay for features.
Also it has quaternions and canvases.

Thank you for your input, I get what you mean it does clash. But I think in certain instances, not Disgaea in particular, sprites can work in a 3D game. Aren't enemies in Doom just sprites?

Oh wow I wonder where it got the idea for those

"good" is vague.
Some people like the gimmick just for its novelty. And some may genuinely like it. Stylization is a bitch because for the amount of people you please, you'll put off just as many. But I think it's a good means for artists to git gud. Because what's better than defying fundamental rules in art?

HOW DO YOU MARKET YOUR GAME???!!

Depends

go to the market store

Well doom is different because it has one cohesive style and view. Whereas a game like disgaea is mixing things on several fronts.

>Aren't enemies in Doom just sprites?
user, Doom is 2D. The whole game, there's not a hint of 3D there, it's all just a trick.

Thanks

my publisher does it for me

Everyone seemed to like Swoopy Space desu. Only people thus far that have told me otherwise are here on AGDG.

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Hachikuji is cute

>the only people who told me it was shit were the anonymous people on an anonymous forum who speak mainly in truths when not obviously meme'ing

a quick search finds this
tutsbyparker.itch.io/indiegamemarketing

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People won't care enough to trash your game until post release.

>Fort night

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AGDG offers good advice, but not all the time.
Marketting aspects and subtle aesthetics are beyond the expertise of most of the dev here.

I bet you'd say that Crossy Road is also a shit name, and you're right in some sense - as its a lame copy of generic shit mobile game name structure. However, it portrays exactly what the game is about, and the devs wanted to name their game in that way - for some irony.

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>>Fort night

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>who speak mainly in truths
:^)

not they guy you're talking to but crossy road is a good name. swoopy space is dumb as fuck hes right you lucked out.

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would it be too weird to make a top down gauntlet clone that use mouse rotation instead of arrow key direction? Would still have the continual depleting health.

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Is there anything that's generally easier and/or faster to make for 3D game compared to 2D?

Could be true

Fair enough, I disagree.

Animations could be in theory because you're manipulating a skeleton instead of drawing each frame hand by hand.

In practice though, most 2d indie games have such basic animation that it probably ends up taking less time.

animating

applying the same animation to multiple differently looking costumes or characters

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Wow I can't believe they made a game about me

Any good resources on level design?

>wanting to associate your game with Randy

play dark souls

youtu.be/8FpigqfcvlM
Don't get turned off just by looking at goofy thumbnail, it's actually very informative and to the point

Gearbox/B A D A S S Jam when?
/agdg/ love ironically shitposting, so why not make a game based around the concept?

youtube.com/watch?v=PhW8CY8XkFg
youtube.com/watch?v=QBAM27YbKZg

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this, x10 times

>bethesda
>level design

Watch it, it's informative.

Thanks

ive played it and liked the map, is it generally considered good level design? I liked it, but what I like usually doesnt correspond with whats considered good.

Well I'm doing it anyway, post apocalyptic gauntlet.

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why would anyone lie on the internet

>is it generally considered good level design?
the first 1/2-2/3 of the first one is yeah

I'd say the whole game had excellent level design. The outside portion of the Duke Archives and the Garden otw to Sefus were the only two parts that I felt were rather poor.

Undeadburg from DS and Central Yharnam from Bloodborne have what is generally considered excellent level design.

i agree with you but i think generally people think the last bit was badly done/unfinished.

HOLY SHIT Vine actually was a girl

is there a community similar to agdg where anime is banned?
I dont mind the memes, I'm talking about actual anime gamedev being banned

It's somewhat raw, that's for sure, but the thing that made the first one so great was it put you in a world, not put the world in you. What I mean by that was that they pretty much made a vivid world how they wanted to make it, not a world that was misformed into a tunnel on rails like most games are. The closest thing to the souls games was probably Oblivion and Morrowind as well as maybe Onimusha.