I love how cute the map sprites of the vek are but once you click one you get a close up and they aren't so cute anymore psions for example look like davy jones
What's your opinion on using weapons of a different class?
I had enough cores so I tried this, and it was a fantastic addition. I didn't put it on the Ice Mech because I had Cluster Artillery on it, and the push is too good to give it up. The ability to shoot both on the same turn killed a lot of shit on the map.
it's quite useful and adds a lot of utility to a mech, if you have enough cores that is i never seem to have enough cores to get even the basic stuff done though
Jack Turner
It can be super effective late game.
I've only won on hard once, and I think it was when I had Henry piloting the judo mech and he had a rail gun in the second slot. So he could get in close and judo the enemies, or pull distance and hit them with a powerful shot. It was great because nothing else on the Steel Judoka really fills the "high damage at high range" niche.
Blake Foster
Why the fuck is this called a mech game? The units could be floating gems or something, this is a turn-based puzzle game. In a real mech game the units have localized damage and line of sight matters.
Sebastian Ortiz
Deal wit it
Xavier Wright
I will as soon as I cool down from that last alpha strike.
Jayden Flores
For those of you who are wondering how lucky you have to be to win with 3x mech hooks I've finally gotten around to uploading the run. youtube.com/watch?v=pgCRGRLD3hk That's a sick painting. Too bad I'm trash at the Blitzkrieg squad. Go for your life. Shoring up your squad's weaknesses with another squad's weapons is an excellent strategy.
>Not putting the name of the game in the title Expose your skill to the world mate.
Hunter Rogers
Fucking finally, the Rift Walkers are pretty good all things considered. And I was just looking for FTL shit. So now that I have 8 coins. Judoka, Frozen or Dukes of Hazard?
Henry sacrificed himself to save the future on the very last turn of the final mission once.
Daniel Anderson
Of course, hell I have sacrificed pilots on occasions. One time to secure a time pod that had a better pilot in it, and was going to be blown up by a rocket
Gotta admit some pinball beetle got me in the tchoo-tchoo once, also better lose pilots than timelines.
Ethan Sanders
nevermind, solved it
Christian Sanchez
Judoka for 200IQ Frozen for Real Easy Mode Necromechs for full sacrificial fun.
Robert Hall
>throw boulder next to tank >grapple tank to safety
Zachary Richardson
yeah thats what I did
Eli Peterson
Sometimes, the veks are just nice enough to get right into your crosshairs, maybe it's because I play the cyborg versions, I didn't even had to move my artillery.
>the Rift Walkers are pretty good all things considered. They are good because everybody can displace and inflict damage (and in the upper range when fully upgraded - the only fact that one of your mech can deal instant 4 damage is great), plus they are very straightforward. Just finished 4-islands hard with them, 2nd island was tricky but otherwise sort of a cake walk, didn't even realized until the end that I pulled four perfect islands.
>clevery reposition an attacking alpha hornet to break two laser mechs out of the ice >they're hostile FUCK
Eli Hernandez
Welcome to Pinnacle, motherfucker
Xavier Gutierrez
Teach me how to better use the backblast on the rust and flame artillery mechs. The only time I ever kill anything with it is when I'm using it to hit blobs. It otherwise never sees use. Am I just positioning poorly or is it generally just not an overly useful feature?
Jack Gray
Sounds like your artillery is hanging out further from the center of the map than you want it to be. Sure it's safer to be tucked away but at the same time that limits their potential attack angles. Only reason you should be afraid to have them centered is if there are webbing vek on the field. If it helps your planning, Vek AI intentionally avoids standing on tiles that have smoke, fire, or a timepod on them. ACID is the only status effect they'll blindly douse themselves in.
Joseph Parker
Wow. And I thought the mech that attacks by crashing and hurting itself was fucking dumb.
realize that with the three point rust cloud upgrade, you're upgrading two mechs at once. your artillery's cloud, and your jump jets fart. jump becomes 3 damage, and rocket becomes 2, which makes it the ONLY artillery that can "attack" next to itself
James Myers
it goes from a mech that can attack every other round, to one of the best mechs in the game depending on which pilot is inside it
Liam Sanchez
if you don't have bethany or mafan for EZ mode, you just gotta be clever and position your ice mech in harm's way or on a vek spawn, to break the ice.
Joseph Hernandez
but the colors they chose for those scales suck. and it just looks flimsy. the icon is POOR.
Daniel Myers
Teach me how to not get fucking frustrated every time something goes wrong to the point where I just abandon and restart my entire playthrough.
Grayson Brown
I dunno, in ftl I'd literally scream at the bs but in this game it feels just too easy to get mad at
Ice Mech is supreme easy mode. It makes hard mode look like a walk in a park. Even without cheese-shield, it can be used to block any hits while stopping any enemy with crossfire. You can eternally block the same spawn. It flies meaning very easy movement.
Ice mech is just pure awesome and contrary to the charge mech, doesn't even need a special pilot to be good and it actually turns into the most OP thing in the game with Bethany or Mafan.
Ryder Miller
I won't, you're right That's really impressive, I've yet to do more than one perfect run I believe. Congrats I would understand if you never picked pinnacle again solely because of her attitude. Derp, I completely missed that. Thank you I'm glad someone appreciates it, Harold had a rough time pulling that one off. I'm toying with the idea of running a 3x ice mech squad next.
Watched you hook playthrough too I am both impressed and envious because of the stuff you got >double wind turbines >ice generator >smoke
Jaxon Anderson
Glad you enjoyed it. I must admit I got some really lucky streaks. All those weapons you mentioned helped a lot to secure the victory. Not to mention the few lucky resists early on. I probably couldn't do it again if I tried. The first 3x hook run I attempted failed miserably.
Whilst not strictly speaking a glitch, I definitely think losing all your mechs on the first half of the final island should cost you the run.
Eli Gutierrez
>Objective: Survive the fight >(kills himself) >eh whatever just blow them up
Joseph Reed
Wait, do you "win" the first half if you just murder all your mechs?
Michael Diaz
Is it worth doing a 4-island run as opposed to a 3-island run? I believe it's simply more of the same at that point, but if people would rather see 3x ice mechs tackle alpha spiders I can push ahead and go for 4.
Looks like you're pretty kitted out already. I would definitely swap your teleporter in for your gravity pull weapon. Buy at least 2 reactor cores and perhaps a 3rd or the ice generator, they're always OP maxed out