/agdg/ - Amateur Game Development General

there are reasons why you should try to make it edition

> Small World Jam
itch.io/jam/agdg-small-world-jam

> Play Demo Day 19
itch.io/jam/agdg-demo-day-19

> Next Demo Day 20
itch.io/jam/agdg-demo-day-20

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/74btH1aJ
Previous Jams: pastebin.com/mU021G8w

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Attached: 1489851280386.png (840x630, 494K)

Other urls found in this thread:

jaboct.com/foo/download
youtube.com/watch?v=NwPIoVW65pE
clyp.it/a5mmm15e
harmarist.itch.io/anubis
twitter.com/SFWRedditVideos

Today I made some progress, and it feels like things are going to go okay

What unity assets are essential to making a 2D platformer?

None, everything is built in.

corgi engine

If I'm making a multiplayer game, what should I put in "address"? What IP should I put there?

input lmao

the person's IP who you're trying to connect to

going directly through IP is generally a bad idea though

What should I do instead?

Furry loli platformer rpg

I was going to just make a game for cash but then I played undertale and realized that I don't want to be a giant sellout

>download godot
>within a few seconds the engine opens and is ready to use

>download a version of unity
>3gb download

Attached: 1521119436778.png (963x720, 402K)

>cubs
fucking gross you dumb nigger

I see you're putting all that spare time to good use

Why not do both?

I am now filled with DETERMINATION

VU soon

Attached: op_metro_rime[1].png (1170x802, 124K)

Unity.

Attached: unknown.png (391x530, 264K)

You have the POWER to revive one (1) dead game
What's it going to be?

Hard mode: no Clarent
Nightmare zone: not your own game go back to work

Attached: 134544444.png (318x500, 169K)

>finally understand value and reference semantics

Gonna make it

Go to bed, renoks.

Seafarer seemed neat

>and realized that I don't want to be a giant sellout

The trick is to sell-out hardcore, use your money to purchase a house so the one big expense is out the way, stick the rest in conservative investments to pay your food and bills, and then make games that don't make you feel dirty.

helleton

That kind of dirt never washes off.

Even if you sell out your dreams of retiring off of one game are dumb as shit
Might as well make games you actually want to make that people might be actually interested in since you'll see similar results regardless

Dumb if you're incompetent and retarded, like you

I got an idea that would make a lot of money but it's a mobile version of an already popular game

So it's 100% shameful to do

>mobile

Won't make a lot of money unless you have millions to pump into marketing

Link your genius sellout game, then

>being this jealous

kek

have fun being sued

What's the legality of having a small section of a game that's 100% a homage to a game with its gameplay in its entirety? It would show up 3 or 4 times total in the game. Should I expect to be sued?

Can someone try out my win64 version and tell me if it crashes or boots up.
Try out the terrain edititng too, its pretty cool.
jaboct.com/foo/download

You can't copyright game mechanics
Change the name to synonyms and don't reuse their art

>let's blame the tools, not the shitty programmers!

genius. I don't know why I didn't think of this earlier.

what if the art is very similar?

>No game
>Reddit spacing

Is that a fact? The game itself is the only one I know that's like it, and it recently had a re-release, so I thought there might be something about copyrighting specific gameplay. I remember that fiasco with interactive loading screens...

it boots up but then you cant do shit because it slows down the entire system i had to wait 10 seconds for task manager to open to kill it

If you want to make an area that's like Metal Gear on MSX with Metal Gear on MSX-like sprites you should be fine as long as you don't actually have straight up rips or tracejobs of art or music
Basically constitutes as parody

Alright thank you.
One of my machine it works perfect on.
Another it works but the terrain isnt rendering cuz it doesnt have opengl 4.3.

Did it render anything for you?

I changed my graphic card and now it opened fine but as soon as i started going forward distant terrain started to glitch the fuck out and when i clicked LMB app just crashed

you delete this image right now

Alright thanks again.
Ill look into that.
Im surprised lbm crashed an not right.
lmb just moves the camera.

Attached: ss.png (748x529, 407K)

It's up to the court to decide upon how similar is too similar I guess.
What game is it?

Yeah thats what i expected.
The terrain on the fringe is bugged but in the middle i can edit without issue.

Progress boys
What should I put as the background for my game?
Bounty on finding a bug: I'll spend 30 minutes pushing your game to do the same

dropbox com/sh/qlhq8vgp7dn11w1/AAAJLch6PKRhrvX0As1QkqsRa?dl=0

and now i'm in an infinite loop after digging a hole and strafing with "q" in it

Attached: ss2.png (1079x735, 554K)

How about a zombie game where you also have to manage your warmth (like in Lost Planet) and also have to contend with the wildlife?

Dude you need at least a screenshot if you're gonna drop an executable on people.

Also what do you mean "background"???

Yeah, it'd just be a few areas with different gameplay, and it wouldn't necessarly be 1:1 since I'd like to improve on the core gameplay still.

Wild Guns

>take a concept which is perceived as overdone
>add generic survival meters
I don't think so

I suppose you're right. Back to the drawing board.

Good point.

Everything behind the main focus of the game, at the moment there's just skybox but I want to convey an 'open area' effect without having to make too many assets.

Attached: Screen.png (1681x818, 197K)

Art day, post progress

Attached: Lilpro.png (893x675, 224K)

okay, im burnt out of procgen. Time to just make my own levels by hand :/

How about a zombie game that's a fucking musou like it should be? desu

maybe if you like anime

How do I just like make money?

is kontakt the final redpill for audio shit?

Attached: got_ya.jpg (502x248, 29K)

No, it's VCV rack

I think he needs the crash report and not the notification that there was a crash lol.

>asking for normies to somehow send folders
>2018
Good luck with that.

Is it just me or does random shit in the walls like this look kinda bad

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It's your implementation.

Try and half obscure them
fade the edges a bit more

it's confusing, like everything is visibile secret areas

it's a bit weird when you think about it but honestly the game would look worse without it
i think it's fine overall

How are you backing up your game user?

youtube.com/watch?v=NwPIoVW65pE

post good gdc shit.

It would have been nice if they were made to fit into the backgrounds more naturally. Then again, the overall look of tilesets and areas in Iconoclasts have a pretty cube-like appearance, so they aren't too out-of-place.

>gamemaker doesn't have a way to convert an array to a string so my text parser works in quadratic time
fucking

Screen by screen a la Links Awakening or Player always in the center of the screen a la Pokemon?

Can someone lay down the pros and cons of each?

screen by screen HUGE pro = less stuff loaded at a time

It's 2018. Modern computers are not gameboys

pls be my gf!!

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>Screen by screen
-Allows for "clear the entire room to go on" more naturally
-Makes boundaries of puzzles more clear
-Severely limits ability to just kite monsters/avoid them entirely (or as the first point, makes it impossible)
-Faster to load (only comes into account for bad devs really)

>Always center
-Less being jolted by screen changes
-Always 100% obvious where the player is (in visually noisy action games it can be easy to lose where you are)

Hmm kinda can't think of anything else. Just going on feeling alone... they each create their own unique sort of feeling. Can't quite put it into words.

looks bad and it's confusing for no reason

They're waaaay too bright, removing them altogether would also feel odd tho imo

Thanks a lot

Got the last couple things going for this dungeon.
Also think I'll just use this for a dungeon song: clyp.it/a5mmm15e

Attached: woodungeon.webm (512x414, 385K)

How do you avoid taking damage there

Why is it so ugly compared that the other game? Can't you just merge the two projects, basically making anubis with those stellar graphics you are able to do?

That jumping looks awful, and I beat original la mulana

>head hits ceiling but continues floating up anyway
this is your brain on dog dick

You can run past the traps without taking damage. I was just doing it sloppily to show things work.
That's just like, your opinion, man.
It's alright. Clipping the ceiling on the first jump there probably makes it look worse.
Realistic physics, these are not.

>Realistic physics, these are not.
At least make them as good as la mulana, seriously

the big thing is the branch, going from fore-ground to back-ground, can uou go past that branch? does it block your path? can you use it to go downwards into the foreground? can you use it to go upwards into the background?

I'm lost on rotating my player in their direction of movement and am now stuck with tank controls.
What's wrong with my code here?
if (HorizontalInput!=0||VerticalInput!=0)
{
//TODO: Make player rotate in movement direction instead of rotating like a tank

transform.rotation = Quaternion.Euler(0, pivot.rotation.eulerAngles.y, 0f);

Quaternion newRotation = Quaternion.LookRotation(new Vector3(moveDirection.x,0,moveDirection.z));

playerModel.transform.rotation = Quaternion.Slerp(playerModel.transform.rotation, newRotation, rotateSpeed * Time.deltaTime);

}

Attached: 2018-03-24 21-14-45.webm (708x400, 63K)

The branch is purely decoration.

It's just foreground, it's not tangential. Iconoclasts has a lot of that.

The ones at the bottom look a lot more integrated to the ground than the ones you see on the left and right
But if you remove them you end up with big swathes of blandness so I see why the guy would put them there

Who's more degenerate, lolisimdev or anubisdev?

Lolisimdev. At least anubisdev has a gamey game.

Go play the old demo:
harmarist.itch.io/anubis

more like gaymen game

Gay furries is less degenerate that pedophilia, since that's literally degenerate as it's a relic of societies gone past. Gay furries the way of the future I guess.

>relic of societies gone past
>degenerate
fuck you and the shitpost you rode in on

skyrim but everyone is a loli and there are no bugs