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[!] Performance problems in 1.10+: use foamfix+Optifine (turn off terrain animation)
► 2. NEWS
>[23 jan 2018] the thaumcraft >[02 jan 2018] The oldest news in this OP are now 1 year old. Congratulations for never updating this shit
Is 1.7.10 still the main version if you want mods or are there any later version that come close to parity?
Evan Mitchell
ded general
looks pretty tho
Christopher Barnes
Most of them come close to parity, but there's a few key mods people are missing. Reminds me of 1.6.4.
Cameron Richardson
Most mods worth playing are on 1.12.2 now, including some shit that everyone figured was dead in the water, like Millinaire and Tropicraft. Not to mention all the new stuff like Nutrition and Chisels and Bits.
You can downgrade to 1.10.2 or 1.8.9 if there's something you absolutely can't live without (Thaumcraft comes to mind) but at this point there's very little reason to stick with 1.7.10 unless you're a contrarian.
Justin Bennett
I only play 1.7 because half the mods I use are dead, the other half is split between 1.10 and 1.12
Levi Morris
That crybaby prick elu who had a huge tantrum where he deleted all his mods, made them closed source, and declared he was quitting modding is doing a fucking AMA and his weird furry followers are downvoting everyone that calls out his bullshit
>Rustic >Reliquary >Botania >Vanilla I have too many choices for alchemy, help
Jordan Sanders
>not just being a fag and using them sell
i dont give a fuck
Michael Fisher
>this community is toxic for me and i'm quitting modding >lol jk i'm an attention whore AMA :^) Mental illness.
William Gray
In case is lurking at the right time Got an idea for his staircase in the wall problem Maybe remove the stone bricks wall of the stairs, replace said stairs with slabs and put some pillars, leaving like a cut in the mountain and could probably be aesthetically better
Andrew Nelson
>rustic literally useless >reliquary OP MAWPC >botania ew who the fuck would ever use this shit mod >vanilla literally useless outside of maybe night vision pots when underwater
John Clark
>chisel and bits literally bloatware tired of having to uninstall this shit in every single modpack i try out
Sebastian Johnson
Going to sound like a complete retard, but is there something besides the client to test mods on, similar to TES5edit? I don't want to sift through 70 mods just to find which one is fucked up.
Ethan Ross
>>rustic >literally useless It's basically vanilla brewing but uses farmable materials instead. >>reliquary >OP MAWPC ????? >>botania >ew who the fuck would ever use this shit mod It's fun to automate user. Calm your autism. >>vanilla >literally useless outside of maybe night vision pots when underwater Not in a low-tech setting user.
Isaac Rivera
>doesn't use fire resist in nether >doesn't supplement dps with instant damage/health
Cameron Brown
Just the client. It's why so many people choose modpacks.
Juan Reyes
A crash log will tell you everything you need to know.
Joshua Brown
No, manually removing/testing and the console log is all you have
Joshua Nguyen
>mod skips 1.10.2 >other mod i like isn't available for 1.12 >dead mod stuck on 1.7.10 its not fair
Sebastian Torres
>pack crashes on mod initialization stage whining about mod1 throwing FATAL ERROR >remove it, crashes whining about mod2 doing same >remove everything and start adding mods back by 4 >turns out completely unrelated to any of those mod3 wanted a library all along >everything works fine Sometimes crashlogs can be really fucking confusing
Jaxson Reed
I still reckon that the modding community is retarded not just all sticking to a single version and backporting the content of updates. like the only reason mods should need to move to a new version is if mojang does something that can't be easily backported
Thomas Bailey
If it wasn't throwing up a "such and such requires library" with the open mod folder button that's 100% the modder's fault. Mention it to them and they might fix it.
Jacob Torres
Yep, that's what threw me off at first. No nice "add this library or remove that mod", just utter fucking crash&burn with several unrelated mods mentioned in the log, after adding them bit by bit leaving culprits for last it actually finally did say it wanted CTM, and then it worked finely. I don't remember what that mod was though
Henry Ross
any new good mods that showed up in 1.10.2 onward?
im finally upgrading past 1.7.10
Juan Jackson
>he actually needs fire resist in nether >implying anything in the game outside the dragon needs extra dps to kill
Jaxon Lee
How do you deal with Blazes? Random pockets of lava? Tripping and falling? Forgetting to hold shift?
>blazes shoot them with arrows and dodge fireballs >lava dont walk in it >tripping and falling >imagine being so trash that you actually fall into lava >forgetting to hold shift >imagine being so trash that you actually fall into lava
Nicholas Brooks
If you're not playing on an /mcg/ serb, why? What kind of pack are you waiting for?
Seems like all the server populations are very fragmented at the moment / activity has dwindled.
Eli Foster
Do you play with gravestones or not?
I cant decide if it takes away risk of death or not, mainly because its for a pack to get m8s to play modded for the first time
Eli Sullivan
because people are shit, and i have no interest in playing video games with them.
Lincoln Sanders
Gravestones is more of a convenience thing all most of them do is prevent your entire inventory from confetti'ing out of your body and you still need to go fetch all that shit from where you died
Logan Young
what are some good mods for like bosses or mobs, general shit to do
Trying to make something that'll entertain some friends after finishing terraria
Ian Thompson
Shit Happens™
Jordan Lee
Twilight Forest, but make sure you put some rules in place like >no breaking dungeon walls before the boss is killed >no nerdpolling up a tower unless it's bugged and the floor is fucked up Just make sure you don't put anything too stronk in your pack. It doesn't work well with equipment much stronger than Vanilla.
Asher Bennett
Hmm, any way to make it like adventure mode or something when going into twilight forest? I know of the mod but never actually tried it out before
Parker Robinson
You probably could change the default game mode just for that dimension in the world file, although I've never done it before. Does adventure mode prevent you from placing blocks? You need to place a few to access specific dungeons. I honestly never use it.
Cameron Watson
Orespawn,1.7.10 version
Ryder Barnes
>Welcome to OreSpawn! >With Girlfriends Disgusting
>playing hardcore mode >get as far as making enchanted armor and 3-enchantment diamond sword and going into the nether to get brewing materials >die Well, time to quit this game forever
et futurum with 1.10-1.13 blocks/items/features when
Isaac Cook
Something like MCedit, although i have zero fucking idea how to delete a block with it, i just remember fixing my crash on join caused by Rockhounding: chemistry pipe by deleting it's metadata\nbt\whatever
Jeremiah Thompson
I always thought it was cool how Star Wars Galaxies managed minerals and resources, how even the names were randomly created by mashing together prefixes and suffixes (-ium, -ite, and so on) with different attributes. That, in mod form, would be pretty cool. Config could let you pick how many new ores to create for your world, choose a seed if you want.
I know that doesn't really cover alloying, but that could be added in similarly I'm sure. Even just that though, I'd pay to have for my 1.7.10 pack.
Joshua Jenkins
Sevtech is actually pretty neat
Dylan Fisher
I tried out the new "SevTech Ages" pack.
It's shit.
Caleb Price
the duality of /mcg/
Kevin Stewart
Yes definitely It prevents a problem where OH LMAO YOU COULDNT REACH YOUR CORPSE FOR 3 MINUTES ALL YOUR SHIT IS GONE so, it's pretty useful. I'd recommend against guardianchest especially because creepers can actually blow up the chests and destroy everything in them.
Adam Lopez
How much stupid fucking bloat is in the pack and can I get rid of it and make the game actually run well.
Tyler Hall
You still have to go get your shit when you die, it just makes it so that it's somewhat salvageable. Especially in modded minecraft when you could have an inventory full of various rare garbage that took you literal real world days of effort to acquire, it'd be bullshit of the highest order if you lost that stuff because the item entity timed out.
Robert Gomez
I'm decent enough at the game to where if I somehow manage to die and lose my stuff, it's likely somethin I deserved for being too careless or outright retarded.
Graves also encourage brainlet level play because it means you can fuck around and not get punished for your retardation.
Alexander Williams
It somehow is both bloated to hell and feels like you do nothing. It's all about inconveniencing you (chests and crafting are intentionally tedious because XD) until you get to the next level, but the game looks so visually cluttered and the font (that uses like 500mb RAM) is hideous.
I prefer my "hard" packs to be more like Age of Engineering.
I'm interested in sevtech because it seems like a more drawn out and curated version of AoE but I'm hesitant to try it because I've heard some things and seen how shittily it runs.
Josiah Scott
You can try it out - I've now made two worlds and tried to get into it, but so far it's just been tedium and annoyance without any real feel of progress.
Thomas Wright
there's that shitty mod that makes every grass block have fuzz on it and the font mod uses a shit ton of RAM for no reason.
Ryder Wilson
I've seen it does the custom main menu thing-- How do I tell that to fuck off. I tried getting rid of it in another pack that did it but all it ended up doing was turning the main menu into a missing texture.
Cooper Phillips
is there anything that gives the same feeling of progression and accomplishment as GT: New Horizons while not being so autistic?
Isaiah Parker
Wizardry updated and the book actually tells you shit now.
Aiden King
So what do you guys recommend for getting started with 1.7.10 modding with Forge? Just the basic setup, or starting tutorials. I'm familiar with Java as a language, but not modding Minecraft as much.
Landon Turner
Do 1.12 man, 1.7.10 is only being held up because it has the most mods built up and a lot were abandoned or just haven't updated New shit is happening on 1.12 As for the rest... you're on your own, Forge is a fucking shitfest from what I've heard.
Carter Green
Hello again, 1.7.10 user. The base game has better shit for you and your friends than either recommendation. I haven't played 1.7.10 in a while but I think you should just use that since Thaumcraft with a few addons has been the best mod in Minecraft since Buildcraft and Industrialcraft for Beta 1.7.3. Since you have multiple people, install a few tech mods like IE and disable all ore doubling that isn't Thaumcraft and don't include any other mod that adds it and makes it available before IE like Thermal Expansion, since that's for singeplayer. Forestry is good, too.
And that's the reason I'm sticking with 1.7.10, for awhile yet anyway. The mods I really use as the core of my packs are abandoned, so until an alternative comes along I don't feel like going without.
I don't disagree, but I just haven't tapped out my interest for my 1.7.10 pack yet.
Luis Campbell
>Wants to mod >Doesn't want to do it on 1.12 >Doesn't want to pick up the abandoned shit and keep it going bruh
Bentley Turner
>Doesn't want to pick up the abandoned shit and keep it going
maybe if they were actually open source.
Jeremiah Thomas
Damn, what a bimbo.
Kevin Gomez
How is Project Ozone 2? I've stayed away from it since it has a mode called Kappa (which is 1 step away from putting le epic troll face picture) and it's 1.7, but I'm bored at this point.
David Wood
this general has eventually made me disillusioned with every fucking minecraft modder in existence. is there anyone within this community that isn't insufferable?
Evan Torres
Yeah it's a retarded name, and it even has a couple of le epic troll XD mods like chance cubes, but that's easy to ignore and if you're into expert packs it's actually pretty good. Probably the second best pack I've played
Daniel Brown
Laggy server user here again.
So I found out and removed the source of the lockdown - apparently Buisness Bees are just fundamentally broken at the moment and cause the Forestry thread to run infinitely. However, after fixing that and continuing to troubleshoot the situation, I've come to the conclusion that Thermal Dynamics is just straight shit and needs to die in a fire.
Pic related. We're currently using about 85% of our server's resources on Thermal Dynamics - which is just pipes and shit. There are some other low hanging fruit to fix, as well, like NuclearCraft and IC2 being big hogs, but nothing like Thermal Dynamics, which is really frustrating to me.
We want to have factories. It's just how we like to play. But factories involves needing something to move products from point A to point B - and everything we've tried to use to do so has turned out to be an enormous drain on the server. First we tried the Extra Utilities 2 transfer pipes, and those are awful, with the one small factory on the server that still uses those registering up to 150 us/t on the transfer nodes. We thought the TD itemducts / fluiducts / fluxducts / servos / retrievers would be the solution, it's a huge well supported mod so SURELY it's coded well, right? But that's not the case as we see here.
So, what gives? What mod lets you move things from point A to point B with the minimum of fuss without destroying the server when used in large quantities? XNet? AE2? Embers? Or should we just give up on factories entirely?
No pipes (except maybe Logistic Pipes if your whole base runs on them) should ever impact your performance that much. That's not your problem.
Caleb Gray
Immersive Engineering conveyors. They are a bit limited compared to 0 skill required pipes and shit, but I've used them to transport tens of thousands of items at the same time by myself so I imagine it would work alright in a server since its rare that someone can get as autistic as I am.
Also your own fault for using faggy bees. I don't understand why every single fucking pack seems to have forestry and its stupid fucking bees. I hate those things.
Brody Scott
So what gives, then? That's all Thermal Dynamics is. It's just pipes. And it's very clearly using pretty much all of the server's computational power.
It's not the pipes themselves, it's something that they are connected to that's causing them (probably one pipe in particular) to get all sorts of fucked up.
Jayden Edwards
Unfortunately, LagGoggles doesn't display usage per pipe for TD. The way TD is coded, all of its processing goes through its thread, and the pipes themselves are just placeholder blocks.
You could be right, it could be some stupid loop somewhere, but it could just be that we have close to a thousand servos / retrievers spread across our bases all polling for things to push / pull and that's killing the server. I would not even begin to know how to troubleshoot that in particular.
Jack Edwards
black xychorium dick brick
Ethan Morgan
github.com/KryptonCaptain/Et-Futurum/releases The user who forks Thaumcraft addons backported a few things to an Et Futurum fork recently For 1.13 stuff on 1.7.10 it would be better to get Mariculture instead for something similar
Jacob Long
akaana getout
Gavin White
>the font mod uses a shit ton of RAM That's bizarre, it seems to behave perfectly well on my 1.7.10 instance. Maybe the default configs for that pack have the font at a fuckhuge resolution.
Jack Brooks
CONVEYOR BELTS
Charles Cook
beautiful, downloading now. truly the hero we need.
Jackson Robinson
>Get rid of every loaded chunk and add Born in a barn >Still get a bunch of entities loaded in the Overworld even when I'm not there What the fuck is going on? Are there even more "hidden chunk loaders" like the village doors?
Owen Butler
I was going to suggest Railcraft carts but then I realized that you're on 1.10+.
>the freestanding rails from the catwalks mod have apparently no traction at all so you don't need to spam powered rails with them Absolutely fucking based
Aiden Lopez
does anyone know if the loyalty infusion from thaumic horizons work on eldritch mobs?
Caleb Reed
Gonna have to agree with this user. Your problem is absolutely not TD. Whatever you switch to will create the same exact problem. There is absolutely no good tool for debugging lag, you need to take the information you get from with care. From having done a lot of debugging myself, any of the large well maintained mods rarely fuck up your shit by themselves. Sometimes they do if you just build a shit ton of machines but that doesn't seem to be the case here. What you need to look at is the interactions. One quick way to debug a server is to make a copy, spin that up and just delete entire chunks to see where the problem ones are then delete parts of it till you narrow it down.
Brody Lewis
I'm having a real rough time believing that the IE conveyor belts are in any way more performance friendly than any regular pipe. They literally just drop the item on the floor and move it along, there's NO way that's better for performance than invisibly instantly transporting it from A to B.
Landon Young
it depends on how the mod writes it's pipes.
If the pipes have to constantly keep checking with every pipe in the network or the end destinations, that's going to stack up and cause a performance hit.
whereas a conveyor only has to act on an item in it's hitbox and never has to worry about any other part of the system.
I'm no coder so I have no clue how hard or easy it is to write a pipe network system and what steps one could take to mitigate every pipe having to be cognizant of every other pipe in the system
Joseph Jackson
retard here when allocating ram for the game to use, is it pulling from gpu vram or system motherboard ram?