How would a german-soviet alliance turned out?
How would a german-soviet alliance turned out?
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Probably as it happened historically.en.wikipedia.org
Like this
pact how to split a country that you both rape
Alliance
>know the difference mate
in absolute shambles
Probably reasonably well until they had no more continental enemies left
Extremely powerful, but they would still have shit tons of challenges against the allies.
Lurk more before posting again
Hoi3 > Hoi4
The original HoI is better than HoI4 and its retarded peace treaty system
>strip tons of features
>one of the two things you add is broken
you're not wrong
the naval system is better, but the aviation system is 1 step forwards and 2 steps back, and land combat is just fucked, and the rest of the game is equal in how retarded it has become
>Offensives don't work properly because the AI is fucking retarded
>UI is some of the most convoluted shit ever made
>Launching naval or airborne invasions is an exercise in insanity and can't synchronize them adequately
>Can't even do naval or airborne invasions manually to save the bullshit trouble of it
The changes to resources were good too, it finally solved the 1936 start stockpiling issue
There was some consideration for the Soviets to form an alliance with Germany.
en.m.wikipedia.org
The Soviets likely would have taken what they did through Molotov-Ribbentrop; Eastern Poland, Baltics, Bessarabia, Parts of a Finland (Maybe the whole thing). Even if they did sign I don't know how willing they would be to fight Britain and other allies, they purposely held off from taking Bessarabia until France fell because of the close ties between Romania and France.
>build lvl 5 forts on border
>enemies will relentlessly attack you until they lose half their entire population and you can push without any resistance
>game gives no real feeling of planes actually doing anything
But you get to see the red or green graphics to show if you have air superiority or not!
>content is taken from 3 and locked behind paywalls I.e. requesting license production
>spies are nonexistent anymore
>have to start a civil war as puppet to break away from master in base game that might start WW2 so you have to deal with the hassle that is naval invasions
HoI3
>you have to check the production screen every day as not to waste IC
>the aitomation ai on it is completely useless
>land warfare is absolute micromanagement hell because of the HQ system
>partitioning of countries is impossible, it's always full annexation
>leadership is a great system
>many options for customization and different doctrines in technology
>if you are autistic enough to enjoy it, the micromanagement also allows you full control
HoI4
>enormous naval invasions popping up everywhere at any time
>THE ABSOLUTE STATE of land warfare
>it's so bad that I'll dedicate two points to it
>technology and doctrine are much, much less flexible
>air and naval warfare are far too abstracted to be fun or engaging
>alternate history paths are a great idea and are decently implemented
>the way they handled production is excellent
HoI3 is better, but both could have been so much more.
+ HoI4 peace negotiations are really neat.
>Japan takes some retarded state in Ukraine and Germany takes one in India
>Neat
It's fucking stupid and the AI has no logic for the parts it decides to take, it would be better if they had claims like Darkest Hour
I may get shit for this, but I liked the way HOI4 did batlle plans. It stops the click fest that HOI3 was in terms of land warfare.
And HOI4’s peace system could have been great, if it made any sense AI-wise or was completely fair.
How is Darkest Hour?
>the AI has no logic for the parts it decides to take
Yeah, that's a big problem. But the way negotiations are imagined is cool and I like it.
I have an issue with administration and unrest in both games. It's way too easy to blob and have the country remain stable, and it realistically shouldn't be so.
>I liked the way HOI4 did batlle plans. It stops the click fest that HOI3 was in terms of land warfare.
What I don't like is the ai constantly reshuffling units in retarded ways, negating the dig-in and creating weakpoints. Or how he never picks his battles but engages everything, ignoring strength balance and terrain, and doesn't cease until he's completely depleted. The micromanagement needed to stop, but this was a terrible way to do it.
>How is Darkest Hour?
HoI2 but better in just about every way, HoI4 took a lot from its manpower (get barely any per day instead needing to increase conscription which effects your IC) and economic systems, there's also a mod to go from WW1 to WW2
I did like how they sort of brought back tech teams with the companies and the idea of the peace treaties is fine for recreating things like a divided Germany, it's just implemented in such a half arsed way
Communism and NatSoc are the two extremse of the spectrum.
Not good. One betrays the other. thats the ultimate outcome.
You have to micromanage the offensives, you can't just assign all 24 divisions to it or they act completely retarded and attack across the whole front
they're two sides of the same shekels
both are socialist scum
The issue there is that the ai keeps reshuffling your divisions and cancelling your offensives/restarting his. You lose a lot of control without the micromanagement being solved.
Yeah, the companies were a good idea and I like how divisions are much larger now, which makes them more customizable.
I find the only way to solve that is to keep building shitty police units attached to a Field Marshall and adding garrison duties while deleting the old ones, it's tedious as fuck
>Stalin's weapon is on the left
>Hitler's weapon is on the right
Lurk for two years before posting.
>I like how divisions are much larger now, which makes them more customizable.
Reminds of that fucking mod for HoI3 where instead of brigades it was companies for designing the division, true autism was achieved with that mod
Black Ice. Jesus, the memories... It's so fucking autistic but I loved it. I had it for HoI4 too until Paradox made it Steam-only. You had to make fucking uniform factories. Infantry had three or four different resources for upkeep. You had seven types of artillery. Now that was autism.
>I find the only way to solve that is to keep building shitty police units attached to a Field Marshall and adding garrison duties while deleting the old ones, it's tedious as fuck
I feel ya.
>I had it for HoI4 too until Paradox made it Steam-only
There are ways around that
>You had to make fucking uniform factories. Infantry had three or four different resources for upkeep. You had seven types of artillery. Now that was autism.
bordering dwarf fortress
that kind of thing is fun though, the art of game design is adding depth without turning the game into a spreadsheet
an alternative is having vanilla divisions with optional picks, if you add artillery it costs more IC, if you train them for mountaineering it takes more time, you can have multiple picks so you can design jungle marines to fight in the pacific and anti-fortification marines for the D day landings, maybe also nation specific picks, like communist china gets people's army pick that reduces the logistics burden
The meta of HoI used to be not building any brigade attachments because it was better to just have more infantry, HoI4 has sort of changed that with the total removal of IC and a model based on equipment production instead
They have weapons on both side in the drawing
Kill yourself before posting.
*Autistic screeching over both sides of the English channel