Have you ever made a character for the sole purpose of pissing off your DM or other players?

Have you ever made a character for the sole purpose of pissing off your DM or other players?

Did you pick this image for the sole purpose of pissing off Veeky Forums and its posters? Oh well, at least nobody's swinging a sword around.

It's sort of an asshole thing to do. Why not just not play?

I just started my first 5e adventure. I'm playing a goblin bard, and everyone is a racist fuck so the party is getting shunned.
Also a Valor bard with a whip, the booming blade cantrip and the spell sniper feat.

Can use whip to damage and apply booming blade from 10 ft away, now nothing can move without taking 1d8. Goblin so 30ft move and can disengage/hide as a bonus

Have you ever tried to be a decent, adult human being and not piss in everyone else's soup?

It's pretty great.

Sort of.

I was playing a D&D game where the GM was shitting on Torm, and having his paladin NPCs play lawful stupid instead of lawful good.

I decided to make a Paladin of Torm who was a lawful GOOD bro, and lovingly played the part of the hero and meat shield. Good times were had by all.

>got into an argument and fight with friend a long time ago
>haven't seen each other in a few years
>tries to start talking to me again
>invites me to new campaign just like old times
>fuck this guy he stole a bunch of my shit a while back and called my mom Mary a bitch to her face
>my mother is a fucking saint
>serious campaign
>be shitty kobold rogue
>play pranks on rest of party with my rube goldberg machine traps
>everyone getting annoyed
>make puns at every opportunity
>make it look like I'm not understanding the rules
>subtely make fun of his homebrew setting a lot
>always sit on sidelines cheering part on
>until they fight a band of kobolds

jesus christ

Is this now a thread for how you got into adventuring?

> MFW Robots rose up because people are dicks, but it turns out we programmed robots to also be dicks.

This is something I've never done, but I've had players do it to me. They make annoying and terrible characters that love to derail the game and avoid the obvious correct path. They also refuse to cooperate with the other players.

>throw fit in character
>they didn't even ask questions first
>just eviscerating second cousins left and right
>all they had were shitty daggers
>fucking overly big dumbass barbarian dire human piece of shit faggot takes a skull as trophy
>they all laugh and continue on to fight the BBEG
>hardy fucking har har
>you'll wish you never got that random encounter
>get back to civilization
>split from party
>buy box
>stand on box
>advocate for kobold equal rights
>become martin luther king jr. of kobolds
tribe
>tell them this out of character
>DM tries to get me assassinated
>so close
>tell him he's racist because i'm black
>no one knows i'm indian apparently
>i guess because of my beard and dark skin
>fuck it
>kobold rogue being played by a nigger rogue
>call him out on his "blatant racism"
>stops trying to assassinate martin jr.
>continue forth
>manage to get followers
>rest of party comes back from BBEG fight
>apologizes about killing kobolds
>selma.jpeg
>rest of players join in my crusade
>multiclass in paladin
>paladin of Mary
>my mom
>start school for kobolds
>run for mayor
>equal rights for all oppressed races
>everyones having fun
>my DM is pissed
>tears up campaign log
>kicks me out of group for derailing his serious game
>left with rest of group arguing with him
>had a few sets of his really awesome steel die in my pocket
>rube goldberg machine bitch
>trapcard

Is the dog okay

...

>Obvious correct path

Trying to get off the train is pretty normal.

...or you could have told him to fuck off and return what he stole.

Like an adult, you know?

Mine, not greentexting cause I'm on my phone.

So there's this dude at the local gaming society, who basically has a massive God complex and thinks he's every deity ever, or at least if Gods were real, you uneducated plebs. Massively creepy and quite sketchy in terms of the way he treats the women at the society, and a HUGE backseat GM who only applies the rules when it works for him. Actually quite a good WoD ST, but that's beside the point.

So we sit down to start a new game which one of our little clique stumbled across discounted at the local game shop, it's called Shadowrun. That Guy comes and sits down without being asked, he's goddamn playing a game this week.

Chargen session. Everybody is lost bar him. He shits on everyones choices, cause we are playing "This Sounds Cool" and not minmaxed fuckaroos - amping up the shit you can't do in Pathfinder. The GM actually leaves the table for a while. Since I know That Guy the best, I take it upon myself to rid ourselves of him.

So I get mad. I get beyond mad. I download all the books and fuckin READ. I create a Decker with 0 ranks in any ranged weaponry, and max ranks in Stealth and other related group skills. A bright blue Nartaki with rainbow hair and eyes, wearing a light up colour changing lurid tracksuit. With a tail.

Best part is none of this impacts Stealth scores in any way as far as I can see. He RAGES about how I'm not in a PMV covered in guns, but that's cause I use AR only. He left during the first session and nobody has seen his awfulness since.

And the society rejoiced.

Now, making purposefully annoying characters and refusing to cooperate with the other players is bad and not defensible in any way, but so is having an 'obviously correct' path in the game too. What's the point of even having the players sit there, if their role is to watch the scenery while the story chugs along?

I don't exactly mean obvious correct path. I guess I mean that once the players discover what path they should take or what path they would like to take, a player decides to fuck off and go somewhere else just to cause difficulty.

Or, when the players are being given the quest, the player decides to attack the questgiver for no reason.

Or, once the players are given their quest, one player decides that he needs extra convincing from everyone just to make things difficult and cause the adventure to be postponed for a few extra hours.

Or, if the players decide that they want to meet in a tavern, one player announces that he leaves early for no reason. He also states that he was only staying in that town and decides that he is going to travel back to his homeland across the continent by himself, that night.

Nah thats a shitty way to enjoy the game

That reminds me, last time I started with a group (of 6 people) in 3.5, I really wanted to make a bard, but the entire rest of the party vetoed it.
I really didn't want to play a cleric, so I briefly considered making a mage (and run a double mage party), but in the end I settled for a warforged artificer. In the Forgotten Realms. The DM allowed this because I did justify it properly (thankfully, it is retconned somewhere that Lantan does have artificers, and that Warforged can be unusual, but usable in whatever setting). However, he also warned me that I would probably be treated with prejudice for how unusual I was. And my party members never failed to make that clear.

...

If any of those things ever happened I'd send the person home, do people actually go along with shit like that?

Your job as a gm is making stuff fun, and if most of the players want to do a quest that's what they should be allowed to do. If some murderhobo kills the questgiver they have no place there. And if you allow them to keep playing you're growing the cancer.

Jesus, why do you play with these people?

This is a pretty clear example of everyone messing up because it's such an easy thing to solve in-character.

Why do you hang out with the person who constantly gets you in trouble? You don't. You let him fuck off out of the story, or you brain him in his sleep with a rock the second time he randomly kills people and gets the guards after you.

SOOO many problems that pop up in these threads would solve themselves if people just roleplayed a bit instead of going "well I don't want to act like my character and start a conflict with steve's character because it's his basement." or "Well I guess our characters stick together as a group because that's what you're supposed to do in a rpg and we're stuck with each other forever."

You're in a game with the person, he messes things up through his character, you're not a hostage to his retardation, there's more of you and one of him.

Well, sometimes people DM for friends, who have friends and girlfriends, and people get offended and you don't want to upset your friend's friend or girlfriend because he's a good friend and he's not at fault, and he really values that other relationship too. Or maybe the disruptive player is your little brother and keeping him at the table is the only way to not have him demolish house and possibly get himself injured in the process while your mother is out and he's under your tutelage in the only evening in two weeks where you can game with your friends.

I'm just saying, when you're not playing with perfect strangers over the internet, shit happens and you can't kick some players from the game.

I totally agree, but I live in a small town and I need every player I can get. Playing online is much less enjoyable than sitting around my table with pizza chatting and getting into character.

It becomes a problem when one of the players gets annoyed for whatever reason (or just thinks it would be difficult) to make things unreasonably difficult.

What's even worst is that this also comes down to interrogating nearly every NPC they run into for a name, a profession, and a detailed appearance every time they meet a new, random NPC. I spoil them sometimes by giving NPCs "entrances" with a prewritten paragraph about their appearance and mannerisms, now they ask me for every NPC, whether they were planned or not (A random shopkeeper or a guard).

Oh, bullshit.

Telling one person to cut that shit out at worse, ends with them leaving, which is better for everyone, but usually it at least ends up with them curbing their obnoxiousness.

But just letting that person go on being obnoxious because you're scared of conflict very often breaks up the group in the long term because the other's can't be arsed to share a table with that guy.

It's like when your friend gets an annoying girlfriend or new friend, and instead of telling him that person is annoying so he can talk with him/her, everyone stops hanging out with him. Who really benefits from that?

>I don't exactly mean obvious correct path. I guess I mean that once the players discover what path they should take or what path they would like to take, a player decides to fuck off and go somewhere else just to cause difficulty.
Your character gets caught alone and killed. Make a new one.

>Or, when the players are being given the quest, the player decides to attack the questgiver for no reason.
Turns out the questgiver was much more powerful than you. Roll a new character.
>Or, once the players are given their quest, one player decides that he needs extra convincing from everyone just to make things difficult and cause the adventure to be postponed for a few extra hours.
The party is justified in leaving without you. Then assassins catch you alone. Roll a new character.
>Or, if the players decide that they want to meet in a tavern, one player announces that he leaves early for no reason. He also states that he was only staying in that town and decides that he is going to travel back to his homeland across the continent by himself, that night.
Okay, bye. Roll a new character.

>My character doesn't want to be a part of this adventure. What now, GM?
>Okay, your character fucks off out of the story to do whatever. Now you can either re-roll a character who actually gives a shit, or you can get the hell out of my house.

That's what it tends to come down to. The other players usually tell me I'm too harsh and the douchebag player bitches about having to roll a new character.

Honestly, I agree with the spirit of it, but it's also kind of bullshit.

The solution to players who derail stuff isn't to instagib them, it's to actually give them reasonable consequences to deal with.

Player characters will start to act like real people and not lolrandumb after the first time they kill someone for fun and then have to play a campaign about being on the run from the law or flee to another kingdom and start from 0.

But just killing them or magically making the "questgiver" (jesus just play wow already) super powerful just smells like punishing players for not sticking to YOUR plan.

Most of this stuff is easily solved by the other player characters anyway, if you're friends with someone who randomly kills people for fun, bad things will happen to you eventually so you either give him the boot or kill him yourself.

This.

If the party decides to split up or take another path than the one I planned, that's great, no problem. But one person fucking off just to be contrary and expecting me to basically run a sidecampaign for just him is bullshit and ends with "okay maybe you'll run into him some day, who knows, steve, you can go watch game of thrones or something, or you can take over one of the npcs or henchmen or whatever and decide that you want to be relevant to the rest of the group again."

And that's okay, that's how people usually retired their characters once they've fulfilled their purpose and don't have the motivation to go on doing dangerous stupid shit any more. They fuck off and start that inn or try to get the girl and whatever, and maybe down the line they show up as npcs, which everyone always gets a kick out of.

Yes but it backfired oddly and everyone liked the character and how I played it.

That sounds like something we'd get triggered over at /srg/.

I created a Giant-Frog lancer cavalry in ad&d 2 who had an intelligence of 4. He was pretty badass, but the DM hated him. It wasn't to piss the DM off, but that was the result.

Once.

DM's little brother made a paladin of Objectivism. Not by that name of course he named it an Atheist Paladin of Freedom.

It was basically a very obvious copy and paste of Richard Cypher/Rhal from the fucking awful Sword of Truth series that he was book 6 into reading at the time.

So I made an old, wise, extremely devout and kindly Socialist Cleric whose only concern was the public good.

It pissed him of immensely possibly because my dude was insanely popular with every community we spent more than a few days with. After one week in what ended up being the hub village we weren't having to pay for meals.

It also didn't help that he was focused on doing as much damage as possible with his super OP Hand-and-a-half Sword that the DM let him "find".

We already had a dude Fighter/Barbarian multi-classing who filled that role.

My dude was happy being the heal-bot, encyclopaedia and wisdom dispenser.

Also he may have found the slightly southern drawl + Morgan Freeman voice annoying.

I feel not shame. He was being a turd.

I once made Rance for a super serious gritty campaign. He did relatively well but then the game fell through.

If the player wants their character to walk away from the story you let them, user. You are not under an obligation to drop everything you had planned, though, and it would actually be a disservice towards the other players who are interested in seeing what happens in this story you had prepared for them.

> trying to get off the train
It's easy:
1. Stand up.
2. Leave

No trying required.

Oh GOD it did when they asked about one shot characters.

Also I'm still playing it in a slightly fixed form three years later, along with a party of similarly OTT Shadowrunners. It's the system we use in my group for less serious games.

I plan on making Rick or Patton one day

Why would someone take a picture like this

We were playing Mage: The Awakening, so the DM was already dying inside and knew the campaign would crash and burn.

I made a Gun Wizard called Christian Bale (Ph.D), a noted theoretical physicist who specialised in macrame. At night, he donned a purple cape and set aside all his other clothes to fight crime.

While attempting to infiltrate a nightclub, he failed to throw off the suspicion of the bouncers by acting drunk and had to shoot two of them. In a misguided attempt to give himself a much needed confidence boost, he took LSD, attempted to scale the walls with a skillfully knotted rope made from the bouncers clothing, and then, unable to climb with impaired motor skills, tried to create Radium by firing its atom's electron configuration into the wall with his pistols.

Not me, but we had a player who would ALWAYS play a group contrarian specifically to annoy everyone involved.

Group contrarian characters aren't bad themselves. When done right, they can add some interesting tension to the party dynamic, but he would do it EVERY campaign, and all of his characters rarely had more than two sentences of background to them, too.

Never did that.
But I once used the name of my internet provider as the name of my cyberpunk2020 character.

The story is
>used hero machine to make my character
>the other players saw that and decided to do that to
>before finishing my character sheet, decided to use my phantasy star online character picture instead of the heromachine portrait
>decided to print on a old paper
>this old paper had internet provider name on it
>the other players get sort of angry "why I am using this shitty character picture when he is using a good one?" and tell me "if you are going to use this picture, your name must be the name on the picture (internet provider)
>I used the internet provider name

What kind of godless motherfucker does that?

Forgive me, Veeky Forums, for I have sinned... I think.

Back when I was a freshman in high school all we ever did in D&D was fight things (which, to be fair, was fun). I wanted to roleplay more, like really get into character with things, but to do so I believed that immediately going to combat all the time was making this impossible. So, in an attempt to prevent the party from going to "smash first, ask questions later" all the time, I created a pacifist spellcasting princess who disliked violence. I don't remember if she was a literal princess or not, but I vaguely remember mentioning a fancy dress.

One clusterfuck of a session filled with unexpectedly rapey jokes, PvP, and general chaos later, I realized that I had done the wrong thing. It did not help that the thought of some of the things that happened in-game to my character were just a tiny bit arousing in ways I didn't and still don't fully understand. We went back to our normal campaign a week later without further incident. Thankfully, nobody really got upset about what happened except for me, so I'm pretty sure they all forgot about it, but I still think about it sometimes.

Do mostly fine characters with a terrible pun or joke hidden somewhere in the character concept count? I had time where most of my characters had at least one, and most of them get noticed after only a few sessions.

Think my favorite was when I played a Gnome Ancestor Oracle that was on the run from the law. Just played him without fanfare and had a good time. About a month after that campaign ended I got a call from the DM: "He was a small medium at large. You son of a bitch."

I don't think I'll ever top that one.

Which part of that pisses anybody off?

Which one?

My group jokes that if the DM kills our characters that we'll all role as revenge Kender Rogues.

The fuck is that. It reminds me of Matt Ward's depiction of the Ultramarines, but even worse.

>or at least if Gods were real, you uneducated plebs

I get the feeling he was potentially sarcastically imitating his GM in that line, to convey that his GM was himself a fedora. Not sure though.

>Kenders get along with everyone
>except the following
If they don't get along with everyone, don't say they do, you fucking double retard.

I feel sorry for this dog.

Why?
He doesn't understand a bit of it, and probably wasn't bothered at all.

Velox

YES XD!!!

Eh, at least it sounds like a name.

I'm guilty of something similar too. I named my very first character "Emesdos".

>I made a Gun Wizard called Christian Bale (Ph.D), a noted theoretical physicist who specialised in macrame. At night, he donned a purple cape and set aside all his other clothes to fight crime.
I lost my shit right there, everything else is icing on the cake which is topped with my sides.

>a small medium at large
That's just fucking beautiful.

No. I like the people I play with and enjoy their company.

No. But I've seen plenty of other people do it. They tend to be really passive aggressive people, and also down with a case of Veeky Forums social retardation.

No, but I was that guy that never spoke, was happy reading rule books, and needed a loooooooong time to decide something.

The DM used an egg timer just for me.

I was once playing a horror-themed game so I decided to be a paladin with NO FUCKING WISDOM. I was naive as fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu and would constantly get into trouble (locked rooms with spooky shit happening etc) and the party would have to save me. I always would wear cursed items and shit. It was hilarious. DM was not amused by the fact I was more interested in helping the kids cross the street than go into the haunted mansion of spooky haunted pianos or whatever faggotry was at stake.

>spooky haunted pianos
Woah, dude, spoiler this shit, I almost had a heart attack.

>Name: Sum Guy
>Race:Human
>Class:Commoner
He was the most normal person in the world.

I wanted him to be the one who is to be saved, for once, but didn't go as expected. We started at level 1 and, at level 7, he's the only one still alive, riding a lion and accompanied by a pterodactyl.

>I wanted him to be the one who is to be saved, for once, but didn't go as expected. We started at level 1 and, at level 7, he's the only one still alive, riding a lion and accompanied by a pterodactyl.
That doesn't sound very normal at all.

Who's that girl?

...

NO.

I like the art, it's cute.

>look for "space patrol luluco" on youtube
>1354135 videos "MY REACTION WHILE WATCHING THIS XDDDDDD SO FUNNEH"
Youtube is becoming shit.

Screw the haters, this story was lovely.

>becoming

Tbh I'm currently a bit tempted right now to make a broken character in my gestalt pathfinder game if my current one dies, just so the DM knows what OP really means Here's a hint, its not the Fighter/Kineticist

But I probably wont do it because I'm not a cunt

I have done this on occasion to gms that call stuff op.

>You wear an old fashioned hat ironically, therefore your scorn for my superstition is misplaced

Christfags pls.

Yes. WoD campaign. Maxed out a "Luck" attribute and nothing else. Essentially played as pic related. Deliberately took digs at BBEG and other PCs constantly and didn't hold back in language. BBEG literally had me by the neck and I just burned points to slither out of it and call them a 'nasty buttlicking faggot'.

>character died when GM saw fit for some divine intervention and his luck literally ran out. Nobody tried to save him. Good fun.

Goodbye horses

>mfw Robots learn what it means to be human
>mfw they learn a little too well

Yep, and it was awesome. I had one of THOSE DMs in their phase of "high fantasy sucks and I need to make everything grimdark". He split apart our gaming group with his bullshit, anyway, and I was trying to pull it together again, so I went to play his game.

>I'm gonna play an elf w...
>No elves. They exterminated them.
>How.
>They just did. Also we already have a sorcerer and a cleric. The two guys who never played, yes. Go on.
>I'll just play a human druid, fuck it.
>You can't, there are no more forests.
>Wouldn't that KINDA AFFECT THE ENVIRONMENT? Also, desert and wasteland druids are a thing.
>PhB only.
>Fuck me sideways, I'll paladin.
>Evil campaign.
>Cut your bullshit and let me play an Hextor inquisitor.

Long short story, he accepted and made A LOTS of mistakes. Since he knew I was good with magic using classes, he wanted to limit supernatural skills, with bullshit like "Yeah, you shouldn't detect Chaos since entropy is a thing". So I played along and said "Do that standard thing. Substitute every thing you don't like with a feat.

When at level three he saw a rapier TWF-ing, 24 AC, 17-20 crit and smite machine, he just ended the campaign. It felt good, he was a dick.

A GM of mine asked me to play a specific character, who was supposed to be based on "the ancient Japanese myth of the kitsune" but was pretty much just a cute fox waifu.

It annoyed me more he thought I didn't know what a kitsune was than the obvious magical realming, so I agreed, and then played her much more faithful than he intended, with her being a manipulative trickster who preys on humans for her own agenda. That ended up being a pretty great campaign.

>Or, once the players are given their quest, one player decides that he needs extra convincing from everyone just to make things difficult and cause the adventure to be postponed for a few extra hours.
Unless that was prearranged with the GM ahead of time and even then, it's shitty that's intolerable.

The correct response is to have the rest of the team shrug and say "Okay, be back alter" and go on an adventure without him.

/r/ing further examples of this

Do you see the way that dog's head is down, ears pinned down like that? The dog may not know what the gesture means, but he does know he's surrounded by at least four people who are clearly acting hostile to him for some reason. The dog's body language suggests he's frightened.

No, but I did once hear the other two players of a campaign talking in the other room about how they were going to turn on my character and kill him. So I prepared spells specifically to counter their characters, turned them against each other, then killed the winner.

Super Mario 64 leaves its scars to this day.

poor doggo

Why would someone do that to a dog?

I played a wizard in 3.5, if that counts.

No, but apparently I made a character who exists solely to be bullied.

Pic semi related, it's what everyone turns into around them.

Tell me more.
What is this character like? Did you anticipate this reaction? It doesn't sound like it.

Tell us more, Dr. Wizard.

She's just a really cheery if simple-minded bruiser that tries her best. Unfortunately, this makes her come off as a total dork to just about everyone and thus she seems to keep getting the short end of the stick yet is happy to get any end of any stick whatsoever. On top of this, she's the designated meatshield of the party, meaning enemies bully her as well.

There's also the fact that one of the aspects of her class is a pathological need to eat the corpses she helps make, which kinda creeps everyone else out, especially since she's so cheery about it.

Yes. He was a DMPC, kind of. Sci-fi setting, and the players were troubleshooters for one of the major corporations, there to do the kind of skulduggery you need to compete in business in the dystopian future.

He as their nominal boss, and a goody goody two shoes prick, who was good in a fight, but honestly more of a liability than anything else because he would consistently worry about little things like breaking the law or hurting innocent people.

Some of it was salved when they realized how much XP they got for circumventing him. He was honestly more of a challenge that traveled with them than anything else.

Yeah, once. Years ago I was in a pirate game, and over a couple of months, every other player in the game dropped out, and they were gradually replaced by new players. These new players all made Lawful Good "pirates", which the GM allowed. The game became increasingly tense, but I had become the ship's captain, so they begrudgingly went along with me.

Then I killed an enemy pirate we had been sent to capture. Turned out he was the pet NPC of the GM, which I guess I should have realized, since he had done nothing but talk about how cool this guy was for four months, but I was pissed off at this dick gnome and not thinking, and I was still new to roleplaying, and didn't know this GM very well yet. So I killed him.

Fucking immediately, the GM throws a fit, and the other players get angry with me too for killing and "innocent" pirate lord. And then, amazingly, my entire NPC crew of thus far blindly loyal pirates turns against me, because the GM says they are all lawful, and I have committed an evil act they disapprove of. This is a crew that has murdered entire villages, women and children included, at my orders without batting an eye. So the entire ship attacks me, and rather than sinking the ship with fireballs, I just turned invisible and flew away. Trying not to be a dick about it.

My revenge character was deliberately designed to be completely useless. I brought nothing to the table, basically to point out to the GM that his entire story depended on me, and to point out to the other players that they were a worthless group without my character, trapped on a ship in the middle of the ocean without even a single rank of Sailor between them. But it didn't accomplish much. The other players were too noob to realize I had screwed them over, and when the GM eventually did, he just skipped ahead a few months and magically got us to land. The rest of the nautical pirate game was on land with all good characters.

It sucked. So it goes.

no

it did anyway