Grid-Lock Combat [Skirmish]

I have improved on the character sheets. Please keep your Character Sheets in this format

>Adept Character Sheet
[A] Name Level #
=Status= (optional)
Speed [5] Health [3/3*] Armor [0] Shield [0]

Equipment
Wielded: 2 Hands worth
Armor: Fledgling Robes [+1 Health]*
Apparel:

[Agile Strike] A Strike that deals 1 Damage and allows use of an Option [Kick for 2 Dmg or Evade1]

Inventory: 0z (starting until Guild Bank is set up for allowances)
-
-
-
-

Class/Race Skills: (Choose 2 at Creation)
[Name] (Information)
Equipment Skills:
Monster Skills:
Weapon Skills:

>Ferox Character Sheet
[F] Name Level #
=Status= (optional)
Speed [4] Health [4/4] Armor [1] Shield [0]

Equipment
Wielded: 2 Hands worth
Armor:
Apparel:

[Fierce Strike] A Strike that deals 2 Damage on two separate Attacks. [x2]

Inventory: 0z (starting until Guild Bank is set up for allowances)
-
-
-
-

Class/Race Skills: (Choose 2 at Creation)
[Name] (Information)
Equipment Skills:
Monster Skills:
Weapon Skills:

>Golem Character Sheet
[G] Name Level #
=Status= (optional)
Speed [3] Health [6/6] Armor [1] Shield [0]

Equipment
Wielded: 2 Hands worth
Modification:
Apparel:

[Heavy Strike] A Strike that deals 3 Damage and Pushes the target back a number of spaces equal to damage dealt.

Inventory: 0z
-
-
-
-

Class/Race Skills: (Choose 2 at Creation)
[Name] (Information)
Equipment Skills:
Monster Skills:
Weapon Skills:

>Leng Character Sheet
[L] Name Level #
=Status= (optional)
Speed [4] Health [4/4*] Armor [0] Shield [0]

Equipment
Wielded: 2 Hands worth
Armor: Scholar's Robes [+1 Health]*
Apparel:

[Identify] Gain information in regards to one Held Item

Inventory: 0z
-
-
-
-

Class/Race Skills: (Choose 2 at Creation)
[Name] (Information)
Equipment Skills:
Monster Skills:
Weapon Skills:

* = Already included in the Stat Block

[Cont.]

Other urls found in this thread:

youtube.com/watch?v=7FPELc1wEvk
twitter.com/NSFWRedditVideo

what is a Leng

"analyzers there essentially a race that is good with their hands able to craft items and analyze people for their weaknesses and status."

A recount of the newly acquired items from the Shade last thread:

>Sacataro received:
Lv 3 Terra Aegis [Shield2 +Earth +Skill: Guarded Advance +Skill: Guard Blitz]
Guard Blitz [Active] Deal Damage equal to equipped Shield bonus to a single enemy within an adjacent space. Can be Tapped once per turn if used during Guarded Advance.

>Pane received:
Lv 2 Fons Sanitas [+Water +Skill: Sacred Well]
Sacred Well [Active/Toggle] The User and Adjacent Allies can Tap to restore 1 Health per turn. Adjacent Enemies are Pushed one space away. Enemies weak to Water Affinity take 3 Damage, once per turn.

>Robutt received:
Lv 3 Stella Fundati [1 Dmg Shield1 +Prone +Line3 +Water]
Line: Applies damage and effects out to the number of spaces shown

>GORGRUBZ GOZZNOBBLE received:
Lv 3 Aquamarine Headband [1 Armor +Water +Skill: Head Slip]

>Nid received:
Lv2 Metal Ward (Shield3 +Metal)

>Maw received:
Lv 2 Qui Metit (2Dmg +Bleed +Crush +Plant +Puncture)

>Tic received:
Lv 1 Fire Rod (1 Dmg +Crush +Fire)

>Lune received:
Lv 1 Mocassins (+1 Speed +Water +Skill: Water Step)
Water Step: Water Terrain does not impede or hamper movement.

[Cont.]

Here's the character creation image

[Cont.]

Tell me if i have anything wrong.

[A]Lune Lvl:2
=Status=
Titles:Volunteer.
Speed[5+1] [Health 3/3+1] Armor[0] Shield [0]
Equipment
Wielded 2 hands worth of katars[2 dmg, rapid,puncture,lvl: 2]
Armor: Fledgling robes [+1 health],
Apparel:Moccasins +1 mov and water walk,
[Agile Strike] A Strike that deals 1 Damage and allows use of an Option [Kick for 2 Dmg or Evade+]
Inventory: 14z
-shreiker
-Empty maiden
-Satchel:can contain 1 item,meat 9/9 restore 1 hlth
Class skills:Flying kick, restore,pilfer [empty], [empty]
Weapon skills: Combo,Evade+
Equipment skills:
Monster skills:

>The party, now freshly equipped with some items from the Shade, marches back into the Faux Pass. The Inanimalia are currently resting, but as soon as too many living creatures make way into the area they'll reawaken once more.

>It appears that a storm came through recently, as the party doesn't remember there being a few piles of snow, or a giant stone jutting out of the ground the last time they ventured through the area.

Please deploy using the numbered rows and alphabetical columns shown. For now, Deployment is a full round and does not provide characters with their turn's worth of actions.

[Deploy]

>deploy A 6

>Deploy A5

"ITS TIME FOR YOUR ETERNAL REST"

[G] Nid Level 3
=Normal=
Speed [2](3-1[Mod]) Health [6/6] Armor [3](1+2[Mod]) Shield [5] (3+2)

Equipment
Wielded: Level 2 Metal Ward [3] Shield + Metal [Strong against: Earth and Plant] [Weak against: Fire and Water] (1 hand)
Modification: Ironhide: -1 Speed +2 Armor
Apparel: Level 2 Match's Guard [2] Shield + Fire [Strong against: Metal and Plant] [Weak against: Water and Earth]

[Heavy Strike] A Strike that deals 3 Damage and Pushes the target back a number of spaces equal to damage dealt.

Inventory: 0z
-Grand Crusher (4 Damage, +Crush, +Prone, 2 Hand)
-
-
-

+1 Skill
Skills: 0 Slots Free
[Ablative Field](Active) Sets Allies' Armor within 2 spaces equal to your CURRENT Armor until the next Action Phase (Acts like a Field)
[Sentry Mode](Active/Toggle) +2 Armor -3 Move; Heavy Strike gains Range 4
[Overclock](Tap) +1 Action as a Tap (Max 4) +1 Self-Stun per Action gained applied during next Dungeon Phase
[Eject](Tap) Tap to gain +Push or +Launch on any Weapon Attack, Skill, or Strike that deals Damage

Monster Skills: 0 Slots Free
[Repair] (Active) Purifies Bleed, Purifies Crush, Restores Damaged Items, or Heal 1 to a single item or Creature within Strike Range
[Heavy Stomp] (Active) Launches self towards a space within Weapon or Strike Range, dealing Weapon Damage or Strike Damage and applying Prone to creatures occupying the same space.
[Bulwark](Active/Toggle) Converts Shield bonus into Armor while active, Cannot Attack or Strike while active

Weapon Skills: 3 Slots Free

>Deploy B1

[A] Tic Lv[4]
Speed [5] Health [3/3*] Armor [0+1(Fire attuned)]

Equipment
Wielded: Tiger Claw lv.2 [2dmg+Rapid+Puncture+Skill-Fierce Strike]
Armor: Fledgling Robes [+1Health]
Apparel: Red Bandana [Fire Oiled]
[Agile Strike] 1damage+{Evade, Kick, Bleed, Prone}
Inventory:0z
Fire Rod lvl.1 (1dmg+Crush+Fire)
Meat (3bites)
Razor Oil
Water Oil

Bank:26z, Chakram
Adept Skills:
[Moonstep] Evade vs melee places Defender behind Attacker
[Hammer Arm] gain +Prone as Option
[Fierce Claw] gain +Bleed as Option
[Restore] heal 2hp to self or ally w/in Strike/Weapon range
[Open Slot]
[Open Slot]
Equip. Skills:
[Fleet Potion] Can Tap to move 2 Spaces once a turn
[Fierce Strike]2dmg+×2
W.Skills
[Sweep](Passive, Strike) Tap on Strike to inflict Prone.

>Deploy B4, stare it in the face

[BOOP] >:)

[G] Robutt Level 3
=Status=
Speed [4] Health [6/6] Armor [1] Shield [2] [+S]
Dance Battler (+Speed, Skill: Kick)

Equipment
Wielded: Lv 3 Stella Fundati [1 Dmg Shield1 +Prone +Line3 +Water]
Modification: None
Apparel: None

[Heavy Strike] A Strike that deals 3 Damage and Pushes the target back a number of spaces equal to damage dealt.
[Kick] 2 Damage

Inventory: 13z
-Life Potion
-Greatblade
-
-

Class/Race Skills:
[Assault Mode] (Furious Assault), [Overclock], [Eject]
Equipment Skills: [Kick]
Monster Skills: None
Weapon Skills: [Grand-Riser]

>Can't get the info at work right now

"Preparing for combat, analysing potential threats, Deploying"

>Deploy B3

[G] Sacataro - Level 1
=Status=
Speed [2] Health [6/6] Armor [3] Shield [0]

Equipment
Wielded: none
Modification: Ironhide
Apparel: none

[Heavy Strike] A Strike that deals 3 Damage and Pushes the target back a number of spaces equal to damage dealt.

Inventory: 0z
Lv 3 Terra Aegis [Shield 2 +Earth +Skill: Guarded Advance +Skill: Guard Blitz]
-
-
-

Class/Race Skills:
[Ablative Field] Active: Allies within 2 spaces gain armour equal to your current armour until the next action phase.
[Sentry Mode] Toggle: +2 Armour -3 Move; Heavy Strike gains range 4

Equipment Skills:
None

Monster Skills:
[Bulwark] Toggle: Converts Shield bonus into Armour while active. Cannot Attack or Strike while active.

Weapon Skills:
*1 skill slot*

>The party deploys. Given the previous encounter, the Inanimalia will not awaken right away, so act fast and strike true.

[Action Phase]

"Initiating defensive protocols"
>since I can't penetrate their armor I'm mostly going to have to play a defensive role
>Move 1 West
>Activate Sentry mode

[G] Sacataro - Level 1
=Status=
Speed [2] Health [6/6] Armor [3] Shield [0]

Equipment
Wielded: none
Modification: Ironhide
Apparel: none

[Heavy Strike] A Strike that deals 3 Damage and Pushes the target back a number of spaces equal to damage dealt.

Inventory: 0z
Lv 3 Terra Aegis [Shield 2 +Earth +Skill: Guarded Advance +Skill: Guard Blitz]
-
-
-

Class/Race Skills:
[Ablative Field] Active: Allies within 2 spaces gain armour equal to your current armour until the next action phase.
[Sentry Mode] Toggle: +2 Armour -3 Move; Heavy Strike gains range 4

Equipment Skills:
None

Monster Skills:
[Bulwark] Toggle: Converts Shield bonus into Armour while active. Cannot Attack or Strike while active.

Weapon Skills:
*1 skill slot*

>Apply [Water Oil] to [Tiger Claw]
>-[Fleet] move 2W
>Tiger Claw Inanimalia W, 2dmg (waterx2=4)+Evade1
>-[Sweep]+Prone
>-Face SW

[A] Tic Lv[4]
Speed [5] Health [3/3*] Armor [0+1(Fire attuned)]

Equipment
Wielded: Tiger Claw lv.2 [2dmg+Rapid+Puncture+Skill-Fierce Strike][Water Oiled]
Armor: Fledgling Robes [+1Health]
Apparel: Red Bandana [Fire Oiled]
[Agile Strike] 1damage+{Evade, Kick, Bleed, Prone}
Inventory:0z
Fire Rod lvl.1 (1dmg+Crush+Fire)
Meat (3bites)
Razor Oil
Empty Oil Bottle

Bank:26z, Chakram
Adept Skills:
[Moonstep] Evade vs melee places Defender behind Attacker
[Hammer Arm] gain +Prone as Option
[Fierce Claw] gain +Bleed as Option
[Restore] heal 2hp to self or ally w/in Strike/Weapon range
[Open Slot]
[Open Slot]
Equip. Skills:
[Fleet Potion] Can Tap to move 2 Spaces once a turn
[Fierce Strike]2dmg+×2
W.Skills
[Sweep](Passive, Strike) Tap on Strike to inflict Prone.

They jus' cut through it, 'Taro. Get over here an' take my burnin' rod.
(Attuned damage hits ignore armor, unless the armor is strong vs the attacking element)
>-Offer [Fire Rod]

>Take a step 1S
>Let rip the Stella Fundati at the NW Inanimalia.

[G] Robutt Level 3
=Status=
Speed [4] Health [6/6] Armor [1] Shield [2] [+S]
Dance Battler (+Speed, Skill: Kick)

Equipment
Wielded: Lv 3 Stella Fundati [1 Dmg Shield1 +Prone +Line3 +Water]
Modification: None
Apparel: None

[Heavy Strike] A Strike that deals 3 Damage and Pushes the target back a number of spaces equal to damage dealt.
[Kick] 2 Damage

Inventory: 13z
-Life Potion
-Greatblade
-
-

Class/Race Skills:
[Assault Mode] (Furious Assault), [Overclock], [Eject]
Equipment Skills: [Kick]
Monster Skills: None
Weapon Skills: [Grand-Riser]

Getting home will update sheet when I'm back.

>Deploy B5

>Cancel Acticate Sentry Mode
>Accept [Fire Rod] from Tic

I'll treat this as a tap action.

In that case
>Use my newly aquired [Fire Rod] to attack the Inanimalia to my south

[G] Sacataro - Level 1
=Status=
Speed [2] Health [6/6] Armor [3] Shield [0]

Equipment
Wielded: Fire Rod Lvl 1 (1dmg+Crush+Fire)
Modification: Ironhide
Apparel: none

[Heavy Strike] A Strike that deals 3 Damage and Pushes the target back a number of spaces equal to damage dealt.

Inventory: 0z
Lv 3 Terra Aegis [Shield 2 +Earth +Skill: Guarded Advance +Skill: Guard Blitz]
-
-
-

Class/Race Skills:
[Ablative Field] Active: Allies within 2 spaces gain armour equal to your current armour until the next action phase.
[Sentry Mode] Toggle: +2 Armour -3 Move; Heavy Strike gains range 4

Equipment Skills:
None

Monster Skills:
[Bulwark] Toggle: Converts Shield bonus into Armour while active. Cannot Attack or Strike while active.

Weapon Skills:
*1 skill slot*

If you amend your actions just go ahead and delete the post.

>updated stat sheet

[L] Lvl 3 Pane =Experiment One=
=Status= x2 Keen sight potions (+2 RNG)
Speed [4] Health [4/4] Armor [0]

Equipment:
Wielded: Chakram [Lv3 2 Dmg +Bounce +Rapid +Range 4] // Wrench [1 Hand 2 Dmg +Push +Skill: Repair]
Armor: Scholar's Robes [+1 Health]
Apparel:Lv 2 Fons Sanitas [+Water +Skill: Sacred Well]

[Identify] Identify the stats of items and Equipment
Inventory: 50z
- x2 Keen Potions [+1 range for the duration of the run]
-
-
-

Skills:
Class/Race Skills:
[Restore] Heal 2 HP to Self or an Ally within Weapon or Strike Range
[Analyze] Analyze objects and creatures within Strike or Weapon Range as an Action. Gives Base Stats, Held, Worn, and Wielded Equipment information. Might reveal the name of a Skill if any are known by the target.
[Keen Sight] Vision range +1. Ranged weapons gain +1 range. Does not apply to weapons with reach.
[Skill Slot]
Equipment Skills:
[Repair] Purifies Bleed, Purifies Crush, Restores Damaged Items, or Heal 1 to a single item or Creature within Strike Range
[Sacred Well] (Active/Toggle) Adjacent Allies can Tap to restore 1 Health per turn. Adjacent Enemies are Pushed one space away. Enemies weak to Water Affinity take 3 Damage, once per turn.
Monster Skills:
Weapon Skills:

Titles:
=Experiment One= Can access the Shady Underground in Towns or wherever you can encounter a Shade in a Run.

Bank: Aegis Shield +2 Shld; 83z

"'OO WANTZ SUM A DIS?"

>Deploy A7

[F1] Lv3 GORGRUBZ GOZZNOBBLE, The Golden Fang
Speed [4-1] Health [4/4] Armor [1+1+1 Water] Shield [0]

Titles:: [445z Consumed]
The Golden Fang: +1 Arm, -1 Mov, Vice Hunger

Equipment::
Wielded: Lv3 Luna Perdita [DMG 3, Reach, Cleave, Blast]
Worn: Lv3 Aquamarine Headband [+1 ARM, +Water, +Head Slip]

Fierce Strike: DMG 2 x 3

Inventory:: [0z]

Skills:: [1 Free]
-Class/Race
Burrow: Travel through ground, ignore terrain/hazards
Devour: Eat people for hp and skills
Frenzy: Extra attack on all attacks and skills
Rake: Single attack, ignore armor = #attacks
-Weapon
[Blst] Second Charge: Tap to deal damage to initial target again
[Rch] Vault: Self-Launch + Self-Push = DMG. Attack during Launch or end of Push.
-Monster
Lob: Throw held object, Range 4
-Equipment
Head Slip: Overwatch; +Evade 2, Srike on attacker.
-Title
Vice Hunger: Eat 50z of items to get 2 hp and purge status

A miserable pile of secrets ?

>deploy A2
>Attack the Inanimalia SW (extra Qui Metit attavk with Frenzy)
>Attack the Inanimalia SW (extra Qui Metit attack with Frenzy)

[F1]Maw Lvl2
Speed [4] Health [4/4] Armor [2 (1+1)]

Equipment
Wielded: FoeRazer (4dmg, Cleave, Bleed), Qui Metit (2dmg, Bleed, Crush, Plant, Puncture)
Worn: Blue Headband (Armor+1)

Inventory:
-Quake Scepter (2dmg, Blast, Earth affinity)
-Compass
-
-
Purse : 15z
Skills: Devour (Taste for Knowledge), Frenzy, Grippas (Stronger), Burrow, Grenade, Rake

That would be me. Dedicated party healer and scholar. I can gather information about our enemies so that others may properly dispatch them. I can also craft items for the party if I feel like it. I usually don't.

Changing equipment is a tap action bucko. You have one more action.

>-Switch out Metal Ward for Grand Crusher
>Move 1NE
>Attack E Inanimalia

"WAKEY WAKEY ITS TIME FOR SMASHY SMASHY!"

I'm still [G2] right?

Thanks for the tip

[G2] Nid Level 3
=Normal=
Speed [2](3-1[Mod]) Health [6/6] Armor [3](1+2[Mod]) Shield [2] (0+2)

Equipment
Wielded: Grand Crusher [4] Dmg + Crush + Prone (2 hand)
Modification: Iron Hide: -1 Speed +2 Armor
Apparel: Match's Guard [2] Shield + Fire Affinity [+: Metal and Plant] [-: Water and Earth]

[Heavy Strike]

Inventory: 0z
Metal Ward [3] Shield + Metal [+: Earth and Plant] [-: Fire and Water] (1 hand)

+S!
Skills:
[Ablative Field][Sentry Mode][Overclock][Eject]

Monster Skills:
[Repair][Heavy Stomp][Bulwark]

Weapon Skills:

>Prods the thread

Gonna be a bit before the next phase. Had some errands before work, so it'll be about 7 hours before the next phase.

Bumping

Bumping

Should we bot Lune?

Processing begins within two hours.

>Botting Lune
>Move 2S 1W
>Flying kick the Inanimalia 2dmg+Evade2 (Hoping this is Water because of the moccasins)

[A]Lune Lvl:2
=Status=
Titles:Volunteer.
Speed[5+1] [Health 3/3+1] Armor[0] Shield [0]
Equipment
Wielded 2 hands worth of katars[2 dmg, rapid,puncture,lvl: 2]
Armor: Fledgling robes [+1 health],
Apparel:Moccasins +1 mov and water walk,
[Agile Strike] A Strike that deals 1 Damage and allows use of an Option [Kick for 2 Dmg or Evade+]
Inventory: 14z
-shreiker
-Empty maiden
-Satchel:can contain 1 item,meat 9/9 restore 1 hlth
Class skills:Flying kick, restore,pilfer [empty], [empty]
Weapon skills: Combo,Evade+
Equipment skills:
Monster skills:

(spoiler: jus because its water doesent meanit does water damage it helps crossing water terrain though!)
>overriding bot command.
>move 1 west 2 south
>tap: flying kick
> Agile strike-tap combo-: (strike twice and kick and evade+ )

[A]Lune Lvl:2
=Status=
Titles:Volunteer.
Speed[5+1] [Health 3/3+1] Armor[0] Shield [0]
Equipment
Wielded 2 hands worth of katars[2 dmg, rapid,puncture,lvl: 2]
Armor: Fledgling robes [+1 health],
Apparel:Moccasins +1 mov and water walk,
[Agile Strike] A Strike that deals 1 Damage and allows use of an Option [Kick for 2 Dmg or Evade+]
Inventory: 14z
-shreiker
-Empty maiden
-Satchel:can contain 1 item,meat 9/9 restore 1 hlth
-
Class skills:Flying kick, restore,pilfer [empty], [empty]
Weapon skills: Combo,Evade+
Equipment skills:
Monster skills:

>Maw destroys an Inanimalia with a single Attack action instead of two.

>The Inanimalia rouse from their slumber. Prepare yourselves.

[Dungeon Phase]

".....balls...guys a little help here...i dont think i am doing anything....ALSO...MEDIC!!!!"
>Pilfer
>pilfer (tap combo:for evade + along with pilfer so pilfer and comboing for evade+)

[A]Lune Lvl:2
=Status=
Titles:Volunteer.
Speed[5+1] [Health 1/3*] Armor[0] Shield [0]
Equipment
Wielded 2 hands worth of katars[2 dmg, rapid,puncture,lvl: 2]
Armor: Fledgling robes [+1 health*],
Apparel:Moccasins +1 mov and water walk,
[Agile Strike] A Strike that deals 1 Damage and allows use of an Option [Kick for 2 Dmg or Evade+]
Inventory: 14z
-shreiker
-Empty maiden
-Satchel:can contain 1 item,meat 9/9 restore 1 hlth
-
Class skills:
-Flying kick (move 2 spaces and tap to gain kick as starting strike
-restore (restore 2 health within weapon range)
pilfer (steal something)
[empty],
[empty]
Weapon skills:
Combo (tap to lose 1 health and perform a known strike)
Evade+ (when evading option move 2 spaces instead of 1)
Equipment skills:
Monster skills:

>The Inanimalia have awoken from their slumber. Slay them with haste, lest more are drawn to the activity.

[Action Phase]

"first off...MEDIC!!!! second of off i dont think i am hurting them...i wonder what they have."
>pilfer
>pilfer and combo for evade+

[A]lune#moony

[A]Lune Lvl:2
=Status=
Titles:Volunteer.
Speed[5+1] [Health 3/3*] Armor[0] Shield [0]
Equipment
Wielded 2 hands worth of katars[2 dmg, rapid,puncture,lvl: 2]
Armor: Fledgling robes [+1 health*],
Apparel:Moccasins +1 mov and water walk,
[Agile Strike] A Strike that deals 1 Damage and allows use of an Option [Kick for 2 Dmg or Evade+]
Inventory: 14z
-shreiker
-Empty maiden
-Satchel:can contain 1 item,meat 9/9 restore 1 hlth
-
Class skills:
-Flying kick (move 2 spaces and tap to gain kick as starting strike
-restore (restore 2 health within weapon range)
pilfer (steal something)
[empty],
[empty]
Weapon skills:
Combo (tap to lose 1 health and perform a known strike)
Evade+ (when evading option move 2 spaces instead of 1)
Equipment skills:
Monster skills:

sorry forgot to remove my health...i am currently at 1 health out of three.

>-Pick up the head
>-[Fleet] move 2W
>Move 3W 1S
> Tiger Claw S Inanimalia (2 water damage+Evade)
>-[Sweep](+Prone), just in case.

[A] Tic Lv[4]
Speed [5] Health [3/3*] Armor [0+1(Fire attuned)]

Equipment
Wielded: Tiger Claw lv.2 [2dmg+Rapid+Puncture+Skill-Fierce Strike][Water Oiled]
Armor: Fledgling Robes [+1Health]
Apparel: Red Bandana [Fire Oiled]
[Agile Strike] 1damage+{Evade, Kick, Bleed, Prone}
Inventory:0z
Inanimalia Head
Meat (3bites)
Razor Oil
Empty Oil Bottle

Bank:26z, Chakram
Adept Skills:
[Moonstep] Evade vs melee places Defender behind Attacker
[Hammer Arm] gain +Prone as Option
[Fierce Claw] gain +Bleed as Option
[Restore] heal 2hp to self or ally w/in Strike/Weapon range
[Open Slot]
[Open Slot]
Equip. Skills:
[Fleet Potion] Can Tap to move 2 Spaces once a turn
[Fierce Strike]2dmg+×2
W.Skills
[Sweep](Passive, Strike) Tap on Strike to inflict Prone.

>-Pick up the E head
>Move 1 S
>Attack the SW Inanimalia

[G2] Nid Level 3
=Normal=
Speed [2](3-1[Mod]) Health [6/6] Armor [3](1+2[Mod]) Shield [2] (0+2)

Equipment
Wielded: Grand Crusher [4] Dmg + Crush + Prone (2 hand)
Modification: Iron Hide: -1 Speed +2 Armor
Apparel: Match's Guard [2] Shield + Fire Affinity [+: Metal and Plant] [-: Water and Earth]

[Heavy Strike]

Inventory: 0z
Metal Ward [3] Shield + Metal [+: Earth and Plant] [-: Fire and Water] (1 hand)

+S!
Skills:
[Ablative Field][Sentry Mode][Overclock][Eject]

Monster Skills:
[Repair][Heavy Stomp][Bulwark]

Weapon Skills:

"Okay everyone don't stray too far!"

Anyone that is next to me can tap to heal 1 hp. I'll try and keep track of that but don't forget to do it too.

>Activate Sacred Well
>overwatch analyze 3W2S

[L] Lvl 3 Pane =Experiment One=
=Status= x2 Keen sight potions (+2 RNG)
Speed [4] Health [4/4] Armor [0]

Equipment:
Wielded: Chakram [Lv3 2 Dmg +Bounce +Rapid +Range 4] // Wrench [1 Hand 2 Dmg +Push +Skill: Repair]
Armor: Scholar's Robes [+1 Health]
Apparel:Lv 2 Fons Sanitas [+Water +Skill: Sacred Well]

[Identify] Identify the stats of items and Equipment
Inventory: 50z
- x2 Keen Potions [+1 range for the duration of the run]
-
-
-

Skills:
Class/Race Skills:
[Restore] Heal 2 HP to Self or an Ally within Weapon or Strike Range
[Analyze] Analyze objects and creatures within Strike or Weapon Range as an Action. Gives Base Stats, Held, Worn, and Wielded Equipment information. Might reveal the name of a Skill if any are known by the target.
[Keen Sight] Vision range +1. Ranged weapons gain +1 range. Does not apply to weapons with reach.
[Skill Slot]
Equipment Skills:
[Repair] Purifies Bleed, Purifies Crush, Restores Damaged Items, or Heal 1 to a single item or Creature within Strike Range
[Sacred Well] (Active/Toggle) Adjacent Allies can Tap to restore 1 Health per turn. Adjacent Enemies are Pushed one space away. Enemies weak to Water Affinity take 3 Damage, once per turn.
Monster Skills:
Weapon Skills:

Titles:
=Experiment One= Can access the Shady Underground in Towns or wherever you can encounter a Shade in a Run.

Bank: Aegis Shield +2 Shld; 83z

"pane please help me.."
I am currently almost dead.

I am at 1 health out of three so insole appreciate some healing

>-Overclock for one action.
>Move 1S, 1W
>Throw the Stella at the 2W Inani
>Throw the stella and the 2SW Inani.

[G] Robutt Level 3
=Status=
Speed [4] Health [6/6] Armor [1] Shield [2] [+S]
Dance Battler (+Speed, Skill: Kick)

Equipment
Wielded: Lv 3 Stella Fundati [1 Dmg Shield1 +Prone +Line3 +Water]
Modification: None
Apparel: None

[Heavy Strike] A Strike that deals 3 Damage and Pushes the target back a number of spaces equal to damage dealt.
[Kick] 2 Damage

Inventory: 13z
-Life Potion
-Greatblade
-
-

Class/Race Skills:
[Assault Mode] (Furious Assault), [Overclock], [Eject]
Equipment Skills: [Kick]
Monster Skills: None
Weapon Skills: [Grand-Riser]

Amending second action. Can you guys please put your deployment numbers?

>Heal [A*] Lune
>-rapid: heal most damaged player

"Enemies Awakening, Initiating Offensive Funcions, Relocating To Target Location"
>Move 2S
>Move 1S 1W

[G] Sacataro - Level 1
=Status=
Speed [2] Health [6/6] Armor [3] Shield [0]

Equipment
Wielded: none
Modification: Ironhide
Apparel: none

[Heavy Strike] A Strike that deals 3 Damage and Pushes the target back a number of spaces equal to damage dealt.

Inventory: 0z
Lv 3 Terra Aegis [Shield 2 +Earth +Skill: Guarded Advance +Skill: Guard Blitz]
-
-
-

Class/Race Skills:
[Ablative Field] Active: Allies within 2 spaces gain armour equal to your current armour until the next action phase.
[Sentry Mode] Toggle: +2 Armour -3 Move; Heavy Strike gains range 4

Equipment Skills:
None

Monster Skills:
[Bulwark] Toggle: Converts Shield bonus into Armour while active. Cannot Attack or Strike while active.

Weapon skills:
*1 skill slots*

Bump.

"INTA DA FOIGHT!"

>Move 1W
>-Tap Rake
>-Tap Cleave
>Vault 3W; attack E at end of push. (3 DMG, AP 1)
>-Tap Second Charge (3 DMG, AP 1)

[F2] Lv3 GORGRUBZ GOZZNOBBLE, The Golden Fang
Speed [4-1] Health [4/4] Armor [1+1+1 Water] Shield [0]

Titles:: [445z Consumed]
The Golden Fang: +1 Arm, -1 Mov, Vice Hunger

Equipment::
Wielded: Lv3 Luna Perdita [DMG 3, Reach, Cleave, Blast]
Worn: Lv3 Aquamarine Headband [+1 ARM, +Water, +Head Slip]

Fierce Strike: DMG 2 x 3

Inventory:: [0z]

Skills:: [1 Free]
-Class/Race
Burrow: Travel through ground, ignore terrain/hazards
Devour: Eat people for hp and skills
Frenzy: Extra attack on all attacks and skills
Rake: Single attack, ignore armor = #attacks
-Weapon
[Blst] Second Charge: Tap to deal damage to initial target again
[Rch] Vault: Self-Launch + Self-Push = DMG. Attack during Launch or end of Push.
-Monster
Lob: Throw held object, Range 4
-Equipment
Head Slip: Overwatch; +Evade 2, Srike on attacker.
-Title
Vice Hunger: Eat 50z of items to get 2 hp and purge status

That's everyone but Maw, right?

bump

Processing.

bump for life

>Another Inanimalia falls, yet many remain standing.
>A black cat stands atop a boulder's peak, as an Inanimalia looks on as witness. This one doesn't seem to be interested in taking souls. A strange oddity indeed.

>Lune acquires a [Animated Husk]

[Dungeon Phase]

Note: Forgot to process Robutt's action and noticed just before finishing the current phase. Moved Robutt to desired location, did not apply attacks.

[Action Phase]

>move 1 west 1 north 1 west
>tap:flying kick
>Attempt to pilfer the core of the inanimlia south to me and combo to gain evade+

=Status=
Titles:Volunteer.
Speed[5+1] [Health 2/3*] Armor[0] Shield [0]
Equipment
Wielded 2 hands worth of katars[2 dmg, rapid,puncture,lvl: 2]
Armor: Fledgling robes [+1 health*],
Apparel:Moccasins +1 mov and water walk,
[Agile Strike] A Strike that deals 1 Damage and allows use of an Option [Kick for 2 Dmg or Evade+]
Inventory: 14z
-shreiker
-Empty maiden
-Satchel:can contain 1 item,meat 9/9 restore 1 hlth
-
Class skills:
-Flying kick (move 2 spaces and tap to gain kick as starting strike
-restore (restore 2 health within weapon range)
pilfer (steal something)
[empty],
[empty]
Weapon skills:
Combo (tap to lose 1 health and perform a known strike)
Evade+ (when evading option move 2 spaces instead of 1)
Equipment skills:
Monster skills:

"Loading murder.exe, Initiating flurry of attacks"

>Use my fire rod to Attack the Inanimalia to my West
>Rinse and Repeat
>

[G] Sacataro - Level 1
=Status=
Speed [2] Health [6/6] Armor [3] Shield [0]

Equipment
Wielded: none
Modification: Ironhide
Apparel: none

[Heavy Strike] A Strike that deals 3 Damage and Pushes the target back a number of spaces equal to damage dealt.

Inventory: 0z
Lv 3 Terra Aegis [Shield 2 +Earth +Skill: Guarded Advance +Skill: Guard Blitz]
-
-
-

Class/Race Skills:
[Ablative Field] Active: Allies within 2 spaces gain armour equal to your current armour until the next action phase.
[Sentry Mode] Toggle: +2 Armour -3 Move; Heavy Strike gains range 4

Equipment Skills:
None

Monster Skills:
[Bulwark] Toggle: Converts Shield bonus into Armour while active. Cannot Attack or Strike while active.

Weapon skills:
*1 skill slots*

"OI DAT TICKULS A LIL BIT!"

>-Tap Rake
>Attack crushed Inanimalia (3 DMG, 1 AP)
>-Tap Second Charge (3 DMG, 1 AP)
>Attack crushed Inanimalia (3 DMG, 1 AP)
>-Tap Second Charge (3 DMG, 1 AP)

[F2] Lv3 GORGRUBZ GOZZNOBBLE, The Golden Fang
Speed [4-1] Health [4/4] Armor [1+1+1 Water] Shield [0]

Titles:: [445z Consumed]
The Golden Fang: +1 Arm, -1 Mov, Vice Hunger

Equipment::
Wielded: Lv3 Luna Perdita [DMG 3, Reach, Cleave, Blast]
Worn: Lv3 Aquamarine Headband [+1 ARM, +Water, +Head Slip]

Fierce Strike: DMG 2 x 3

Inventory:: [0z]

Skills:: [1 Free]
-Class/Race
Burrow: Travel through ground, ignore terrain/hazards
Devour: Eat people for hp and skills
Frenzy: Extra attack on all attacks and skills
Rake: Single attack, ignore armor = #attacks
-Weapon
[Blst] Second Charge: Tap to deal damage to initial target again
[Rch] Vault: Self-Launch + Self-Push = DMG. Attack during Launch or end of Push.
-Monster
Lob: Throw held object, Range 4
-Equipment
Head Slip: Overwatch; +Evade 2, Srike on attacker.
-Title
Vice Hunger: Eat 50z of items to get 2 hp and purge status

>Move 1S 1SW 2NE

"RELOCAaaa*static*TING TO A BETTER POSITION."

[G2] Nid Level 3
=Normal=
Speed [2](3-1[Mod]) Health [6/6] Armor [3](1+2[Mod]) Shield [2] (0+2)

Equipment
Wielded: Grand Crusher [4] Dmg + Crush + Prone (2 hand)
Modification: Iron Hide: -1 Speed +2 Armor
Apparel: Match's Guard [2] Shield + Fire Affinity [+: Metal and Plant] [-: Water and Earth]

[Heavy Strike]

Inventory: 0z
Metal Ward [3] Shield + Metal [+: Earth and Plant] [-: Fire and Water] (1 hand)

+S!
Skills:
[Ablative Field][Sentry Mode][Overclock][Eject]

Monster Skills:
[Repair][Heavy Stomp][Bulwark]

Weapon Skills:

>move 4W
>attack the Inanimalia W

[F2]Maw Lvl2
Speed [4] Health [4/4] Armor [2 (1+1)]

Equipment
Wielded: FoeRazer (4dmg, Cleave, Bleed), Qui Metit (2dmg, Bleed, Crush, Plant, Puncture)
Worn: Blue Headband (Armor+1)

Inventory:
-Quake Scepter (2dmg, Blast, Earth affinity)
-Compass
-
-
Purse : 15z
Skills: Devour (Taste for Knowledge), Frenzy, Grippas (Stronger), Burrow, Grenade, Rake

>-sacred well
>move 3SW
>overwatch analyze inani to my NW of my new position

Anyone that is next to me can tap to heal 1 hp.

[L] Lvl 3 Pane =Experiment One=
=Status= x2 Keen sight potions (+2 RNG)
Speed [4] Health [4/4] Armor [0]

Equipment:
Wielded: Chakram [Lv3 2 Dmg +Bounce +Rapid +Range 4] // Wrench [1 Hand 2 Dmg +Push +Skill: Repair]
Armor: Scholar's Robes [+1 Health]
Apparel:Lv 2 Fons Sanitas [+Water +Skill: Sacred Well]

[Identify] Identify the stats of items and Equipment
Inventory: 50z
- x2 Keen Potions [+1 range for the duration of the run]
-
-
-

Skills:
Class/Race Skills:
[Restore] Heal 2 HP to Self or an Ally within Weapon or Strike Range
[Analyze] Analyze objects and creatures within Strike or Weapon Range as an Action. Gives Base Stats, Held, Worn, and Wielded Equipment information. Might reveal the name of a Skill if any are known by the target.
[Keen Sight] Vision range +1. Ranged weapons gain +1 range. Does not apply to weapons with reach.
[Skill Slot]
Equipment Skills:
[Repair] Purifies Bleed, Purifies Crush, Restores Damaged Items, or Heal 1 to a single item or Creature within Strike Range
[Sacred Well] (Active/Toggle) Adjacent Allies can Tap to restore 1 Health per turn. Adjacent Enemies are Pushed one space away. Enemies weak to Water Affinity take 3 Damage, once per turn.
Monster Skills:
Weapon Skills:

Titles:
=Experiment One= Can access the Shady Underground in Towns or wherever you can encounter a Shade in a Run.

Bank: Aegis Shield +2 Shld; 83z

Trips mang

Sorry, forgot to include these beforehand.

[A1] Lune
[G1] Nid
[A2] Tic
[G2] Robutt
[G3] Sacataro
[L1] Pane
[F1] Gorgrubz Gozznobble
[F2] Maw

>-[Fleet] 1E
>Tiger Claw SE Inanimalia (2water damage+rapid)
>-rapid Tiger Claw E Inanimalia (2water damage)
>-Pick up head S (if they don't stack, I'll drop the empty bottle)
>Move 2S 1W
>Slowclap for the cat
>-Sarcasm

[A] Tic Lv[4]
Speed [5] Health [3/3*] Armor [0+1(Fire attuned)]

Equipment
Wielded: Tiger Claw lv.2 [2dmg+Rapid+Puncture+Skill-Fierce Strike][Water Oiled]
Armor: Fledgling Robes [+1Health]
Apparel: Red Bandana [Fire Oiled]
[Agile Strike] 1damage+{Evade, Kick, Bleed, Prone}
Inventory:0z
Inanimalia Headx2
Meat (3bites)
Razor Oil
Empty Oil Bottle

Bank:26z, Chakram
Adept Skills:
[Moonstep] Evade vs melee places Defender behind Attacker
[Hammer Arm] gain +Prone as Option
[Fierce Claw] gain +Bleed as Option
[Restore] heal 2hp to self or ally w/in Strike/Weapon range
[Open Slot]
[Open Slot]
Equip. Skills:
[Fleet Potion] Can Tap to move 2 Spaces once a turn
[Fierce Strike]2dmg+×2
W.Skills
[Sweep](Passive, Strike) Tap on Strike to inflict Prone.

Oops, edit:
>Move 2S 2W
To end at the side of the boulder.

>-tap Cleave on the FoeRazor

>Move 1S, 2W
>Attack South Inanimalia with the Stella.

[G] Robutt Level 3
=Status=
Speed [4] Health [6/6] Armor [1] Shield [2] [+S]
Dance Battler (+Speed, Skill: Kick)

Equipment
Wielded: Lv 3 Stella Fundati [1 Dmg Shield1 +Prone +Line3 +Water]
Modification: None
Apparel: None

[Heavy Strike] A Strike that deals 3 Damage and Pushes the target back a number of spaces equal to damage dealt.
[Kick] 2 Damage

Inventory: 13z
-Life Potion
-Greatblade
-
-

Class/Race Skills:
[Assault Mode] (Furious Assault), [Overclock], [Eject]
Equipment Skills: [Kick]
Monster Skills: None
Weapon Skills: [Grand-Riser]

>Lune acquires a [Souleater Core]
>Tic applauds the black cat, who takes it in with earnest!

"Ah yes. Few things in life come close to fine arts. Few things indeed."

[Dungeon Phase]

>The black cat turns around to address the new member of their audience.
"Aha! A new contender for my riddle. Guess what my name, J.C., means and I'll join your cause. This other contender has yet to make their guess, so I'll allow you to go first!"

[Action Phase]

In light of some errors on my part, when damage is taken or absorbed, please note it as a >-Tap action before taking your turn normally. If it was not already mentioned earlier, I've been assigning damage before character resistances in order to save time processing.

Please redo your turn and delete this post, given the error on my part.

"Avenging fallen companion, initiate RAGE Protocals"

>Move 2W
>Smash the Inanimalia to my SW with my fire rod

[G] Sacataro - Level 1
=Status=
Speed [2] Health [6/6] Armor [3] Shield [0]

Equipment
Wielded: none
Modification: Ironhide
Apparel: none

[Heavy Strike] A Strike that deals 3 Damage and Pushes the target back a number of spaces equal to damage dealt.

Inventory: 0z
Lv 3 Terra Aegis [Shield 2 +Earth +Skill: Guarded Advance +Skill: Guard Blitz]
-
-
-

Class/Race Skills:
[Ablative Field] Active: Allies within 2 spaces gain armour equal to your current armour until the next action phase.
[Sentry Mode] Toggle: +2 Armour -3 Move; Heavy Strike gains range 4

Equipment Skills:
None

Monster Skills:
[Bulwark] Toggle: Converts Shield bonus into Armour while active. Cannot Attack or Strike while active.

Weapon skills:
*1 skill slots*

"GHAHA! DA STOREES UF ME DEATH ARE GRATELEE EKZAGURATED!"

>-Tap +Water to not take damage

>-Tap Rake
>Attack crushed inanimalia (DMG 3, AP 1)
>-Tap Second Charge (DMG 3, AP 1)

>-Tap Rake
>Attack crushed inanimalia (DMG 3, AP 1)
>-Tap Second Charge (DMG 3, AP 1)

[F2] Lv3 GORGRUBZ GOZZNOBBLE, The Golden Fang
Speed [4-1] Health [4/4] Armor [1+1+1 Water] Shield [0]

Titles:: [445z Consumed]
The Golden Fang: +1 Arm, -1 Mov, Vice Hunger

Equipment::
Wielded: Lv3 Luna Perdita [DMG 3, Reach, Cleave, Blast]
Worn: Lv3 Aquamarine Headband [+1 ARM, +Water, +Head Slip]

Fierce Strike: DMG 2 x 3

Inventory:: [0z]

Skills:: [1 Free]
-Class/Race
Burrow: Travel through ground, ignore terrain/hazards
Devour: Eat people for hp and skills
Frenzy: Extra attack on all attacks and skills
Rake: Single attack, ignore armor = #attacks
-Weapon
[Blst] Second Charge: Tap to deal damage to initial target again
[Rch] Vault: Self-Launch + Self-Push = DMG. Attack during Launch or end of Push.
-Monster
Lob: Throw held object, Range 4
-Equipment
Head Slip: Overwatch; +Evade 2, Srike on attacker.
-Title
Vice Hunger: Eat 50z of items to get 2 hp and purge status

>-Take 0 damage due to Match's Guard (Guaranteed to prevent metal zombies from taking your soul! Get yours today!)
>Break free of the Bind
>Attack the S Inanimalia
>-Face W

"*static* rrrrRAAAAGH GET YOUR DISGUSTING FACE AWAY FROM MINES"

Char sheet

[G1] Nid Level 3
=(Binded) Being hugged by a metal zombie right now=
Speed [2](3-1[Mod]) Health [6/6] Armor [3](1+2[Mod]) Shield [2] (0+2)

Equipment
Wielded: Grand Crusher [4] Dmg + Crush + Prone (2 hand)
Modification: Iron Hide: -1 Speed +2 Armor
Apparel: Match's Guard [2] Shield + Fire Affinity [+: Metal and Plant] [-: Water and Earth]

[Heavy Strike]

Inventory: 0z
Metal Ward [3] Shield + Metal [+: Earth and Plant] [-: Fire and Water] (1 hand)

+S!
Skills:
[Ablative Field][Sentry Mode][Overclock][Eject]

Monster Skills:
[Repair][Heavy Stomp][Bulwark]

Weapon Skills:

Games and riddles 'ave rules, y'Juicy Cutlet. How many guesses d'I get, and where's the rest of the riddle? Joining Cats gotta give s'more context if they wan' a captive audience. J.C. aint much to go on, y'know.

>-[Fleet] 1N 1E
>Tiger Claw NE Inanimalia (2water damage+×2 [Fierce Strike])
>-[Sweep](+Prone)
>Move S1 W1, back where I started

[A] Tic Lv[4]
Speed [5] Health [3/3*] Armor [0+1(Fire attuned)]

Equipment
Wielded: Tiger Claw lv.2 [2dmg+Rapid+Puncture+Skill-Fierce Strike][Water Oiled]
Armor: Fledgling Robes [+1Health]
Apparel: Red Bandana [Fire Oiled]
[Agile Strike] 1damage+{Evade, Kick, Bleed, Prone}
Inventory:0z
Inanimalia Headx2
Meat (3bites)
Razor Oil

Bank:26z, Chakram
Adept Skills:
[Moonstep] Evade vs melee places Defender behind Attacker
[Hammer Arm] gain +Prone as Option
[Fierce Claw] gain +Bleed as Option
[Restore] heal 2hp to self or ally w/in Strike/Weapon range
[Open Slot]
[Open Slot]
Equip. Skills:
[Fleet Potion] Can Tap to move 2 Spaces once a turn
[Fierce Strike]2dmg+×2
W.Skills
[Sweep](Passive, Strike) Tap on Strike to inflict Prone.

>attack the Inanimalia SW
>devour the Inamalia
"Urgh, metal. Not my favourite, but that'll do."

[F1]Maw Lvl2
Speed [4] Health [3/4] Armor [2 (1+1)]

Equipment
Wielded: FoeRazer (4dmg, Cleave, Bleed), Qui Metit (2dmg, Bleed, Crush, Plant, Puncture)
Worn: Blue Headband (Armor+1)

Inventory:
-Quake Scepter (2dmg, Blast, Earth affinity)
-Compass
-
-
Purse : 15z
Skills: Devour (Taste for Knowledge), Frenzy, Grippas (Stronger), Burrow, Grenade, Rake

Bump

>Move 3W
>-Beep at the Blue Golem to get out of the way
>Throw the Stella North at Both Inanimalia.

[G] Robutt Level 3
=Status=
Speed [4] Health [6/6] Armor [1] Shield [2] [+S]
Dance Battler (+Speed, Skill: Kick)

Equipment
Wielded: Lv 3 Stella Fundati [1 Dmg Shield1 +Prone +Line3 +Water]
Modification: None
Apparel: None

[Heavy Strike] A Strike that deals 3 Damage and Pushes the target back a number of spaces equal to damage dealt.
[Kick] 2 Damage

Inventory: 13z
-Life Potion
-Greatblade
-
-

Class/Race Skills:
[Assault Mode] (Furious Assault), [Overclock], [Eject]
Equipment Skills: [Kick]
Monster Skills: None
Weapon Skills: [Grand-Riser]

"Sac he's talking to you. Unless you want to be gravel I suggest getting the hell out."

>-Sacred Well: G2,A1,G1 heal 1 hp


TAP DEM HEALZ

>Move 1NW 1W
>restore [F1]
>-rapid Overwatc restore [RNG 7]

[L] Lvl 3 Pane =Experiment One=
=Status= x2 Keen sight potions (+2 RNG)
Speed [4] Health [4/4] Armor [0]

Equipment:
Wielded: Chakram [Lv3 2 Dmg +Bounce +Rapid +Range 4] // Wrench [1 Hand 2 Dmg +Push +Skill: Repair]
Armor: Scholar's Robes [+1 Health]
Apparel:Lv 2 Fons Sanitas [+Water +Skill: Sacred Well]

[Identify] Identify the stats of items and Equipment
Inventory: 50z
- x2 Keen Potions [+1 range for the duration of the run]
-
-
-

Skills:
Class/Race Skills:
[Restore] Heal 2 HP to Self or an Ally within Weapon or Strike Range
[Analyze] Analyze objects and creatures within Strike or Weapon Range as an Action. Gives Base Stats, Held, Worn, and Wielded Equipment information. Might reveal the name of a Skill if any are known by the target.
[Keen Sight] Vision range +1. Ranged weapons gain +1 range. Does not apply to weapons with reach.
[Skill Slot]
Equipment Skills:
[Repair] Purifies Bleed, Purifies Crush, Restores Damaged Items, or Heal 1 to a single item or Creature within Strike Range
[Sacred Well] (Active/Toggle) Adjacent Allies can Tap to restore 1 Health per turn. Adjacent Enemies are Pushed one space away. Enemies weak to Water Affinity take 3 Damage, once per turn.
Monster Skills:
Weapon Skills:

Titles:
=Experiment One= Can access the Shady Underground in Towns or wherever you can encounter a Shade in a Run.

Bank: Aegis Shield +2 Shld; 83z

From what I see, If you're the green golem you're attacking your only healer...

.....dont do it brah

I'm the green golem

>tap for 1 hlth
> move 1south west and 1 west and 2 north west and 1 west
>applaud the cat and try to guess its name
"Uhh.....Jungle cat?
*braces for pain*


[A]Lune Lvl:2
=Status=
Titles:Volunteer.
Speed[5+1] [Health 3/3*] Armor[0] Shield [0]
Equipment
Wielded 2 hands worth of katars[2 dmg, rapid,puncture,lvl: 2]
Armor: Fledgling robes [+1 health*],
Apparel:Moccasins +1 mov and water walk,
[Agile Strike] A Strike that deals 1 Damage and allows use of an Option [Kick for 2 Dmg or Evade+]
Inventory: 14z
-shreiker
-Empty maiden
-Satchel:can contain 1 item,meat 9/9 restore 1 hlth
-
Class skills:
-Flying kick (move 2 spaces and tap to gain kick as starting strike
-restore (restore 2 health within weapon range)
pilfer (steal something)
[empty],
[empty]
Weapon skills:
Combo (tap to lose 1 health and perform a known strike)
Evade+ (when evading option move 2 spaces instead of 1)
Equipment skills:
Monster skills:

oops wrong uhh..thingy

Processing begins in 1 hour 30 minutes. Any characters who need botting should have actions done in the meantime.

*Plink*

>Maw acquires [Skill: Restrict]
Restrict [Applies Bind as a Strike that inflicts no damage]

>The black cat J.C. laughs before dismissing the attempts at guessing his name.
"Oh no, no no no those are all much too magnificent or foolhardy. My name is much more humble than any of those guesses."

>The Inanimalia who is part of the audience speaks!

>An ignored pillar of snow shows signs of activity.

>Robutt hits Nid with friendly fire, luckily it's not that much damage and the status effect is just Prone.

[Dungeon Phase]

>A soulless demon bursts from it's slumber, wrecking havoc throughout the party.

>J.C. points over to show that Lune and Tic's attention could be better used elsewhere.
"Oh, look yonder at thy company! What a brute to have been passed over! What strength this vessel holds!"
>He appears to be acting, but is also serious?

[Action Phase]

"oh...my...RUN AWAY SAVE YOURSELVES!"
>RETREATS
>>youtube.com/watch?v=7FPELc1wEvk

"Not so fast you little..."
>move 1E 2S
>Attack the demon (2 Qui Metit attacks first then FoeRazer attack)
"I'll crush you !"

[F2]Maw Lvl2
Speed [4] Health [4/4] Armor [2 (1+1)]

Equipment
Wielded: FoeRazer (4dmg, Cleave, Bleed), Qui Metit (2dmg, Bleed, Crush, Plant, Puncture)
Worn: Blue Headband (Armor+1)

Inventory:
-Quake Scepter (2dmg, Blast, Earth affinity)
-Compass
-
-
Purse : 15z
Skills: Devour (Taste for Knowledge), Frenzy, Grippas (Stronger), Burrow, Grenade, Rake, Restrict

*takes a look at the golem*
"no.....NO...I WILL NOT RUN AWAY NOT AGAIN FOR PAAANE!!!"
>run 2 east 1 north and 1 east
>pilfer the core tap twice: evade+ Evade+

[A]Lune Lvl:2
=Status=
Titles:Volunteer.
Speed[5+1] [Health 1/3*] Armor[0] Shield [0]
Equipment
Wielded 2 hands worth of katars[2 dmg, rapid,puncture,lvl: 2]
Armor: Fledgling robes [+1 health*],
Apparel:Moccasins +1 mov and water walk,
[Agile Strike] A Strike that deals 1 Damage and allows use of an Option [Kick for 2 Dmg or Evade+]
Inventory: 14z
-shreiker
-Empty maiden
-Satchel:can contain 1 item,meat 9/9 restore 1 hlth
-
Class skills:
-Flying kick (move 2 spaces and tap to gain kick as starting strike
-restore (restore 2 health within weapon range)
pilfer (steal something)
[empty],
[empty]
Weapon skills:
Combo (tap to lose 1 health and perform a known strike)
Evade+ (when evading option move 2 spaces instead of 1)
Equipment skills:
Monster skills:

Is that 9 damage? If so I'm very much dead

Characters can survive as low as -2 Health. -3 is instant death though.

>-(9 damage from Inanimalia + 2 from Friendly fire from Robutt - 3 armor = 8 damage leaving me at -2hp)
>Attempt to not die
>Ask someone to save or help me

"CRITICAL DAMAGE SUSTAINED 90% OF VITAL SYSTEMS OFFLINE *static* somebody...save me! *static* I DON'T WANT TO PERISH JUST YET! THE ONES I'M LOOKING FOR, THEY ARE STILL OUT THERE, I MUST LIVE ON UNTIL THEY ANSWER FOR THEIR TRANSGRESSIONS!"

[G1] Nid Level 3
=DEATH'S DOOR=
Speed [2](3-1[Mod]) Health [-2/6] Armor [3](1+2[Mod]) Shield [2] (0+2)

Equipment
Wielded: Grand Crusher [4] Dmg + Crush + Prone (2 hand)
Modification: Iron Hide: -1 Speed +2 Armor
Apparel: Match's Guard [2] Shield + Fire Affinity [+: Metal and Plant] [-: Water and Earth]

[Heavy Strike]

Inventory: 0z
Metal Ward [3] Shield + Metal [+: Earth and Plant] [-: Fire and Water] (1 hand)

+S!
Skills:
[Ablative Field][Sentry Mode][Overclock][Eject]

Monster Skills:
[Repair][Heavy Stomp][Bulwark]

Weapon Skills:

"pane...no..you were a asshole but you were a freind...but...he...it...i....I WILL AVENGE YOU!!"
>tap to drop katars on the ground
>Charge the inamilia with hatred in my eyes in 2 east 1 north and 1 east
>Reach my arm aiming for the core of the inamilia/the demon that killed pane and yank the core out out/pilfer the core
>tap combo twice: Evade+, evade+

[A]Lune Lvl:2
=Status=
Titles:Volunteer.
Speed[5+1] [Health 1/3*] Armor[0] Shield [0]
Equipment
Wielded 2 hands worth of katars[2 dmg, rapid,puncture,lvl: 2]
Armor: Fledgling robes [+1 health*],
Apparel:Moccasins +1 mov and water walk,
[Agile Strike] A Strike that deals 1 Damage and allows use of an Option [Kick for 2 Dmg or Evade+]
Inventory: 14z
-shreiker
-Empty maiden
-Satchel:can contain 1 item,meat 9/9 restore 1 hlth
-
Class skills:
-Flying kick (move 2 spaces and tap to gain kick as starting strike
-restore (restore 2 health within weapon range)
pilfer (steal something)
[empty],
[empty]
Weapon skills:
Combo (tap to lose 1 health and perform a known strike)
Evade+ (when evading option move 2 spaces instead of 1)
Equipment skills:
Monster skills:

"...OI DAT AIN'T FUNNY YA GIT! ETZ TOO EARLEE FER A 'ERO'S FEEST!"

>Devour Pane; a [Hero's Feast]
>Vault 1SE 2E; attack on launch. (DMG 3 x2)
>-Tap Second Charge. (DMG 3 x2)

[F1] Lv3 GORGRUBZ GOZZNOBBLE, The Golden Fang
Speed [4-1] Health [4/4] Armor [1+1+1 Water] Shield [0]

Titles:: [445z Consumed]
The Golden Fang: +1 Arm, -1 Mov, Vice Hunger

Equipment::
Wielded: Lv3 Luna Perdita [DMG 3, Reach, Cleave, Blast]
Worn: Lv3 Aquamarine Headband [+1 ARM, +Water, +Head Slip]

Fierce Strike: DMG 2 x 3

Inventory:: [0z]

Skills:: [1 Free]
-Class/Race
Burrow: Travel through ground, ignore terrain/hazards
Devour: Eat people for hp and skills
Frenzy: Extra attack on all attacks and skills
Rake: Single attack, ignore armor = #attacks
-Weapon
[Blst] Second Charge: Tap to deal damage to initial target again
[Rch] Vault: Self-Launch + Self-Push = DMG. Attack during Launch or end of Push.
-Monster
Lob: Throw held object, Range 4
-Equipment
Head Slip: Overwatch; +Evade 2, Srike on attacker.
-Title
Vice Hunger: Eat 50z of items to get 2 hp and purge status

>Move 1S 3E
>Healing Tiger Claw on Nid (Restore 2+Rapid)
>-Rapid Restore on Sacataro if he's not quite dead, Nid if he is dead (Restore 2)
>-[Fleet] 2W
Oh, you janky caterwauller, y'coulda mentioned the demon in the snow b'fore invitin' us to play yer stupid game.

[A] Tic Lv[4]
Speed [5] Health [3/3*] Armor [0+1(Fire attuned)]

Equipment
Wielded: Tiger Claw lv.2 [2dmg+Rapid+Puncture+Skill-Fierce Strike][Water Oiled]
Armor: Fledgling Robes [+1Health]
Apparel: Red Bandana [Fire Oiled]
[Agile Strike] 1damage+{Evade, Kick, Bleed, Prone}
Inventory:0z
Inanimalia Headx2
Meat (3bites)
Razor Oil

Bank:26z, Chakram
Adept Skills:
[Moonstep] Evade vs melee places Defender behind Attacker
[Hammer Arm] gain +Prone as Option
[Fierce Claw] gain +Bleed as Option
[Restore] heal 2hp to self or ally w/in Strike/Weapon range
[Open Slot]
[Open Slot]
Equip. Skills:
[Fleet Potion] Can Tap to move 2 Spaces once a turn
[Fierce Strike]2dmg+×2
W.Skills
[Sweep](Passive, Strike) Tap on Strike to inflict Prone.

((Damnit Nid I told you to move because of this exact reason))

>-Did I take damage? I can't tell.
>Move 3E, 1N
>Activate Assault Mode

[RISING FURIOUS BEEPING]

[G] Robutt Level 3
=Status=
Speed [4] Health [6/6] Armor [1] Shield [2] [+S]
Dance Battler (+Speed, Skill: Kick)

Equipment
Wielded: Lv 3 Stella Fundati [1 Dmg Shield1 +Prone +Line3 +Water]
Modification: None
Apparel: None

[Heavy Strike] A Strike that deals 3 Damage and Pushes the target back a number of spaces equal to damage dealt.
[Kick] 2 Damage

Inventory: 13z
-Life Potion
-Greatblade
-
-

Class/Race Skills:
[Assault Mode] (Furious Assault), [Overclock], [Eject]
Equipment Skills: [Kick]
Monster Skills: None
Weapon Skills: [Grand-Riser]