Jumpchain CYOA Thread #807: A Snake Biting it's own Bait Edition

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I. Love. Time. Travel. Especially with Stable Time Loops, so you can watch as the characters go through the same thing, but you can see from the different perspective of the different versions who are engineering the whole situation.

Leave old drama in the old thread, damnit.

With regards to the Sburb jump, I'm wondering if the Heart Aspect might have interactions with non drop-in origins, since the aspect deals with souls and identity.

>Be Thief of Heart
>Your origins are just random people whose lives and identities you stole, but only if you like that interpretation

>Be Knight of Heart
>Can materialize previous lives to fight for you

>Be Page of Heart
>Sburb is your first jump, you're weak even by Page standards
>Get a little bit stronger with each non drop-in origin you take
>Finally reach your potential and obtain a "being every possible version of yourself at the same time" power when you get your spark
>Or maybe a weaker version of that would work for a Heir of Heart


Time travel is weird and hard to make sense of, if it were up to me I'd have all time travel basically work by traveling to an alternate dimension that is just like your current one in in it's past/future. This would clear up the paradox issue quite neatly.

As for balancing time travel in other settings why bother? If a jumper wants to break the setting over their knee they will find a way, time travel may seem broken from a narrative standpoint (and it is) but how is that any different from the multitude of other world shattering abilities available to jumpers?

Stop dragging shit into the next thread.

Anyone?

Posting Les Mis Jump for more feedback.

Also, World 11 is up on my blog for anyone who wants to read it.

Typically stuff respawns in 24hrs. As for any upgrades, I would say they don't stick. You get what you imported from the jump, and any upgrades you've done on your own time without paying CP tend to not stick when you get the item to respawn. It's like breaking your custom computer and it's under warranty, you don't get your customized one back just what you originally bought. You'll have to use the old one to pimp out the new one.

Thinking of going Space for Sburb. Any thoughts on what all the different Spaces can do, and which one would be the best?

Had a couple thoughts: Prince of Space would be pretty scary - obliterate the laws of physics, or do things like erase peoples' nuclear forces to disintegrate them. Maid would be useful for all the various rule breaking beasties - forcing things to obey physical laws and watching them collapse. Thief and Rogue seem interesting as well - steal the laws of physics from people, causing them to be unable to apply force while your force p someone else's increases. Any other good ones?

Falls under "fanwank something", answers range from the next jump to Many's claim of 24 hours.

>mfw i'm singing the perks
I like it

Ah ok thanks.

I'm making a note here... HUGE SUCCESS!

Heir of Space. Be the monk and become one with the universe.

Seer of Space. See infinity.

in "Every day" you forgot the distinction between the perk description and the lyrics

If you have relevant perks can you resist singing everything?

>master of the house

I assume the strong willed/inhuman/vigilant/paranod/deaf can resist?

>Errand

Swap pricing with The Well, too useful

>Upon these stones

I assume this retcons your background rather than you being a veteran of the wars? I imagine otherwise some wars could have been drastically changed

>The bargain

You may want to reword this to sound less like irresistable mind control

>Lovely Ladies

This is hilarious.

>Reprise

Eh, I'd rather you leave this out. Feels too meta being a whacky power for power's sake

>Arrested, Forgiven

I get the reference but I dunno, seems a little harsh. Then again it is a free/100 CP item so-eh

>Every Day

Can you import a companion/podded person for this role please?

>Runaway Cart

I am amused at wondering how this thing would "adapt" to Redline or Super Robot Wars or 40K

>Castle on a Cloud

I...I dunno, it's not exactly a dealbreaker but I legit don't remember this in Les Mis? Is the cloud lady kinda like Lumpy Space Princess?

>Wedding Chorale

This seems a little much. I don't know, it seems like a blatent superpower. I don't like it personally, but in all fairness there is a similar perk in Santa jump, still this seems over the line to being unacceptable for me because LesMIs isn't a magical setting

>Death

This on the other hand is definitely over the line. Cut it out.

Bard of Space: Become Mike Nelson, Destroyer of Worlds.
Knight of Space: Exploit Physics to become the best martial artist.

>
>If you have relevant perks can you resist singing everything?
I'd say that's up to the jumper, but it's not mind control. it's the nature of the setting. It's like asking If you have the relevant perks, can you resist gravity?
>>master of the house
>I assume the strong willed/inhuman/vigilant/paranod/deaf can resist?
Probably. I'll add a note.
>>Errand
>Swap pricing with The Well, too useful
Okay.
>>Upon these stones
>I assume this retcons your background rather than you being a veteran of the wars? I imagine otherwise some wars could have been drastically changed
Yes, it retcons background memories only. I'll make a note.
>>The bargain
>You may want to reword this to sound less like irresistable mind control
I'll take a look.
>>Lovely Ladies
>This is hilarious.
woo!
>>Reprise
>Eh, I'd rather you leave this out. Feels too meta being a whacky power for power's sake

>>Every Day
>Can you import a companion/podded person for this role please?
Sure, will add that.
>>Runaway Cart
>I am amused at wondering how this thing would "adapt" to Redline or Super Robot Wars or 40K
heh. me too.
>>Castle on a Cloud
>I...I dunno, it's not exactly a dealbreaker but I legit don't remember this in Les Mis? Is the cloud lady kinda like Lumpy Space Princess?
No, it's from Cosette's song "Castle on a Cloud" she litterally talks about the castle, describes it, mentions a lady who is "Nice to see and soft to touch"
>>Wedding Chorale
>This seems a little much. I don't know, it seems like a blatent superpower. LesMIs isn't a magical setting
No. but it is a deeply christian setting that touches on Judgement Day. There is serious christian mythology in it.
>>Death
> Cut it out.
The last song before the Grand Finale (Which is Judgement Day in which the dead actually rise from their graves) features two ghosts escorting ValJean to heaven.

I'm sorry but every time I see this I can't help but be bothered about how she suckles an old man like a bad hentai.

Aight, cool.

>serious christian mythology in it

Actually now I think about it there's a power just like it in Age of Mythology, and Christian stuff should definitely be at least as good as Greek stuff. In that case I'd suggest clarifying how far the area of effect for the "peace" effect stretches out to, and perhaps putting some caveats for beings of power being able to resist it somewhat

>two ghosts escorting ValJean to heaven

As written, the perk can currently kill things that can't die normally though which seems a bit much. Maybe limit it to humans? Also since it's christianity-based would it interfere with the afterlife systems of future jumps especially those that might look down on a mortal for committing suicide?

What.

I don't remember this in my last viewing of LesMis

Personally I really like Reprise and castle on a cloud.
Death is a bit uncalled for tho, i would love to have it but i don't think it really fit

>viewing
It might not be in the musical, but it was definitely in the book.

Or am I getting it mixed up with the Grapes of Wrath again?

>which seems a bit much
We have perks for it.

It doesn't respawn. You only get one.

Master of the House is absolutely hilarious.

Look Down is really useful.

I wonder if Lovely Ladies is the first pimpin' perk in the chain. I know pretty much every social perk can be used for that stuff, but I haven't seen any that actually just say you can do so with them.

I really like Stars thematically.

I don't get the Death thing. Although, if you want to keep it, make it clear that they have to want to die out of their own unimpaired judgement and free will, since there are forms of mind control where it's technically still the controlled calling the shots. Making it so whoever you offer it to knows it is Death and what the consequences of such will be would be good too.

Death can only kill the willing. It's absolutely designed to give immortal beings an out. Christianity only frowns upon suicide for mortals. Allowing nature to take its course would be in keeping with Christian Dogma.

Yeah, I don't remember this. Granted, it's been 20 years since I read the book, but this definately doesn't happen in the Stage Show.

>interjump balance

No other perk in the jump has the capacity to threaten true immortality, I see no reason this should be the exception.

I appreciate that you've made it very clear in the wording that you can't mind control/coerce/manipulate the other party into a true death but...I'm sorry, the scope of what it can do and the implication of christian doctrine trumping any other spiritual/metaphysical authority/state of being doesn't do it for me.

I still think you should limit it to humans.

By the way, how's Exalted jump going? I appreciate there's a lot of content to get through as is, but have you considered having some scenarios to undertake as part of the jump-maybe as a DLC to the main Exalted Jump?

I am morbidly curious as to what your take on Return of the Scarlet Empress would be like

user, it's made abundantly clear that it can't be used as a weapon, and can only be used by someone willing.

Wouldn't a Knight of Space result in a void session, since your Knight player and Space player would be one and the same?

Updated to v0.4

It being used as a weapon wasn't my issue with it.

Changelog?

Even if I import it as an ACU or other such things?

ACU's do respawn. But then it's not a base LoT, and you should look at the ACU respawn. Which is actually spelled out in the SupCom jump, I believe.

Started a new job last monday, so I've spent most of my time running around either working on the planning for it or a bunch of updates to my training, so I've been kinda wiped. Got the different castes done and about half the locations.

Never considered scenarios. Wouldn't be hard to drop a few in, but I'm not sure I trust myself to keep Directional Conquest Platforms from turning up in them.

I'm aware it isn't a base LoT that was me trying to find a work around. Not trying to sound like an assclown btw. So importing it would work then?

It can't be used as a weapon, unless you're trying to stone someone to death slowly, and I don't see where it's implied that Christianity trumps every other religion.

In short, it seems you're whining for no reason user.

I suppose the thing about Death is that it doesn't guarantee things STAY dead. As a compromise would you consider a note to the effect that sufficiently divine/metaphysically puissant beings of power may not accept the gift?

I'm not. I'm just concerned its' a NLF and an issue of internal balance

Fair enough. Good luck with all that.

NLF? Also, I don't see why there would be an issue with balance.

Yeah. I'm not sure what other imports give it respawns, but the ACU explicitly does give it to anything you use for that.

I think taking it into Five Star Stories may also give it a respawn. But i'm not all that familiar with the jump.

No-Limits-Fallacy: The assumption that because the limits of a power/effect aren't shown, that it genuinely has no limits.

at the bottom.
V0.5

I'll be honest, I don't understand the issue with Death, or what necessitates putting a limit on it. But if you've made your call, I'm not going to argue.

...The limits are very clearly stated user.

For what it's worth, I think the version of the Death perk before was fine. There are powerful people in various settings who want to die but can't.

I don't see the limit as having any strength to Jumpers who wouldn't abuse it anyway, and don't see as it as limiting Jumpers who would abuse it, but it helps settle arguments. It's easier this way.
And they'll still be able to. The perk modification doesn't really stop that. It just means "whatever the Jumper views as too powerful to die might not be able to die."

I can't say I really understand the issue, but I'm certain it's important to some of the people in this forum and so I added the codicil to offer an out for those who think it's important. I should say that I have no intention of taking it should I ever do this jump.

I'm just defining the term. I don't know what that user's problem is.

Have you heard? It's the dawn of the new age.

drivethrurpg.com/product/162759/Exalted-3rd-Edition

We all know it exists. The problem is that it's new. We don't know a lot about the setting yet. There's not much we can do for it. If you want a FULL Exalted jump exploring all of Creation, it needs to be 1st or 2nd Edition.

I don't like a lot of what they did with 3rd Edition.

MEGA MAN CLASSIC (13)
--STAGE SELECT--
Ruby Spears Megaman Cartoon
--IDENTITY--
Doctor (900cp)
Male, 31yo
--SKILLS & ABILITIES--
•Basic Robotics
•Enhanced I.C. Chips (800cp)
•Weaponization (600cp)
•For E. Peace (200cp)
•Robot Master Builder (-100cp)
•OST
--GEAR--
•Light Capsule
--BOTS--
•Assistant (-200cp)
--DRAWBACKS--
•Comm Chatter (-100cp)
•Super Fighting Robots (0cp)

pastebin.com/va6471sJ

>We all know it exists
Alright, alright. Merely bringing things to the attention of people who might not know, like I sometimes do. People appreciated that in the past.

>The problem is that it's new. We don't know a lot about the setting yet
Ah, no supplemental materia. True.

>I don't like a lot of what they did
Out of innocent curiousity, what didn't you like?

That's a shame. I really hoped I could offer it to one of the Neverborn and give them an actual ending.

user I don't think the Neverborn are even conscious enough to consent.

Not him but I resent the Yozis being shoved to the background, Infernals no longer taking on their charms and thus no more Devil Tigers.

The proper response to the neverborn is the same way the Victorians responded to whales. Haul 'em thrashing onto the docks and gut and harvest them in an industrial slaughterhouse.

Damn things even come wrapped in chains already.

There are perks to communicate with them.

On my part, one thing I don't like is watering it down so much to where humans are a legitimate threat. Feels a bit like mortal wank.

I seriously doubt that there are and even if there were-they're basically comatose and in an unending nightmare, they can't consent by the perk's terms.

First Age Twilight pls go, the last thing we need is more accidental Deathlords

Clearly you should cast a ressurection spell on them. It's a great plan that cannot possibly backfire, and would fix the issues they cause by their very existence.

Just hope like hell the resulting being is friendly and expresses it in a positive manner. Don't want them to thank you by killing you or something.

Same. I mean, I understand why they do that, but damnit I want my soul-realm and my own demons. Don't even give a shit about the special snowflake charmset it grants, I just want the mini-Primordial experience.

Fair enough, through I haven't really noticed mortal being much of a threat at all.

That's gotta be one massive ressurection spell...

Hey, can anyone explain Exalted to me?
I don't get it.
Maybe I can't into reading properly or something, but...
As i understand from reading 2nd edition corebook Exalted are just better at things then mortals and can spend motes to automatically succeed at things or to outright skip the wholre prosess andd get the end result. Yeah, they are very strong and all that but they dont get to break reality in half just because.
They seem invincible because they are compared to normal people in a world where even modern level technology is rare and magic is not very quick or very powerful.
Yeah, from what i understand Exalted reach the levels of WMDs, but those are very old and expirienced and spend a fuckton of essence to do it. They cant just spam things like that. They do not win everything forever just because.
So Where does that Exalted win everything thing come from?

How are you doing lately?

Thank you for the opinions, everyone. Apparently, decisions have been made.

Aaaaah... Suffice it to say – this thread is a prized, and muchly needed, joy of an outlet for me.

That said, a question to all - who made the jumps Bravely Default, and Banner Saga?

Yes, we fucking get it, you can stop beating the horse.

Check out the charm trees above Essence 6. Starting PCs are little babbies, above 6 you start fucking reality in the ass.

Bravely Default is Wakfu, no idea on Banner Saga.

Bravely Default was Wakfu

Banner Saga was Obfuscation, who's no longer around

Defenses (social, physical and some keyed against reality warping) which are conceptually perfect

High essence charms which can alter the metaphysical constants of existence itself

It's mainly the automatically-succeed stuff, I think. Because that's often automatically succeed no matter how difficult/impossible it is.

Like the perfect defences. They're completely perfect, literally no way to harm any Exalt using them.

Aside from that, there's a few Essence 6 things that kinda warp reality, and I think some ways to do infinite damage.

Creation-Slaying Oblivion Kick.

That is all.

Thank you. It's just, both games got a second game, one more recently than the other.

And while Banner Saga might arguably stand for itself as a jump that covers both games, Bravely Second is... Something. Ye gads, is it something.

█End █Layer indeed.

Wish I could play it, but I have principles against stupid censorship.

Come now, if you want to make your displeasure known, doing literally nothing is not the way.

Although yes, it WAS quite baffling. I mean, fanservice aside - indian to cowboy did throw me off.

Okay finished generic dungeon crawl except for companions, is it just me or if you go weird you gain a permanent weakness? Because I'm not seeing the weaknesses going away anywhere like the user mentioned earlier, would something like no sell from Tsukihime counter the whole "zombies are damaged by cure" thing that I am going with?

Could always, you know, switch to a form that isn't undead.

Isn't it only the Unconquered Sun who can do infinite damage?

I've always though the best-no, the only way to defeat Exalts in a prolonged war would be to mote tap them. Don't rely on single big attacks-do lots of rapid fire attacks to force them to keep those PDs up.

Also you want a charmset that makes it easy to inflict attacks that are Unexpected; Undodgeable and Unblockable would be nice but the important thing is to keep taxing their surprise-negator charms too. Have some sort of combat charm based around ranged damage, one with expansion charms that can tag Crippling and Shaping keywords-optimally ones that stop Exalts from regaining motes, willpower (because fuck yo' MDV) and their superhuman healing too. To capitalise in a contest of endurance, have a supplementary charm that lets you completely regain invested motes for a charm commitment if the right conditions are met so they run out of motes first

Then you need some charms that help you initiate surprise, some other charms that Shape the Exalts into Creatures of Darkness (because Holy charms tend to hit hard) and yet more Charms to delay Join Battle until you can stack the odds in your favor to minimise their opportunise to get motes by Stunting.

Speaking of which-you totally also want some Charms to screw with their target numbers to exhaust them through depency on auto-success charms instead of mundane skill.

At this point you might as well forgo stunt rewards and a Second Excellency too in order to screw with their target numbers while buffing your own stunts to the point where all this guerilla warfare is pushing them into Limit from how frustrating it is for their best tricks to be constantly denied, making them easier to predict and thwart.

I kind of fluff my Jumper as being "part" everything he has been, it's why he describes himself as "meta-entity transcendent of conventional notions of, astrophysics, spirituality, software engineering, biology, mythology, geology, robotics and mortality." And I always figured that this is in fact my final form balanced the "access to all your abilities" thing with the "subject to all your weaknesses" thing.

Honestly though, putting stuff like that in basically assures nobody is going to pick that option.

>Honestly though, putting stuff like that in basically assures nobody is going to pick that option.

I disagree immunity to instant death effects is certainly worth taking double damage from life effects.

The weakness doesn't go away, anymore than a Jumper would lose his vulnerability to sunlight or silver after choosing to become a vampire or werewolf in a jump.

I'm currently thinking about updating the jump, and including a new perk to address this question.

>>Special Snowflake* - There are a great many creatures in fiction and mythology who suffer from crippling weaknesses. There are also a great many people who desire to weasel their way out of a bad situation they intentionally put themselves in. Like you. This mutation removes any material or elemental weaknesses inherent in a creature's nature. Werewolves no longer fear silver, the fae laugh at iron, and fire-type pokemon do not take additional damage from water-type attacks.

>>*Special Snowflake does not change a creature's inherent nature (anti-demon wards will still keep demons out, the fae cannot start telling lies, some kinds of vampires will still feel lethargic during daylight hours) or protect from those things meant to effect specific individuals (weapons or creatures fated to slay the target will still strike true.) Naturally, it will not render you immune to mundane injuries, such as being set on fire or being eviscerated. These things will still harm/kill you.

Lots of vampire jumps tell you the weaknesses automatically go away, actually.

There's atleast one Solar charm that allows you to do infinite damage. Admittedly, really high essence, not sure how high, but it was an upgrade to an Essence 6 charm, so...

But yeah, mote tapping and lots of smaller attacks is the best way to deal with them. Motes are basically hitpoints in high stakes Exalted.

Ever thought about going through a jump with the express purpose of making yourself normal?

>>>Special Snowflake* - There are a great many creatures in fiction and mythology who suffer from crippling weaknesses. There are also a great many people who desire to weasel their way out of a bad situation they intentionally put themselves in. Like you. This mutation removes any material or elemental weaknesses inherent in a creature's nature. Werewolves no longer fear silver, the fae laugh at iron, and fire-type pokemon do not take additional damage from water-type attacks.
>>>*Special Snowflake does not change a creature's inherent nature (anti-demon wards will still keep demons out, the fae cannot start telling lies, some kinds of vampires will still feel lethargic during daylight hours) or protect from those things meant to effect specific individuals (weapons or creatures fated to slay the target will still strike true.) Naturally, it will not render you immune to mundane injuries, such as being set on fire or being eviscerated. These things will still harm/kill you.

Well the thing is as it stands if you take another jump and you are no longer a ghost or whatever does it make sense to have a ghosts weaknesses, also I'm asking about its interaction with a perk I purchased which prevents you from being vulnerable to the traditional weaknesses of whatever you are, thirdly what said.
what do you think the origins in animal Crossing were supposed to do? And believe me I made some heavy use of attitude in Power Rangers.

At essence 3 I already have a pair of charms that allows my character to instantly without problems escape combat by jumping across the world. Half the fun of exalted is finding crazy stuff to do.

Most of the options where you become a vampire or werewolves buy purchasing it in a Jump actually do remove the weaknesses afterwards.

It's mostly the not-purchased stuff, like going out and getting bitten that'll keep the drawbacks.

Through of course, that's just the general trend I've been seeing.

Exactly! Fuck Malfeas, Ebby and Adorjan are the real Exalt-killers.

And on an unrelated note while Malfeas always gets shipped with SWLIHN, I've always thought of the Ebon Dragon sometimes gleefully following in Adorjan's wake to terrorise anyone who survives her rampages, while Adorjan follows the Dragon around because he's a very quiet Yozi.

Like the two little weirdo kids everyone else is afraid of playing tag with each other. While carrying scissors and stanley knives.

Oh? Huh, didn't know you could get that kind of ridiculous jumping skills. Best I knew was the mountain-jumping one, so how'd you manage that?

>Exalted
Isn't that the game where you can punch someone into (a) chicken(s)?

you can already do that with smite and D&D magic, the real fun is going to bayonetta and punching someone into a gun then shooting his friends with him..

Indeed. Can't say much about Ebby, on account of (most of the time) refusing to take the must-lie-or-take-penalty charm that bottlenecks a lot of his awesome stuff. But Adorjan is amazing for killing Exalts, far more so than the others.

Through if you want to get a good defence, Malfeas, SWLIHN, and a tiny bit of CC (just the being naturally immaterial charm) is best.

Also, I always assumed even the other Yozi didn't hang out with the Dragon much... but that sounds hilarious, and now I won't be able to picture it any other way.

Technically, yeah. It's really damn hard to do through, only possible at the Essence 6 mark when game balance starts to break the fuck down anyway.

>And I always figured that this is in fact my final form balanced the "access to all your abilities" thing with the "subject to all your weaknesses" thing.
I for one always wanked it doesn't, and will continue to do so

>I for one always wanked it doesn't, and will continue to do so

And you are welcome to do so, Single player game and all that.

I thought CC's PD gets negated by charms that hit immaterial things though. Which that and having like maybe 3 dedicated combat charms excluding the Shintai, a bunch of charms that ONLY work in a desert, a bunch of charms that NEED a cult to work and a PD that only defends against those with lower Essence than you worse in combat than some individual Dragonbloods. I don't know how bad SWLHN's flaw of upping mote costs against attacks you've never seen before is in practice though.

Ebby is hilarious as long as you don't mind playing like Ebby. Slap fate-ruining effects on people, win debates by literally going NYER NYER NYER, never fight fair but stick to the shadows and inflict UMI until the other guy breaks down and gives up-or whip out Black Mirror Shintai and look the ST in the eye as you announce you require your opponent's character sheet.

And yeah, I agree the Dragon's not well liked. But then neither is Adorjan. So I just picture both of them sort of shunned by the others to the furthest reaches of Malfeas.

And sometimes Ebby ropes Adorjan into one of his schemes as his enforcer/hitwoman (his sense of self-preservation preventing him from trying to waifu her, ever) and Adorjan plays along because a) Ebby's schemes often involve terrorising people, which is fun and b) because Ebby's the only Yozi who truly understands freedom and letting go.

Got no idea of the charm names since I don't have Anathema on this laptop. The two charm combo was quickly christened 'someone elses problem technique'

There's also one combo I was working towards that wasn't quite legal but I was hoping my ST would let it slide - essentially my character would be able to use larceny and medicine charms to instantly steal and or replace peoples organs.

Hay bab, Few psyker questions:

In Light of Terra,(dlc 3) does taking Veteran of the Psychic wars multiple times get multiple specializations?
Do I have to take psychic awakening for each purchase of VotPW? What about Psychic Supremacy?

I know that there are jumps that offer non-human forms and let you keep them as an alt-form, and quite a few perks change after the jump is completed. But I can't think of any jumps offhand that that say specifically 'you can become X, and lose all of X's standard weaknesses post-jump.'

I know it works like that for vampires in Hellsing (and potentially jojo but i don't remember)