>Chapters rewritten instead of revised
>More accessible
Primary characteristics now %
Luck now random not POW
Spend Luck to boost rolls
Build derived from SIZ+STR to determine damage bonus
Movement rate now derived from SIZ+DEX+STR
Revised way how aging influences characteristics
Occupational skill points not just EDU, depending on career
New chargen options
Backstory tables
Skill structure (less combat skills, better social skills, stealth)
Hard and easy skill challenges half or double the value
Push failed skill rolls with reason to reroll and suffer consequence if failed
Resistance is directly compared without table
Combat now opposed rolls > less misses > faster and deadlier
Combat maneuvers replaces grappling
Incapacitation now more likely > less instant death
Automatic fire revised
Healing and poisons revised
More optional combat rules
Chase rules
Sanity effects expanded, meta game options added
Spell list revised
Spell learning buffed
Spell outcomes revised
Monsters revised and restructured
Keeper advice
>2 Scenarios
Amidst the Ancient Trees (perfect for after The Haunting - see quickstart)
The Crimson Letters (Miskatonic University)