Welcome back to the twelfth chapter of Mecha Space Pirate Quest. As always, you are Admiral Roarke Susan Starwind, nicknamed Dude McCool by your former Captain and presently master of some 72 piloted mecha and two battle-ready ships. You are also fresh from a series of victories, and due for some serious upgrades.
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Last time, after single-handedly punching eleven Harpies to death and having your helmsmen brutally dissect their transport ship with the Rhinehawk's main particle beam cannon batteries, you stared down the Bosun of the Green Skulls Pirate Fleet and made him flinch. However, from some of what you said, you suspect he might still be lurking around and prepared to ambush you. His ship is the same size and general speed as the cruiser captained by your subordinate, but you don't know its exact capabilities.
You also made the decision to have the Rhinehawk hold position until the Yamato could join it, at which point the two ships would proceed towards the colony at a relaxed pace while making as many repairs and upgrades as possible.
You are sitting on a whopping 62 points of upgrades. Can it be assumed that 45 of that will go to the Pugilist Mode, Squilla Elbow, and a second Crushing Grip (for the left fist) upgrade? And if so, what else, if anything, do you want to work on improving now? The Knuckle Kaiser is already having its arms repaired, so now is a prime time for it. After all, it will be most of twenty-four standard hours before your microgate generators are ready to be activated again.