What are some good monsters and dungeons/adventures for an agrarian setting like pic related?

What are some good monsters and dungeons/adventures for an agrarian setting like pic related?

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Pumpkinhead, golem scarecrows

This overgrown potato beetle here.

or this sneaky beaky here

Or how about some swarms?
youtube.com/watch?v=IOwinLWrEIw

Minor harvest and nature gods/spirits
Rat infestations from a huge burrow outside the field. Must fight the Rat King
Minor magician spreading blight to impoverish your village
Recruiters for the King's army are demanding more young lads than the law allows
The tax collector is demanding incomplete payment in the form of personal valuables, prostitution and repeat payments

Country cult's whorshipping a demon as a god for a good and plentifull harvest. The town regions looks all happy good look people but at a certain day/season there is a "great party" lot's of food dance and games. After all of this fun times the nice people start the blood sacrifices and other child friendly stuffs.

A good old-fashioned undead village...

Crazy druids, and same druids using magic to make turn normal vegetables and fruits into carnivorous ones.

Some of these alterated products can even be npc's.

angry plebs

Cultists.
Fey, at home, abroad, and the angry vengeful kind because the woods they loved so dear are now covered in potatoes.
Magical mishaps from enchanted stuff fucking up- mushrooms from a nearby wood causing nightmares to come to life, a spoon that multiplies soup by stealing from the neighbors, a bandit king with a magic cloak that makes him invisible.
There's a war brewing, and it looks like it's going to hit smack dab in the middle of town.

These lands have a rather unusual liege lord.

>mushrooms from a nearby wood causing nightmares to come to life


I top that with giant semi-sentient mushroom people.

The plowing of the new fields has disturbed a battleground of old.

Why not both?

I'd add that the mushrooms are only doing that to be left alone with their families.

Fuck, finding those dead little mushrooms in Farron Woods made me sad

A whole race or sub-race made into slaves to forage the fields.

Stuff that enhances the comfy small town atmosphere.

Adorable varmints that eat crops. Some are domesticated and kept as pets. Think dog sized mongooses. The pet varmint of the local waifu gets out and starts eating crops, and the party has to make sure no one kills it which capturing it. Think of it as an interesting low level quest.Instead of being assigned to kill the rat in the basement you have to protect it.

Bickering nature spirits that are preventing the weather from being good for the crops. The rain spirit wants it to rain but the lake spirit doesn't want her to because it will cause him to flood, and so the crops are thirsty. The party has to resolve their dispute.

Trickster spirits/gremlins from the forest are sabotaging preparations for the harvest festival and are making it look like the old witch on the edge of town is responsible.

Zombies and ghosts of ancestors arise during Ancestor's day, but some of them don't want to go back into the soil when all its over. And some are just assholes. The party has to keep the peace during and after Ancestor's day. So zombies could be good monsters. But make sure they fit the setting. Emphasize that they come from the Earth and belong in the Earth by having them caked with the dirt of their family's plot.

I want to find something cool to do with scarecrows. Because scarecrows are cool. Any ideas thread?

A foreign retinue

Anything that lives on the edge of civilization.
Dog-faced Kobolds picking off remote farms (think BG1).
Villagers cursed by lycantrophy, either turning into a wolf or merely thinking they have, on the full moon.
Pagan cult, dark druids, leading either the place in whole or a particular group among them.

Damn it gramps! Go back in your grave!

Ankhegs. More specifically, something's killing off the domesticated guard-Ankhegs who help keep the fields fertile by constantly turning soil with their burrowing, and eating pests.

>So zombies could be good monsters.
>be adventure walking into unknow village
>see a zombie walking in the fields
>go at it with sword in hand to smite the evil.
>the zombie just ignores the adventure and continue to manage the fields
>a settient undead girl ask why you are attacking her uncle Lean.
>hole village as a miss fit because you attacked good old Lean.

Invaders stole our land! And they're taking nit with them!

Holy shot a attack of the killer tomatoes session yes.

Strange and suspicious adventurers.

Scarecrows can be golens used to help with giant vermins. Imagine a fruit worm but in dog size. The scarecrows could be used to protect it. And it could have some old fields with these straw/cloth golens walking around in it.

>entire village is undead, just going about the daily routine, because they can't be arsed to change their ways.
>Muh tradition.

Raiders!

A knight claims your garden to feed his mighty steed!

...

Suddenly Mechs!

...

...

Scarecrows are the player characters. They're watch golems that protect the family's that built them from generation to generation. Family's in the big cities might be able to afford golems made of diamond and metal but country folk have to deal with straw-heads. So player characters have to make up for their lack of metal muscle with pluck and grit.

So this reminds me of a campaign I was working on last summer. Premise is this, you are part of a caravan that has set out past the edges of civilization to start a new life (think Oregon Trail sorta). Most of the people in the caravan are political dissidents, but some are petty (or maybe not so petty) criminals.

Campaign starts after the caravan has settled down next to a river near the base of a mountain chain. Since the new village is isolated, it allows for a small cast of NPCs that the players can interact with and grow attached to. It also makes some of the classic low level quests more important. If something is coming out of the woods at night and killing sheep, you need to stop it or risk starving during the upcoming winter.

Exploring around will discover a tribe of kobolds living in an iron rich cave and a tribe of hunter-gatherer orcs living by the lake that feeds the river. I want players to have the option using diplomacy as well as violence. For example, since the kobolds control the best source of iron for miles you can trade food to them for iron or forged items. I was also thinking about haunted ruins covered by dirt that could be discovered after a mudslide reveals it. The players could exorcise the spirits and steal the loot or negotiate (the ghosts want the ruins cleaned up and are willing to pay for it).

I was aiming for a kinda Wild West feel; where there are semi-hostile tribes of natives, ancient ruins filled with treasure from long dead civilizations, and witches hiding in the forest. Where a bad harvest is as much of a threat as the monsters prowling outside the campfire.

Bulettes. They dig through the ground, can ruin farmland, and can gobble down townsfolk like candy.

More generally, anything that would be a thread to a large farmland rather than an individual. Enemy armies would be a problem, so hobgoblins or anything which bands together would be good. (Neighboring kingdoms, too.) Plague and pestilence would be concerns, so a lot of undead would likely be problems. Swarms of insects and rats, along with magical versions of them, would work. Fae would likely be a much bigger concern, since they might directly target the townsfolk and would have a large area to work around in large wheat fields.