Tell me about the most evil character you've personally played

Tell me about the most evil character you've personally played.

Because of shenanigans I had to take the roll of DOCTOR DOOM for a day.

Go on...

>roll

Fuck me

>role

Going back in time to kill myself.

Goddamn, I just realized, Doctor Doom would have been a great character for a super villains game I was in.

Eh. The character I played (Newman from Seinfeld) was still probably more fun, and definitely way more evil. Still, I feel Doom would have fit in really well with the rest of the team (Skeletor, Dick Dastardly, and Revolver Ocelot).

Well, easiest way to describe it is I played Space Genghis Khan. My big evil moment was ordering the televised execution of 500 prisoners of war in order to prove how serious I was.

This was in Star Wars SAGA, set around the time of Empire Strikes Back, and my character by this point was calling herself Mandalore the Forge.

Would you be so kind as to regale to us you tale before committing chronomancer sudoku?
You too. Newman sounds like a hilarious villain.

Shadowrun. Street doctor psychologist that stole people's organs and limbs. Played him like Juggalo-Frasier.

Think Doomsday but female.

That's badass.

>FOOL! Doom spells as he pleases!
>toot
I think the most evil character I ever played was a cleric named Detrius Banewood. Was my first and last all evil campaign, sadly. Basically he was a lord's son whose family that lead a small city was betrayed by a snake-like advisor. Detrius' father and mother were executed.

His sister and younger brother were spared and taken to be raised by the bastards who betrayed them. Detrius was exiled or escaped some how. His goal was to become strong enough to come back and basically dominate everyone that fucked his family over and make them do unspeakable things to themselves until he pleased to let them die.

He didn't really get a chance to be all that evil except for being a bit of a dick and also befriending a grim, murderous little goblin. Sad, I had lots of plans for him too.

I...kind of don't want to, but okay.

Newman here. The basic premise of the campaign is a bunch of super villains have been brought together across time and space, and are fighting a bunch of other characters. Other super villains, rivals from our own universes, some others. Some examples of foes we fought have been Albert Wesker, Mewtwo, Speed Racer, etc. It's kinda a long story, and not technically over, so I'll stick to the highlights.

First I should establish we were just doing a VERY rules light fudge game. We each had four very vague skills. Newman's were Manipulation, Command, Deception, and the most powerful of all, Mail. These were all stretched to absolute maximum.

At one point, we were attempting to attack General Grievous with two Magna guards. Newman attempted to hide in a ventilation shaft. However, he fucked up his roll and got his fat self stuck halfway into the roll. Later, he tried to leave, and fucked that up to, so the vent broke off, leaving him lying on the ground, a pair of legs sticking out of a metal tube. BUT, he managed to pass a deceit roll to maintain his disguise, Grievous and the Magna Guards didn't notice him. He managed to sneak around behind them, and eventually tackle one of the guards, ending his diguise, prompting General Grevious to shout: "What a second... That's no ventilation shaft, THAT'S A MAN!"

The first use of the MAIL skill, was when during a fight against Albert Wesker, Newman attempted to express delivery himself behind the enemy for a sneak attack. He arrived late, and badly damaged despite the 'fragile' markings on him.

One of Newman's proudest moments came when the party was fighting the protagonists of the amazing children's cartoon Slugterra. Newman rolled hormonal manipulation to seduce Trixie, the female member of the enemy team, turning her against her friends. She was the first hierling the party acquired.

cont.

An elf who's hobbies included cloning, psychological torture, and improvisational neurosurgery.

At a later juncture, the party was up against Speed Racer in a race. Dick Dastardly was driving a mailcar provided by Newman. We eventually gained a lead, and it was the final stretch, but Dick Dastardly had to perform constant willpower checks, to resist the temptation to stop the car and cheat by placing a trap. The entire party was rolling to aide him by just screaming at him to not stop the car. I think it was in this moment, that we truly became a party.

However, truly, Newman's finest hour was during the Battle of New York. There was a Gundam about, and Dick Dastardly had converted the Statue of Liberty into an enormous mech, but that's not important. While the mechs were fighting, Newman was phoning in a friend. After a little while of mech combat, Goku and Vegeta joined the fight against us. However, they were not the only newcomers. Newman's good friend, Kramer also arrived.

Goku and Vegeta, seeing the odds rise against them, resorted to using the fusion dance, and becoming Gogeta. To match their efforts, Newman and Kramer copied them, and performed the fusion dance themselves, becoming Newmer.

Now, to explain what happened next, I need to explain how we were handling combat. It was turn based, with initiative being rolled for on a d10, highest goes first, ties result in a tie-breaker, pretty standard stuff. Gogeta rolled for initiative, and got a 10. Things looked grim. But then Newmer rolled for initiative, and rolled a 10 as well. The party was on the edge of their seats, awaiting the tie-breaker. Against all odds, Gogeta kept up his relentless onslaught, he rolled yet another 10. All seemed lost, but it was not so! In an amazing display of skill and luck, Newmer managed to roll the fourth 10 in a row. The tension was beyond palpable at this point. On the second tie-breaker, Gogeta slipped up, he rolled a 9! It was all up to Newmer! Could he keep it up?!

He could! Newmer rolled his third perfect 10, in what I can only imagine in-universe was the greatest powerbeam struggle of all time.

He blasted Gogeta with a devastating attack, setting the tone for the fight. It would continue on for some time after that, Gogeta would go Super Saiyan, Newmer would go Postal, but it ended in a decisive victory for the forces of evil.

We got to keep the statue of liberty mech too.

a cleric looking to manifest his dark god into the mortal plane
though he was hiding that fact by being a generally amicable and helpful person to his party
so
not very evil at all I guess? I'm not good at the evil thing.

Slaanesh worshipping member of the Emperor's Children.

Cannibal, sexual deviant, corpse abuser, drug addict, noise pest, flew around on wings with "desperado" style Plasma Pistols and kicked people to death with "Power Fist" boots.

Once ate a Bishop alive, on a live feed to an entire Shrine World.

I don't think I've ever actually played a truly evil character. My favorite Changeling the Lost character was quite self-serving under a thin-veneer of being a gadabout. But he really craved being King of Spring and was quite willing to do anything short of selling his friends to the True Fae to get what he wanted.

Once, for a Marvel Universe supers game, we all played teenaged juvenile delinquents with superpowers, but mine's only crime was really being a wannabe social media star with the ability to teleport. That selfie from the Oval Office is what got her nabbed.

Oh wait. Leroy the Glutomancer from Unknown Armies. His whole thing was fat magick and he was obsessed with the idea that once being fat was a sign of royalty, that only the fat possessed the qualities that let them rule over others and thus have the leisure time to get fat. He was an amoral asshole who would probably eat you if given the chance and the slightest motivation. Yeah, he was evil.

I once rolled 2 nat 20's in a row to charm dms character (the first roll was sufficient but he called bs and demanded a reroll) and when i enslaved his female character i made her sign a contract making her my slave then I raped her she snapped outta the charm and nearly killed me but I was set from there on out essentially I also charmed a small group of mooks to follow me around and be a small personal army

I've honestly never played and intentionally evil character until now. Currently playing in a Hell's Vengeance PF game, and that character is still only LN.
Inquisitor of Asmodeus that's got a ladyboner for law and order, the epitome of Law is not Nice. The law is the law, and it applies to all regardless of circumstances.
Kid starts harassing lawful officials? Into the stocks.
Rebels free and arm some slaves? Rebels get the axe, property gets returned to owners. Weapons get returned to the gov't lockup.
Boss issues orders for brutal execution of imprisoned rebels? Rev up those bonfires cause thems' the orders!

Been really fun, actually, since her attitude is basically, "Well if you'd stop resisting, I'd be able to stop putting my boot on your neck. Until then, however..."

>when i enslaved his female character i made her sign a contract making her my slave then I raped her
why?

Your game sounds as horrible as your grammar.

This is fucking gold.

I played a rather cowardly alchemist who was really into biology, going full Mengele on his private time. He wanted to become immortal, and didn't care how many exotic bodies he had to dissect or vivisect to obtain it.

That's fucking hilarious.

I was a simple man with a simple plan.
I was a skeleton dictator from the future who just wanted to claim what was rightly his.

Mermaid Sorceress.
She wasn't evil, persay. Merfolk are xenophobic isolationists by nature but far from anything actually evil.
She took upholding her people's ideals and defending the borders to an extreme though.

We started off just hunting pirates but before long we were planning raids on human settlements, burning port cities to the ground and she was conducting live experiments of captured humans.

Had our enemies not been all evil pirates, we would have easily been a BBEG party.

>We had to play as versions of ourselves
>Transported to fantasy realm
>The party dwindles over the months
>Develop feelings for a friend in-game
>I finally set up my shop selling difficult to obtain reagents
>Start dabbling in magic
>She tries to petition a master to accept her as an apprentice
>We didn't research it enough
>It's a fraternity and he's personally offended
>He casts a curse of silence on her
>At first she's completely unable to speak
>It progresses, slowly weakening and killing her
>Build myself armour and raid a magician's house
>Steal research and spells
>Work my way up the ladder from apprentices all the way to the masters, using their magic to keep her alive
>Find the master who cursed her
>He can't undo the spell
>Steal his research and kill him
>Find out that a rare mineral can store magical energy
>Start mining them
>I can essentially keep my love in suspended animation with them
>King's tax collector wants a slice of my profits
>There are none
>He brings a team of thugs to destroy my mine
>Have to kill them
>Start building defences
>The money runs out
>Can't afford soldiers or workers
>Mind control villagers, letting them go home after they've served a while
>Tax collector has rallied a levy of peasants
>No choice but to kill them
>Break out the firearms
>It's a massacre
>Find forbidden spells about necromancy
>Raise the dead to be my soldiers and workers
>Local lord tries his luck
>The next man up the ladder tries until it reaches some royal with sway
>Launches an offensive
>I'm using magical nukes by this stage
>Slaughter thousands of men and have no choice but to expand my borders
>There's an assassination attempt
>He nearly kills my beloved
>Have to up the energy to keep her alive
>Start capturing soldiers and bandits
>Extract their souls to create a new type of crystal
>Wizard fraternity agrees to help destroy me
>They try to shut down everything magical within my borders
>Beloved nearly dies
cont.

that's a nice 14 year old phantasizing you got there, user.

>Swear vengeance and essentially become a domestic terrorist with cells of mind controlled agents
>Topple the wizard fraternity and the capitol
>The kingdom breaks into warring nobles
>I secure more territory and convert the dead
>I can finally really get down to researching the nature of magic
>I'm close to a breakthrough
>Told that we're doing group games again
>A new band of modern day adventurers has landed in this world and they're coming after me as the clearly evil overlord of the kingdom of the dead
>They succeed in sneaking into my castle
>Smash all my equipment and burn my notes
>Beloved dies
>Resurrect her as my undead queen
>Can't bear the pain
>Rip out my soul and break it into fragments
>Become a Lich
>Consumed by rage
>Plot to conquer the entire world
>Search for the source of all magic so I can consume it and bring the both of us back as immortals, together forever
>Become an NPC
>Make a new character and fight for the safety and freedom of the realm

My wizard, Dieter. He's a usual mad wizard. His only rule is that he doesn't kill people, cause bad people kill people. Dieter isn't bad, if he needs to borrow your organs he'll give them back, and if you try to kill him, he wont kill you, he'll put you into a dimension of nothingness, aka the punishment hole, for a few minutes.

basically he has no compunction about doing anything shy of killing people. being responsible for death and letting die don't count.

*slowclap

Well played. Great fall from grace.

Evil Cleric who was basically a Mormon, but for some eldritch horror god. Real friendly fellow, if also a touch depressing and gruesome.

I played a pretty fun tech priest in Dark Heresy.

>Andreu Soras, tech priest who dabbled in both shooting and melee
>notice that flamers are pretty neat weapons
>Andreu Soras, flamer wielding combat doctor
>our party goes from battle to another trying to find out who is the main heretic and what in Emperors bame is happening in this hive
>find that Boss Magos is making abominations from servitors and slaves in effort of trying to create perfect being
>thats proper tech heresy
>I had done bunch of sidemissions for Boss Magos and XO Magos (good guy)
>They reward me with sweet cybernetics and mechadentrites with all tools and other neat shit
>carry at least 2 flamers and one heavy flamer all time.

>Our party gets some info that Boss Magos knows something.
>Me being their ally race there before the party and get into meeting with the Boss Magos
>Boss Magos shows me his heretical shit
>Become slightly insane from seeing all that heresy.
>But don't do anything as that is some cool shit
>Our party meetme and Boss Magos
>they are confused about it and they demand explanation
>They get my chars angry ramblings
>They think I have lost it completely, but they know that there is something fishy in this situation.
>Boss Magos orders Gun Servitors to escort them away

>As rest of the party does their missions, Andreu Soras continues his studies with full support of Boss Magos
>I get more super awesome kit that boosted my chars stats high.
>In reality I had to miss few sessions so this was good way to write my char away for some time
>All this makes Andreu Soras more insane and slightly corrupt.

Cont

Please elaborate.

>Party is ready to assault the heretics base while Boss Magos is visiting them.
>Assault happens and they easily confront the heretic, Boss Magos and me.
>As battle is starting I turn sides again and with those snazzy flamers flame away both Boss Magos and Heretic
>Heretic dies in plasma-flames fast, but Boss Magos is alive long enough to order his abominations to attack the party
>I had spent long time to improve servitors so it was easy to override their commands
>surprise cogfucker
>his abominations are destroyed by normal gun servitors
>Boss Magos tries to charge me while on fire, but gets shot by our partys Arbites

>meanwhile in Hive everything is on fire or dead as loyalists and heretics battle it out
>our party goes from battle to battle solving situation
>in the end everything is solved.
>Shit is still grim, hive is in ruins
>so I do what every self-respecting Tech Priest would do
>I gather all orphans and wounded
>basically all without hopes and make them into servitors and loyal servants of Machine God
>Got some snazzy servants and Hive thousands of workers
>party didn't like about it, but they really didn't have much to say as my char was last high ranking Tech Priest in Hive.
>we end the campaign there, but GM continues the story that after everything was fixed party left the planet and continued their adventures in service of Inquisition

Not really a bad guy, but no sense of right or wrong.

>things that never happened

Probably my most evil character was a Pathfinder sorceress who wound up as queen of this previously GOOD kingdom. She was always cruel and petty, but wasn't genuinely evil until she got power. Peasants were rising in revolt, so the party's solution was to simply teleport in to wherever word said it was happening and murder everyone. We got ambushed once doing that but managed to fight our way out of it.

Really the evil in her was about how cowardly she was, and the extent she'd go to feel safe, including selling out her comrades to demons and pathetically begging forgiveness and promising sexual favors when captured only to viciously murder her captors when the party came to rescue her.

By the end of the campaign it had become clear that her soul was damned to hell and it really intensified her fear of death, so she started half-heartedly searching for redemption but ultimately fell back on the tried and true "get more power and no one can hurt me" mindset that drove her to evil in the first place.

In the end she had nearly become a lich when an unplanned combination of self-serving in-party coup to steal her throne and simultaneous popular uprising backed with celestial support had her Marie Antoinette'd, but not after being savagely beaten and raped.

I had a character with that whole ninja log swap trick (game was kinda asian fantasy themed). He preferred to use children or animals for pure shock value. Having achieved agelessness, we would rape his own descendants for shits and giggles and to "strengthen his bloodline". The only reason the other party members didn't kill him was because they were too scared to fight him, even when he was asleep, and he generally was useful in getting stuff done. At one point, we came across an incredibly evil sword that could only be wielded of by somebody of "pure heart" or bad things would happen. He had all but one of the party convinced they should give him the sword, since his heart was pure... evil. The DM had to step in to prevent the total party wipe that would have ensued had he been given the sword.

It was a superhero sort of game but the DM wanted to split the group half and half, heroes and villains and I ended up on the villain side. The character was basically the halfbreed child of an ancient galactic dragon monster and a man from Not-Krypton, that had been smuggled off world by her father for fear she'd be seen as an abomination and destroyed. Ended up crash landing on Earth and her father not surviving, so that she was taken care of and raised by humans.

In play she had roughly human appearance and physiology, but her body would adapt when injured or stressed and give way to her dragon monster side, so the more hurt she got the more that side expressed and she became like her mother. She was probably the least evil of the the villains in the game, but the wanton destruction kind of evil with leveling portions of cities and killing thousands as collateral damage, so the most evil character I've played. The others were more of the sort of "I'm going to destroy this stadium full of people if you heroes don't stop me!" fairly often, whereas mine was the sort of "I got into a fight with the heroes and ended up destroying the stadium and killing everyone as a result."

I played a tax collector once.

I once played a character that put no value on other people's life and would kill people just because it was inconvinient. More often than not, the reason this character didn't hurt other people when he wanted to was just that he might be punished afterwards.

Shudderingly dreadful, but pretty much as evil as a functional character can go.

One of the Abyssal Exalted, Dusk Caste, (2e) who wasn't so much "renegade" as just independent and wanting to gank that bastard Mask of Winters, otherwise he was still in it for the usual loyalist things: mass murder, drinking people's blood, buying slaves to have blood bags around, abusing his Lunar Mate as a regenerating blood bag, beating up the Emissary of Nexus once, killing a Sidereal who got in his way, eventually developing his own channel-the-Void directly charm and claiming to be a peer of the Neverborn, was at the end working on making a Soulbreaker Orb and extorting entire nations.

Well, it all started with a Luchador in Pathfinder a few years back. I saw that Scarred Witch Doctors were empowered by their Constitution and their Mask, how else could I interpret it?
I created El Odio, THE HATE! Lawful Good Tecnico and friend of the children.
I was invited to join a campaign that a friend was already in, so I figured it would be a good chance to use the character. He was playing Muertito, the Necromantic Mariachi. Not wanting to step on anyone's toes and have my character cause problems I quickly refluffed them as Vil Diablo, MALVADO SUPREME, the ultimate Chaotic Evil Rudo with no positive qualities. He was degenerate and cruel and underhanded, but he was also cowardly, dumb and smelled bad. The kind of person you want to hate and see lose. The most important thing though is that he had no standards so no matter what evil the party got up to, he would go along with it.

>Sent to go stop some Goblin Bandits
>Proceed to put them to sleep with my Luchador powers, the party and I knocking out the Hobgoblin Boss and 3/4 of the others in 2 turns
>Proclaim that I am their leader now, to surrender or be destroyed!
>Goblins surrender, I suggest we take their loot, enslave them and keep moving. When they die the Muertito just raises them as undead minions.
>Arrive at another town, hired to go out into the desert to check on some Archeologists at some ruins
>Buy some wagons for the group while in town, upgrading from Murder Hobos to Murder Gypsies
>Also buy some little costumes that I force the goblins to wear
>while traveling through the desert, we spot something that looks like bandits in the distance that have no noticed us
>Party decides to charge in and take them out
>Successfully ambush and raid the Bandits, knocking out some and killing others
>DM puts a limit on the amount of corpses we can carry around for the Necromancer
>Vil Diablo comes up with a new idea
>We can butcher the corpses and feed them to the Goblins! They will never know and it will save on food expenses
>Still have some living ones
>Vil Diablo comes up with the idea of torturing them to death for information
>Problem: We have no idea who these people are or anything about what they're up to
>We end up sticking them on a spit over the Fire we're cooking their companions on and start yelling random phrases like "TELL US WHAT YOU KNOW," and "YOU KNOW WHAT WE WANT, TELL US AND WE WILL STOP"
>Torture them to death

Campaign started everyone was basically somewhere on the Good spectrum and after a few sessions of questionable decisions 2 of the 3 of us were pretty far gone.

It all started in the first session when my Druid was hit with a powerful debilitating whammy that, among other things, made his balls shrivel and fall off. It also made our cleric friend, who had just joined a questionable (evil as shit) cult, lose all of their body hair (a jokey DM side effect) which upset him because the character was mighty proud of their beard and body hair.

After a few more adventures like that we discovered a story about a potion of rejuvenation or some shit at the top of a mountain where some goblin kingdom was. Long story short my character developed a deep seated hatred for this (in this setting) mostly peaceful race when, during negotiations, a series of bad rolls caused their king and my Druid to get into a huge argument and he ordered the party's execution. We killed our way out, much to the consternation of our still Lawful Good teammate and made our way to the top of the mountain.

Now at this point the DM dropped on us that the potion which would cure my character of his life ruining affliction would also restore the Cleric's hair, but only one of us could drink it.

IC arguing ensued, 2 on one as the LG Human thought my health and balls were more important than the Cleric's ass hair. He had to be subdued in the end but the Druid got the potion. But he wasn't about to forget that betrayal.

cont.

Cont.

On the way back down the mountain my Druid accidentally caused a catastrophic avalanche which basically eradicated the goblin civilization. Which the druid thought was hilarious. Dirty fucking gobbos etc.

Once down though, he went straight to the local town's guards and informed them, using some swanky good CHA rolls, that the Cleric had deliberately and maliciously wiped out the peaceful goblins and was now on the run. Which was then made true because the guards places a huge bounty on his head and my character got a big reward for being such a model citizen.

Time Skip time:
Our heroes reunite in a different town, all surprised to see one another having split up after the huge fallout of the huge falling out.

The cleric, not trusting the druggy Druid, went to stay at the local church where he decided to sacrifice the local priest to his God. He actually strangled him, failed his first roll, the priest was such a nice chap he thought the Cleric was going for a hug so embraced him. (The DM was basically giving him the chance to back out). But he reiterated that strangling was the goal and so that's what he did.

After another series of events where the Druid and the LG Warrior decided that the Cleric had gotten too evil, they forced him to drink a mind wipe potion (that my Druid made) to reset his morality but, because that sort of thing doesn't exist it just turned him into a dribbling retard with no sense of self.

Cont.

SW:Edge of the Empire
Myself (Politico) and a Smuggler (Pilot) had somehow created an AI that had been programmed to take the warship we were on and ram it at lightspeed into Nar Shaddaa in order to kill a mid-level hutt who's location we only vaguely knew.
Before the AI had a chance to activate the engines, we had managed to grab a ship that was docked to it and started to fly off (I had developed piloting skills the previous session). The smuggler turned to me and said "no loose ends" and proceeded to systematically destroy all modes of escape our teammates had available to them. Meanwhile, I basically called all nearby ships telling them that I had just escaped from a hijacking and that there was a warship in low orbit ready to steal, so that if the AI failed they would still be wiped out by the barrage of pirates wanting the ship.

The AI didn't fail. our assassin droid teammate found an escape pod just in time and managed to attach to my ship just before we bolted in the opposite direction of the >6000KT explosion that was about to consume the moon.

Just to clarify, this WAS the final session of the campaign, and we all were aware of that going in.

Cont.

After getting back to town we realised there was quite a commotion in town. The guards were swarming the chapel because of the priests murder and had put a rather sizable reward up for any information.

At this point the Druid remembered the Cleric's outstanding bounty, now boosted with this reward, chaching.
Dobbed the cunt in, party split, Druid rolling in it. No big loss, dribbling idiot couldn't do anything anymore anyway.

Warrior convinces Druid to help break him out of jail, because he was their friend and shit. (He didn't know I was the one who destroyed him.)
Druid helps, but predictably because the team is comprised entirely of backstabbers and fuckups the jaibreak's tits go skyward.

Long story short, the Druid once again sold everyone up the river and saved himself, fleeing town with no pants and a shit load of gold. The Cleric did get away and lived to murder another day. Which he did.

The only one who got nicked was the LG Warrior, who we left to go mad for years in the local goal until the Druid found him sessions later after another timeskip whilst he was getting out of arson charges in a different campaign.

He also then implicated the LG warrior in that and got him in even more shit.

Where they are now:
Cleric is now leader of his cult, and sole surviving member I might add courtesy of...
The Druid used his gold to start a business and now ships narcotics and Druid shit around the realm, is loaded and shit, and has a supermodel wife.
LG Warrior is a ruined wreck of a man who has, as of last session, been made to "Sleep with the fishes" by parties unknown to the whole group. (It was me, I did it, he was trying to blackmail me.)

I guess the moral of the story is greed can lead to greater evils and that revenge is never the answer. Or that trying to keep a Druid from his balls will begin a vendetta that will ruin kingdoms and doom souls.

Cont.

Last Cont.

Druid's such an asshole that the DM's actually using him as the BBEG in a different campaign he's running, I'm supposed to turn up one session and be magical Lex Luthor, which I'm really looking forward to.

Makes you think though, the Druid just started off as a cheerful guy who spoke to animals, loved adventuring with his mates, and smoked a shit ton of magic weed.

Now that I think about it he really broke bad to get where he is now.

>To match their efforts, Newman and Kramer copied them, and performed the fusion dance themselves, becoming Newmer.

And capped

Unspeakable horrors...

I once took a characters toothbrush, scrubbed a toilet and put it back.

Most Evil, or Most Edgy? Because I got both.

God damn I hate Teenaged Me

>Not really a bad guy, but no sense of right or wrong.
You played a techpriest exactly as you should have. Gj.

Played as a fat woman who loves niggers, advocates for gay rights, and stands with israel.

Was played for laughs but was p.much chaotic evil as fuck

I played a lawful evil half-orc merchant who I based off Gordon Gekko.

His back story was basically he was the mistake of some noblewoman, and found he'll never get respect from the human aristocracy for his lineage. Knowing that, he used his education and few links to wolfishly pursue wealth for use in destroying the nobility from the inside by turning them into debt slaves.

I don't normally play evil characters, so it's nothing too out there.

The worst I've got is, oddly enough, my semi-lovable goofball ranger who does his darnedest to fight non-violently, to the point where the DM gave up on asking for Diplomacy rolls because the logic is too sound anyway.

To make him sound deeper than he actually is, he was raised outside the boundaries of the law and the good/evil axis, but was taught that following the law and not being a dick were generally the paths that made people not hate you. However, that's not to say he won't murder someone that tries to rob him at knife-point or hold someone hostage if he feels that's the either the option with the least backlash, or just something he knows is legal to get away with without loopholing the legal system too hard.

Worst thing he did was go into a secret bunker of "less than publicly liked" people he found, rigged the beds with explosives, blew up everyone as they went to sleep, then lit the survivors on fire for good measure.

Worst thing he said was either saying "they were all going to die anyway" when half a city turned into zombies, or telling off people that were giving out "unwarranted home evictions" that they were no better than puppy-drowners.

Jesus Christ the edge in this thread.

Just because you're evil doesn't mean you have to put on a fedora, you know guys.

In a VtR game, I played a Welsh immigrant that managed to become the driving force behind a major covenant, without being the official leader, drove the others into a deadly 4-way civil war and then had a mob end the "main villain" of the campaign prematurely.

Also, I kinda commited genocide against clans Ventrue and Gangrel in a way to frame the two major powerplayers of the city.

Let's not speak of the morbid curiosity of his with how far can the human psyche go and at which point of a repeated stimulation of his son's murder a man decides to off himself.

I started feeling like pic related

Ethergaunt that got fucked over, lost all he had, and had to start over. He started over doing the only thing he knew, which was sewing things to other things to make science monstrosities. He didn't know what evil was, he was an overzealous pragmatic.

As myself.

You'd have made Dio proud.

Reminds me of one of my characters.

>be princess-general of the WRE-equivalent
>reconquer Aegyptus from the Saracens with my husbando, a True Roman
>campaign against not!Christfags/Franks in Iberia
>crush them, have not!Charlemagne brought before me
>castrate him and his son, cook their genitals and eat it in front of them, order them tortured to death
>husbando character leading a legion against Bulgars in Tyrol
>he is outmaneuvered, go to reinforce him personally
>arrive for a battle against the Bulgars, most of our army is German auxiliaries
>night before the battle
>German auxiliaries raid our camp, kill my general's staff and bodyguard
>slaughter my legions
>Bulgar king has me brought before him in chains
>castrates my husbando and force feeds his raw genitals to me as I'm raped by his entire entourage
>tortures me to death

Still pretty rustled about that one.

Playing techpriests with no sense of write or wrong is the best.

I ran a wizard back in DnD 3.5 who was more of a face than anything else.

Anyway, we were playing a political intrigue type game, and it generally fell to my character to run interrogations, negotiations, things of that nature.

He believed in torture, but only as a last resort, and even then, he'd only use tools that were commonly found in a nail care kit.

He'd have his "victim" tied to a chair, and he'd ask his questions, and he was usually told to fuck off, so he'd take out his nail care kit and start doing his own nails, and he'd ask again. Again, he would usually get told to fuck off, so he would do his victims nails while asking the same questions. If he got told to fuck off again, he would get more creative with the kit, like using the clippers on the subject's teeth, or using the nail file to pry off the victim's finger and toenails. Pretty tame, I know, but still, that's as evil as I got.

I made a Slaaneshi chaos space marine whose favorite past time was kidnapping an equal rate of men and women, choosing two of them who would never work as a couple, leave the rest for the his brothers and sisters to have fun with and then force the unlikely couple to live out an "ideal" married life straight from 50's TV-shows and have some of his brothers act as the children of the family while watching in joyful glee as the couple tried to stay alive in this environment without killing each other.

I hardly ever play evil aligned characters I do, however, at times play some fairly evil neutral characters.
The best example of this is a wizard I once made in 3.5e Ivo was his name.
>Ivo spent his entire life learning to transmute valuables to get rich quick.
>Other wizards of academia more or less shut down this scheme early, so he ends up adventuring for cash.
>Always ALWAYS takes the helm in the party, even when there is someone vastly more qualified.
>Always pretends to know what he's doing, but doesn't.
>Tends to aggravate combat in situations that could have been handled with diplomacy.
>Always survives via cowardice/trickery/dick moves.
>Later in the campaign, prepared a time stop spell for himself, blew it on a mid-combat tea break.
>On another occasion, blew up a tavern trying to light his pipe (succeeded in lighting pipe)
>Constantly convincing the party dwarf to face-tank traps, lie at least 15-20 during the time I played him.
There's so much more, guy was just a dick to everyone and everything. In addition he gave no fucks.

That's not your character being dick, that's you being dick.

A merchant swindler was as evil as I could go. The worst thing my character did was trick an old widow to sell her mansion to the party for a low price so we could have a home base. Honestly I ended up letting her stay in the mansion with her cat afterwords because I felt so bad. I'm really bad at hurting others no matter how mundane the harm is so I ended up changing alignment. Almost all of my characters end up fighting like cartoon super-heroes from the 80's where they usually just end up just smacking around bad guys into submission and all my neat lethal weapons never get used besides to blast holes in walls

I'm mostly describing the negatives here because 'evil guy thread' he certainty helped the party along, but was also rather self-centered. Also, I should mention I wasn't just being an asshole to the dwarf, his character didn't like magic and constantly gave mine a similarly hard time.
>good luck with those spiders wizard!

I played as a lawyer once

That's my fetish

I got roped into playing a minor villain in an oWoD campaign and decided to make him undead Third Reich brass. He did have something of a redemption moment in the end (some Demon thing or other was breaking through a portal to take control of a city and he charged it right back to Hell with a Tiger tank in hopes of getting an afterlife of eternal combat), but up to that point he'd been wreaking merry havoc making the local Clan Nosferatu presence his Nazi spy network and ruining the lives of a most tumblr party of young neonates by "optimizing" blood production via combination beauty farms / concentration camps.

That is fucking glorious.

One I've seen played has a good story so I'll share it instead of one of mine (none of which are terribly interesting).

I like this story because it's a more subtle form of evil, people can kick puppies and throw babies into meat grinders to feed to their parents and its all just kind of edgy forgettable.

>Game was unknown armies
>One of the PCs was a personamancer
>For those who haven't played a personamancer is someone who's able to use various personality based powers to do things like disguise themself, gain skills or abilities from masks, or even fundamentally alter features of themself
>the character was a cosplayer (and gained charges through that method), the player described his character as kind of a snobby and ineffectual "intellectual"
>You know this guy, talks all the time about how smart he is, looks down on EVERYONE he thinks is dumber than him, is an atheist but the snobby in your face kind who always brings it up, etc etc
>His character has a "girlfriend" who is really a girl at the school who lets him buy her stuff while she openly dates other guys. She's also hooked on some drug I forget (heroin?)
>Anyway one plot involves a bunch of kids getting abducted by a narco alchemist led drug cult
>His girlfriend is one of the ones who gets abducted
>Stuff happens, investigations, whatnot
>The players find her and try and get her to come home but she wants to stay
>Personamancer player goes that he knows what his character would do in this situation
Continued next post

>Turns out he has 3 significant charges, slightly bigger juju that lets you do bigger juju things
>He decides to craft a spell that would alter her personality, specifically one that would take any existing addiction based personality traits and displace them. He displaces her addiction to be an addiction to HIM. He says out of game that he effectively warps her perceptions in a way to make her utterly dependent upon him, and also find his various annoying and terrible mannerisms charming.
>He finishes off by saying that his character very specifically thinks he's doing her a favor
>(This is a character by the way that has a skill called "Believing his own lies" so this is is pretty in character)
>GM decides that this still falls under the purview of what a personamancer could do (the player described what he was doing with similar, existing, spells) but that it was also a tough enough spell that it would burn up his 3 significant charges if it succeeded
>It did, and the player was left with a very mentally confused "girlfriend" who was literally addicted to him, and who's personality was what he considered the perfect woman's personality would be

Sadly this game hasn't continued and most likely will not (its not too old yet but it has been several months), though the player did express interest in the consequences of his actions (since consequences are another big part of UA)

I imagine her psyche isn't very stable after what he did, the DM even described that she had some conflicting thoughts because the player wasn't perfect (and in fact probably couldn't do a perfect job)

Fantasy campaign, all evil characters. It wound up feeling very Saturday morning cartoon, the players would devise a plan to take over the kingdom, try, and somehow fuck it up and get run out of town to repeat the process next session.

So the hedonistic sensation-junkie rogue interrupts my wizard's sleep/meditation to ask a stupid exposition question. Cue a natural 20 intimidation check while a character with Knowledge (nature) describes very carefully how they will burn your nerve endings closed, amputate everything, and remove all your sensory organs to leave you a fleshy potato.

Never had a problem with prep time after that.

You cannot critically succeed on skill checks. A 20 just increases your odds of beating the DC.

One time I was playing a game where my guy had heavy mind control magic, and some warrior girl almost killed him. But he captured her and her boyfriend/fiancee.

First, he made it so that she had to obey his every command. Second, he made it so that when she was in the presence of her fiancee, her emotions towards him would flip.

Then my character would "reward" her by letting her see him every now and then, where she would then torture him because she hated him with a passion.

The moment she left hi presence, she would go back to normal.

Not including characters from when I was a GM? It might be a little edgy? I don't know. I just took all good character traits I could think of and tried to invert them.

He was an absolute dick on every level. He decided that contracts didn't aply to him, so wouldn't do anything unless you refused to pay him upfront and only rewarded him afterwards (he had a thing about taking half upfront and then never being seen again).

He thought that if anyone was weaker than him, he had a right to do anything to them he wanted. If someone was stronger than him, they were cheating somehow and it wasn't fair.

His party members thought he liked fighting, only to later learn he actually liked slaughter where no one fights back. All of our parties plans before a big fight were his, and he constantly found ways to debilitate and kill any who would fight back beforehand. What comes to mind most is a cave filled with kobolds, which with a big bonfire, and a spell to cause a strong wind to blow the smoke in the cave, managed to suffocate nearly 100 kobolds.

He thought he was the best person ever, and constantly verbally and physically abused everyone, regardless of who they were.

After killing his foes he HAD to desecrate and eat their corpses, and when invading a town/city/fortress/dungeon, after they he was done he'd take a pickaxe, oil and torch to everything to destroy it.

Gold didn't really matter to him, but he hoarded it and all other valuables just so he could take them away from others. The only thing he valued was tools that could help him kill better, and he'd betray anyone in a heartbeat to get even a slightly better weapon or piece of armour, or even a better looking one.

Despite all this, the party was generally considered good people, and I was the mad dog they kept chained up (sometimes figuratively, sometimes literally) unless there were evil people around and there was no chance for negotiations. After that orphanage incident they did exile him with magic...