Infinity General: May the Fourth be with you edition (Star Wars Day)

Infinity is a 28mm scale skirmish game by Corvus Belli where the only lightsaber to be found is on the Speculo Killer, and looking for Infinity/Star Wars mash ups comes up with a lot of videogame results.

>All the rules are for free. Buying the books is only relevant for fluff:
infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
infinitythegame.com/catalogue/

>Rules wiki:
wiki.infinitythegame.com/en/Main_Page

>Official Army Builder:
infinitythegame.com/army

>New Official Army Builder that still doesn't work properly but is slowly improving:
army.infinitythegame.com/

>Token Generator:
inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
captainspud.com/n3hacking/

>N3 Reverse Index Web App (so you could compare units across factions)
n3index.bastian-dornauf.de/

>Batreps:
youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
pastebin.com/Hy9SRkmJ

>Faction Rundown:
mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>Latest news is the Economically Questionable RPG Kickstarter
kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
strawpoll.me/5146634

>Scans (More Needed):
mediafire.com/download/a6nel34mw0la3bb/Infinity 1st edition Rulebook.pdf
mediafire.com/download/wd3pbtpjp5w9dig/Infinity - Corvus Belli S.L.L. - Human Sphere.pdf

>Check out Operation: Flamestrike
flamestrike.warconsole.com

>Character Creation
infinity.modiphiusapps.hostinguk.org/

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youtube.com/watch?v=5ijt6NJ82Sk
army.infinitythegame.com/index.html?l=MwBmB9RdwTgUgEywCzwIwhSeBCByam2eA7ErIhmMGRVZsLbucg2AGx1vXBe5VEADnKxYQvOiRCuYqQAEpw2bACsk6bKETcSmfHE69Wo5oNCEudchyZ0/Y aODY5YuXnygA==]Open
twitter.com/SFWRedditImages

So I know French Manga get called Franga, would Spanish Manga be called Spanga?

Outside of Spain, yes.
Within Spain it would be Espanga

Please tell me that's not a real model made by them.

There's cheesecake, and then there's just plain stupid

Where do you think you are?

>There's cheesecake, and then there's Infinity
ftfy

Speaking of Franga, I think anyone that likes Infinity and manga or comics would like HK.

It gots organic-looking power armor, cyborgs, political games, military interventions, AIs and even a genetically engineered catgirl. No aliens yet, though.

She's not even the worst as Moiras go -- others have exposed thighs. Then there are things like the Caledonian Voulenteer female and the Chimera If you're a fucking furry degenerate

>There's Infinity cheesecake, and then there Infinity Bootleg.

Handing out dickings with tohaa is best

That panel layout is all messed up.

would it look good if I switched the grey on the armor with a desert yellow? and keep the weapon greyish/blueish

also how the hell do I paint that grey holy shit

The lightsaber's converted from Star Wars Armoured Assault but the rest of the model's from the game. One of the starter packs even. It's an old model though. They've become a bit more reasonable since.

I heard moiras have teeth down there, y'know.

Each individual panel of that is good in art I just have trouble reading them together. I'll look it up.

Do Tohaa even have penises? Are we speaking metaphorically here?

I believe it would look rather weird to have all those metal parts and strings yellow. You could try it, but maybe do a grey drybrush over tgem for a kind of scrapped worn of effect.

I still don't get why tohaa get such huge buffs in HSN3 while already being pretty strong.

I can't even remember, what do they get? Besides holoprojector buffs?

>Symbionts + fire only instakills the symbiont, not the whole model
>new units, including linking HMGs and ML toting commando
>symbiobombs doing more stuff, like healing symbiont armour
>defesive hacking devices turned into White hacking devices, which are basically upgraded versions
>links working with two members and are generally more flexible
>Gorgos getting buffs and Igao turning pretty fearsome in CC

That what I remember

Also, symbiomates got better and there are alot of point reductions.

Okay. To be fair, besides the link changes and new models most of those things were pretty useless going into HS N3. Nobody used the Gorgos or Iago.

We already have a HMG linkable with the ectros.
The symbiont thing is definitely not needed, except for with the Gorgos.
And bombs were not really popular because they didn't come with chain of command.

>Nobody used the Gorgos or Iago
notice the past tense.

>we don't cheaper HMG because we have Ectros
>we don't want skill that heal multi wound symbiont armour

?

Do we have a street date for HS?

So when I have a Holoprojector Lvl 2 guy in the reactive turn, do his holoprojectors give any protection? Do the projectors go away when I declare shoot is my ARO, or only once we execute all our orders?

What Tohaa players are you talking about, the bombs are amazing, you can have a heavy hitter that can throw down white noise to deal with MSV, or threaten any warbands that get within 8 inches. Its the ability to give half your army hacking

new haqqislam user back with some updates
the model is basically done, i just need to do the base tomorrow
for the guys who asked about the green: I se a mix of vallejo dark green, camo green and gw moot green, with athonian camoshade to wash it down


hope you guys will like it, i am really proud of the result even if I didn't manage to do the eyes well this time (shit, infinity minis have REALLY tiny ocular bulbs!)
sorry for the quality of the pic, will make some decent ones as soon as I completely finish it

rear

Actually the painter just painted that moira as wearing a bodysuit, the thighs are exposed in that one too.

Top notch user, I'd really like to see more of your stuff in these threads.

>for the guys who asked about the green: I se a mix of vallejo dark green, camo green and gw moot green, with athonian camoshade to wash it down

Hah, awesome, that's basically exactly what I was planning already. Nice to have it validated that it can look good.

I don't have a greeny wash and I was tossing up between Athonian Camoshade and the Bieltan one, definitely gonna go with the Camoshade now

I've heard people say the Authorized Bounty Hunter Sniper is a good ARO piece, but why is it any better than a regular sniper? It's not bad, but if it's an ARO piece, it might as well be adding orders to the regular pool. Am I missing something besides the sometimes awesome but sometimes useless booty table?

A lot of players don't like paying the 1.5 SWC for a Multi Sniper and a lot of factions ONLY get Multi Snipers (or other 1.5 SWC equivalents).

They are also BS12 which unless you are Pan O, you will struggle to get a sniper rifle for 19 points that's BS12.

And if you really plan on using them as a reactive piece you can always just tuck them away in your second group where the impact on your pool is smaller.

There's merit to either accepting the lower BS or paying the extra points for a regular order, but there's no denying they are an efficient option even if you don't factor in booty.

>pays twice as much SWC for a sniper rifle as any other factions
>complete lack of hacking, without a cornucopia of camo troops and demi-HI to make up for it
>no cheap harassing warbands like all but 2 other factions in the game
>points costs make them too expensive to spam, but individual minis are too weak to rambo

Sure seems over powered

Those are actually a number of real good points. I'll give it some thought when I need a cheap sniper.

Why is this still allowed Corvus?

It's Bakunin. They live and breathe stupid.

I'm okay with the hacker, Gorgos and Igao getting buffs, they actually needed it.

I also think you're underestimating how ridiculous the Sukeul is. It's not just a linkable HMG and ML, it's a mimetic BS13 linkable HMG and ML. There's also the FO lieutenant option that gets a K1 combi.

>pays twice as much SWC for a sniper rifle as any other factions
Not anymore. Now only the Gao-Rael (who can easily link to get a burst 2 MSV2 sniper) and Clipsos (who are Clipsos) pay the inflated SWC cost, Kamael and those new sentinel fellows pay 0.5SWC like everybody else now.

>complete lack of hacking, without a cornucopia of demi-HI to make up for it
Then what are all those 2 wound symbiont LI running around? Those ones that can no longer be instakilled with fire? I'd say they fit the bill for demi-HI.

>no cheap harassing warbands like all but 2 other factions in the game
No, instead you get a cheap Not!Daturazi who can join triad links and dump smoke support all over the board. The only thing I'd be complaining about with Makaul is that they can't synchronize with Gao-Rael properly.

>points costs make them too expensive to spam, but individual minis are too weak to rambo
That's what the links are for, numbnuts. Individual units might be too weak to rambo, but 3 of them are not.

>That's what the links are for, numbnuts. Individual units might be too weak to rambo, but 3 of them are not.

Because I can activate all 3 at the same time, and don't have to worry about TO surprise shots taking out things other then the link leader right?

>Then what are all those 2 wound symbiont LI running around? Those ones that can no longer be instakilled with fire? I'd say they fit the bill for demi-HI.
They're ARM 2, 5 in cover, as opposed to Ariadna, who are ARM 6-8 in cover, can shrug the occasional lucky shot, and come with various forms of mimetism, AP HMG, T2 weapons, and smoke grenades, for a few points more.

>No, instead you get a cheap Not!Daturazi who can join triad links and dump smoke support all over the board. The only thing I'd be complaining about with Makaul is that they can't synchronize with Gao-Rael properly.
Because it's such a huge advantage to throw down smoke in the active turn and block LoF while you have a high burst advantage.

What's a good PanO expansion for operation icestorm?

It really depends what you're interesting in at this point. The PanO starter included gives you a good base. What part of the game appeals to you? The Fusilier Support Weapons box is never a bad choice.

If you don't like them, don't play them. I think military orders or space marines might be more your speed.

Aquila, Swiss guard, bulleteer remotes, maybe a TAG. You'll never go wrong with a croc man.

A hacker and some heavy machine guns, preferably carried armored people that can aim

>Because I can activate all 3 at the same time, and don't have to worry about TO surprise shots taking out things other then the link leader right?
No, but on the other hand they're still providing an extra die for your spitfire or HMG and can fire 2 shots in ARO.

>They're ARM 2, 5 in cover, as opposed to Ariadna, who are ARM 6-8 in cover, can shrug the occasional lucky shot, and come with various forms of mimetism, AP HMG, T2 weapons, and smoke grenades, for a few points more.
ARM is nice, but it isn't worth shit compared to wounds, and more than half of Tohaa units get at least 2 effective wounds from symbiont. I agree that AP and T2 weapons are seriously nasty, but so are viral weapons.
The only Ariadna dudes who even pretend to be real HI are Grey Rifles (very annoying unit with that smoke, but on the other hand frenzy makes it a shit HMG platform), Mormaers (great ARM, but slow as balls), and Vet Kazaks (pretty expensive but well worth the price, top tier unit). Tohaa get 8 LI or MI with extra wounds, with more about to be added. I won't lie, it's not fantastic on units like Kotails who lose lots of capability when they get hit, but on shit like Nikouls it's fantastic.

>Because it's such a huge advantage to throw down smoke in the active turn and block LoF while you have a high burst advantage.
When you need to cover some distance to get into good range bands, absolutely. Otherwise it's better just to keep them as something that can chuck multiple smoke grenades or HFT templates on the reactive turn. Trust me, 5 point irregular speedbumps aren't actually anything worth writing home about, you're better off with Makauls.

>I also think you're underestimating how ridiculous the Sukeul is. It's not just a linkable HMG and ML, it's a mimetic BS13 linkable HMG and ML. There's also the FO lieutenant option that gets a K1 combi.

You forgot 2 wounds.

I can abide the Sukeul but not at AVA 4, that's just insanity, it should be like a posthuman, amazing but restricted.

I really wanna get into that Msv2 smoke action, I also thing the jotums is absolutely sexy

not possible. pano doesnt get regular smoke, and only has the smoke that msv cant see through on the guarda de assaltos auxbot

What would you have the AVA at? 2-3 Sukeuls seems like the optimal range. 1 HMG, 1 ML maybe one FO combi

PanO isn't allowed to have smoke. If the enemy throws smoke you can fuck them up, but you don't get any smoke for yourself.

Jotums are good. They're more forgiving than most TAGs with their extra weapons and their good defences, but they're still likely to horribly explode if you don't support them right. The most important thing to remember about TAGs is that they're not invincible and you should hide them on the reactive turn. Bring a hacker and an engineer.

so that means I should get a jotums and a support pack? what about the hacker?

Just proxy one of your Fusilier rifles as one, or maybe get an Acon Regular hacker if they release a model for it at some point. PanO has pretty meh hacking options in general.

PanO doesn't have bad units, aside from ORC at more than 200pts and Bolts unlinked. You can go with anything as long as you keep your force balanced.

Kamau is pretty meh.

You get passable hackers, but usually it's better to not invest too much in it with PanO. Fusilier hacker for support hacking duties and maybe one other hacker, possibly with assault hacking device, is probably enough.

>What would you have the AVA at

probably 1, at most 2.

>fluff-wise really into Nomads because politics and because I've always liked the devil-may-care rebellious groups
>don't really care to play a group that's all hacker-y

What's Haqqislam like crunch-wise?

Doctors: the Faction

But really it's some very specialized units backed up by some normies that are either irregular or are doctors. With some bioengineering (viral weapons, super jump here and there, etc), and shotguns everywhere.

Probably more, but I'm tired and forgetful.

They tend to have slightly better WP values than everyone else. They have very easy access to doctor profiles, and they have some really outstanding specialists. They have poor selection when it comes to TAGs and Remotes, and their camo options aren't great, but they have just the right amount of good abilities and useful gear. They're cheap, but excellent value.

It's also worth mentioning that while the Nomads are hackery, it'd be more accurate to describe them as having good options for hackers. Or that they can have a good hacker network without really trying, or diverting much resources to it. Remember they have a TAG and Drone selection that's excellent, and some great board control and specialist options.

There already is disproportionate amount of Nomad armies out there. Next you say he should start Ariadna in Poland.

You don't need to be hackery with Nomads, there are all sorts of other dirty tricks the faction has access to. Hacking is only one of many board control options for Nomads.

As for your question, Haqq likes light infantry, doctors and being tricky bastards.

which haqqislam minis are still very old and shouldn't be bought because of imminent re-release?

None. Except maybe the old Ghulam and Naffatun in the starter box. They're still very nice models tho.

Well, Bashis and the Maghariba are getting new models next and this month. I want Djanbazans to get a new sculpt, but that will never happen.

Bombs sucked ass, and mates had a chance to do anything once in 5 games.

sounds like you need to think outside the box

Bombs are 2 kinda-hacking uses from 2 units somewhere on the field. Yes they may come useful once in few games, but you pay almost as much as hacker cost but your hacking device is not that great and has only 2 uses. And your hacker can't link.
That sucks ass.
Also if your opponents have any idea how those mates and bombs work they can use tactics to ignore them.
Also as they got buffed in HSN3 - it looks like even the CB thought they need to do something better, and now will do something actually useful.

Sounds like you need some skilled opponents.

Isn't that getting a resculpt within three months?

so because something can be countered or avoided i shouldn't use it. time to throw all my minis into the fire

Question about the RPG kickstarter: did any of you have a pledge that did not include the Core Book and decided to spring for the Core Book later?
I was short on funds back then so I only got the Faction Fanatic pledge, but today I went through their site to order the Core Book too. Do you think this will be added to my Backerit account so I can see the previews?

As long as the other Kazaks do too...
Oh, and Keisotsu.
And Zhanshi.

aaaaaand it's done

Real good.

Where did you hear that?

Hej guys.I know nothing of this game but might need the miniature shown in OPs pic for a conversion. Anyone got a name? :3

You best have previous miniature painting before your first infinity mini, otherwise I'm going to go kill myself.

been painting for 11 years, sucked up until 2014

Tohaa or Haqqislam and why?

I've been trying to brainstorm/headcanon some badass Sikhs since philosophically they'd get along well with Haqq even though historically Sikhs and Muslims have not always gotten along.

Mostly I'm worried I'll bust out my turbaned dudes that count as Haqqislam and have people think I'm making fun of Muslims using stereotypes and shit.

There could totally be Sikhs allied with Haqqislam. Given that India has both Muslims and Sikhs, Haqqislam is far more compatible with Sikhi ideologically than some of the more well-known kinds of Islam today, and that Sikhs consider people to be equal in worth regardless of their religion, I see no reason they wouldn't get along. And Haqqislam is so opposed to religious hierarchy that I have no doubt there are non-Muslim members within their ranks.

Is it not this guy, or is the Kazak Spetnaz different?

That's the Spetsnaz, AKA harcore special forces. Line Kazaks are your average Ivan/Sergei/Anya given a rifle and some vodka.

On an entirely unrelated note, I love these videos.
youtube.com/watch?v=5ijt6NJ82Sk


Убить их вceх

Well it shows, damn fine work.

I wish they reworked the Aragoto, even a little bit. A Killer Hacking Device Profile would have been sweet.

¡porque no los dos?

Reverend Moira

Sup dudes

having a bit of a muck about with army VI, mind nitpicking this?

GROUP 1
MOBLOT (Infiltration) AP Rifle, Light Shotgun, D.E.P. / Pistol, Knife. (0 | 29)
MOBLOT (Infiltration) AP Rifle, Light Shotgun, D.E.P. / Pistol, Knife. (0 | 29)
MOBLOT (Infiltration) AP Rifle, Light Shotgun, D.E.P. / Pistol, Knife. (0 | 29)
MOBLOT (Infiltration) Rifle, Light Shotgun E/Mauler / Pistol, Knife. (0 | 26)
MOBLOT (Infiltration) Rifle, Light Shotgun E/Mauler / Pistol, Knife. (0 | 26)
CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
EQUIPE MIRAGE-5 . (2 | 69)
MARGOT AP Rifle + Light Grenade Launcher / Pistol, Knife. (37)
DUROC 2 Chain Rifles, Grenades, Smoke Grenades / AP CC Weapon.
ZOUAVE Lieutenant Rifle, D.E.P. / Assault Pistol, Knife. (1 | 20)

GROUP 2
ZOUAVE (Sapper) HMG / Pistol, Knife. (1.5 | 30)

5.5 SWC | 298 Points

Thank you.

I am eagerly awaiting this guy.
And hope the first released model is the MULTI Rifle/Biometric visor one as opposed to the sniper.
But if it is the sniper... Indigo has Combi sculpted and a spare Multi, right? I ain't cursing another model.

There's no reason to take that many infiltrating moblots, when you can put them in a link.

Just mucking about with seeing how many I could infiltrate, but that raises another queation: AP rifles or mimetism for the link?

Both. Take as many different options as possible in your Moblot link, because it'll be a big part of your list and order spending.

How dumb would it be to run 2 Morans, 2 Lunokhods, and an Intruder hacker (WIP 14) in Corregidor?

Mimetism is undoubtedly more generically useful but MRRF really lacks anti-armour capabilities and linked AP Rifles are going to be useful in making up that defecit when you're going up against TAGs or another HI link.

So basically, take both.

I'd go with Brigada Hacker.

Your answer to armor...is to attack their BTS with Viral

How do I get the LE bounty hunter miniature without shelling out $50 for the book?

Always helps to have a back-up plan though- remember, two is one and one is none.
Loup-Garou link definitely has decent TAG-hunting tools but can't take specialists, and if the plan is a Moblots link the added AP doesn't cost anything. Don't know if Loup-Garou are getting Haris/duo though?

Plus, Linked Loup-Garou Viral rifle vs. Linked Moblots AP Rifle are actually very close statistically.
Stats below are for only +1 burst link, within 8"-16", against a Maghariba Guard shooting back with the EXP HMG. Both targets being in cover.

Active Player

53.80% Loup-Garous inflicts 1 or more wounds on Maghariba Guard (2 STR)
22.35% Loup-Garous inflicts 2 or more wounds on Maghariba Guard (1 STR)
6.57% Loup-Garous inflicts 3 or more wounds on Maghariba Guard (Unconscious)
1.43% Loup-Garous inflicts 4 or more wounds on Maghariba Guard (Dead)
Failures

33.30% Neither player succeeds
Reactive Player

12.90% Maghariba Guard inflicts 1 or more wounds on Loup-Garous (Unconscious)
8.10% Maghariba Guard inflicts 2 or more wounds on Loup-Garous (Dead)

Active Player

52.37% Moblots inflicts 1 or more wounds on Maghariba Guard (2 STR)
15.86% Moblots inflicts 2 or more wounds on Maghariba Guard (1 STR)
2.51% Moblots inflicts 3 or more wounds on Maghariba Guard (Unconscious)
0.16% Moblots inflicts 4 or more wounds on Maghariba Guard (Dead)
Failures

37.27% Neither player succeeds
Reactive Player

10.37% Maghariba Guard inflicts 1 or more wounds on Moblots (Unconscious)
6.05% Maghariba Guard inflicts 2 or more wounds on Moblots (Dead)

The real benefit of the Loup-Garou is the ability to engage more effectively at a distance thanks to X-Visor, plus significantly better chances of inflicting multiple wounds. But then the Moblot link can contain Panzerfausts.

Conclusion- both are good choices for engaging enemies with high ARM. In the end my decision would be swayed by fact that Moblots can have specialists and an HMG in their link.

Atm frenchies aren't getting any new toys, because their sectorial update was moved to Acheron falls, partly because the "reserve" rules released in it will be the new focus of the sectorial.

came up with this:

[url=army.infinitythegame.com/index.html?l=MwBmB9RdwTgUgEywCzwIwhSeBCByam2eA7ErIhmMGRVZsLbucg2AGx1vXBe5VEADnKxYQvOiRCuYqQAEpw2bACsk6bKETcSmfHE69Wo5oNCEudchyZ0/Y aODY5YuXnygA==]Open in Infinity Army[/url]

came up with this for my frenchies

>2 AP sniper chausseurs
>no HMG for metros

ehh...

Knowing CB he'll be a sniper and Locust is going to be a dude hacker.

Why is Bostria so memetic?

I would have thought the clincher is that the Loup Garous are better against almost every non TAG unit in the game and not many people take TAGs anyway.