Loading dice

Anyone ever tried to load dice? Play with loaded dice?

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Reported to the FBI.

TEN YEARS IN THE MINES!

Why? Taking the chance out of games of chance kinda defeats the point.

I've tried playing with them. But, I stopped after I realized I was stressing out so much over if someone was going to find out that I wasn't having fun with my friends, so I threw them into the FLGS's dice box in exchange for a Blue/Purple d20.

UNACCEPTABLE CONDITIOOOOON!
youtube.com/watch?v=07So_lJQyqw

This.

I make my own luck.

If you have to win so bad at a childrens game that you load your dice you're probably mentally handicapped.

The dice gods are half the fun of rolling dice. Not just the random chance, but the bullshit superstition, the "oh no, you wasted that 20" and "you've jinxed the roll now", all of that, I fucking love it. I could never cheat myself out of that.

The saddest possible idea in the history of Veeky Forums, and that' saying a lot.

All my dice are loaded with gunpowder, so they can explode every time I roll them.

Do you still use training wheels on your bike too?

Why not fix it to roll more fives? People notice sixes, especially if you're getting them often. Wouldn't you want to avoid detection?

As an L5R player and a /k/ommando, I greatly appreciate this pun, whether you intended it or not.

ITT People who lose money at casinos

STOP IT
I DON'T WANT TO BELIEVE

Does making sacrifices to the dice gods count as cheating?

No, that's just part of the game.

of course not

What is that supposed to mean ? Everyone loses money at casinos. If your an advantage player they will eventually kick you out.

That's just how you get good at TRPGs. Also, attunement.

Had a player learn to rig the dice in high school. He was proud about how he perfected his technique by practicing alone and being able to roll 20's, 6's, and others on a regular basis.

Forced him to start rolling into "the bowl of balance", but we didn't play in person much longer after that. He thought he was being clever.

Little shit.

Now it's all roll20, so it doesn't even matter!

Its like playing a video game with god mode and aimbots, its funny for a few seconds but then it just boils down to 'Damn this sucks out the excitement'

youtube.com/watch?v=dURhrY9Z-xg

>implying you can use your own dice at casinos

I knew a dude who had a technique for rolling specific numbers.

I also hear a lot of people have been killed for this in the ghetto over games of dice.

> "Your roll, sir"
> dice get pushed over to the fa/tg/uy
> "No no, it's ok, I brought my own from home."

Classic.

Why tho

Fucking up rolls makes for the best times in tabletop games

I genuinely feel sorry for the people I've caught cheating during my games. They've all had crazy issues they needed to resolve, like super fragile egos.

Beat me to it.

I tried loaded dice once just for the social aspect of it. I wanted to see if anyone would notice, which they did not. It wasn't like they came up sixes every time, but after 600 rolls, they had a larger distribution of sixes than anything else.

I don't really care beyond showing myself that I could use them and get away with it though. Cheating at a game, especially a game that's competitive with other people, is a quick way to shrink your willing opponent's pool. I've had friends drop out of games for winning fairly too much, and I myself have stopped playing things when I'm losing eight of every ten games as well. I learned real quick that you'll keep people playing Warhammer much longer when you don't wreck everyone constantly, and thus find more enjoyment with the hobby instead of having a bunch of Eldar models on the shelf.

I can see it now...
Some kid comes in, buys a single die. Gets lucky in his next warhammer game.
Like crazy luck, rolling only 6's.
His opponent gets pissed, throws a fit, finds the dice is loaded.
The store gave him the loaded dice, anarchy reigns, world ends.

I messed around with a D6 as an experiment ages ago. I shaved the corners just a little bit and weighted the 1 pip with a little lead. It was fairly undetectable and improved the odds of a 6 only a little bit. Probably because I was being a little conservative. I don't know if I still have that die around but I wouldn't be able to tell if I saw it.

Hell naw my niqqa

m.youtube.com/watch?v=fJbUwnnlIFQ

You play with LOADED. DICE?!

youtube.com/watch?v=d2TP6DZpmfA

I would be afraid if I learned this the temptation to do it all the time would be too high, or that I'd never be certain if a roll was authentic or subconsciously controlled somehow.

Had some temptation to mod the servitor bot we've been using in an IRC game, but in the end decided it was too pointless

I'm a salty nigger, but this.

This so much. Critical failures are just as exciting and entertaining as critical successes. Perhaps even more so for the schadenfreude

Damn that's good. Even tricking his own cat.

In case anyone's curious, I did my statistics final on whether various options for dice rolling were different enough to matter, using nine d20s. Two were GameScience dice, three were chessex, two were the spindown dice Wizards of the Coast gives out at prereleases, one was wizards' online dice roller, and the last was roll20's built in dice roller. Rolled each of them 2000 times.

The gamescience dice were indistinguishable from the other physical d20s; the prerelease dice didn't stand out from the random order dice noticeably. The only significant variance came from roll20, which was heavily biased towards the numbers 1, 3, and 17, each of them being twice as common as the other numbers

that takes out like half the fun

that said I have a set of dice that are transparent elvish die (pic related), that always roll over 10s somehow that I only bring out for important rolls

i think it's the tradeoff for not being able to fucking read them

Why loading dice if you can simply learn how to throw it?
Loaded dice is just the few ones you've got and if done "too much", it will be very obvious. Meanwhile, if you learn how to throw, you can cheat with any dice at any given moment.

Besides, cheating with dice is only useful if you are GMing, since it helps to achieve what the story requires without taking too big chances to fuck up spectacularly something very important.

How about being a GM and being perfectly aware this or that random roll can completely fuck up the scenario?
>B-but that means shit-tier scenario design
No it doesn't. There are numerous situations where RNG can fuck up things big time and pretty much ruin the fun.
I have no regrets when cheating in such moments to avoid fuck-ups and let players have their fun

>Not fixing the chances to beat the system and WIN
Typical loser speech. "It was not my fault, the die fucked me".

A part of being a GM is knowing when to fudge rolls in order to keep the story interesting. It's why you roll behind a screen.

And the effect of a crit fail is usually up to the GM. Having the player stumble instead of comically flying off of a cliff.

I'm talking about some player cheating on rolling a character or swiping up a die and claiming it was a nat 20 for his attack roll. The rest is up to the GM and the player's rolls don't play a huge part in where the story is going

>Why? Taking the chance out of games of chance kinda defeats the point.

Honestlyu there's a weird dynamic in role playing games in that the mechanics that incorporate random rolls have to pull all sorts of weird statistical tricks to achieve what would be achieved if you could make a coin that lands on heads roughly 3/4 of the time rather than 1/2.

I've had 2 people pull this on me out of around 30 players.
One had the dice set with doubles of the highest number besides the d4. The bitch about those are the doubles are on the opposing sides of each dice. So you never seen both numbers on a roll. I got started suspecting it and kept track of his lack of lowest possible rolls over the course of 2 game sessions (our groups sessions ran 4-6 hours)
When people would go out for smoke breaks he would always stick his dice back into a little pouch. I ended up taking a look at them when the session was over and people were socializing and sure as shit my hunch was right.
I noted the details of the dice. Dice & number color. Grabbed a legit set and swapped em out during the following game session. Told 2 of the more dickish players.
The look on his face was priceless. It was utter confusion and disbelief when the first 1 was rolled.
Dickish player started lightly trolling.
He nonchalantly inspected his new dice and wouldn't make eye contact with me.
He ended up actually getting pissed and demanded his dice back.
I played along with what are you talking about? No one took them.
He got pissed and stormed out cause I was chuckling at that point.
It was good times.
Then showed the rest of the group cause they were all wtf.

Someone and his/her family are going to have a lovely stay at Holiday Gulag.

And I'm talking about GM being the only person that has any excuse to cheat with dice. On player side there is no such excuse, so we are on the same boat... I think

> that always roll over 10s somehow
It's bad balance, I think

Only semi related, but anyone remember that one autist who thought that praying to get good rolls was cheating and basically equivalent to loading your dice?

That was a fun thread.

What's the best way to design a loaded die for single material 3d printing?

Voids instead of weights in opposite positions.

I feel like something like this should be obvious to anyone trying to design anything. Then I remember that not everyone grew up in machine shops and materials labs.

I now also feel like that question should have gone unanswered.

Which also makes me feel like I should buy or build a balance tester to approve player dice in my games...

I have a novelty set of loaded d6s. Even if you ignore the fact that the sides with ones obviously look like metal inserts, it's extremely noticeable that they're loaded. They just don't roll the same.

>>B-but that means shit-tier scenario design
>No it doesn't.
yes it does. If a single roll would fuck up things irreversibly then you
>A: do not make it a roll you fuckwit
>B: do not make it irreversible
There are always other ways to move, you are not a linear videogame.

No.

memes

Oh shit I remember that. Hopefully someone has a screencap.

LOSING. IS. FUN.
REMEMBER THE DAYS YOU WAS INFECTED WITH DORF ORTRESS Veeky Forums, DO YOU RECALL IT?

No, because I'm not a faggot.

Fuck off back to /r9k/ or wherever you're from already.

...

Yes. I have a set of 7 die loaded for Max number and a set of 7 die loaded for minimum number. I told my DM I was making them since I had no intention of cheating with them. I just wanted to try it out. Turned out really well - each one has about an 80%-ish chance to land on the number it is weighted for.

I have a big pile of dice I use when I game that are all identical. They're all bone-ivory color and I just pick randomly from them whenever I roll (I don't buy into all that luck-this and luck-that nonsense). The high rollers and golden yellow and the low rollers are black with red numbers. I call them the cursed and blessed die, respectively. There have been a couple times where someone in KY group got stuck with a cursed item for a while and whenever they had to make a specific save or skill check or use a specific size of die, they had to use my "cursed" die. We've also talked about divine favors being granted in game that would allow use of the "blessed" die.

I should also add that I weighted them so heavily that it's REAL obvious there's something wrong with them when you roll them. I've seen them almost land on one number then suddenly almost do a backflip and end up on the weighted number.

Not the same guy, but now I think I'm going to test all my dice.

Sounds neat.

Long gone are such days friend, long gone and wasted.

Don't listen to the haters. I am one of the top X-Wing players in the US currently and 2 of my green dice and 2 of my reds are loaded. The trick is to not ALWAYS use them as to not draw attention, only when you really need it.

Your think there would be a market for cheated dice, but there only seem to be dumb shit like dice that have numbers repeated on multiple sides or really crappy dice that look super unusual/obvious and are made of crappy wood and shit.

Tell me teeg, would you buy some professionally produced loaded dice that were made to look like normal gaming dice? how much of a cost increase per die would you tolerate?

My nigger.
>Dice rolling shitty
>put them on the corner of the table, use other dice
>tfw new dice end up getting my rogue the finishing blow on the dungeon boss dragon

I highly doubt God gives a shit about your Pen and Paper dice rolls.

You could make an argument for why praying in jest is offensive, or why doing it seriously is perhaps a little sinful, but I don't see cheating.

Nah. You're not alone there, brother

i don't condone cheating in games of pretend but the construction of nefarious devices is always interesting to me.

you could only use the repeating faces on fairly large dice
i doubt people would notice a 4 turning into an extra 17 but you'd be pushing your luck with anything else that blatantly easy to examine, though a misprint could be blamed on the manufacturer, it is extremely unlikely that it is not tampered with.
it's also pretty easy to tell is something is imbalanced by the weight, and if you were caught with a dice that moves improperly with a weight in it, then you're pooped on because its clearly tampered with by you or someone you got it from, not a manufacturing defect.
larger surface areas on undesirables on cheap mass produced plastic dice is the only way to go, it can be blamed on the manufacturer being bad because of the cost.
it would be easier to do with opaque dice, but if you managed to do it with clear glossy dice and have them look proper and unscratched you'd never be caught.

>repeating faces

Brilliant!

this looks like a gm dice used for perception checks

Different user, but you sir are retarded

Because there is a sure-fire save when player out of a blue decides to make this super-special move that ends with head-exploding critical inflicted to the person that was important to the plot... right, you fucking moron? There are situations that nobody can take into account and there are also situations where RNG can fuck up things. How the hell you are going to prevent players from killing things, when they roll crits? There is limit for plot armour and crits are that limit.

I wish you many lucks as GM, you would be a perfect source of That GM stories with the "not making a roll" attitude.

I have several sets of cheater-dice, and the only time I use them is when a DM is stupid enough to require randomly-rolled characters. Cheating is bad, but randomly-rolled characters are worse, so I might as well make the best of it. I also have an identically-colored set of non-cheater dice, so if a GM wants to check my dice, I would do a bit of sleight-of-hand and give him perfectly legit set of dice to examine.

No GM has ever actually checked, though. They just think I'm lucky with my rolls.

Are you paul? If you can't cheat to win, you are even more pathetic

I've learned how to roll dice to get roughtly the outcome I want to get. This makes character creation in Call of Cthulhu less of a hassle, since I can design my characters in advance, instead of rolling random shit and then trying to make a character out of it.
I feel no regrets about this nor I find this bad.

How sad does your life have to be where you use loaded dice, and second, how bad are you where you need them to win?

Because 90% of a good tabletop game is learning how to mitigate those odds and beat them anyways.

I keep some ovened d6es around as a novelty. I never play with them, obviously, 'cause I'm not a stupid munchkin. It's a pain to sort them out if they get mixed in with my other dice though.

Randomly rolled characters are a valid style of play. With some games, like Maid, it's an integral feature that would take out a lot of the fun if removed.

So you're saying that you're NOT one of the top X-Wing players in the US?

Reading comprehension isn't your thing huh ?

>psst, I think that user is implying that the fact that you use loaded dice undermines much of the skill that you might or might not have in playing the game. Would you be a top player if you didn't have loaded dice? Probably not, because either you need those dice to stay on top, or everyone else cheats too.

just had a couple dastardly thoughts
what if you were to hollow out a die and then put a tiny heavy weight in it, and fill the rest of the space with something thick but flows like soap or hand lotion then plug it.
then on the first bounce it'd choose the side it favours to land on, since the weight would shift to that side
people could roll to test it without knowing how it works and it would seem like an entirely legitimate die
you just need to practice rolling with it to get the results you want off of the bounce shift

or in the case of a d6 you could weight down the corner where the 1 2 and 3 meet so you're far more likely to get 4 5 6, and it would be a very simple modification thanks to those standard white dice's bumps.
gurps, craps, pf stats
this could also be done for a d8 on the 1 2 3 4 corner, but most other dies seem to have better distribution preventing this

If you feel the need to win this hard why not just jerk off at the table?

>LOSING. IS. FUN.
if the game requires you to win to have fun, the game is a shitty one

Is there any good explanation or was it inexplicable?

Back in 2011 at the 2500 pt warhammer 40k national competition called "Ard Boyz" my store owner had people coming out of town and begged me to play so we'd have an even numbered tournament. I really didn't want to play, but I owed by store owner a solid so I put together some dumb Black Templar 5 Landraider list just so I could get through games quick. Well I get against one of the out of town people, and we was some super tryhard "Tony" from a "traveling competitive warhammer gaming club" with a dumb website and everything. On turn one with MSU Space Wolves, he blew up 4/5of my lrcs/ raiders with about 9 lascannon shots. I was a little taken aback by the luck, but I honestly didn't give a shit and wanted to get my games done as fast as possible.

He rapes me, moves on. I don't care or complain. People get lucky sometimes.

He ends up playing one of our local guys that is a pretty competitive player, and blows up all 3 of his leman russ tanks from the front with the same 9 lascannons. Well Derek had heard what Tony did to me, and asked to see the die, and the fucker literally rolled 6 9/10 times. My store owner, acting as the TO, was such a beta cuck and didn't even disqualify Tony since he was from out of town. He just made him re do his shooting that turn.After Derek lost by only an objective or two, he ended up complaining to the "team captain" and Tony got "reprimanded" but nothing even became of him. For my own amusement at a man that would go so far to use "baked dice" (at least this is the method we think he used to fuck the die) to win 50$ store credit on GW items in a tournament that literally took about 10 hours to complete...I ended up following their website.

Tony ended up pulling his dice bullshit in some big tournament in arizona, but instead he ran into some other tryhards as well, and those nerds completed slandered and trolled their team's website, blog, and forums until they took Tony off the website and disassociated him.

>people actually do this

...

>Is there any good explanation or was it inexplicable?
Computers don't have a true randomizer. It order to get "random" from a computer, it needs to take something which changes very quickly (like the computer time) and run it through a formula to get a RNG number.

Most likely, something to do with roll20's server or programming is causing the strangeness. Either the RNG generator is poor, which is why it produces those numbers more frequently. Or perhaps the server/client connection had a timed component; if the server only makes the rolls at set times, then it's more likely certain numbers would come up.

Apparently Roll20 uses a "true random" RNG dice roller now. They take numbers from data collected a university doing an expirement involving measuring fluctuations from quantum mechanics and uses that as its seed

We should have /ldg/, loaded dice general.

Unless your computer has a quantum mechanic detector installed, it's just running down a list of numbers and generating results that way. And it still depends on HOW it picks which number to select from the list.

Also, note that while double the expected chances of 14 isn't unusual for a particular test, the law of averages would mean that such an occurrence would even out over time. But if Roll20 is taking numbers from a randomized list, and that list just happened to have twice as many 14s in that particular run, then every randomization by Roll20 would end up with twice as many 14s as a result.

>it's just running down a list of numbers and generating results that way.

That's not how it works. That's so fucking wrong it's painful. Computer RNG doesn't make a list once, it gathers entropy from a variety of factors within the system to generate numbers as close to true randomness as possible. If you're just using the c rand() function seeded by the time, maybe, but nobody would be stupid enough to do that for a dice roll.

en.wikipedia.org/wiki//dev/random
en.wikipedia.org/wiki/Cryptographically_secure_pseudorandom_number_generator


Also, Roll20 uses a hardware RNG, most likely a photon detector or radiation-based model. So it does actually use Quantum effects.

wiki.roll20.net/QuantumRoll

>Loaded dice
>People won't notice
Pick one.

The only dice people won't notice is the one that FAVOURS certain numbers, instead of rolling them. Loaded dice don't work like that

No, I comprehend what you're saying.
If I say that I'm a faster runner than Usain Bolt because I drive a car when I race him, do you comprehend what I mean?