Accidental Magical Girl CYOA: The Night Is Not Yet Over

Welcome to the Accidental Magical Girl thread!

Various worlds and multiverses have become connected together via the mysterious Overcity, a sprawling landscape inhabited by monsters and magical beings. Girls and boys endowed with their new supernatural powers can work together solving conflicts that arise!

>This is NOT a greentext adventure style CYOA with one GM and thread posting to dictate the adventure, but rather a hub thread for multiple storycrafters to use. A majority of activity (including campaigns) instead happens in the IRC, which is open for newbies to join.
Characters can be rolled with either the CYOA's purple PDF which is intended as a writing prompt and is in the process of developing an independent auxiliary combat system, or AMGC's blue pdf which contains combat rules for PNP campaigns along with the rolls.

Post builds, roleplay, write stuff.


CYOA Stuff:
Writefag Archive: pastebin.com/rSvTGQzP
Magical Girl Images (updated 02/26/16): mega.nz/#F!xINWxCqY!HsVA2LnU9RDMMmZieoqv9w

Character Archive:
docs.google.com/spreadsheets/d/1_ugcJa0fs2KkZ-oXy7kexzqAySUzsbUJ42GydS_kV_w/
Add your character here!

RPNP Stuff:
IRC Linkboard:
titanpad.com/RWlqAHmERq
Spec Trees (spells for all 19 normal Specializations, updated often):
titanpad.com/FUjuIO6cfH


IRC on Rizon:
OOC Chat: #MGCYOA
In Character RP Pub: #TheWand&Circlet
IC Campaigns: #MGChronicle or #MGPnP
IC Shenanigans: #Overcity
IC Cafe: #MGCafe
rizon.net/chat

Early 2015 Old Thread OP Text: pastebin.com/usMM2EC7

Previous Thread:

Other urls found in this thread:

titanpad.com/cJhuJGoP4e
titanpad.com/F4O4bSRc56
titanpad.com/0F19Ow5RAG
orteil.dashnet.org/randomgen/?gen=xvJyAbps
mega.nz/#F!b58XRCQL!z50OFF70hX_OsfPpBMgCJQ
twitter.com/NSFWRedditImage

The CYOA's Patron Module, which determines just who bestows your character's magical abilities. But be wary, for not all of these patrons are after your best interests...

This PDF is for AMGC 1.1q, used for PNP in the IRC.
>Features 10 additional powers and 20 extra perks, as well as combat actions, point buy, and more.

Changelog from 1.0:
titanpad.com/cJhuJGoP4e

>Suggestions for 1.2 Here (please place your salt here):
titanpad.com/F4O4bSRc56

>AMGC Patron Module Compatibility Patch and Perks Update (WIP):
titanpad.com/0F19Ow5RAG

>Character generator for AMGC, made by Doxy using RandomGen by Orteil.
Just one click and your mahou will be finished!
orteil.dashnet.org/randomgen/?gen=xvJyAbps

>If you roll the Patron perk, replace it with Overcity Shift
>If you roll the Overcity Shift perk, keep it or replace it with Rival (details in the AMGC 1.2 Suggestion Titanpad)

!! NEW!!
>Add-Ons to AMGC Core including the Corruption, Fusion, and Puchuu docs, now in one convenient spot!
mega.nz/#F!b58XRCQL!z50OFF70hX_OsfPpBMgCJQ

Introducing the MGCYOA Supplementary Combat System v1.1!

Created at roughly the same time as AMGC, the SCS allows players to easily take characters made in the CYOA v1.4 and use them in Quests and long-running campaigns alike.

This PDF covers the basics of magical girls and sets the groundwork for future updates (which will include Patrons, DMGs, and Monster Girls). Additionally, plans have already been made to update alongside the CYOA v1.5 update which will be coming soon.

Currently Missing from the current PDF:
>Hammerstorm - (Active) - Any number of items and/or weapons in your inventory - Apply the effect(s) of all items used for this spell's cost to a Target at Far range or closer. Additionally, deal damage equal to the minimum damage possible for any weapon(s) used for this spell's cost to that Target.

>Mega link with the soon-to-come expansions to the SCS... coming soon

Celebrating 50 years of magical girling, I give you this guide to the magical girl genre!

Rolled 5, 2, 13, 20, 4, 15, 12, 1, 7, 14, 19, 6 = 118 (12d20)

Is there anyway to post the other pdfs without using mega downloads? It will not work on my phone.

Mirrors are probably a good idea. Will look into it.

Rolled 2, 4, 9, 19, 16, 8, 20, 17, 18, 9, 20, 7 = 149 (12d20)

Rolled 17, 14, 12, 8, 13, 9, 17, 5, 17, 5, 19, 14 = 150 (12d20)

rawl

~Should I stay or should I go~

Rolled 9, 14, 2, 14, 1, 15, 19, 7, 20, 1, 9, 18 = 129 (12d20)

I wish I was a Nagato.

Stay, Always stay.

Rolled 3, 1, 19, 1, 2, 16, 16, 20, 1, 1, 11, 11 = 102 (12d20)

AMGC rolls

How'd the big witch night go?

Presenting SCS v1.2!

Important stuff in this update includes the mechanical inclusion of Patrons, Corruption, Natural Monster Girls, Dark Magical Girls, Fusion, as well as the beginnings of an SCS Bestiary.

This PDF in particular includes a number of formatting updates as well as some minor mechanical updates to some powers, as well as a rules patch for a couple of spells.

The proper Patron PDF will be coming up shortly.

Still ongoing, because the GM is the only one in the IRC who operates on kiwi time.

I suspect it would still be going even if they weren't.

The SCS is proud to present its first major expansion!

The OC&FF Expansion includes information on the various Patrons that inhabit the multiverse, as well as rules regarding the Black Coin and Natural Monster Girls. Additionally, a small Bestiary is included, detailing some common foes for campaigns taking place in the Overcity. By popular request, Fusion has also been mechanically adapted for SCS use.

Be on the lookout for the GM's Guide, which will be ready when it's ready.

Thanks for getting shit done, man.

Bumping with a Dark Magical Girl I managed to roll. Feel free to give feedback or whatever.

STR: ****| * *** *[**] 9 [11]
AGI: ****| * * * ***[**] 10 [12]
VIT: ****| * * *[**] 6 [8]
MAG: ****| * * * ** 9
LCK: ****| * ** 7

(Body) Average: +1 ANY | +1 LCK
(Specialty) {DARK} Metal: +3 STR or LCK | +3 STR
(Weapon) Mystic: +1 MAG
(Weapon) Melee (+1 STR +1 VIT)
(Outfit) Flowing +1 STR {was Skimpy} (-1 Bronze)
(Power) Nullification: +1 MAG
(Perk 1) Monstrous Metamorphosis: +2 STR, AGI, VIT [while monstrous]
(Perk 2) Martial Training: +1 STR or +1 AGI| +1 AGI
(Perk 3) Defender: +1 VIT
(Perk 4) Mount (-S): +1 AGI {was Transfiguration}
(Perk 5) Big Damn Hero +1 ANY | +1 MAG
(Perk 6) Patron +1 ANY | +1 AGI

Extra stat boosts
Bronze 3, Silver 2
+2 MAG (-2 Bronze)
+2 LCK (-1 Silver)
+3 AGI (-1 Silver, -1 Bronze)

Weapon: Magic-conducive cane

Outfit: Most likely pic related

Metamorphosis: Loses classy attire, grafts grotesque cybernetics onto self, releases inhibitors and becomes a pain-resistant murderbot

Rolled 8, 1, 15, 4, 10, 10, 18, 10, 19, 4, 18, 17 = 134 (12d20)