BFGG-Battlefleet Gothic General

Double ramming edition.

Previous thread >Where can I find the rules?
forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
pastebin.com/6AGsum1s (embed)
(Short version: 2007 edition of the rulebook, 2010 Update, and Armada)
Revised is a set of fan-rules, written almost entirely by a Dark Eldar player. It shows.

>Where can I find physical miniatures to use/proxy with?
pastebin.com/jC96JeMV (embed) (But we always need more - Feel free to chip in with others you've found in-thread)
Also looking for more non-GW minis suitable for running boarding party games.

>Paper ship Proxies:
sendspace.com/file/h6zp53
imgur.com/a/MhFcj

>Boarding action rules
forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf
See the physical models link for some appropriate options for Navy troops

>Tactics and strategy resources for tabletop
Marine Tactica underway.
AdMech tactica: pastebin.com/YSrAf9f7 (embed)

>BFG:Armada is now live
>Battleflee/tg/othic Steam Group

steamcommunity.com/groups/bfgtg

>user is hosting a campaign, for more info go here:
tg-gothiccampaign.freeforums.net/

Other urls found in this thread:

youtube.com/watch?v=SBs455jwb8w&nohtml5=False
youtube.com/watch?v=V85BH4E3hwo
twitter.com/SFWRedditVideos

Ferst for da biggest an' fastest ship in da orktilla!

Ramming is good.

Veeky Forums I feel awful about this I have begun just alt+f4'ing as soon as I see Eldar in the matchmaker.

Got absolutely trashed by Eldar; everything destroyed or lost in the Warp. I met another player who was also down on his luck.

Still can't handle how shit Chaos escorts are. I imagine this is the advertisement for the Heretek Forgeworld that makes these piles of garbage.

youtube.com/watch?v=SBs455jwb8w&nohtml5=False

do macro wep upgrades count for chaos escort missile launchers?

yah, missile launchers are macro weapons.

In fairness it's very true to the tabletop.

>both with Ram upgrade

...

is anyone else getting triggered by the torpedo tubes on the retribution? there's no way a torpedo would fit in there, they're too far behind on the prow

Poor bastard

Fucking hell, I haven't played eldar since the beta and everything's changed. How do I get gud?

Try to isolate ships, and hit them in the asses with concentrated pulsar rape.

clearly the tubes just extend out past the back of the prow. or the torpedoes are stubby little things.

Side breech load.

the prow ends right behind the tube entrance

aren't torpedoes too long for that?

They are supposed to but are bugged and don't.

>aren't torpedoes too long for that?
no, this would be purpose built machinery.

Unless I get lucky and Chaos screw up.

Fighting against chaos is just boring. Chase them around the map, hope for two critics in order to destroy their engine.

Or some how stasis and taunt get them.

I'm an actual torpedoman and I don't give a flying fuck.

please kill yourself.

>I'm an actual torpedoman

Bullshit, fucking liar. Torpedos don't have fuckin arms or even fingers. How are we supposed to believe you can type?

>IN vs Eldar
>put Mars with navigational shield in asteroids for extra protection
>blast around with Retribution on flank to draw in Eldar
>Eldar swing in from both sides, Mars distracts most from right flank
>Retribution and Gothic ramming everything
>MWJ Ret and barely graze Eldar flag ship
>It still explodes
>Remaining Eldar decide to pile on Mars
>All ahead full out of the asteroids into remaining cruiser
>Tactical cogitator while ramming!
>Retro then AAF, repeat

That was fun.

My only regret is that I forgot to brace for impact.

He detonates repeatedly on the keyboard of course.

user, not that kind of torpedoman.

I use my tube feeler, I can only type one key at a time, and I have to be upside down to do it.

>brace for impact
>ramming

But how do you use lock on target to spray the rest of his fleet with macros while ramming?

Macrocannons don't do shit so you basically ignore it.

>Laughingeldar.jpg

Okay

>macrocannons don't do shit

u wot

I'd mostly brought ships that were lance heavy or had abilities to make ramming easier. The Mars I was just spamming assault boats and nova cannon.
Lance boats seem to generally work better for me against Eldar. If I think a mission against them is going to end up with a lot of ships under repair I'll just bring stacks of Firestorms with upgrades lances.

Auto-firing weapons have abysmal damage output compared to bombers, ramming, pulsars and even torpedoes and nova cannons, which is why IN players trying to broadside people get utterly raped by players from other races almost all of the time.

imperial macros have outstanding damage, especially when in ap range. bombers are easily either dodged by silent running from range, or fighter intercepts, torpedos as well. not to mention their long cooldowns. pulsars are currently broken andare in line to be nerfed next patch, and novas scatter so much that unless you mass them they can barely get through shields, and no ram upgrades for nova ships. speaking of rams, if you are in ram range, you are also in ap cannon range, so why not both?

>Imperial Navy vs orkz
Oh dear god what do I even do

target the engines. try using long-ranged ships.

fuckload of torpedoes

stay out of 5000m

9k Gothic Lances with +50% shield damage do pretty good.

Remember they cant execute for insubordination like you can so you could start a chain reaction on their ships.

they can if they get chained squigs, which any self respecting ork would get asap on their ships.

>imperial macros have outstanding damage
No they don't. They have a moderately high amount of alpha damage but their damage per minute is an extremely mediocre 90 or 75 for plasma.

They're certainly better than lances (possibly except vs orks) but they're pretty rubbish overall and could probably do with a modest damage buff so bad imperial players on the forum would whine less about every other race needing to be nerfed.

Im currently running an ork carrier fleet with no squigs
its pretty fun when chaos fleets realise they dont have as many bombers as me but the chain warp out sometimes completely fucks my fleet up
makes the ships expensive too, 116 points for a light cruiser with no guns. still, lets me take suicide squads of brutes
>mfw 5 brutes BRB into an imperial battlecruiser

So the secret to literally every matchup is "target their engines"?

If I try to stay anywhere remotely in range, I get chain-traktored into their fleet. It's extremely painful, for me. I want the hurting to stop.

Chaos weapons batteries perform even worse. Which is ridiculously inconsistent with tabletop considering the high firepower of chaos batteries. The numbers in the game are really weird, they seem like they must have been derived from tabletop in some way, but half of the weapons are impossibly shitty, like they just pulled the number off a spreadsheet, but didn't check the in-game result to see if it did what they wanted it to E.G. missile pod turrets, which are so bad it beggars belief.

Sometimes it's "target their generators, but also still ram them" if you're an ork.

>So the secret to literally every matchup is "target their engines"?
pretty much. a ship critted engines can only limp around and is easily outmanouvered (and so killled)
except eldar who are slower as much and can use their boost often. target their generators instead which takes out the holofields I'm pretty sure.

> target their generators instead which takes out the holofields
That's correct.
I usually go for the generators first since every race enjoys shields.

Putting Imperial Navy favour on a couple of ships. What are some good upgrades to give the Cobra?

eh. I mainly play IN and chaos and losing my sheilds doesn't bother me too much. It's when I'm too slow to play the kiting game or don't have the speed too manouver to my advantage in a brawl that I get my shit kicked in.

I think it's somehow based on the trying to convert the total firepower of a tabletop ship into total damage per second/minute of a vidya ship, probably based on the basic cruisers.

I don't know that is was a very good way to do it.

The faster torpedoes is the absolute first pick.

Beyond that, I go for the hull and shield boosts to help them survive marginally longer. The extra turrets upgrade could also be useful if you want them in more of an AA destroyer build.

If you don't mind microing them a bit they can survive to launch more then one volly if you make them run the fuck away after they attack. Nothing like getting someone to chase a cobra away from a battle with a LC and give you 2 on 1 with your line ships on theirs.

playing fast fleet orks against chaos is fun

At least chaos can get away with having shitty weapons because they at least have speed and range and good carriers. Imperial ships are just bad.

whats the best escort for orks

Savage Gunship vs most things. Onslaught vs Eldar.

What do you expect from the vanilla faction?

They're easily accesible, good in the right hands, but otherwise meh

Thank the emprah for torpedos taunt and mwj though

savages en masse with minimal lineships
else take ramships unless you brought a lot of chained squigs

Acutely they take a crazy amount of macro to not be fucking terrible. With Chaos you can turn everything on autocast along with running silent and bombers then go make a sandwich to win half your matches

I bet youre a ham and cheese pleb

Roast beef and peppers masterrace

>The fuckers that pray to four giant quasi-sapient warp entities because life is too hard for them being cowardly bitches and attacking from afar when they can get away with it and running away when they can't.

Gee, what a surprise.

>They're easily accesible
They really aren't, though because they barely do any damage and have to micro like crazy to simultaneously be in range and at an appropriate angle to deal damage while trying to chase eldar/chaos kiters and evade ork-rape.

A decent IN player will lose out to a mediocre any-other-faction player because they have actually strengths to play to and reliable ways of dealing damage.

But lances don't work on homofields...

>autocorrect knows. I ain't gonna change it

Bitch, I'm too fabulous to penetrate!

>ork vs ork
>he is winning
>kill a ship
>all his dudes warp out
DEM PANZIE GITS

> void combat waifu

I've been doggedly sticking with my IN fleet recently to try and git gud with them but it does feel like they're a little underpowered.

You either have to go all out with long range firepower or all out with brawlers to be effective, but you usually can't because of limited slots. So you end up taking a mix and aren't powerful enough in any one area. Each part of your fleet gets picked off by Orks who steamroll or Chaos who can evade your stronger ships

Ramming makes campaign so much easier.
Most your enemy's vulnerable to it and have less amour than you. I even ram nemesis to death through their ship are pretty big and i take big damage too, i end then quickly.

Too bad you can't stop them from escaping by ramming them.

I found your Forge worlds commercial.

youtube.com/watch?v=V85BH4E3hwo

Final Finishing Move,
EMPERORS DIVINE RETRIBUTION!!!

why are eldar players such turbofaggots? i'm sick of chasing one light cruiser around the map with the majority of my fleet for 10 minutes then losing because they were the defender in cruiser clash

Summon now Rear Admiral drawfag! We need him and his wonderful drawings!

I am still in communication with BAttlefleet Veeky Forums, though I am a bit busy for the moment. Once I'll be operational again, I'll resume on my work.

>why does the hit-n-run race not engage me in a straight up slugfest?

there's hit and run, and then there's trying to win on a technicality despite taking more losses. while attacker/defender makes sense for objectve based battles, in cruiser clash it should at least count the points value of surviving ships if it comes to a timer end.

What is the best favour to put on a Voidstalker?

Now you just sound like Wideborn when he was whining about his loss to Yang.

Cruiser clash has shit victory conditions. It should be based on percentage of total points destroyed, based on ship HP lost.

The fact that one side is a defender is stupid, it's symmetric warfare.

user, you still get points from killing/crippling his ships, besides, why didn't you split your force and try to come at him from two sides?

i'm afraid I'm not familiar with your reference to characters from Mongolian throat songs

I agree with you that the concept of attacker/defender in cruiser clash is a dumb mechanic. That's a fault with the game, not players. You shouldn't hold it against a player who is probably outnumbered and outgunned taking advantage of the game mechanic in order to win.

In legend of the galactic heroes Gaiden: Spiral Labyrinth episode 1...
>Yang Wen-Li joins alliance military school
>During his school time he and another student called Malcolm Wideborn engage in a simulated combat scenario
>Yang moves his fleet to destroy Wideborns supply lines while Wideborn tries constantly to engage yang in a decisive battle
>When Yang had destroyed his opponents supply lines he moved back to his more defensible position towards which Wideborn started moving
>Wideborn had to retreat thoguh due to the lack of supplies and the battle was officially won by Yang
>After the simulation Wideborn complained that Yang had simply kept on fleeing him and had they engaged in one on one combat, Yangs fleet would had been destroyed

Later on during the series and the main series, Wideborn would end up as a corpse and receive a double promotion to the rank of Rear-Admiral after the 6th battle of Iserlohn, while Yang became the youngest Fleet admiral in Alliance history.

The entire point of cruiser clash is that it is a meeting engagement and both sides have no objective beyond either destroying or driving the enemy force off. Spending the entire game running away and "winning" on a technicality brought about by bad programming is something that can and should be critizised.

I headcanon defender being the side to receive reinforcements when the timer ends, so the attacker must destroy the enemy fleet before they get reinforcements.

Not that user but.

>implying that LoGH make sense

Scram before i semi-circle you to death!

Rear Admiral Drawfag reporting in ! Started to work on the WIP on the next command, "FUKKEN XENO" Spire & ramming edition. Comments and criticisms welcome.

Through sheer force of will and Britishness, Spire can breathe in space. I like it.

Or is an Augmenticist with Machine trait(1+), or Void Skin implant, but yes.

perhaps should I add a rating behind trying to give something like a coat "you'll get cold sir..."

Carrying a cup of hot tea and his greatcoat, going "You'll catch a spacecold, sir."

I like it, but I'll let others weigh in when they wake up.

>You'll catch a voidcold sir

Just unlocked the battleship slot in campaign what should I get the Emperor or the Retribution?

carriers are a trap for imperials, barring the mars for interceptor fighters. retribution all the way

I took Retribution and it's pretty great, one ramming something smaller that him and it's gone GOOOOOONEEEEEEE.

You're a gem, drawfag.

Do you want a ship that has shitloads of torps on it and can ram shit to death?
take Retribution.

Do you want a carrier?
Take Emperor.

>Void Skin implant
Is this a thing? Because I want to know more about this.

I took the Retribution and haven't regretted it.

Sure hope I can unlock another Battleship slot though. Would like to try the Emperor once.

The emperor is horrible. The retribution isn't great either, but it's at least somewhat usable.

You don't. So if you want to try it you need to make another ademeral for skirmish or replace your retribution.

The Emp lacks torps, but has some cool macro weapons and that damn cool prow.

Void Skin implant is describded in Rogue Trader (the RPG). somehting that allow you to stay for longer exposed to the void than normal.
Even better, becoming an Augmenticist or being a Techpriest allows you to get the Machine trait, which means you no longer need to breath nor suffer the il effects of the void.

I've run away with your idea, now you canr ead l that in the Master-Gunner voice. And added an other classic to boot.

well, thanks, trying to do the Emperor's work.