Kantai Collection Quest: Pacific Strike 30

So, news. CIVIL WAR. GO WATCH IT NOW, FAGGOTS. Now back to the quest.

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You are the former United States Navy warship USS HOEL, now returned as a shipgirl and ready to kick Abyssal ass!

Currently, you were tracking down Anna, Luce, Wren, and Daly after they had went missing, presumably captured. Further investigation showed that the culprit was apparently a rogue shipgirl, the USS Kidd, who was a Fletcher that genuinely believed she was a pirate, or was at least milking the role for all it was worth.

Thanks to your in depth knowledge of your own class, you knew how to draw Kidd out in the open. However, her blood was up and she was looking for a fight, if that pirate cutlass in her hand was any indication.

"Should we... help?" Haida asked uncertainly.

"I think I got a shot at her." Portland notes as one of her turrets swivels into place.

>Tell them to stand down. There is always honor between Fletchers!
>Pirates play dirty. So do we!
>Other

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>Tell them to stand down. There is always honor between Fletchers!

>>Pirates play dirty. So do we!
yar har fiddle de dee

>>Pirates play dirty. So do we!

>>Other
We go for honor... but have the others ready to start playing dirty if Kidd so much as THINKS of doing something unfair.

>Tell them to stand down. There is always honor between Fletchers!
Live, from Veeky Forums, it's FRIDAY NIGHT
This week, salt abounds as Tanaka manages to launch yet another buggy event, and the WoWS devteam manages to launch a bugged as hell update. Good work all around, top notch coding on display folks
>doesn't matter, got Kashima

>>Tell them to stand down. There is always honor between Fletchers!

>Pirates play dirty. So do we!

>>Pirates play dirty. So do we!

>Tell them to stand down. There is always honor between Fletchers!

>>Pirates play dirty. So do we!

>Pirates play dirty. So do we!

We should send a gift to Woel one of these days. Just mail it to Mary.

>Pirates play dirty. So do we!

>>Pirates play dirty. So do we!

That's a nice idea.Gotta be careful though.

She's a good girl.

...why are we sending Woel Left Shark?

>Tell them to stand down. There is always honor between Fletchers!

>>Pirates play dirty. So do we!

>get Woel left shark costume
>she now goes on missions wearing it
>everyone knows its her, but it is far too awkward to do anything about it
Why isn't this a thing yet?

Because we have Right Shark
We need to match.

...

"Well, pirates play dirty, so we should, too!" You grin.

"She's just one ship. I think all three of us can take her." Haida nods.

"OR, Hoel can just distract her while you and me go inside and extract the others." Portland points out. "Fletchers are pretty easy to distract in general."

"Hey!" You glower. "We are not!"

"Uh uh, sure." Portland rolls her eyes. "So you want us to help you out or not?"

>You can handle Kidd on your own.
>DOGPILE!
>Other

>>You can handle Kidd on your own.

>>You can handle Kidd on your own.
Pfft, bat meet pirate, pirate meet BAT

>>You can handle Kidd on your own.
Go get the kiddies

>Woel becomes a shark themed superhero

>You can handle Kidd on your own.

>>You can handle Kidd on your own.

>You can handle Kidd on your own.
This is silly and dumb. Let's do it.

>You can handle Kidd on your own.
You're pretty good!

>You can handle Kidd on your own.

"Eh, I can handle her. You go find Anna and the others!" You tell her.

"All right, just be careful." Portland eyes Kidd cautiously. "I'm not sure if she's going to pull her punches."

"And neither will I!" You chortle.

"Figures." Portland sighs.

"Quit yer yabberin' and fight me already, ye scallywags!" Kidd barks as she leaps from the top of the lighthouse, landing on the water below with a loud SPLASH, sending water and ocean spay everywhere as her Rig materializes.

You immediately note the battle damage on it. She had obviously been in a few scraps, and seeing as how she was operating independently, hasn't had the opportunity to get the stuff really fixed beyond what her fairy crew was capable of on their own. You also noted an extremely crude representation of the Jolly Roger haphazardly "painted" on the sides of her Rig.

"Go now!" You bark as you charge right at Kidd, swinging your bat.

Kidd sees the attacking coming clear as day and raises her cutlass in a guard position, stopping your swing with a loud CLANG.

"Eheh, ya got some fire ye blood!" Kidd grins.

"And you got a serious problem in your head thinking you can win against me!" You grin back.

And as if one cue, you can hear the distant rumble of thunder as your radar starts picking up dense rainclouds gathering above...

>FIGHT FIGHT FIGHT
>Try to talk Kidd down.
>Other

>>FIGHT FIGHT FIGHT
Keep using pirate words!

>FIGHT FIGHT FIGHT
WE WILL TALK THROUGH OUR FISTS

>FIGHT FIGHT FIGHT
Channel the Sturmfuhrer!

>FIGHT FIGHT FIGHT

>FIGHT FIGHT FIGHT
CROSS COUNTER!!!!

Or go dempsey roll and counter punch

>FIGHT FIGHT FIGHT

>>FIGHT FIGHT FIGHT

>one of her rogue's gallery is a leader of a biker gang who "kinda" likes her. And they're all GORGEOUS.

I like the guy on the far left.

He looks like one of those prissy artsy guys that would be great to punch in the face once to seem them go all bitchy. With a high possibility of being able to wreck your shit but still...

>>FIGHT FIGHT FIGHT

>FIGHT FIGHT FIGHT

Yeah, you were definitely making a fight of this. There was no way you couldn't! As your bat ground against Kidd's cutlass, you wondered how to have things progress...

>RULES OF NATURE
>PUNCH AND KICK WITH YOUR HANDS AND YOUR FEET
>Other

>RULES OF NATURE

>>RULES OF NATURE

>Other
Taunt and quip.
"You fight like a transport ship!"

>>Other
Start a conversation, maybe let her know that this is a poor use of her talents.

>"You fight like a transport ship!"
Hey now don't say things you can't take back

>>RULES OF NATURE

>RULES OF NATURE

>RULES OF NATURE

>Other
Once she pulls out her sword, we pull out our turrets.
youtube.com/watch?v=3I_Ds2ytz4o

>RULES OF NATURE

>RULES OF NATURE

>RULES OF NATURE

>>RULES OF NATURE

>>RULES OF NATURE

You can't put this here and not have me vote for it.

With one grunt, Kidd pushes with her arms, shoving you back and creating some distance between the two of you again. It's starting to shower a bit now, with drops of rain bouncing off your head and Rig. Kidd starts sailing around in a circle, as if measuring you.

>Be aggressive. Force her to respond to you.
>Be defensive. Wait for her to make a mistake.
>Other

>>Be defensive. Wait for her to make a mistake.

>>Be defensive. Wait for her to make a mistake.

>>Be aggressive. Force her to respond to you.

>>Other
Bravely run away and get her away from the tower. Taunt! She'll chase!

>>Be aggressive. Force her to respond to you.

>>Be defensive. Wait for her to make a mistake.
>>Other
>Taunt her into coming at you

Maybe we should summon the 2nd bat for intense dual wielding fury.

>Be aggressive. Force her to respond to you.

>Be defensive. Wait for her to make a mistake.

>Be aggressive. Force her to respond to you.

>>Be aggressive. Force her to respond to you.
We're a DESTROYER. We don't DO defense because our hull plating is so thin you can penetrate it with a .45!

Rolled 16, 1, 13 = 30 (3d20)

"Ready or not!" You cry with a bloodthirsty grin as you descend upon Kidd, bat raised...

>Roll 1d20

Rolled 17 (1d20)

Rolled 17 (1d20)

Rolled 19 (1d20)

Rolled 18 (1d20)

Rolled 1 (1d20)

Nice rolls.

Kidd loses, HARD!

Glad you were late.

>Nothing personal, Kidd.

Kidd attempts to parry your blow, going into a high guard, but you're in fact feinting, pull your bat back and instead transitioning into a forward thrust, plowing the blunt end of your bat right into Kidd's exposed stomach. You can see her one eye widen in surprise as the air is literally pushed out of her body. She quickly reverses to regain distance...

>Press the attack!
>Back off, you're open to counterattack!
>Other

>>Press the attack!

>Press the attack!

>>Press the attack!

>>Press the attack!

>Press the attack!

>Press the attack!
Keep up the pressure, and she'll make more mistakes!

>Press the attack!
BLOOD FOR THE BLOOD GOD, SKULLS FOR THE JOLLY ROGER

OIL IN THE ENGINES! NO BACKING OUT NOW! FULL STEAM TO DAVY JONES' LOCKER!

>Press the attack!

>Other
Look shocked over her shoulder then body check her

>Press the attack!

Rolled 15, 7, 17 + 1 = 40 (3d20 + 1)

No way you were going to let Kidd back off to catch her breath. Your boilers were already alight and you increase forward speed to keep pace with her retreat.

"Ahahahaha, getting away ain't gonna be that easy!" You cackle as you wipe rain from your eyes.

"Who said I'm runnin'!" Kidd yells back. "I'm, I'm just temporarily movin' back! That's all!"

Suuuuure...

>Roll 1d20

Rolled 9 (1d20)

Rolled 11 (1d20)

>body check
>not pick her up and throw her over our shoulder
>when she struggles, tell her that we're not fighting her until we're both in top condition
>then haul her ass back to base and throw her in the dock

Rolled 16 (1d20)

Rolled 16 (1d20)

OIL FOR THE OIL GOD

Rolled 16 (1d20)

STERNS FOR THE STERN THRONE

Bauxite for the bauxite throne

Fancy that.

At least it ain't 1, 1, 1