Grid-Lock Combat [Skirmish]

New Edition edition!

Previous Thread: New rules here: docs.google.com/document/d/11lm29OHBNuwXdegZZWV2xraf7SDsGut4wHCu2bwypQQ/edit?usp=sharing
Make sure to save the link! This doc gets updated regularly, and can be updated by the players.

=Character Sheet=

[n] Name
=Normal=
Speed [#] Health [#] Armor [#] Shield [#]
Equipment Wielded:
=Equipment=
Head:
Shoulders:
Arms:
Torso:
Apparel:
Hands:
Legs:
Feet:

>New characters get 20z to purchase additional equipment

>Returning characters may have their race swapped out if they desire. This is a one-time only deal. Race-swapped characters lose their original Starting Equipment, and gain the gear for the new race. Non-standard equipment is still retained.

Active run will begin shortly. In the meantime, post updated character sheets, and feel free to join.

Other urls found in this thread:

youtube.com/watch?v=Jhl9pJB-2Ak
twitter.com/SFWRedditVideos

"Scroll reporting in!"

I still had one last thing to do --> and I guess I'll take potion items for Warmonger

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+1]

Wielded:
=Equipment=
Head:
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] | Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]

Oh right, I'll add in the weapon trait glossary right now. In the meantime:
>Burst
Burst weapon types are commonly firearms, but are any weapon that requires loading ammunition within the weapon in order to use it. Loading a round of ammunition into a Burst Weapon takes one Action by default.

>Focus
Focus weapons allow the character wielding one to sacrifice their action in order to increase the damage on the next attack made with the weapon. Each sacrificed action increases the damage by 2. However, sacrificed actions are reset upon using any action other than Focus, so moving, defending, readying, or otherwise choosing not to continue the Focus wastes all prior actions. Attacking with the weapon will spend all actions immediately.

Does focus stack with focus strike then? and if I damage multiple targets would I learn the entire group's skills or just one randomly?

Each requires you to sacrifice an action, meaning that no, no they do not stack. However, given that Focus Assault allows you to use it with any weapon, you can use Focus while not wielding a Focus weapon.

As for the AoE, I'd have to say yes. Defenders in an AoE would all be identified if the skill is used with a means to apply an AoE in the first place.

I guess I'll buy a shriker and some ammon then

>Are the new races intentionally more powerful at starting?

[A1] Tic
=Irritable/Normal=
Speed [4+1] Health [2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range3]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store:
Store:
Z:11

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (frome Lune)

Compared to the other races, they're balanced. Adepts are the most agile and have a larger set of utility under their belt. Ferox are capable of putting out damage and sticking to prey with little regard to their opposition. Golems are the sturdiest between high health, and starting armor and shield while providing good support to allies and crowd control when required. Leng identify targets and are well suited to figuring out priorities for the party to remove or ignore. Suco are bloodmages or frenzy berzerkers depending on if they are made to go melee or ranged, given that they have high health with good speed, and they do their best while at any amount of health. Volucer are good skirmishers, being able to fly over melee enemies or terrain without fear of harm, picking up targets, and then depositing them elsewhere or just finishing them off while mid-flight.

In essence, they're all focused to different types of roles in combat. Yet, none of them are required to be played as their intended role.

>Quadmanus [The Suco is capable of equipping up to 4 hands worth of items at a time, can equip two pairs of Hand and Arms equipment as well]
>Four arms
>Switch Races immediately.

*SCREEEEEEE*

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [7/7] Armor [0] Shield [2]

Wielded:
R: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
20 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso:
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed]

Skills: [S] Draining Assault, [S] Quadmanus, [S] Sanguis Restore

>Left over, Pathkeepers [Feet, Cloth; +1 Speed]

This was too amusing.

>How does movement work in the new system?
>Also I'm a metal snail now since we get only one action to move
>I'm still G3 on the current run right?

Character sheet reflects the current run
[G] Nid
=DEATH'S DOOR=
Speed [2](3-1) Health [-2/6] Armor [2] () Shield [5] (1+1+1+2)

Equipment
Wielded: Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders:Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark], Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair

Bank: Volans Auger, 7 metal arrows, warden's key, Aegis

Movement still works the same as normal, where diagonal movement is the same as cardinal. Also you're back to being OG [G1]

"LETS FUCKING KILL SOMETHING!"

[A]Lune Lvl:2
=Status=
Titles:Volunteer.
[A2] Lune the Volunteer
=Status=
Speed [4+2] Health [2+1] Armor [0] Shield [2] Resist[0]

=Equipment=
Wielded: Lv 1 Titan's Smite [Strike, Trauma, 1 Hand; 4 Dmg], Aegis [Shield, 1 Hand; +2 Shield]

Head:
Shoulders: Lv1 Satchel [Cloth; Store2]
Arms: Lv 1 Master's Wraps [Arms, Cloth; Skill: Rapid Strike]
Torso:Lv 1 Remedial Bind [Torso, Reinforced; Regen1]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Bandit's Crimson [Hands, Cloth; Skill: Pilfer]
Legs:
Feet: Lv 2 Moccasins [Cloth; +2 Speed +Skill: Water Step]
Store: Shrieker, Meat [9/9 Bites]

Skills: [A] Agile Strike, [A] Fleet, [A] Mend, Pilfer,Waterstep,

>Bank x1 Empty Maiden

Whats the difference between Armor and Shields? Didn't see it listed in the preview doc.

shields affect the way your char is facing armor is affecting it in overall so if your char is flanked the shield armor does not apply but armor always does.

Ah thanks.

there's this too.

We're almost multicultural, we just need one of the Ferox to show up, and a Volucer, and we got all the races.

[L1] Scroll
>[A1] Tic
[S1] Robutt
>[G1] Nid

>Upon waking up, the party realizes they are not in Faux Pass, and instead walk among soft dirt and mortared brick walls. Bones littered the room the party resided within, giving rise to venture out into the shelter they seem to have been brought to. Upon leaving the sort of false haven, the party is accosted by skeletons rising up from the ground. They assemble themselves and draw weapons embedded between their bones, ready for battle.

[Action Phase]
[Processing begins in eight or ten hours]

NOTICE!!!

Characters only get ONE ACTION now. Tap actions are still limited to one per unique tap action, unless stated otherwise.

"OI! YOUZ FERGOT ALL 'BOUT ME!? DA GOZZNOBBLE ALWAYZ READY FER A FOIGHT!"

>Devour starting 20z

[F] GORGRUBZ GOZZNOBBLE the Golden Fang [Devour gear +HP = lvl]
Speed [4] Health [4] Armor [1+1] Shield [1]

=Equipment= [465z Consumed]
Wielded: Lv3 Luna Perdita [Length, Slash, 2 Hands; 3 Dmg, +Blast, +Cleave, +Reach]
Head: Lv 3 Aquamarine Headband [Cloth; +1 Armor, +Water, Skill: Head Slip]
Shoulders: Lv 1 Winged Pauldrons [Reinforced; Skill: Glide]
Arms: Lv 1 Blast Sleeves [Reinforced; Skill: Second Charge]
Torso: Lv 1 Vice Plate [Heavy; +1 Shield, Skill: Vice Hunger]
Apparel:
Hands: Lv 1 Blunder Gloves [Cloth; Skill: Lob]
Legs: Lv 1 Wild Trousers [Reinforced; +1 Armor]
Feet: Lv 1 Lancer Greaves [Reinforced; Skill: Vault]

Skills: [F] Devour, [F] Fierce Assault, [F] Pursuit

See

Is moving still an action?

Normal movement is still an Action.

>-Switch out Grand Crusher for Metal Ward
>Move 2E

"What?! I'm alive and well?! And where the hell am I?! Never mind that for now, THERE ARE ENEMIES NEARBY, PREPARE YOURSELVES!"

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [2] () Shield [8] (1+1+1+2+3)

Equipment
Wielded: Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders:Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark], Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair

It seems so.

>Robutt cannot go berserk just yet it seems.

>Move 2E, 1SE.
>Point at the trident skeleton and bang on shield

*Rude clickings that mother shouldn't hear*

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [7/7] Armor [0] Shield [2]

Wielded:
R: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
20 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso:
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed]

Skills: [S] Draining Assault, [S] Quadmanus, [S] Sanguis Restore
[W] Crescent, [W]Grand-Riser

>-Fleet 2NE
>-Face SE
>Overwatch Tiger Claw (2dmg+Puncture+Rapid2)(Options: Attack, Bleed, Evade)
>-Sweep

[A1] Tic
=ThisisStupid/Normal=
Speed [4+1] Health [2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range3]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store:
Store:
Z:11

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)

>Activate Sacred Well

I'm going to assume I bought a gun:
-Longiron 14z [Burst, 1 Hand; 4 Dmg, +Range12, Burst2]
-6z worth of ammo


[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+1]

Wielded:
=Equipment=
Head:
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] | Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]

>Deploy in empty space on row 2

[F] GORGRUBZ GOZZNOBBLE the Golden Fang [Devour gear +HP = lvl]
Speed [4] Health [4] Armor [1+1] Shield [1]

=Equipment= [445z Consumed]
Wielded: Lv3 Luna Perdita [Length, Slash, 2 Hands; 3 Dmg, +Blast, +Cleave, +Reach]
Head: Lv 3 Aquamarine Headband [Cloth; +1 Armor, +Water, Skill: Head Slip]
Shoulders: Lv 1 Winged Pauldrons [Reinforced; Skill: Glide]
Arms: Lv 1 Blast Sleeves [Reinforced; Skill: Second Charge]
Torso: Lv 1 Vice Plate [Heavy; +1 Shield, Skill: Vice Hunger]
Apparel:
Hands: Lv 1 Blunder Gloves [Cloth; Skill: Lob]
Legs: Lv 1 Wild Trousers [Reinforced; +1 Armor]
Feet: Lv 1 Lancer Greaves [Reinforced; Skill: Vault]

Skills: [F] Devour, [F] Fierce Assault, [F] Pursuit

youtube.com/watch?v=Jhl9pJB-2Ak

>Pause Bump

"Sacataro the stalwart defender activated and prepared for duty"

>Deploy in the nearest available space

[G2] Sacataro
=Status=
Speed [3-1] Health [6/6] Armor [0+2+1+1] Shield [0+1+1+1+1]

Wielded: Lv 3 Terra Aegis [Shield; +1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 3

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock