how does this seem, for converting LotFP/BX into a post-apocalyptic scenario:
Fighter = Wastelander
>+1 Attack per level, highest HD
Cleric = Lorekeeper
>shamanic, ritual & healing 'magics'
Magic-User = Artificer
>ability to use, repair and understand surviving old-world tech
Specialist = Ruinrunner
>invest points in skills
Elf = Mammal Mutant
>random physical & mental mutations, bushcraft bonus
Halfling = Plant Mutant
>random physical & mental mutations, stealth bonus
Dwarf = Robot/Android
>a set high HP, nightvision, no need to rest, can only be repaired not 'healed'
SKILLS:
>architecture, scavenge (bushcraft), climbing, languages, open doors, search, sleight-of-hand, sneak attack, stealth, tinkering, medical
SAVES:
>paralyze, poison, radiation (breath), tech (magic device), 'magic'
With a successful INT check, a non-Artificer can attempt to identify or use old-world tech (the latter with a large penalty of -4 or more).
Lorekeepers will still have leveled spells, but Artificers will be the only people able to freely use old-world tech (essentially, they only have 'magic weapons')