/40krpg/ 40K Roleplay General

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame. Not Chapter Master. Or Space Hulk.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg
Shield of Humanity PDF
mega.nz/#!xlRWBaiI!MmOEkMse0wHVsyLDGbZJVGUXgVEuB9lWSyVl6ZhvgGM

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
40krpgtools.com/

40k RPG Combined Armory (v5.43.150418), containing every piece of gear in all five lines. Not updated with any DH2 content.
mediafire.com/folder/i3akv9qx9q05z

Fear and Loathing (Ver 1.5.2) and The Fringe is Yours (Ver 1.6.0), Veeky Forums made Rogue Trader homebrew supplements for playable xenos, Knights, Horus Heresy gear, and other things.
mediafire.com/view/kpl4pvkdiidvg6n/Fear_and_Loathing.pdf
mediafire.com/download/2zfoc5jo7s7vrb5/The_Fringe_is_Yours.pdf

Previous Thread: Starting question of this thread: What's your favorite bit of FFG-original fluff made for the RPG?

Other urls found in this thread:

en.wikipedia.org/wiki/Operation_Acid_Gambit
youtube.com/watch?v=5hlIUrd7d1Q
twitter.com/SFWRedditGifs

The Grendel shoutout was one of my favorites.

That was pretty good. I'm also kind of a fan of the Scintillan Fusiliers.

...

I like the Phaenonites, and in general their handling of Tech Priest politics.
Rak'Ghol are pretty good antagonists too.
Frankly, the whole Calixis sector is great. It's pretty hard for me to come up with any FFG fluff that makes me freak out the way Grey Knights painting themselves in blood, Newcrons and NewComissars did.
Anyone have any *bad* fluff they strongly dislike from FFG?

Hard to pick an absolute favourite, but if I had to, I'd go with their aliens and cults.
The self serving Slaugth, the inscrutible and terrifying Rak'Gol, the (allegedly) long-gone Yu'Vath and the nihilistic Pilgrims of Hayte definitely deserve some love. Excellent fodder for GM's and players alike.

Check the writing credits on many of the Dark Heresy books. It's quite the pleasant surprise.

I think there was some contradictory stuff spread across a few Deathwatch books regarding the Jericho Reach, but generally their stuff is pretty good. I also adore how they've made their own setting within a setting. Calixis Sector attached to Koronus Expanse, Spinward Front having its resources leached away into the Jericho Reach via warp portal and the Screaming Vortex off to the side ready to vomit horror over it all.

>Anyone have any *bad* fluff they strongly dislike from FFG?
I don't, but I'm usually curious to hear what other people think about it.

Is there much fluff on the Askellion Sector, and does it tie into the Calixis setting at all?

Also, is it just me, or does FFG seem to be winding down RPG production as a whole? Not even much Star Wars stuff coming out from them.

RPGs have a pretty low rate of return in general. They're lucky if they can sell 1 book to the GM anymore.

On the other hand, LCGs practically sell themselves.

The Ruination of Imperfect Beauty will always have a special place in my heart, for it was the first enemy I read about and said 'I want my players to fight this. NOW".

Other than that I love the implications that Saint Drusus was intentionally resurrected by heretek means to boost morale. I also love, how you can do this yourself to Magratha von Karlack in the Jericho Reach.

Yeah, I heard that RPG sales only account for 9% of FFG's profits, and this was a couple of years back. The whole playing pretend thing is a much harder sell.

> Come and See! You must Come and See!
The Menagerie is fucking great. I also like most of the Deathwatch fluff (particularly the histories of the worlds of the Outer Reach) and some of the weirder Black Crusade supplements.

At the risk of getting /d/ in here, I thought the description of Contrition was really well written, and I enjoyed having a couple of Slaaneshi princes who were more than just "Durr, sex bad."

I've heard that they're cancelling the CoC LCG. I'm not happy about it because I wanted to start playing it, split the starter box with a friend.

Eh, anyways, anyone know when Only War will be back in stock? Last I checked, they were sold out.

How would you shoehorn an Eldar PC into a Dark Heresy game?

As an antagonist when working for an ordo xenos inquisitor.

Long term? Inquisitor is at least somewhat radical and has ties with the Eldar. Eldar PC is working with the Inquisitor in exchange for something that the Inquisitor has done (or will do). Make sure that none of the other PCs are the type to purge the alien, even when under orders not to do so.

I'd also make sure that the Eldar character stands apart from the humans in some way. Just because they're working alongside the acolytes doesn't mean that they're one of them.

Inquisitor has ties to Eldar and the team has a side mission to recover soulstones being used by the antagonists. Cultists are using them for rituals, or Orks are using them to power silly but powerful weapons, or a Rogue Trader is trying to extort the Eldar craft world they're from etc.

Possible twists are that the Eldar with them is actually a DE posing as a contact for the Inquisitor to steal the stones for delicious torture, or revenge on one of the souls in them that he tells everyone is his wife's.

Or the RT has been infiltrated by an Orthodox hardline Inquisitor from the ordos xenos who caught wind of him trafficking in alien technology.

There's also the chance to set it up so that if they screw up they have to choose between the stones or their mission.

Or the stones aren't actually there and it's a ruse to get a shard of Khaine that was somehow stolen and there's a mad Eldar Farseer who set it all in motion so he could have another Eldar to plant it in because the planet was once a maiden world that the Imperium torched and he wants revenge.

Just don't let the Eldar be a PC or you might as well go full LCB.

Who wants to take a crack at making some interdasting rules for the hotshot volley gun?

I was thinking Range 110m S/4/6 1d10+4E Ap7 Clip 40 Storm

I don't really like how Deathwatch handled the tau, by trying to canonize Ethereal pheremone mind control and mass human sterilization, and in general cranking the tau Orwellian vibe just a bit too high for my tastes. That's really the only criticism I can bring to bear that isn't also a criticism of the wider 40k setting.

Storm sounds a little over the top for the fluff we get for a Volleygun, maybe Twin-Linked for that extra +20 and hit.

How long does it take for a GODDAMN FUCKINGrulebook to ARRIVE in the fucking mail in fucking europe? I have been waiting
for 6 GODDAMN MONTHS for that shitty piece of shit paper!

Sorry, I´m kinda pissed and needed to vent. So, when does a w40k rpg rulebook normally arrive per mail in europe?

6 months is way, way too long. Have you contacted the seller? Might be that it got lost in transit or tied up in customs, though if the latter happened in your country you should have been notified about it.

I'm really okay with it because they've managed to do it without making the Tau into cackling Captain Planet villains. They legitimately believe doing so is in furtherance of the Greater Good.

The whole thing with Ebongrave just makes it even better.

Well, yeah. I´ve went to the bookstore today and they said the same. They´re checking now, where it might have ended up. Allthough I never heard anything from fantasy flight games. Just wanted to make sure, thnkas.

Yeah, but its Rapid fire 2. And the stormbolters only assault 2...

Isn't it Salvo 2/4, not Rapid Fire?

Anybody got an IRC/online game that there's a space for a player to join?

I haven't played DH for like three or four years now, and I have a strong hankerin' for more (it's just that the sup/tg/ IRC community might as well be dead).

If we go by the table top, I think it would go something like:
>Hot-shot Volley Gun:
>Type: Basic or Heavy
>Range: 80m
>RoF: -/3/6
>Damage: 1d10+5
>Pen: 7
>Clip: 40
>RLD: 2 full
>WT: 8 kg (+10 kg Battery)
>Availability: Very Rare or Extremely Rare
I think Storm would be just going over board since it already has full auto of six rounds

It's Salvo 2/4

If a Tyranid ship gets mashed up into a Space Hulk, is there a possibility it could survive and assimilate parts of the hulk into itself?
I really like the idea of my players exploring a Space Hulk and realizing that they're actually inside a giant Tyranid creature and have to get out.

>If a Tyranid ship gets mashed up into a Space Hulk, is there a possibility it could survive and assimilate parts of the hulk into itself?
I see no reason why not

I suppose the only issue i can see is the fact that it crashes in the first place, but if its heavily damaged or something. You might want to have the hulk infested with Orks so it has biomass to kickstart the process.

Sounds awesome.

Don't forget that as the players are about to retreat, some stranded Orks shove past them and climb into their lander. They've been stuck there for years and somehow ran out of ammo.

>They've been stuck there for years and somehow ran out of ammo.
>Ran out of ammo
>Ran out
>OF AMMO
Dat's just un-orky, dat iz.

To be honest, I got the idea from The Emperor's Finest with Ciaphas Cain, where he's stuck in a Space Hulk between Orks and Genestealers, and winds up pitting them against each other.

Naaaaaaa
Un-orky would be running out of choppas
Running out of dakka means you need to be all sneaky like, and nab theirs

It's possible, I think, but the shadow in the warp would actually disrupt warp travel on top of all the regular fuckery. Would give a nice explanation to why deamons have not invaded the Hulk, tough.
Have fun with hydroponics.

This idea reminds me of the Many in System Shock 2, btw.

If you have ammo left, you didn't shoot enough

Alright, here's the regiment my group made:

>Deathworld
>Sanguine
>Guerilla Warfare
>Hardened Fighters (Sword replaces Knife).

With their 32 points, they bought:
>Best Quality Stormtrooper carapace
>Chrono.

How would you rate it?

armored catachans/10
they're going to get sweaty in that armor.

Eh, they're new.

I and the more level-headed one out of them had to talk them out of the joke option they wanted to go with.

2 preysense goggles and an extra knife.

How do I Sly Marbo?

throw artillery shells around and bully fodder units.
that's all he does.

Also won't the armor be noisy?

If it was Carapace armor I'd say yes, but Stormtroopers are supposed to be specops. I doubt they'd use armor that makes them more noticeable, or more to the point, fails the jump test to see if anything is jingling or clanking in basic movement.

>gm wants to do dark heresy
>keep getting nothing but intrigue missions
>other players keep throwing on the first fucking session of the missions causing everything to go to shit for the rest of the mission(such as calling eachother heretics in groups of people, challenging people to duels then pussying out, falling in shit and tracking it around)

This is really starting to get annoying

GW has no fucking idea about military. Tempestus scions are literally heavy shock infantry, both in armor and weapons. The Imperial concept of "subtle operations" means parachuting armor clad suiciders with heavy as fuck guns and leaving a nice crater. Having to load a 10kg backpack just for the ammo of a high RoF laser gun that turns night into a rave party is the opposite of stealthy. The same can be said about SM.

RPG and tabletop are separate. They should never ever come in contact.

I think GW has it more correct than you.
en.wikipedia.org/wiki/Operation_Acid_Gambit

Real-life is not Splinter Cell.
Speed and firepower > being quiet
All the same, operators of all levels, even National Guard, are trained to ensure nothing in their kit is making excess noise before going on a mission. For that reason alone, I highly doubt Stormtrooper armor makes additional noise. If Carapace wants to clank around like youtube.com/watch?v=5hlIUrd7d1Q then sure. But Stormtrooper armor? I don't buy that for a second.

That certainly sounds like a shitty group. Roll20, I presume?

They're not heavy shock, that's grenadiers. The point of storm troopers is getting somewhere deep behind enemy lines and then apply firepower, stealth would only be applied during insertion. What you're thinking about is different.

So marines and guardsmen are roughly the same, then?

what?

Because why shouldn't they be? I mean, if we're not basing things on how it is on the tabletop?

what the hell is a "marine" in the context of 40k?

They cannot call it not stealth comrades, if nobody lives.jpg

Nah, guys I know through another game

They're so incompetent it hurts, like a guardsman with stats for a melee build, but he's speccing as a sniper with only 29BS and 40WS

Then we got a guy who loaded himself out for essentially being a combat tank but is afraid to ever fight

Then we got a guy who I am pretty sure is autistic and is incapable of talking and bitches when people dont do things when he is also doing nothing

I'd say yes but the RT game I'm in already has like, 9 players.

>They should never ever come in contact.
What would you have me do? H-S Volley guns have almost no fluff to them and the little there is only says than they are faster, stronger, better versions of H-S rifles. Why not use the table top rules and RPG rules we have to create rules for them? Rifles have a range of 18"/60m and Volley Gun has 24"/x, so why not just calculate the x?

x = (60m/18")*24" = 80m

The AP on both guns is the same, so Pen 7 fits and while the rest of the stats are more difficult to determine, the table top rules can give some pointers on what would be the best and the "most accurate" answer. The gun is Salvo 2/4 and rifles are Rapid fire, so the gun can fire at the same rate or twice as fast, etc...

Sounds more interesting than "builds" honestly
Like they sound like real people denying their natural talents to follow their dreams and survive
But I can also see how it would pan out to a shitty group if they don't roleplay but otherwise sounds fun if not a severe case of derail

They should post passive-aggressive shit like pic related on Imperibook.

i chuckled

Are any of the xeno races in Rouge Trader good/balanced/acceptable to play?

Most of the 40k stuff I like is races other than humans.

>Most of the 40k stuff I like is races other than humans.
Xenolover get purged.
Orks

Orks.
If you wanted to play xenos you're in the wrong setting.

...A space marine. This should be obvious.

>comparing SMs to IG
wow you're retarded

Says the guy with no reading comprehension.

Da real questions is why your playing zogin umies when da Orks is a playable race ya git

The real question is why you're doing text roleplay on a discussion board.

>playable xenos
>wrong setting to play xenos

user pls

"You are in the wrong setting to play these playable xenos"

Happy?

>we're not basing things on how it is in tabletop
>marines and guardsmen are roughly the same as a result
wow, i feel bad for you. SM's in Deathwatch are fucking leagues ahead of Guardsmen at character creation, it's the tabletop that makes them almost identical with their BS and WS only being 1 better ignoring armor, weapons, toughness, leadership, and just about everything else of course
just please stop.

No because I want to play a Xeno, duh.

40k is about the struggle of mankind. Playing a xenos pollutes the experience and reeks of memery.

You really have no idea what 40k is about do you?

Got a question for anyone willing to answer.

I have a group of players who are guardsmen pulled by an Inquisitor (another player) to work as escorts while she roots out heresy on the planet.

The planet is cleared, and they're about to jump to another one. What ship should I give the Inquisitor to start with? I was thinking something small like a Frigate, maybe just keep it easy and go Sword class, anything anybody would like to suggest?

Man, remember Ciaphas Cain's xenos manservant? And what about Shira Calpurnia's alien partner? How about the time Uriel Ventris had a tea party with the xenos?

I thought not. Stop trying to ruin 40k.

>huge amount of playable xeno factions in the miniatures game

>i-i-it's a-all about h-humans though g-guys

I see you have a case of "stop liking what I don't like, but you gotta let it go, my man.

Ok, let me stop you right there, since you obviously have no clue what you're talking about.

40k is about a galaxy at war with several sparring factions endlessly fighting for dominance and survival. The Imperium is usually the focus since they're humans and it's easier for others to relate to them, but I'm going to go ahead and say what everyone other than you subconsciously knows.

There are no "good" guys in 40k.

No one faction is in the right. We as players/readers can choose to support any one faction over the others, but calling other people stupid for wanting to play xenos in a setting liek this is literally the equivalent of "stop liking what i don't like"

please stop talking before you dig this hole any further.
>inb4 xeno lover
say that to my Death Korps army. gtfo

Well i was gonna make a long post about how everything has a place, but you summed it up quite well. Also fuck yeah Krieg, you are a man of quality taste.

>there are huge amounts of playable xeno factions in 40k RPGs
>stop liking
>being this desperate to win an internet argument

Back in your hole, bitch.

I said miniatures game, not the RPG.

Being a whiny bitch because they're playable in the RPG doesn't make them bad or whatever.

>say that to my Death Korps army. gtfo
Stopped reading right there.

No one in their right mind shells out for a special army.

>Stopped reading at the end of the post

Good job retard, that is where everyone stopped reading.

Great job sticking around to finish reading my post, retard.
Show me the courtesy I showed you.

Who makes the best enemies in Dark Heresy?

I'm scared to run a session that features bad guys other than chaos/genestealer cultists except for maybe a handful of Orks or Grots.

Certainly not going to use Daemons, Khaos Spess Muhrines or Eldar as the bad guys since I don't actually want to kill my players

Cultists and your fellow imperials?
DH is about intrigue and myriad plots. If you want to kill lots of enemies of all different varieties, FFG conveniently made Only War, DeathWatch, and so many other games using the same rules system for you to play. These systems give you bigger guns and larger playgrounds. There's no reason not to use them.

What would you put the dimensions of a Knight Titan at?

Alright thanks for the advice. I'm a pretty inexperienced GM so it's always good to hear this sort of advice.

If I do want to use other factions in the game can I just have the acolytes investigate them before petitioning the Inquisitor to call in the Inquisitional military forces while having the players search for the enemies weaknesses so that the military can succeed?

Will most players enjoy that or will they want to be the ones who pull the trigger on the BBEG?

Huh, I hadn't even spotted the "forced sterilization" stuff. I only remember references to the Tau as being honorable by Imperial standards, and an insidious threat because... they're kind of reasonable, which is a shock to an Empire that's used to fighting demons and bug monsters.

>inexperienced GM
Noted.
It sounds like you're planning things a bit too linear for the party. They shouldn't be forced to go talk with higher powers for support unless the situation clearly calls for it. Think having them end up on a balcony overlooking an entire army marshaling for assault, a la Tron Legacy. Players love overestimating their abilities and almost never back down. I've had players deciding to go sabotage a Warhound titan some cultists had been rebuilding, despite not even having grenades for explosives, and when the mission had only called for infiltration via stolen uniforms.

As far as taking the BBEG down goes, the farthest I've even seen players want to get is being the ones who call in or fire the artillery themselves to do the job. Handing the raid over to Inquisitorial goons isn't something they'd probably like, or willingly do.
Having a team or two of supporting stormtroopers in a raid on a large base however, they would not mind so long as it doesn't distract from them taking all the glory.

You've read the All Guardsman Party threads right? That's the maximum for combat players should be seeing in DH. Not because you can't do more, but because that much combat requires the entire party to stat for combat, meaning little if any exp spent on Social skills and enhancements. Remember that things like Adepts exist and can be used. Not everyone needs to be playing Arbites.

Oh, anybody sufficiently terrifying works, really.

>I don't actually want to kill my players
Okay, speaking as a creampuff GM who rarely actually kills a player and likes to give helpful hints mid-combat (Along the lines of "You should probably get into cover" and "These guys look weak enough that you can afford to split your autofire shots")? You're doing it wrong. You should never set out to deliberately kill your players, but you shouldn't pull many punches, either. Letting some damage slide or tweaking enemy hits to prevent a wipe, sure. Letting a player agree to permanently lose a limb so they don't need to burn Fate? Sure (Because I like forcing players to get moar bionics, especially when they keep pissing in Admech Cheerios). Softballing them 24/7? Fuck no, they'll get bored, and rightly so. The best kind of sessions are when you hand them a clear, extremely difficult objective (Clear a gang of burna nobz out of a promethium refinery without getting it blown up, help evac a planet that is currently in the process of being rushed to death by xenos), give them whatever rope they ask for, and watch them jump off the cliff. If they choose wisely, hey, good fucking work, drinks all around. If they fuck up, well, your wallet and vanity can afford some more masked bionics, right? If they find some clever way to circumvent the challenge entirely? Good fucking work, kiddos.

Also, Eldar are glass ninjas, one solid hit with a good weapon results in a dead pansy. The trouble is surviving long enough to successfully land that one hit.
CSM aren't bad if you use them very carefully and in groups of 1-3 max supported by cultists. Also, krak missiles and melta guns are your friends.
Daemons, eh, they're fucking bad, but fearlessness and sanctified gear or a Force weapon ruins their shit. Everything has counters.

>Also, Eldar are glass ninjas, one solid hit with a good weapon results in a dead pansy

Yeah this, especially if you're not fighting Aspect Warriors or, in OW, the higher tiers of Deldar.

They aren't playing to characters at all, trust me

To elaborate, the guy who doesn't want to fight is only doing so because he has more XP due to having his character transfer over from a previous game, and wants to be ahead of the curve, the guy who thinks hes a sniper, is because he didn't realize how bad his BS stat was, and the last guy is just autistic

pg. 82 of Mark of Xenos mentions the Hurosian faction of the Inquisition. Is there any official lore on these guys? My google-gu is weak.