What's the "best" creature for a character to be parasitised by in D&D?

What's the "best" creature for a character to be parasitised by in D&D?

Feel free to use whatever definition of "best" you feel like.

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The fiend folio has a number of parasites/symbiotes that act in many ways like living magical items.

The best is whichever one you can afford that suits your purposes.

What the shit is that in the pic

Its fookin scary

Bleeding tooth mushroom. It tastes horrible but it can be used as a topical analgesic, which is weird. It's called bleeding tooth because it looks like a bleeding tooth and it's also a good thing to put on an injured tooth. That's weird.

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Obliterator virus. Starts off as an increase in martial statistics, the sword seems to sit easily in your hand. Eventually the sword starts to stick. Soon it fuses to your flesh and is absorbed. When you hold a crossbow metal bolts form under your skin. Eventually it's impossible to tell where flesh ends and armor begins, with metal spikes and blades and who knows what the fuck bursting out of your skin at will. You are now a living weapon.

Would you count the virus from [Prototype] to be a parasite? Also how would one go about stating the abilities it gives you?

Stealing this idea!

Not a parasite, and Alex didn't get the abilities.

Alex died in the subway as biological terrorist. It was the virus that woke up in the morgue.

It's from Warhammer 40,000.

I enjoy the Eberron aberration-equipment. They're actually living creatures that require a host to survive, and leech nutrients from the host to do so. However, they provide a large benefit to the host and help the host to survive, in turn helping themselves.

Really? It looks more like a delicious blueberry muffin to me.

In Ravenloft there's a cloaker variant that heals you and looks really cool. However, if it can't heal you on any given day, it will hurt you so it has a wound to heal.

pic related

wired.com/2014/10/absurd-creature-week-glyptapanteles-wasp-caterpillar-bodyguard/

There's that one positive energy creature from 3.5 that acts as a characters cloak and buffs him up so long as he's doing exciting things.

The government.

Healing spiders.

Fine Vermin

HP 1
AC 22(+8 size, +4 Dex)

STR 1 DEX 18 CON 2 INT - WIS 3 CHA 2

They're small, innocent looking spiders, quite like the normal vermin you encounter in any dungeon or heck, normal floor. Roughly the size of a dime, smaller without the legs.

However, if given a chance, they'll fall on/climb on to a player, use their venom to numb an area, and then burrow inside a humanoid/monstrous humanoids skin(they often do this to those asleep). From that point forward, they absorb any positive energy cast on the person, growing under his skin. At first, it's only a small amount, one point off a spell. However, when exposed to negative energy, the spiders instead multiply. They reduce the negative energy damage by one, and the single spider becomes a colony of two.

From that point on, things double. Two spiders absorb two points of healing, and subtract two points of negative energy to multiply into four. From four, they become eight, and so on and so forth. When the spiders reach a certain population(eight in a tiny creature, 16 in a small creature, 32 in a medium creature, and so on and so forth) they will wait until night to burrow out of the body, each spider dealing a single point of damage as they carve their way out of the flesh, dispersing to find fresh prey. If the unfortunate prey survives the ordeal, he's now quite capable of being healed.

It's a DC20 check to spot a spider as it burrows in, a DC10 to spot one when they're hit with positive energy, and automatic when hit with negative.

Other players can make a DC25 search check to locate the spider, and a DC20 Heal check to identify them. They are, however, extremely difficult to remove, requiring a DC25 Heal check. A failure of 10 or more indicates that the spiders have begun to dig deeper in order to avoid being removed, increase the Heal DC to remove them by 5 for every failed check.

Damn, that's some good shit.

I used to have stats for intelligent trap door spiders that used magic to catch prey as well, those were fucking awesome.

Isn't that a Warframe?

I want to eat that.

>and it's also a good thing to put on an injured tooth. That's weird.

That was a common belief back in the the late medieval - your herbalist would go around looking for plants that look like the part of the body they wanted to cure of a malady and use them to make "cures".

Makes a bit more sense if you assume the world and all its elements was made by god and thus god would presumably clearly label anything god wanted people to use to cure people.

no
warframe is a flesh mecha suit controlled by a psionic child

How much of that can you take before there is more equipment than you?

Do the living chains of the hiter work like that?

fucking spoilers dude.

just tell him how to stat the shit.

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Halflings. Up the butt.

Outsiders.
To steal from Scarred Lands:
A story tells how a man once sold his soul so he could become a sorcerer. He spent the rest of his life being as good a man as possible, treating his friends and enemies with respect and donating much of his income to those who needed it. Despite this, he still knew that one day his soul would be claimed.
On his death bed, the stranger he sold his soul to comes to claim him.
The man laments that he tried to leave a good life so others wouldn't have to damn themselves the way he did.
And the Stranger laughed.
And as white wings envelope the man, he says that the world would be a much darker place if fiends were the only ones who heard desperate prayers.

I like it.

The games been out for ages, most people who care already know about it.

But yea I need to know how to stat him.

>Halflings. Up the butt.
>Not Elves

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