Any of you guys want to go down to Goblin Town?

Any of you guys want to go down to Goblin Town?

youtube.com/watch?v=ogTDa-vG2MQ

Other urls found in this thread:

youtube.com/watch?v=6o452z76tKQ
twitter.com/AnonBabble

Do goblin towns have any agriculture?
Maybe a herd of pigs and a fishing source, or can they survive entirely off of captured humanoids?

They've been known to harvest the fruits of 'accidental agriculture'.

>accidental agriculture

Plants growing out of the communal goblin shit pile?

Oh, and fungus, obviously.

>been running a setting for years centered around a city of the gods the players call Goblin Town
>massive slum city of goblins, hobgoblins, bugbears, orcs, humans, trolls, giants, and more protected by the patron deities of the city
>deities are six goblinoids here and three abroad who have recruited dozens of lesser deities in a gambit to survive the fast approaching end of days
2.5 years in the setting has done a lot.

I imagine entire caverns filled with lichen farms

I think I like this better than the new hobbit version.
>that drum, bass, and brass
>those strong bass vocals


youtube.com/watch?v=6o452z76tKQ


Still, 8/10 would listen to on my way to goblin town.

Ain't anything wrong with Goblin settlements, people have to live.

No, but what would their exports and imports be? What about government and politics? Security? Architecture?

How does one a Goblin Town run?

Without someone to conscript them into evil armies goblin/orc culture rapidly slips into its natural state of bass heavy organized musical numbers.

>>what would their exports and imports be?

Exports would probably be livestock and booze, not good booze but that really cheap and stuff solely intended to kill brain cells
>>What about government and politics?

Every species has a chief the chiefs form a council that determine things together.

>>Security?

If an outsider tries to Start trouble and they will all gang up on you at once internally the big ones beat up the small ones.

>>Architecture?

Various combinations of Ramshackle huts and dugouts.

>How does one a Goblin Town run?

Male Goblin adults leave to find their fortune as criminals of various stripes, or as adventurers. Some of those who remain have designs on the Crown and serve as bodyguards until an opportune moment when the Kingship is seized. Other more servile males serve in various administrative capacities. Goblin womenfolk gravitate towards prostitution if not attached to the King or one of his guards. The more attractive goblin prostitutes move to neighbouring human cities; they also tend to have more scruples than the local whores.

Oh man I have a bunch of writing of goblinoid sexuality and marriage customs. Is anyone interested?

>exports
Goblins, goblinite, war

>imports
Slaves, children, loot, weapons

>government and politics
Clans/Families < Chiefs < Kings ~ Overlords

>Security
Goblin militias. Sometimes bigger races like wargs or trolls, but mostly gobs with weapons who swore allegiance to the local authority.

>Architecture?
Shoddy construction, mainly wood, roofs either thatched or wood. Goblins will also use stone and clay/mud bricks if it is more convenient. They favor cylcopean masonry, simply fitting pieces of stone together rather than using mortar. Goblins in new settlements will often stack structures on top of each other with little regard for engineering principles. Periodic building collapses and fires allow for piecemeal redesign of goblin settlements. That allows the towns to set up quickly, and adopt more efficient layouts as they grow. Larger goblin-towns will have dedicated architects to reinforce old structures while ensuring that new buildings are relatively stable.

>How does one a Goblin Town run?
With a strong whip and a stronger voice. Goblins are unruly folk by custom, but they respect strength and cunning. A leader who can protect the people, pay his soldiers, and beat down challengers will have little trouble laying down the law.

>goblinoid sexuality
>Is anyone interested?
>Veeky Forums
Do you have to ask?

>Goblins are unruly folk by custom, but they respect strength and cunning. A leader who can protect the people, pay his soldiers, and beat down challengers will have little trouble laying down the law.

Can this leader be a non-Goblin? Do they respect the strength and cunning of outsiders?

The goblinoid empire run by goblinoids considering it hedonistic and only a luxury given allotted to the powerful. If you are a working class individual you likely work in the military and are expected to produce offspring who will eventually be a soldier or support the military, after you are too old to. In fact people who do not produce children are simply cut off from governmental aid in their old age, including ones whose children left the society (considered failed stock). Those who have distinguished service may be given benefits without children.

This effects homosexuals and childless individuals.

On the war front because the goblinoid military has both men and women there is a good deal of fraternization. This is considered beneficial to moral. Homosexuality is tolerated actually more than heterosexuality as pregnancy on the war front is a lost solider.

So for goblinoids homosexuality is a hedonistic activity partaken by either the powerful or soldiers who fear the risk of pregnancy stopping them from staying on the advance (this actually means female soldiers are more commonly homosexual then male soldiers, but male soldiers resort to homosexuality more because of female soldier's habits).

This is true among both hobgoblins and bugbears. Goblins are a bit different as goblins can continue fighting essentially up until the night of birth and recover in less than a day. Goblin sexuality is extremely hedonistic with no real boundaries of single breeding partners of that partner's sex. This is simply because goblinoid culture is a writhing roil of quick pleasures as they approach the grave on the fast lane.

Hobgoblins have marriage customs roughly analogous to humans, however the changes are obvious when examined. Marriage is not considered closed for outside intercourse, but closed for outside breeding. A powerful male will be "married" to many females. Those females may still have intercourse with others, male or female (some do this others do not, depends on the individual), but pregnancy is considered violation of the marriage contract. Violation of the contract will have reprimands payed from the offending party or their family.

This causes a disparity of many low ranking male soldier who are unmarried, and most women are married to a few male generals.

Luckily due to the fact alchemy is relatively common in goblinoid society, and by far the most common form of magic, alchemical contraceptives exist as a cheap luxury.

Bugbears are similar to hobgoblins except it is reversed with the larger and stronger bugbear females picking and choosing their breeding stock from among the males. They have no marriage vows, instead if you are chosen by a female the female excepts the male to provide for her during the pregnancy and raise the child after it is born. She will check on the child periodically, in the first few months more often so as to nurse, and later so as to check on it's progress, but not raise it.

Of course these are general customs. There are exceptions to these.

Thoughts?

I like to imagine that the goblin equivalent to a place of worship is a spindly bell tower set right over a dugout where they congregate to pray and listen to their priests teach. On the ground above they do sacrifices, ceremonies, that sort of thing. Maybe they grow their crops there instead, I dunno.

Surrounding the bell tower would be their homes, with their crops growing to the south and defenses surrounding the entirety.

>Can this leader be a non-Goblin? Do they respect the strength and cunning of outsiders?

They prefer strong and monstrous leaders. A determined dragon or a clever troll could become chief with little issue (though he'd usually be referred to as "chief of goblins" rather than "goblin chief"). A large human might be able to pull it off with difficulty, but smaller or weaker-looking humans would need a strong-looking figurehead to maintain authority.

Having a strong and loyal army can also compensate for being physically unimpressive, to an extent. The important thing is that the goblins believe the leader can protect them.