Dearth of Gods [Skirmish] - The 4th Offering

We continue.
Previously: suptg.thisisnotatrueending.com/archive/47057365/

General Thread:
In the hallowed crypts of the Dearth we continue to fight for our very souls.

Action Phase.
youtube.com/watch?v=io7ixl2IybY

Other urls found in this thread:

youtube.com/watch?v=7ymAvYYgFgE
youtube.com/watch?v=VOVGumqWQyo
youtube.com/watch?v=fP_vw3dfSlI
youtube.com/watch?v=UcoLNTG1tTo
youtube.com/watch?v=NZ0GSuYEF-o
youtube.com/watch?v=WkmXhJH4J84
twitter.com/AnonBabble

Action Phase.

>20/20
Fuck.

>Move 6N

[Assassin] Loka
=Hallowed=
Str : 2
End : 3
=3 Front
=3 Flank
Will : 1
Per : 2
Tek : 7
=Atk : 12 (7+3+2)
=Parry : 12 (7+3+2)
Spd : 2
=Dodge : 5 (2+1+2)
=Mov : 3 (2+1)
Luck : 3

Right Hand : Estoc (Reach 1, Slashing, Hit +3)
Left Hand : Estoc (Reach 1, Slashing, Hit +3)
Adorned : Assassin Armor (Piercing Res 1, Evasion 1)
Souls : 9.5

Adroit Fighting (Use Tek instead of Str)
Assassin Training 2 (Improved Dodge, Exotic Weaponry)

Rolled 2, 1, 1, 5, 1, 2, 4, 5, 4, 5, 2, 5, 1, 4 = 42 (14d6)

"Oh-hoh! The fiend reveals itself; strike now, with everything you have!

Mmmm... Don't get in over your head, however, or you might lose it!"

>Invoke [Healing Pulse] on Red Lady

Sieghart - Cleric 1
STR: 1
-ATK: 3
END: 2
-A.FNT: 2
-A.FLK: 2
-S.RES: 3
WIL: 12/13
-RES: 14/15
PER: 2
TEK: 2
SPD: 2
-MOV: 3
LUK: 6

Souls:: 10.5
[Faith] 1: Gaia of the Blue Moon
- .2 - Healing Pulse: WIL to heal stat injuries; single stat.
- .3 - THOOM: Knockback = WIL, collision damage.
[Cleric Training] 1: +1 to Heal/RES/Prayer

Upsidown Biblos [Luna the 2nd Light]:
- ? - Waxing Light: Heal all stats by 1
- ? - Waking Dream: Resurrect vessel during rest
Staff: +2 ATK/DEF, +1 RCH, Strike
Cleric Garb: +1 RES, STRK RES

Rolled 1, 5, 3, 4, 5, 5, 6, 1, 6, 2, 6, 6, 5, 5, 5, 2, 2, 6 = 75 (18d6)

"Stay off that ladder."
>Two Soul Arrows at the skeletons climbing the ladder. RNG 6, 9 dice each.

Whelk, Wyzarde of their 1st Rank
STR:1
END:1
=Flank:1
=Front:1
WILL:6
=RES:7(+1)
PER:3
TEK:3
SPD:1
=MOV:3
LUK:2
Souls: 4.3

Wyzarde Training: +1 Casting/Res/Observation can study any scrolls
Minor Study: Ectomancy 1
Minor Study: Metamagicks 1
Soul Arrow: RNG 6, 9 dice(Will+Training+Ectomancy+Wand)
Backwards and Forwards: Succeed on 3, uncounterable, spell costs extra action
White Birch Wand: +1 ATK, +1 CAS

>Move 3W
>Block West

"What new wonders we might find."

Venator Wylder of their 1st Rank.

=Hollow=
STR: 4 (2-1+3t)
=Gilded Mace= (8 Atk) [+4 Atk, +2 Def]
END: 1 (3-2)
=Flank: 3 (3+2w-2)
=Front: 3 (3+2w-2)
WIL: 1 (3-2)
=Res: 2 (4-2)
PER: 1 (11-10)
TEK: 1 (2-1)
SPD: 2
=Move: 3 (2+2+4t)
=Evade: 4 (1+2+2+4t)
LUK: 3

Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]

Wielded in both hands, the Gilded Mace. Adorned with his Wylder Coat, the Oryx Axe (+6 Atk +3 Def +1 Front Armor) on his back, an Incriminating Hatchet in his belt, and one ration of Mystery Meat tucked away in the pockets.

Souls: 0.5

>Move 1 W
>Inspect the pile of rubble W of me

[A5] Nathan
=Normal=

[STR] 3
[END] 2
[WIL] 2
[PER] 4
[TEK] 7
[SPD] 2
[LUK] 1
[MOV] 3
[FLK] 2
[FRN] 2
[WPN DMG] 12
[EVA] 1
[PIERCE RES] 1
[DODGE] 5

SKILLS:
[Adroit Fighting] Use [TEK] instead of [STR], Heavy weapons don't count
[+2 Assassin Training] Dodging Improved, Improve weapons and exotic weapons usage

RHND: Estoc (Reach:1 Slashing; ATK +3)
LHND: Estoc (Reach:1 Slashing; ATK +3)
ARMOR: Assassin Armor (+1 Pierce Res, +1 EVADE)

>Break the ladder
>Overwatch SW


Str 5
=Atk 10
End 5
=Frn 9
=Flk 7
=Block 5
Will 2
Per 1
Tek 1 (2-1)0
Spd 2
=Mov 4
Luk 2
Souls : 3.5

Weapon Rank 1 : Mace +1
Knight Training 1 : Dodge, Counter, Block, Martial Weaponry

Right Hand : Mace (+3 Atk, +1 Def)
Left Hand : Knight Shield (+2 Frn, +2 Def)
Armor : Knight Armor (+2 Arm, +1 Def)

You there, wait. You mentioned wayward wanderers? If you can provide me truly glorious battles, I will follow.

>Follow the stranger 4 west
>Continue another 4 west

Str: 2, End: 7, Wil: 3, Per: 6
Tek: 2(1), Spd: 4, Luk: 4, Mov: 4
Frn: 9, Flk: 9, Eva: 6

Hands: Hand Axe, Hand Axe
Bag:
Clothes: Wylder Clothes
Training: Wylder Training, Lowly Upbrining
.5 souls

patience young one. some will be leaving the board soon

Stats are outdated, I grabbed the wrong one and didn't notice right away.

Correct sheet.

Str 2 (5-2)
=Atk 7
End 5
=Frn 9
=Flk 7
=Block 5
Will 2
Per 1
Tek 1 (2-1)
Spd 2
=Mov 3
Luk 2
Souls : 4.5

Weapon Rank 1 : Mace +1
Knight Training 1 : Dodge, Counter, Block, Martial Weaponry

Right Hand : Mace (+3 Atk, +1 Def)
Left Hand : Knight Shield (+2 Frn, +2 Def)
Armor : Knight Armor (+2 Arm, +1 Def)

New players on their first life can join in without tossing cap.

Rolled 4, 6, 4, 4, 4, 4, 1, 3, 5, 5, 2, 2, 5, 2, 3, 2 = 56 (16d6)

>Draw Heat
>Cast Fireball at nearest hollow


[Wyzarde] Jenny
STR : 1 , END : 1 , WILL : 1 (5-4) , PER : 4 (7-3) , TEK : 7 , SPD : 2 , LUK 4
MOV : 3 , FRN : 1 , FLK : 1 , CAST : 2 , RES : 1, PYRO : 3 , HEAT : 0 , META : 1 , SOULS : 9.6

Wyzarde:
Minor Study 4 : Pyro +3, Meta +1
Wizard Training 1 : Cast +1, Observe +1, Resist +1, Read Scrolls

Pyromancy: Draw Heat, Fireball, Ignite
Metamagic : Counterspell

Right Hand : White Birch Wand (Atk +1, Cast +1)

Rolled 2, 3, 2, 3, 6, 6 = 22 (6d6)

Oh really? Thanks.

Rolled 1, 3 = 4 (2d6)

Neat, some sixes.

STR: 1
END: 2
WIL: 1
PER: 2
TEK:
SPD:
LUK: 2

Gotta roll some more dice there

>Move 2W,2N
>Move 1N,3E

Wylder Hetros
=Status:Chaotic=
Str:2
=>Rng: 4 (2 + 2)
End:2
=>Frn Armor: [2]
=>Flk Armor: [2]
Wil:1
==> Resist 1 + 1 = [2]
Per:11
=>Dmg:13 (11+1+1)
Tek: 5 (2+3knockup)
Spd:4 (2+1Knockup)
=>Mov: 4 (2+(2+1)/2)
=>Eva:11 (2+2+2+2+3)
Luk:5
=Equipment=
Soul:1.0
Hands: Long Bow (Str Rng+Prof*2, Per Dmg, +1Atk)
>12 arrows
Armor:Wylder Coat (+2Eva,+1Res)
=Traits=
Wyld Survival (Take Turk to knockup a wound with Per or Tek, use food to knockup a different stat as well)
Wylder Training+1 (Dodging, Scouting, Thrown Weapons, Common Weapons)
Adaptive Attunement (3+ is a success when rolling Tek in the current area (1st Map))

Rolled 6, 1, 6, 2, 2, 1 = 18 (6d6)

Do I add the extra rolls and then divide?
(6+1)/2 and (6+3)/2?

Rolling the second set.

Rolled 3, 1 = 4 (2d6)

More sixes!

add then divide by 2

Sixes also explode, so that would be 6+6+1

The 6s run down on Tek first and then SPD
so in the end you would get
7 and then 2.

Your stats would be either :

2, 3, 2, 3, (6 + 6 + 1), 3
Str 1 End 2 Will 1 Per 2, Tek 7, Spd 2 Luk 3

(6 + 1), (6 + 2), 2, 1, 3, 1
Str 4 End 4 Will 1 Per 1 Tek 2 Spd 1 Luk 5

Rolled 3, 2, 6, 4, 6, 1, 3, 6, 4, 4 = 39 (10d6)

>Move 2S, 1W
>Face E
>Healing Pulse on the Red Lady

"I hope you find peace."

Pompei the Cleric

Str:2
-Atk : 4
End:3
-Front : 3
-Flank : 3
Wil:9
Per:2
Tek:1
Spd:2
-Move: 3
Luk: 4

Divinities : 2
Healing : 1
Resistance : 2
Strike Res : 1
Prayer : 1
Souls : 0.8

Gaia of the Blue Moon
- Healing Pulse: [Will Success] is used to remove damage from one stat.
- Thoom : All adjacent targets are knocked back [Will Success] vs [Will Res.] tiles. Targets recieve striking damage if the impact hard objects.

Right Hand : Staff (Atk 2, Def 2, Reach+1)
Armor : Cleric Garb (Resistance +1, Strike Res. +1)

Thanks for the help.
I'll take the first array and become an Assassin.

Another shadow joins the ranks.

[Assassin] Edmund - Rank 1
STR: 1
END: 3 [2+1]
=3 Front
=3 Flank
WIL: 1
PER: 3 [2+1]
TEK: 8 [7+1]
=ATK: 13 [8+3+2]
=Parry: 13 [8+3+2]
SPD: 3 [2+1]
=Dodge: 6 [3+1+2]
=MOV: 4 [2+2]
LUK: 3

Right Hand : Estoc (Reach 1, Slashing, Hit +3)
Left Hand : Estoc (Reach 1, Slashing, Hit +3)
Adorned : Assassin Armor (Piercing Res 1, Evasion 1)
Souls : ?

Adroit Fighting (Use TEK instead of STR)
Assassin Training 2 (Improved Dodge, Exotic Weaponry)

Would designations like like [A1] be helpful in processing?


".........Trisha.........keep running........."

>Overwatch Spear [11]
>Parry Estoc [12]

Scann Spear/ Estoc Assassin

STR 2 FRT ARM 8
END 8 FLK ARM 8
WIL 2 ATT/PRY 11/12
PER 1 BLK 1
TEK 7 DGD 6
SPD 3 MOV 4
LUK 4
Skills: Adroit Fighting; Assassin Training
RHnd: Spear (Reach: 3; Piercing; ATK +2; DEF +1)
LHnd: Estoc (Reach: 1 Slashing; ATK +3)
Armor: (Pierce RES +1; +1 EVA)
Souls: 5.0 (Including mine. I won't let go >:U)
Inventory: Round Shield (DEF +2; FRN +1)
Misc: possess the Lover's memories

Your name determines your crest. This action is invalid by the way.

stupid trip

What's wrong with it? Should it be

>overwatch spear W [11]
>prepare parry estoc

???

Rolled 6, 5, 1, 1, 1, 3, 5, 6, 1, 2, 2, 2, 6, 3, 3, 4, 2 = 53 (17d6)

>Attack Red Lady
>Parry South (17)

Str: 3
End: 3
Wil: 3
Per: 3
Tek: 12
Spd: 7
Luk: 4

MOV: 6
FLK: 3
FRN: 3
WPN DMG: 17
EVA: 1
Pierce RES: 1
Dodge: 10

Skills: Adroit Fighting; 2 Assassin Training
Souls 1.5

RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Estoc (Reach: 1 Slashing; ATK +3; )
Armor: (Pierce RES +1; +1 EVA)

unnamed actions are invalid even if its a bot it needs a trip.

I think I got it this time.

>Overwatch Spear [11]
>Parry Estoc [12]

Scann Spear/ Estoc Assassin

STR 2 FRT ARM 8
END 8 FLK ARM 8
WIL 2 ATT/PRY 11/12
PER 1 BLK 1
TEK 7 DGD 6
SPD 3 MOV 4
LUK 4
Skills: Adroit Fighting; Assassin Training
RHnd: Spear (Reach: 3; Piercing; ATK +2; DEF +1)
LHnd: Estoc (Reach: 1 Slashing; ATK +3)
Armor: (Pierce RES +1; +1 EVA)
Souls: 5.0 (Including mine. I won't let go >:U)
Inventory: Round Shield (DEF +2; FRN +1)
Misc: possess the Lover's memories

Rolled 4, 6, 3, 2, 6, 4, 5, 5 = 35 (8d6)

>Fire on the red lady

Str: 2
End: 1
Wil: 3
Per: 6
Tek: 2
Spd: 2
Mov: 4
Luck: 5

Right hand: Long Bow (Rng: 6)
Left hand:
Armour: Wylder Coat (+2 Eva, +1 res)
Bag: Arrows x21, mystery meat x2
Souls: 5.3

Wyld Survival, Wylder Training

>Move 3 spaces via,1S, 2E
>Move 1E

Str:4
End:6
Wil:3
Per:5
Tek:2
Spd:1
Move: 3
Luk: 2

Right Hand: Mace Atk3/Def1 (total attack: 8 (4+3+1) )
Left Hand: Torch
Back: Shield Def2/FrnA1
Armour: Arm2/Def1

FlkArmor: 8 (6+2)
FrnArmor: 10 (6+2+2)
Def: 4 (1+2+1)

+1 Weapon Rank with Swords (attack 6+wpn)
+1 Knight Training

"I'll be right back"

>Move 3W, 1N, 1W to the Pyre
>-Reload on souls.

==Cleric 'Politely Admonish The Heretic' Boyle==
STR: 1/3
- Atk 5, def 2, rch 1
END: 5
- FLK: 5
- FRN: 5
WIL: 7/10
- Res 8/10
PER: 3
TEK: 1
SPD: 1
- MOV: 3
LUK: 5
Soul 0.2

[Faith]: Gala of the Blue Moon
- (.2) Healing Pulse - [WIL Success] to remove stat wounds from a single stat. (Damages undead)
- (.3) Thoom - Adjacent targets knocked back [WIL Success - WIL Resist] Tiles. Targets recieve striking damage if they collide with hard objects.
[Cleric Training]
- +1 to Healing/Resistance/Prayer

Right Hand: Staff (+2 ATK/+2 DEF/+1 RCH)
Left Hand: Assassin's Buckler (+1 DEF/+1 FRN A.)
Adorned: Cleric Garb (+1 RES/Strike Resist)

>Solomon mutters a prayer as he steps into the darkness.

>move 2S 4E

Solomon, Cleric on his 1st rank
STR: 1
END: 3
- FLK: 3
- FRN: 3
WIL: 4
PER: 2
TEK: 3
SPD: 1
- MOV: 3
LUK: 3

[Faith]: The Twin Apollos
- Radiant Warmth: PER RNG is "lit", [Divinities of the Star] succeed on 3's
- Radiant Judge: Chaotic or Heretical creatures get WIL damaged in PER RNG
[Cleric Training]
- +1 to Healing/Resistance/Prayer

Right Hand: Mace (+3 ATK/+1 DEF)
Left Hand: Book
Adorned:
- Cleric Garb (+1 RES)
- Unbroken Birb Skull (Absorbs 1 DMG)
Bag:
- Dirty Notes
- Essenced Potion
- Cloudy Mixture x2
- Book of the Last Light
- Abalathian Orders of Cleansing
- Chipped Replica Carving
- Unid. Badee
- Bottled Essence

Souls: 0.1

bump

bumpin

Rolled 1, 4, 4, 3, 5, 6, 5, 2, 4, 2 = 36 (10d6)

At. Last.

Thankee for moving out of my way, Master Huntsman.
Now I do believe this pit has finally neared its end. I see the monstrous pile of the dead amass and I shall stand for it no longer! This place needs a cleansing and I shall provide.

Begone!

>Cast [Heat]
>Cast [Fireball] direct S at the large devouring giant creature.

=Status: Chaotic=
Str 1 End 3 Wil 1(1)
Per 3(2) Tek 2(1) Spd 1(1) Luk 1
=Defenses=
Frnt: 3 = [3]
Flk: 3 = [3]
Resist 1+3 = [4]
=Proficiencies=
Pyromancy 3, Wizard Training 3, MetaMagic2
Heat, Ignite, Fireball, CounterSpell, Backwards
=Equipment=
White Birch Wand, +1 atk, Casting +1
Kato, +2 ATK
=Intangibles=
Heat: 30 (4 cast+Critical Flame, crits give 3s)
Soul: 4.9

Rolled 1, 1, 5, 3, 2, 1, 5, 1, 2, 5, 6, 1, 6, 3, 4, 5, 3, 1, 5, 5, 1, 6, 2, 1, 5 = 80 (25d6)

That [Fireball] has +6 heat + 30 heat + 9 dice = 45 dice.
The max you can roll per post is 25.
I will roll 25 of those here, and then reserve the rest of the rolls for bumping thread up-dates or something.

25 / 45 rolled.

Rolled 4, 4, 4, 4, 2, 5, 5, 2, 2, 1, 6, 1, 4, 6, 2, 2, 1, 3, 5, 5 = 68 (20d6)

Well that was awful but no matter I HAVE MORE DICE.

That's 8s and 14 succeses = 6 succeses.

So that's 13+6 = 19 succeses but -3 leaving

16 succeses for a [Fireball]

>Critical Flame, crits give 3s

>move 1 east 2 north and 1 east face north
>climb ladder and if possible 1 east and 3 north
=||==
Null- wylder
=Stats=
STR: 3
END: 3
=Flank:3
=Front:3
WIL: 1
=Res: 2
PER: 8
=Longbow= Damage 8 (STR+Prof*2) Range 8 [19 Arrows]
TEK: 1
SPD: 2
=Move: 4
=Evade: 5
LUK: 2
Skills: Wylder training +1, wyld survival
Items:wylder coat 2+ eva and +1 rst

I am unsure it applies to critical failures however. And a critical is multiple sixes?

But if it does then that is indeed another 5 succeses for this fireball and taking the total to 21 succeses.

THe Red Lady Laid to Rest.
She gives her essence up easily. A comfort she did not think to know.

The Diseased Carcass burns in purifying fire its charred remains ascend ever on high. But the curse lingers still.

Darkness Remains. Darkness Turns.
youtube.com/watch?v=7ymAvYYgFgE

And in the surface of this ignominious world we accompany our disappointed invaders to their destination... what thrills await !

Rolled 3, 2, 5, 3, 6, 6, 2, 3, 6, 2, 5, 6 = 49 (12d6)

Stats stats.

Forgot my trip

I'm just kidding I don't own these rolls but I decided to steal it so people would learn to use trips and not ghost roll.

> I'm not giving these back. Please learn to use trips.

" Yourname#Yourtrip "

Action Phase...
youtube.com/watch?v=VOVGumqWQyo

Action Phase.
youtube.com/watch?v=fP_vw3dfSlI

>Gain souls
>Move South 6
>Parry south (17)

Str: 3
End: 3
Wil: 3
Per: 3
Tek: 12
Spd: 7
Luk: 4

MOV: 6
FLK: 3
FRN: 3
WPN DMG: 17
EVA: 1
Pierce RES: 1
Dodge: 10

Skills: Adroit Fighting; 2 Assassin Training
Souls 9.5

RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Estoc (Reach: 1 Slashing; ATK +3; )
Armor: (Pierce RES +1; +1 EVA)

Ah, finally, back into the light.

>move 6N
>examine Unid. Badee

Solomon, Cleric on his 1st rank
STR: 1
END: 3
- FLK: 3
- FRN: 3
WIL: 4
PER: 2
TEK: 3
SPD: 1
- MOV: 3
LUK: 3

[Faith]: The Twin Apollos
- Radiant Warmth: PER RNG is "lit", [Divinities of the Star] succeed on 3's
- Radiant Judge: Chaotic or Heretical creatures get WIL damaged in PER RNG
[Cleric Training]
- +1 to Healing/Resistance/Prayer

Right Hand: Mace (+3 ATK/+1 DEF)
Left Hand: Book
Adorned:
- Cleric Garb (+1 RES)
- Unbroken Birb Skull (Absorbs 1 DMG)
Bag:
- Dirty Notes
- Essenced Potion
- Cloudy Mixture x2
- Book of the Last Light
- Abalathian Orders of Cleansing
- Chipped Replica Carving
- Unid. Badee
- Bottled Essence

Souls: 0.1

"Trisha......are you saying.......there's a way out...with the rest....What about........... the Gravekeeper?...."

>Move 1E 7N

Scann Spear/ Estoc Assassin

STR 2 FRT ARM 8
END 8 FLK ARM 8
WIL 2 ATT/PRY 11/12
PER 1 BLK 1
TEK 7 DGD 6
SPD 3 MOV 4
LUK 4
Skills: Adroit Fighting; Assassin Training
RHnd: Spear (Reach: 3; Piercing; ATK +2; DEF +1)
LHnd: Estoc (Reach: 1 Slashing; ATK +3)
Armor: (Pierce RES +1; +1 EVA)
Souls: 5.0 (Including mine. I won't let go >:U)
Inventory: Round Shield (DEF +2; FRN +1)
Misc: possess the Lover's memories

Rolled 8, 10, 9, 8, 4, 10, 3, 8, 4, 10, 8, 1, 6, 2, 6, 10, 1, 9 = 117 (18d10)

>2 more Soul Arrows into the plagued skeletons. RNG 6, 9 dice each, did I learn something about repeating incantations?


Whelk, Wyzarde of their 1st Rank
STR:1
END:1
=Flank:1
=Front:1
WILL:6
=RES:7(+1)
PER:3
TEK:3
SPD:1
=MOV:3
LUK:2
Souls: 4.6

Wyzarde Training: +1 Casting/Res/Observation can study any scrolls
Minor Study: Ectomancy 1
Minor Study: Metamagicks 1
Soul Arrow: RNG 6, 9 dice(Will+Training+Ectomancy+Wand)
Backwards and Forwards: Succeed on 3, uncounterable, spell costs extra action
White Birch Wand: +1 ATK, +1 CAS

Rolled 3, 1, 4, 5, 2, 5, 1, 2, 3, 1, 3, 5, 4, 3, 6, 6, 4, 1 = 59 (18d6)

I'm dumb those were d10s. Sorry. Rerolling with d6s.

" The Gravekeeper... likely lost or consumed by their post. We should make haste back to Dias and inform the Order at once. I'll not bring uninvolved souls to such an onerous duty when all our lives are in danger. And- what'sthat light ? "

Draugr? Or perhaps vættir. Stálmær wasn't sure. She looked from one person to the next, taking a step back. "For who do you fight?," she called out.

>Overwatch counterattack throw torch if attacked
>Followed by overwatch equip shield


Str:4
End:6
Wil:3
Per:5
Tek:2
Spd:1
Move: 3
Luk: 2

Right Hand: Mace Atk3/Def1 (total attack: 8 (4+3+1) )
Left Hand: Torch
Back: Shield Def2/FrnA1
Armour: Arm2/Def1

FlkArmor: 8 (6+2)
FrnArmor: 10 (6+2+2)
Def: 4 (1+2+1)

+1 Weapon Rank with Swords (attack 6+wpn)
+1 Knight Training

Rolled 2, 3, 2, 1, 1, 4, 2, 4, 1, 2, 4, 5, 3, 5, 1, 3, 4, 6 = 53 (18d6)

All-right then, vatcher in the void.

Rolled 1, 4, 4, 1, 6, 2, 3, 5, 5 = 31 (9d6)

Well, that should be taking care of that particular issue. That's right! Be cleansed in the burning fury, and well be thee on your way to a different place.

My old instructor used to tell me that fire didn't burn. Evidently, my old instructor did not apply enough heat to the issue. The answer is the burning fury! but yet more pestilence lingers in the swamps belong.

Oh, no matter.

Burn it all clean.

>Move 1S
>[Fireball] towards the skeleton-tentacles 4SE


=Status: Chaotic=
Str 1 End 3 Wil 1(1)
Per 3(2) Tek 2(1) Spd 1(1) Luk 1
=Defenses=
Frnt: 3 = [3]
Flk: 3 = [3]
Resist 1+3 = [4]
=Proficiencies=
Pyromancy 3, Wizard Training 3, MetaMagic2
Heat, Ignite, Fireball, CounterSpell, Backwards
=Equipment=
White Birch Wand, +1 atk, Casting +1
Kato, +2 ATK
=Intangibles=
Heat: 0
Soul: 4.8

>Move 3 N
>Equip Red Hood
>Store wylder coat around waist

Str: 2
End: 1
Wil: 3
Per: 6
Tek: 2
Spd: 2
Mov: 4
Luck: 5

Right hand: Long Bow (Rng: 6)
Left hand:
Armour: Red Hood (+1 mov per 2 wounds)
Bag: Arrows x20, mystery meat x2, Wylder Coat (+2 Eva, +1 res)
Souls: 14.3

And also as I, Rabbitsfoot, purged the ghastlly giant from this domian I would like to assert my dominion of this detritus filled charnel pit of the damned.
From now on you may all address me as Pitlord Rabbit. Lord Rabpit, if you please.

This soggy sanctum shall become a learning place for the scholarly, just as soon as we partake in some minor re-decorations.

Should any of you louts wish to challenge my ultimate authority over this body filled crevice and all the sodden, soggy rotten limbs within, please let me know so that I may laugh haughtily.

>Move 1S 5W
>-Face W

[A5] Nathan
=Normal=

[STR] 3
[END] 2
[WIL] 2
[PER] 4
[TEK] 7
[SPD] 2
[LUK] 1
[MOV] 3
[FLK] 2
[FRN] 2
[WPN DMG] 12
[EVA] 1
[PIERCE RES] 1
[DODGE] 5

SKILLS:
[Adroit Fighting] Use [TEK] instead of [STR], Heavy weapons don't count
[+2 Assassin Training] Dodging Improved, Improve weapons and exotic weapons usage

RHND: Estoc (Reach:1 Slashing; ATK +3)
LHND: Estoc (Reach:1 Slashing; ATK +3)
ARMOR: Assassin Armor (+1 Pierce Res, +1 EVADE)

The fight continues?

"For my self of course. W'at ozer reason is zere to fig't?"

"Indeed it does, mon ami! W'at more zee Red Lady, she has been put to rest one last time."

Do they always respond such when you ply your armorous words, the femme feroces? Oh Jean. Your Charlotte must be a drowsy woman indeed.

Pray excuse me I musts reacquire my arm.

Stálmær shook her head and started backing away. "Everyone has their reason. Yours is not mine."

Overriding
>Overwatch counterattack throw torch if attacked
>Followed by overwatch attack with mace if an attacker is within reach -otherwise equip shield.

"Haha, non, mon ami. Mon petite Charlotte knows 'ow to pace 'er self. Dearest Josephine on zee ozer 'and does not know zee meaning of restraint. S'e is often quite ex'austed indeed."

"Of course not, I am not you. So it stands to reason zat you fig't for yourself instead. Now, now, no need to be so timid ma dame. I do not bite...unless invited to of course. Or payed to I suppose, zough I would probably c'arge triple for zat."

>Move 1N, 5E

==Cleric 'Politely Admonish The Heretic' Boyle==
STR: 1/3
- Atk 5, def 2, rch 1
END: 5
- FLK: 5
- FRN: 5
WIL: 7/10
- Res 8/10
PER: 3
TEK: 1
SPD: 1
- MOV: 3
LUK: 5
Soul 4.2

[Faith]: Gala of the Blue Moon
- (.2) Healing Pulse - [WIL Success] to remove stat wounds from a single stat. (Damages undead)
- (.3) Thoom - Adjacent targets knocked back [WIL Success - WIL Resist] Tiles. Targets recieve striking damage if they collide with hard objects.
[Cleric Training]
- +1 to Healing/Resistance/Prayer

Right Hand: Staff (+2 ATK/+2 DEF/+1 RCH)
Left Hand: Assassin's Buckler (+1 DEF/+1 FRN A.)
Adorned: Cleric Garb (+1 RES/Strike Resist)

Rolled 1, 6, 1, 5, 2, 2, 1, 1 = 19 (8d6)

One must start somewhere, but first let us actually get to this camp of yours.

>Move 1 south, 2 west
>Slash at the hooded skeleton

Str: 2, End: 7, Wil: 3, Per: 6
Tek: 2(1), Spd: 4, Luk: 4, Mov: 6
Frn: 9, Flk: 9, Eva: 6

Hands: Hand Axe, Hand Axe
Bag:
Clothes: Wylder Clothes
Training: Wylder Training, Lowly Upbrining
.5 souls

>Move 4E
>Move 4N
Wylder Hetros
=Status:Chaotic=
Str:2
=>Rng: 4 (2 + 2)
End:2
=>Frn Armor: [2]
=>Flk Armor: [2]
Wil:1
==> Resist 1 + 1 = [2]
Per:11
=>Dmg:13 (11+1+1)
Tek: 5 (2+3knockup)
Spd:4 (2+1Knockup)
=>Mov: 4 (2+(2+1)/2)
=>Eva:11 (2+2+2+2+3)
Luk:5
=Equipment=
Soul:1.0
Hands: Long Bow (Str Rng+Prof*2, Per Dmg, +1Atk)
>12 arrows
Armor:Wylder Coat (+2Eva,+1Res)
=Traits=
Wyld Survival (Take Turk to knockup a wound with Per or Tek, use food to knockup a different stat as well)
Wylder Training+1 (Dodging, Scouting, Thrown Weapons, Common Weapons)
Adaptive Attunement (3+ is a success when rolling Tek in the current area (1st Map))

She bobbed her chin once at the ötlending. "If it means anything to you, I fight for Æsir and Vanir to gain entry to the Golden Halls."

Rolled 5, 5, 4, 1, 6, 6, 2, 2, 5, 2, 2, 5, 4, 5, 2 = 56 (15d6)

>DICE ARE REQUIRED.

WE LIVE.

4 STR 3 END 2 WILL
3 PER 7 TEK 2 SPD
2 LUK
FRN: 3
FLK: 3
RES:3
6x THROWING KNIVES
RNG 5, TEK DMG THROWN, STR DMG SLASHED, +1 ATK +1 DEF
WYLD SURVIVAL: KNOCKUP WOUNDS WITH PER OR TEK

WYLDER TRAINING: +1 DODGING, SCOUTING, THROWN OR COMMON WEAPONS

WYLDER COAT: +2 EVA, +1 RES

2x MYSTERY MEATS

>Move 5N, 1W
>Face N

Hold yer fire. We are not mindless, nor do we bear the plague!

[Assassin] Loka
=Hallowed=
Str : 2
End : 3
=3 Front
=3 Flank
Will : 1
Per : 2
Tek : 7
=Atk : 12 (7+3+2)
=Parry : 12 (7+3+2)
Spd : 2
=Dodge : 5 (2+1+2)
=Mov : 3 (2+1)
Luck : 3

Right Hand : Estoc (Reach 1, Slashing, Hit +3)
Left Hand : Estoc (Reach 1, Slashing, Hit +3)
Adorned : Assassin Armor (Piercing Res 1, Evasion 1)
Souls : 9.5

Adroit Fighting (Use Tek instead of Str)
Assassin Training 2 (Improved Dodge, Exotic Weaponry)

"I visited a place called ze Golden 'alls once. It was razer disappointing to be 'onest. Sough I doubt are speaking of zat place."

Phase Ends in 2h

Rolled 4, 2, 2, 1, 5, 6, 4, 4, 1, 6, 3, 4 = 42 (12d6)

>Move 1E, 2S
>Fireball Hollow south.

[Wyzarde] Jenny
STR : 1 , END : 1 , WILL : 1 (5-4) , PER : 4 (7-3) , TEK : 7 , SPD : 2 , LUK 4
MOV : 3 , FRN : 1 , FLK : 1 , CAST : 2 , RES : 1, PYRO : 3 , HEAT : 0 , META : 1 , SOULS : 10.8

Wyzarde:
Minor Study 4 : Pyro +3, Meta +1
Wizard Training 1 : Cast +1, Observe +1, Resist +1, Read Scrolls

Pyromancy: Draw Heat, Fireball, Ignite
Metamagic : Counterspell

Right Hand : White Birch Wand (Atk +1, Cast +1)

"Haah... A valiant fight! A fine showing indeed! I only wish Gilda was alive to witness our victory. Rest well, old friend."

>Move 1E 2N
>Lay Gilda to [Rest]

Sieghart - Cleric 1
STR: 1
-ATK: 3
END: 2
-A.FNT: 2
-A.FLK: 2
-S.RES: 3
WIL: 12/13
-RES: 14/15
PER: 2
TEK: 2
SPD: 2
-MOV: 3
LUK: 6

Souls:: 18.5
[Faith] 1: Gaia of the Blue Moon
- .2 - Healing Pulse: WIL to heal stat injuries; single stat.
- .3 - THOOM: Knockback = WIL, collision damage.
[Cleric Training] 1: +1 to Heal/RES/Prayer

Upsidown Biblos [Luna the 2nd Light]:
- ? - Waxing Light: Heal all stats by 1
- ? - Waking Dream: Resurrect vessel during rest
Staff: +2 ATK/DEF, +1 RCH, Strike
Cleric Garb: +1 RES, STRK RES

>Overwatch SW

Str 2 (5-2)
=Atk 7
End 5
=Frn 9
=Flk 7
=Block 5
Will 2
Per 1
Tek 1 (2-1)
Spd 2
=Mov 3
Luk 2
Souls : 4.5

Weapon Rank 1 : Mace +1
Knight Training 1 : Dodge, Counter, Block, Martial Weaponry

Right Hand : Mace (+3 Atk, +1 Def)
Left Hand : Knight Shield (+2 Frn, +2 Def)
Armor : Knight Armor (+2 Arm, +1 Def)

Stálmær said nothing, shifting another foot back. There didn't appear to be answers to be had here.

So the Lady lies dead. A wonder if anyone would pay for the deed.

>take 1 damage to Str
>absorb 4 soul (why not 8?)
>move 11n, 1e
>Ask the shady merchant what memories (or arms) he might sell to an assassin

Str : 2-1 = [1]
End : 8
=8+1 [9] Front
=8+1 [9] Flank
Will : 3-2 = [1]
Per : 3-2 = [1]
Tek : 5-4 = [1]
Spd : 9
=Evasion : 13 (9+2+2)
=Mov : 7 (5+2)
=Estoc 14 (9+3+2)
Luck : 6

Right Hand : Estoc (+3, rch 1)
Adorned : Ceremonial Armor (+1 Armor)
Souls : 10.7

Lowly Upbringing
Assassin Training 2 (Improved Dodge, Exotic Weaponry, Common)

>Move 5S, 1W

Pompei the Cleric

Str:2
-Atk : 4
End:3
-Front : 3
-Flank : 3
Wil:9
Per:2
Tek:1
Spd:2
-Move: 3
Luk: 4

Divinities : 2
Healing : 1
Resistance : 2
Strike Res : 1
Prayer : 1
Souls : 8.6

Gaia of the Blue Moon
-0.2 Healing Pulse: [Will Success] is used to remove damage from one stat.
-0.3 Thoom : All adjacent targets are knocked back [Will Success] vs [Will Res.] tiles. Targets recieve striking damage if the impact hard objects.

Right Hand : Staff (Atk 2, Def 2, Reach+1)
Armor : Cleric Garb (Resistance +1, Strike Res. +1)

>Move 3W
>Block NorthWest
Venator Wylder of their 1st Rank.

=Hollow=
STR: 4 (2-1+3t)
=Gilded Mace= (8 Atk) [4 Atk, +2 Def]
END: 1 (3-2)
=Flank: 3 (3+2w-2)
=Front: 3 (3+2w-2)
WIL: 1 (3-2)
=Res: 2 (4-2)
PER: 1 (11-10)
TEK: 1 (2-1)
SPD: 2
=Move: 3 (2+2+4t)
=Evade: 4 (1+2+2+4t)
LUK: 3

Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]

Wielded in both hands, the Gilded Mace (+4 Atk, +2 Def). Adorned with his Wylder Coat, the Oryx Axe (+6 Atk, +3 Def, +1 Front Armor) on his back, an Incriminating Hatchet in his belt, and one ration of Mystery Meat tucked away in the pockets.

Souls: 0.5

PVP notes and considerations.
As you know this would potentially be the truest PVE game to occur in skirmish format. But i have no intention of changing rules because the current rules already work. IN any case these are some provisions we WILL be observing when indeed players begin to fight each other.

>Post Order determines initiative.
>When the first blow is dealt even if it misses; PVP begins. When this occurs;

-POST CORRECTIONS ARE DISABLED FOR ALL PLAYERS IN THE AREA UNTIL PEACE IS DECLARED.
> SR will not wait on all involved parties to post after phase is declared over.

THe First Truest**********

>THe First Truest PvP**
FTFY

Player versus Everyone is accurate.

Fair enough

Darkness Phase.
youtube.com/watch?v=UcoLNTG1tTo

youtube.com/watch?v=NZ0GSuYEF-o

Action Phase...

youtube.com/watch?v=WkmXhJH4J84

" TCH Pierce the flank ! I do not care for these arrows !"

>Move 3W
>Move 3W

Str:4
End:6
Wil:3
Per:5
Tek:2
Spd:1
Move: 3
Luk: 2

Right Hand: Mace Atk3/Def1 (total attack: 8 (4+3+1) )
Left Hand: Torch
Back: Shield Def2/FrnA1
Armour: Arm2/Def1

FlkArmor: 8 (6+2)
FrnArmor: 10 (6+2+2)
Def: 4 (1+2+1)

+1 Weapon Rank with Swords (attack 6+wpn)
+1 Knight Training

Rolled 4, 6, 3, 5, 2, 3, 4, 3 = 30 (8d6)

>Move 1W
>Attack the adjacent enemy (hollow?) with Gilded Mace (8 Atk)

"I may be weakened, but at least I can keep your back safe."

>Venator Wylder of their 1st Rank.
>=Hollow=
>STR: 4 (2-1+3t)
>=Gilded Mace= (8 Atk) [4 Atk, +2 Def]
>END: 1 (3-2)
>=Flank: 3 (3+2w-2)
>=Front: 3 (3+2w-2)
>WIL: 1 (3-2)
>=Res: 2 (4-2)
>PER: 1 (11-10)
>TEK: 1 (2-1)
>SPD: 2
>=Move: 3 (2+2+4t)
>=Evade: 4 (1+2+2+4t)
>LUK: 3
>Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
>Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]
>Wielded in both hands, the Gilded Mace (+4 Atk, +2 Def). Adorned with his Wylder Coat, the Oryx Axe (+6 Atk, +3 Def, +1 Front Armor) on his back, an Incriminating Hatchet in his belt, and one ration of Mystery Meat tucked away in the pockets.
>Souls: 0.5

Rolled 2, 5, 5, 2, 2, 4, 6, 5, 4, 2, 6, 6 = 49 (12d6)

>Move 1S 2W
>Attack the W enemy

[A5] Nathan
=Normal=

[STR] 3
[END] 2
[WIL] 2
[PER] 4
[TEK] 7
[SPD] 2
[LUK] 1
[MOV] 3
[FLK] 2
[FRN] 2
[WPN DMG] 12
[EVA] 1
[PIERCE RES] 1
[DODGE] 5

SKILLS:
[Adroit Fighting] Use [TEK] instead of [STR], Heavy weapons don't count
[+2 Assassin Training] Dodging Improved, Improve weapons and exotic weapons usage

RHND: Estoc (Reach:1 Slashing; ATK +3)
LHND: Estoc (Reach:1 Slashing; ATK +3)
ARMOR: Assassin Armor (+1 Pierce Res, +1 EVADE)

>Move 1 W, 2 N
>Move 2 N
>Ask Merchant for archer related memories

"Merchant, I'm wondering what sorts of wears you can offer this lass of a Ranger?"

Str: 2
End: 1
Wil: 3
Per: 6
Tek: 2
Spd: 2
Mov: 3
Luck: 5

Right hand: Long Bow (Rng: 6)
Left hand:
Armour: Red Hood (+1 mov per 2 wounds)
Bag: Arrows x20, mystery meat x2, Wylder Coat (+2 Eva, +1 res)
Souls: 14.3

Wyld Survival, Wylder Training

"Loka.... lead Trisha away.... Trisha if you can spare a blessing.... I'll hold back these fiends...."

>-ask Trisha to give my Gaia's blessing (that one shield buff that negates attacks. Can't remember the name)
>move 4N
>ready dodge 1S 3W
>-face E after dodge IF it initiates

Scann Spear/ Estoc Assassin

STR 2 FRT ARM 8
END 8 FLK ARM 8
WIL 2 ATT/PRY 11/12
PER 1 BLK 1
TEK 7 DGD 6
SPD 3 MOV 4
LUK 4
Skills: Adroit Fighting; Assassin Training
RHnd: Spear (Reach: 3; Piercing; ATK +2; DEF +1)
LHnd: Estoc (Reach: 1 Slashing; ATK +3)
Armor: (Pierce RES +1; +1 EVA)
Souls: 5.0 (Including mine. I won't let go >:U)
Inventory: Round Shield (DEF +2; FRN +1)
Misc: possess the Lover's memories