/shg/ - Super Heroes General

From street-level to cosmic and everything in between, this is the thread to discuss all things superheroic, at least as tabletop games go. Mutants & Masterminds, Marvel Heroic, Heroes Unlimited, Dark Champions, Villains and Vigilantes, and any other system out there, this is the thread for you if you want to feel superhuman.

last thread:
Topic Starter: school some of the best or worst years of your life. where do your settings meta humans go to learn to control their powers and become the heroes of tomorrow?

Other urls found in this thread:

pastebin.com/4ZEeWk7F
pastebin.com/qCgQBDgr
pastebin.com/2Bp49SEa
pastebin.com/ysD4JsRR
pastebin.com/wz33giaC
pastebin.com/pVweBM4F
youtube.com/watch?v=7ZE0TuKTpo4
twitter.com/SFWRedditGifs

dammit I always forget something.

>/shg/ team
pastebin.com/4ZEeWk7F
>/shg/ Statesmen
pastebin.com/qCgQBDgr

Don't forget the other pastes!

Hollywood
pastebin.com/2Bp49SEa
Las Vegas
pastebin.com/ysD4JsRR
Japan
pastebin.com/wz33giaC
Germany
pastebin.com/pVweBM4F


If I get time to post tomorrow I'm thinking about adding a little to Germany by way of that "Metal Men but based on German art movements" ideal. They're super builders and solve problems by creating infrastructure just like Deutsch Liga. They tend to be more exploration based while Deutsch Liga is more disaster response based. They try to build a new Power Gem extractor in Idaho and have to deal with Kirby Monster attacks. They have to quickly race against the clock and build Barsoom a new aquifer before its inhabitants die. They have to help spirit/physical relations by building a city fit for both faeries and people.

I like you. I'll do more.

-Canadian Man whom has the physiology of an "Aspen Tree": very resistant to the cold, mild-regeneration, can 'smell' water, but has horribly unattractive thick white skin and these suspisious black marks. Originally found out about his power via a trip to the doctors- thought the stripes/marks were cancerous.

-Child with a physical mutation: incredibly grotesquely over-sized tongue complete with an almost snake-like jaw that unhinges to allow it freedom of movement. Extremely self-conscious, but the tongue is HORRENDOUSLY strong, durable and can extend a-la-lickatongue-style the length of his body. His sense of taste and smell are dulled severely.

-Young girl with dramatically increased intelligence that gives her the compulsive nature to tinker and craft things, but they are of "Warhammer ork"/Warcraft Goblin quality. Lives at home with her parents: is on ADHD medication and garbage-picks.

-Teenager who possess a physical mutation: Gross, thick, leathery, bat-like wings. COULD theoretically fly and possess impressive physical strength and durability, but finds his mutation disgusting and embarassing. Is a flimsy, thin, out-of-shape web-comic artist who lives at home.

-Young girl with an alarming physical "Chimera" mutation: Her hands are replaced with horrifying, toothy, almost eel-like black mouths complete with tongues. She can control them like normal hands, even using their tongues as "fingers", but it's like wearing oven mitts. The hands can eat and taste. Also possess a black checker-patterned hide on her arms and legs and a single asemmetric horn on her forehead. Victim of child abuse- lives in a foster home with a loving family.

are we cool to start shaping other countries? I kinda wanna work on Canada. I can't help but wonder what happens to a country that defines itself so vehemently by peace and its preservation(even in the face of its current actions) and has a decent chunk of socialist ideals already in place.

I say go for it. you can't do worse then our actual superheroes. looking at you alpha flight.

>Super schools

In Japan they're big on competition and getting that attention of the government and corporations. Capes usually go to school with Capes.

America is big on raising "well rounded" cape children and encourage schools that have both capes and normals, but of course in practice many parents prefer having their children raised "among their own kind". And all-normal and all-cape private schools are a thing, especially in the wake of several school based superhuman fights. Schools are required to inform parents about any powers on campus-but not the identity of whoever has those powers.

In Russia the cape children go to bootcamp. Straight and to the point.

Africa doesn't worry much, because powers in Africa develop slow and gradually. Cape children are seen as any other child. They're simply a child with a rare gift.

Mexican capes are big on in-house homeschool. Its another part of the Mexican cape's life that is dominated by family and tradition. If your a cape kid in Mexico odds are your older brother or sister was your teacher.

The UK operates in a similar manner to America.

Germany is the same but its metahuman databases are all public knowledge. If you have a power in Germany people know who you are. It's part of their "really there's no Nazi super lineage here honest look at the lineage records" policy.

Australia follows the UK model.

Go for it man. Just don't job them out like Alpha Flight and if you can make one a werewolf girl for all those Canadian werewolf stories. She can be like a Canadian double to Bob Cat.

For a while now I've been wondering how to get incorporate some of the weirder old comic covers in here without killing the lore, and I think I've got it.

There were a ton of Superman comics back in the day that had him doing something that made him look bad on the cover but when you read the comic you found he was justified somehow. A cheap marketing tactic that was basically "why is Superman being a dick this month"? I'm thinking these kinds of weird covers with reputable trusted superheros being assholes can be put into the lore AS covers.

Let's say that journalism laws are different in Cape World, a lot looser in some parts. Crazy stuff happens a lot, events with astronomical implications happen everyday and need to be detailed to the public. But these things defy an attractive, snappy summary. You can't adequately summarize

>New potato-powered ray guns operating on several levels of radiation some of which do not exist fires a ray that when colliding with crystal-powered energy blasts distort time-space in such a subtle but far-reaching wavelength that you can summon the gods of the Spirit "Earth" of alien cultures to come on down to Idaho and discuss how the organic laser guns attached to their tentacles which feeding off the energy naturally provided by an element only found on their home planet can be used to better cut potatoes for the perfectly-sliced potato chips and how for the price of their potato-slicing assistance our species may begin negotiating trading elements unique to our planets

in a headline.

Journalists have a lot more freedom with titles, headlines and summaries and all that stuff, and pictures are even used a lot more; a picture tells a thousand words. As long as they give an adequate explanation in the main article.

This leads to newspapers that look like comic books. While the inside is mostly the same, the front takes full advantage of this freedom to give off whatever biased or clickbait-ey impression they can.

Continued

>even in the face of its current actions
what do you mean by that?
I haven't been keeping up with the news lately so I got no clue.

Let's say it's Statesmen election time, and Kentucky Rain's opponent has connections with the media. They could publish an article about Rain's humanitarian work in a country currently facing a drought, with Rain taking Superman's place in pic as their cover.

Inside the article they would be obligated to go into further detail on how he uses his powers to help, and of how at one point the concentration of hydrogen was strangely unbalanced in some water, and drinking it could be lethal. But of course that would all be explained behind the cover.

And then there's less sinister stuff that's just trying to sell. Especially with already popular bestselling heroes. A longrunning series of articles titled "Virginia Daring's Boyfriend: Louise Road!" were published immediately after Virginia confronted journalist Louise Road on why she wants him to stop with the ridiculous "Virginia Daring's Fairyland Homecoming" covers on the article about Fairy Finder's poor aptitude for faces, and when he agreed to talk to her about it over lunch at a particular time she replied "Sure, it's a date."

This sound like a solid idea to everyone? Mostly a joke but it could be a part of the plot for some stuff. Any other ideas on the "pop culture" aspects of Cape World? I know we discussed that a bit back when doing the Statesmen but not a lot beyond the elections. What is everyday media and celebrity and pop culture like in regards to superheros?

>Canadian werewolf girl
That would make a great character. I'm definitely on board with this.

>Legalized libel

Two super major super teams- Canada's National team is based out of Toronto. Based on Canada's history of winning victories using really poor equipment, most of the members of this national team have mild-moderate tier powers(IE a guy with water breathing and fast swimming underwater, a girl with moderately above average reaction times and mild danger sense, and a man with above average endurance and stamina, who needs less food/water per day) who have been put through some of the most rigorous training possible, turning them into some of the best Commandos possible.

Quebec team as a result of the separatist movement. This team is noted for its insular nature and dislike of working with the canadian and even many other national teams, for any reason. Tends to believe in dealing with their own problems themselves, and very rarely leaves quebec for any reason.

Just generally a lot of wars we shouldn't have gotten involved with. Bugs me personally.

Ah, and Spain likely has laws like Germany due to the whole "oppressed by Not-Franco until we overthrew him and his Superhuman Supremacists"

And Japan would have laws like Germany and Spain. You're known if you have super powers. No secret ID for you.

The Quebec team would result in the seperatist movement losing steam early on, but picks up later on- probably the second vote doesn't happen until much later, but when it does, it's much closer, and only fails on a technicality. This makes everyone in the movement angry, and it gains even more popularity. At the time the games will take place(presumably around modern times) the FLQ has made a resurgence and rumours are abounding that a new vote is coming- and that the separatists are going to win this time.

possibly this could lead to a face off between the Canadian supers team and the Quebec supers team as a result of the rising tension, obviously this is something any north eastern US or Canadian game could play with, especially as the vote approaches and tensions rise into riots and rogue supers, intent on showing their displeasure with the canadian government roaming out of Quebec to destroy public buildings.

I like this. Really cool bit of flavor for the setting!

It totally is but its also totally fun. Just say their lawyers spun it off on celebrity parody/political cartoon laws or just used good old fashion lawyer magic to make the charges vanish.

I bet it varies, like most things, with country. America has journalism like this everywhere. Germany wouldn't because Germany is big on protecting the legacy and image of their capes. England has a long history of their supers involving themselves in politics so their covers are probably even WORSE than America.

And Japan would be weird as fuck. Poor Meowing Midori. I can only imagine how they depict her in magazines being an actual catgirl.

>Canadian Werewolf Girl
A tough tomboy in a plaid lumberjack shirt that breaks trees with her fists and feet for fun, drinks hard whiskey, customizes rat rods in her spare time, and Happens to be rather on the short side because she's the runt of her litter. She's about as tall as a Japanese High School girl and it irks the hell out of her

>Our polite neighbors to the north about to have their own Civil War (in more than one sense)
>Amerifat capes completely stunned
>"What the fuck is a Quebec? Is that the supervillian's name?

>Guys, Quebec is about to attack Canada's National Team!
>Shit! I can't find Quebec anywhere in the DECK database! Maybe he's a new bad guy?

>And Japan would be weird as fuck. Poor Meowing Midori. I can only imagine how they depict her in magazines being an actual catgirl.

I image that something they tell to every super hero that shows up in japan is to never go to comiket unless they like tentacles.

youtube.com/watch?v=7ZE0TuKTpo4

Now- on to the residential schools!

So- most residential schools would have run roughly the same- but only because there was a special residential school JUST for super-natives. And it ran longer- much longer. As we all know, the residential school started closing down around the 30s, and finished in 1996. This one closed in 2015. And it went so far that some kids came out basically brainwashed, many actually ended up having their powers basically removed because they couldn't be controlled, people suffering permanent physical and mental issues due to attempts to do the same(chemicals, acids, and physical treatments, plus stuff like electroshock therapy that activates when they use their powers, etc.). The Silent No More movement happened, and its primary success is getting this school finally closed. The school, which was based outside Toronto so the team could have quick access, was emptied very quickly and without much focus on getting the kids back to their parents. Many of these children, with no real idea where they came from, have made their way to Quebec.

Additionally, Canada is known to have brought a large proportion of currently known knowledge about super powers, including information on how to create and suppress them, to public knowledge, and they have some of the best gene therapy in the world. This is where that knowledge was gained.

In regards to the starter question in my super-verse heroes are either trained by various governments/large organizations in return for providing services, have to work out how their powers work on their own, or (least likely) find/be found by a mentor.

Anyone ever worked with Savage Worlds Super Powers Companion? I need some help with challenging the players...

>And Japan would be weird as fuck. Poor Meowing Midori. I can only imagine how they depict her in magazines being an actual catgirl.

Oh fuck, I didn't even think of that. That would be...something.

And I'm loving the werewolf even more now. The more you talk about this short, tomboy werewolf superhero the more fun and interesting and vaguely familiar she seems.

>Former spetznaz "Ivan Volkov" recruited by russian
scientists to the WMD program"Project Ascend" because of his toughness,fierceness and his patriotic spirit. experimenting on him with atomic energy eventually making
him into the nuclear being he is now. what we know as the "Tsar Bomb" was the only time he got to test his powers immediately covering his whole existence up saying they only
built one bomb. The fake bomb casing and shells now being held at the Russian Atomic Weapon Museum. Now being held at a secret holding center located in the Ural Mountains under the Otorten Mountain escaping once in February 1959 killing a group of hikers that were hiking near the mountain. the incident becoming known as the "Dyatlov Pass incident" killing all of the hikers by accident due to his powers breaking free from his containment gear.

Onto something happier! PEI has two major supers- one with magnetic powers, and one who controls water. They work in concert, and guard the beaches. The magnetic hero uses both vehicles if he needs to, and the sand on the beaches, which can form an especially effective weapon. The water hero does exactly what you'd expect. They've been known to work closely with the national team, but since Canada doesn't do conscription and these two don't want to leave PEI, they aren't officially members. They would likely respond hostilely to any kind of invading force, however, due to strong national pride.

Thought up some more, feel free to steal/ignore/crit, etc.

-An entire extended Canadian family with a unique dominant genetic power: "Herbivore Physiology". They have steer-like horns, the men possess "manes" around their collars and everyone possess increased strength, durability and mildly heightened senses while at the expense of only being able to properly digest non-meat items (vegetables, milk, fruit, etc). They run a large series of family farms in BC.

-French child who possess "shapeshifting powers": they can shapeshift into people and animals, but in order to change back they need to shed their skin and essentially "crawl out of their own body". The power is extremely uncomfortable and energy consuming. They never use it, but they are in grade 5 and puberty is making things difficult for them.

-Japanese Man who has a unique deviation of a common physical mutation: He can breath a pressurized torrent of hot-steaming water. He can either engorge himself with water or make the water himself via "drooling" into his water-organ. He bottles and sells the heated water as fake hot-springs water and is generally a lazy man who lives in rural japan.

-Twin American boys who posses the power "Over-heat" & "Over-chill". A kind of "power-form" ability these two boys can increase their physical power, durability, senses, etc via respectfully dramatically increasing or lowering their body temperature. They can do it either through their environment or through their own unique metabolic abilities: The opposite tempature weakens them. The Heated twin wishes to play pro-soccer, the Cooled twin wishes to play pro-hockey; when they're together they stunt one another's power, but become very calm and relaxed.

Dude who was going "oh crap, promised to run game in six hours" here

Did some worldbuilding and character creation with three of the five, here's what I've got:

Power: Mid-tier (i.e. they have one good power or several linked powers)

Scale: National - events that affect part of or all of one country, possibly having to deal with world-threatening events in a limited way

Tone: Lighthearted attitude, mix of lighthearted and serious events (Think Flash TV show or Avengers movies - or Spider-Man from the new Captain America - these were all examples they listed)

Setting: Modern day, supers have been around to one degree or another for a while, supers are moderately common - perhaps one in a hundred thousand? Supers are just now really hitting hte limelight.

The three characters so far are:

A speedster chick who can also do some sneaking - possibly turning invisible if she runs fast enough

Immortal Man knockoff, has no powers other than coming back from the dead, will use guns and skills and contacts beyond that.

Third is a bit hard to pin down at the moment but he wants some sort of way to interact with machines and electricity, possibly moving on to nanite control or nervous system control as he levels up.

I got uno. I thought of doing this to sharpen my writing skills since they're dull. Comment for critic.
>Has mythic power of coincidence, a power he can't control.

>Name is Curtis Rammileignus ( thought about calling him Brussco because it sounded random but German tough guy name. Turned out Brusco means abrupt in Spanish so I though the super hero name would be Brusco Pionero due to the situations changing around him suddenly (I'm just doing the super hero name thing out of boredom of a lonely night).

>Neither is a hero or villain, just a human being that likes to do what he wants.

>His powers grant what he feels like sometimes not often (more of a luck thing in a coincidence way, not in control (just saying))

>Sometimes trouble or a mission for good or evil goes to him coincidentally.

>He uses conning to either solve problems or get out of trouble since his powers are a dick.

>He is your average guy. Fit but not buff. Doesn't know proper fighting so he is a brawler.

>He used to dress normally but due to his powers he got arrested for looking like the most wanted criminal three times in the same year so his clothing is all bizarre that way it won't happen again.

>One of his cousins is a villain who's main mythic power is curses, hexes, dark arts. Sometimes he curses Curtis for laughs, fight against him, or he needs his help (can be the other away around too). Does only evil if he that there isn't enough evil for weeks.

>Not a main person best for funny side quests

>Curtis lives like a middle man

Was about to add something meaty for him but it's too long for this post.

A quick note on UNITED FRONT. I think the "story" of UNITED FRONT should deal with them putting together the team and making them stick together. It should be about the struggles of unity, not them fighting bad guys.

Take that Yellow Emperor idea from last thread and present the team with more scenarios like that.

Tam Lin and his Janet was named as Ireland's rep last thread. Maybe his insistence on taking his sidekick and lover Janet with him causes controversy as Ireland technically gets "two" capes and Milo and Ankou have to hash it out.

I got an idea for many of the Pacific Ocean rep not actually being brown people. Like how in the last thread Micronesia's rep was a white spirit shark. The islanders themselves don't mind. They love their reps and they love that their little nations are getting attention. But western commentators and pundits decide to be offended for them and complain by the lack of "diversity" on the UNITED FRONT.

Good idea?

Most of these are still pretty interesting. Keep it up!

So if I'm understanding this right, Canada's National Team is the lower leveled powers that use them with creativity and discipline to become formidable, correct?

And the Quebec team is part of the separatist movement. What are their powers like? Are they stronger or better equipped? Or they in an opposite situation where they have greater powers but can't use them as well?

Glad to hear everything turned out alright.

That's a neat lineup. You definitely have some good stuff to work with.

-a Japanese man with the power to turn into blob with that can grow multiple tentacles. sees his power as a massive blessing for his doujinshi business as he can write and draw multiple pages at the same time. gets very annoyed when magical girls assume he wants to rape him, he has a very loving relationship with his husband thank you.

Sounds pretty good so far user. Watch the Speedster. Speedster are tricky. And the third sounds vague enough to give you real trouble.

I feel we're going to run out on steam on countries before too long. There just aren't that many interesting nations left. Even France got a little but of building last thread into the "adventure and exploration" country. And Rome/Greece is probably big on altering the human form with magic and super science. Think the Renaissance and classical obsessions with the perfect physical form.

I think what we should focus on later is creating little story ideas with the characters and having them interact. Take Deseret. Does she hang out with Reverend? How does hie respond to her enthusiasm? Did they ever fight Patmos together or did Reverend consider him too twisted of a threat for her to fight?

It'll be nice if we could make micro story "issues" for each character.

I've run out of steam for a bit- I'll post some more in a few minutes. Anyone have any thoughts on this? Any areas that need improvement/expansion? Any ideas yourselves? The PEI thing occurred to me and my friend, but we're running a little low.


The one new idea we had- companies taking a heavy interest in and headhunting supers- mining companies headhunting digging/sonar supers for cheap and easy surveys, lumber companies hiring plant-control supers to help reforest behind themselves, etc.

While Canada's influence in wars is severely reduced by the civil unrest, many civilians with relevant power sets find themselves suddenly equiped and with enough money to go and help out. Unofficially of course.

I would say they have stronger powers, especially recently- between the residential school influx and the civil unrest leading to a significantly higher number of applicants, meaning they can choose stronger powers. But because they have stronger powers(which are thus harder to master) and because of their provincial nature and thus lack of proper military training(and, indeed, their outright disdain for the national training programs the national team goes through), they basically amount to slightly better trained and admittedly much better organized civilians. They outmatch the national team almost completely in terms of sheer power, but considering the training(especially with lethal weapons and weapons designed to defeat other, higher-tier supers), most people seriously appraising the prospects of a fight put it easily in the national team's favour. In terms of equipment- the national team has moderately good equipment, but the Quebec team has only what they themselves can provide, due to the government doing everything it can to try to keep them from BECOMING precisely that threat. The main issue arises in the sheer number of supers that will likely come to help the Quebec team.

>And Japan would have laws like Germany and Spain. You're known if you have super powers. No secret ID for you.
yeah no, while Japanese Superhero media doesn't use Secret Identity stuff anywhere near as much as American stuff, it's still present in some stuff, so that is a terrible idea

man why does Canada always end up being so damn grimdark in Superhero universes, same thing is a constant in Marvel as well

this is just me taking actual historical stuff to a logical extreme. I mean, it's in the past- the point is to have the massive unrest and civil issues that result, because Canada DOES have civil issues constantly.

yeah like it or not, we've done some messed up shit.

It doesn't HAVE to get bad, though. Stories featuring Canadian superheros could have a focus on keeping things from getting dark; trying to keep the friction with the separatist movement from escalating to violence or any kind of civil war.

while some other countries, like america, are melting pots, canada is definitely a tapestry. a big bunch of cultuyres that al;l still have very strong cultural loyalties and roots. all trying to live together under the same roof.

we're a nice country but we have some troubles "at home" so to speak. he and i have been spitballing over skype. we're resigned to move awyay from government/national politics somewhat.

its hard to pin down a "culture" for canada to amplify. big place, lots of little cultures. national identity is slippery as fuck.

I mean hell- the residential school stuff is basically just EXACTLY what happened at residential schools. A lot of our contributions in terms of vaccines and stuff(and we've made a lot of those) come from residential schools, because we did that exact kind of fucked up shit. It's a known fact that rape and murder were an issue at those schools, and very rarely investigated. Honestly, writing this I really want to play in this setting now, and if I do, I'm tempted to play one of the school's "graduates" who learned how to lie and pretend he was a good boy. That'd be really fun.

Thanks. i didn't really do much, just prod them to get some ideas down.

Issues:
1) need to pick a system so that I can get characters built before the end of this week.

2) Why are supers just now becoming a thing?

3) I'm crap at starting games. Once people are into them and things are going I can do plot twists, cool villains, all that. But how the hell do I get the game started? At least in fantasy there's more of a generic framework.

we rally around beer, pot, hockey, and big fires. it isnt too hard to see super canada have happy times too.

the thing about superheroes, is that we're basically dealing with modern greek gods: humans, everything that is human about us, turned up to 11. good and bad.

honestly i want to see a setting in cape world where some super-group does something monumentally fucked up on a national scale, to someone.

remember "Je Suis Paris". Now imagine that momentary outpouring of compassion turned up on superpowers.

superheroes: equal parts grimdark nihilism, and equal parts all star superman HFY.

We have 2 people working on filling out ruskies right? me and the other guy that was using dolph lundgren as a reference or some shit lol

I keep coming up with more.

-Old retired man living out in the middle of nowhere-bible-belt rural america. Possess the A-list power of being able to absorb & generate electricity and discharge via the palms of his hands/feet. Spent 40 years as a carpenter. Never used his power; just thought he was bad with electronics.

-Man who possess a physical mutation: Hammer Head. His head possesses a flat elongated crested "horn" that greatly resembles a ball peen hammer; he retains amazing physical durability, shock absorption and an ASTOUNDING spine as well as a mild desire to "head butt" things. Works at a convenience store- has been arrested for compulsively destroying public property.

-Black Girl who's a "Self-Destruct" woman: She can blow herself up. She physically though does not get blown up: she survives her own explosions via becoming encased in a cartoon-esque black, carbon, cocoon casing left behind after she explodes and later crawls out of. Bigger explosion, bigger casing. She's wants to be a seamstress and is trying to keep this under control as much as possible.

-Japanese boy who possess "Water Lily" Physiology: He can breath underwater and has a flowering lily-pad growing from his head. He can also clean and purify water via drinking it and spitting it back out again, but otherwise has no other powers. Is a very physically frail, meek, "pretty" boy who enjoys fishing; especially bass fishing, but doesn't really have any great aspirations.

Canada could have a Statesmen equivalent. The Statesmen really helped to show how diverse and unique the US can be, I think something like that could help here, too. Superhero representatives from each province?

As an in-lore explanation, this team was made as a response to growing unrest, after seeing how well the Statesmen worked out. Or maybe Canada had their representative team first, but increased funding and publicity when the need for some national unity was made apparent.

Would be a way to put in an overarching story in Canada on how to keep things from getting "so damn grimdark".

I wouldn't have suggested something that requires a lot of knowledge about Canada like this if it didn't look like we have some Candians in the thread in fear that we might fuck something up, but seeing that we do, would you guys be interested in this? I'd help however I could but with a limited knowledge on Canadian culture that wouldn't be enough to get this started myself.

that why I made Canada in my own setting as sort of the grab bag for superhero types.
America has spandex and cape along with tacticool superheroes.
japan has kamen riders and magical girls
England has knights, adventurers and mages
Canada is one of the few places where you can find all of those and more in equal amounts, partly due to multiculturalism but also due to being the birthplace of superheroes in general.
it doesn't really have a super identity beyond popping out the odd badass due to this but most see it as a fair trade off.

Even just listing who they like to interact on the Statesmen would be a huge step in making the world feel alive. Like I imagine DESERT likes Pele a lot because even though she claims to be a pagan goddess of volcanoes she wants the STATESMEN to be more proactive, and DESERET wants that as well. Someone like GHOST O JARONE would likely scare the hell out of her as she knows about the rumors of who is at the other end of his phone. HAUNTER would be like a creepy older sister. She has her eye on Deseret and won't tolerate her trying to act out from underneath the groups supervision because HAUNTER knows first hand what its like to be young and in over your head. She'll likely make friends with Virginia Daring and Fisher-Girl as they're all girls around the same age.

She likes hanging out with Reverend and thinks its really cool hes a hero that displays his religion proudly but hates that he keeps telling her to hold back.

Good ideas for the Mormon girl in suit?

I like this a lot. "The government causing the threat by trying its hardest to prevent that threat " is an interesting theme, and we haven't had a country do "on the brink of super civil war" in Cape World yet.

I'm surprised how dark America's hat is, but maybe that's the point? To show that Canada isn't all politeness and bacon?

Yeah. Canada is on the brink but the PCs can take it back from the brink...or push it over.

>Where some super-group does something monumentally fucked up on a national scale, to someone

There was speculation in one of the previous threads that Mordred wouldn't be a person but an event sprung on Arthur by Morgause, something to cause a moral failing like how Mordred in the stories caused him to pull a king Herod and kill innocent babies (no seriously).

Yeah. Dolph was a tongue and cheek reference. The character Ice Breaker is actually a kind of sad character.

forgot pic

Is ice breaker a villain or a hero?

the two of us doing most of the leg work so far are Canadians. We'll keep picking away at this, but I need to go to sleep soon. Anyone mind making a pastebin or something to store this and any future Canada stuff so I can check in during my break tomorrow and get some more work done after I get off?

we're just translating real world issues into the game world, it just... naturally turned out this way, honestly. As the guy who independently injected all the overt darkness and made the civil war so prominent, I can honestly say I didn't have any sweeping themes in mind, I just wanted to translate Canada's issues and historical inequalities and unrests into the gameworld so we could play around with it. This is all really fun to me, and the changes I've made, especially the Residential Super School have made me side with Quebec, which isn't something I expected, honestly, considering I hate le seperation and FLQ usually.

interesting ideas. i wouldn't do anything like official provincial supers, but from a conceptual level designing prominent supers from each broad region is a good idea. canada is too big and spread out to have a national identity summarized in a single team.

though to keep the quebec team prominent i would avoid having the provincially regionals be too political or regulated. maybe a few for the maritimes, a few for north canada (yukon, nunavut, nwt), the prairies, and then bc can have its own because they're a bunch of pot smoking art and culture types completely walled off from the cowboy badlands by mountains.

its especially tricky, being from Ontario, because Ontarians have a tendency to see Canada from a very Toronto-centric view.

I'm tempted to write up an international American based organization dedicated not only to finding jobs for these supers but the BEST POSSIBLE jobs for these supers.

On Physical Earth, Spiritual Earth, Mental Earth or in the Strange Universe, or in Subterranean Idaho, or in the Dreaming, on the moon, on mars, or in Thule, there is SOMETHING you can do.

These guys work to find that something.

They are the PROGRESS FOUNDATION.

Hero all the way. Works with United Front. Is big bro to the Canadian technomorph on the team.

Theres a lotttttt of stuff throughout these threads that need paste binning. I"m going to try to load up and go hunting once I get a good chunk of free time this week.

It's going to be great to see American capes go up North to try and see what the hell all the noise is about and learning that Canada isn't just -one thing-.

Another fun thought. What if Arthur and his knights of The Authority show up in response to fears of super civil war? What's Canada's relationship to the UK like?

>PROGRESS FOUNDATION
I wonder how they'll get along with the SUPER BUILDERS mentioned in Kentucky Rain's write up?

One looks for jobs, one looks for charity cases. You know there's going to be a rivalry.

...huh. Could this be the first non-violent rivalry between super beings over a non-life or death issue ever done in cape media?

Very positive in general- except for in Quebec. Canada as a whole LOVES the UK, and the royal family in particular. Quebec on the other hand... well, historically the UK is the people they fought against. Not generally fans. Back in WWII most countries had high enlistment rates and voted strongly in favour of joining the war with the UK, Quebec voted strongly against it and had terrible enlistment rates. Arthur and his knights showing up would be a very Bad Thing that would raise the level of tension and start the fighting off early right quick.

well if we're trying to find a story with Canada, we could go with something like trying to find light in darkness? working though the hate and anger to try and find a solution that befits both sides?
>They are the PROGRESS FOUNDATION.
super temps, I like it!

>Theres a lotttttt of stuff throughout these threads that need paste binning. I"m going to try to load up and go hunting once I get a good chunk of free time this week.
maybe we should make a 1D4chan page so we can have it all in one place.

>What if Arthur and his knights of The Authority show up in response to fears of super civil war?
could be bad idea, depending how Authority they get and whose side they take. though I think both sides might argue this a Canadian matter and ask that they stay out of this.
>What's Canada's relationship to the UK like?
pretty good, I think we made sure their princess could still take the crown back in world war 2 and they send us roses every year as a thank you for it. though I could be thinking of someone else.

>big brother to canadian but hes russian
wat

you'
re thinking of holland. when the allies retook mainland europe, canada did holland. and we officially made a hospitol room sovereign soil for them so their royals in our country could have their daughter be a valid heir.

the flowers are nice. there was a time when canadians couldn't pay for drinks if they went to visit.

I'm currently trying to come up with a third issue to work in, because I want this to be a case of defusing an almost impossible situation- if the players want this to end peacefully, it's a campaign-level threat, and they need to focus on it HARD.

Thank you. How do you guys not have a 1d4chan page?

Okay one more set and I'll call it for now unless you guys find these helpful/interesting enough to ask for more:

-Man originally from Arizona who possess a "Solar Chest": a kind of crystallized organ in his heart/chest that absorbs solar energy. He uses it to live/feed himself, but could be theoretically weaponized to fire a kind of "care-bear-solar-flare/beam". He works at a solar-energy company.

-Young Man from Nova Scotia specifically whom possess a unique physical mutation: Weird, Gross, Thick and Fleshy pair of "Flipper-like wings" growing from his back and extended into a kite-like formation that end in a fat short tail. His NEWFIE humor allows him to take his power in stride and is very comfortable using his ability to clumsily fly AND swim with tremendous skill. Volunteers at a kennel.

-Woman who has an "inanimate item creation" ability, but the method is via laying eggs that contain these items: she can either spit them out of her mouth or lay them from her vagina. She keeps the items "small" for convenience and to retain her dignity. She is afraid of intimacy as she is afraid of what might happen if she becomes pregnant. Works at a salvation army.

>They are the PROGRESS FOUNDATION.

How do you feel about this: The Progress Foundation is a north american charity/non-profit organization that assists "mundane/domestic" super people who wish to volunteer and assist in anyway they can to help the public.
The organization helps finds jobs, careers and offers counseling and so forth for the integration of superpeople not wishing to necessarily be superheroes, but still want to help.

>Vote for separation fails on technicality
>Movement gains popularity
>Movement grows angry
>Canadian separatist movement hoards capes
>Canadian government arms national team with anti-cape weapons
>Attempt to form official representative team found to be tricky or even impossible
>American capes visiting to do what they can to mend Canada's deeply rooted and complex situation find themselves surprised that Canada has provinces and regions and a separatist movement and isn't just one big Alaska because that would be silly Americans so ignorant they don't know anything about their neighbor until they actually visit the place or until a week-old discussion on superheros prompts them to skim Canada's wikipedia page fucking hilarious what a funny idea for a little joke right guys
>Canada on the brink of being the grim nation in Cape World
>Rumors that a new vote is coming seem all but confirmed
>Tensions rise higher than ever as PC plans to amend all of Canada's troubles using werewolf girl as the mascot of an official "Province Men" team fail horribly
>King Arthur and his murdersword of Distinct Lack of Mercy and ancient Homo Dynamus knights of the "why do the Homo Sapien peasants revolt against their one true king" table show up in Quebec

Ah thanks for posting that user.

I lost the original file recently so I had to redo the linework.

I'm now gonna work on coloring the team pose.

Sorry about not doing much art today. Went out on a bit of a movie date.

perhaps I'll work on the villain team next

My dad worked with a guy from the US who came up here for a week and literally tried to rent a skidoo before coming because he thought he'd need it.

In July.

I think it's fair to say a lot of Americans don't know a lot about Canada, and the ones who did would know enough not to try to embroil themselves in our politics. it doesn't have to be 100% unaware population for a few dumbasses to come and fuck shit up. But even then- that was talking about PCs coming in and not realizing just what the shitstorm they were walking into was.

to be fair, any Canadian pcs getting involved would at best have a 50/50 chance to not realize what they're getting into and royally fucking up.

So how do you guys handle serious situations? Like keeping a situation somber and realistic when you have a bunch of grown men and women gathered around in brightly colored costumes covered in symbols or animal themes and the like?

It's one thing I can never get over when I read comics, is a scene thats supposed to be depressing or somber, but you see a crowd of grown men and women, some even in there late years, all dressed in brightly colored spandex, looking depressed. It never bothers me in serious fights and such, but depressing and sad scenes just...they just look silly. Dont even get me started on funeral scenes where everyone shows up in costume.

as a Canadian whose lived here all his life, I can tell you we barely know what's going on half the time either.

it's all about how they present themselves.
if they look like their taking it seriously then it is. though I do agree that they should have some sort of formal wear for funerals.

the key thing for dealing with superheroes/other things traitionally thought of as "childrens things" and/or cartoonish or silly, is emotional sincerity.

the trick to a sad moment is to not try so hard to be SOOO sad. make the negative emotion rooted in thins that relate to the core characters. its not sad that a bunch of police got hurt or killed by a supervillain. its sad because the players worked with one of those bodies. police die, whatever. theyre extras to a certain extent.

jim gordon dies? hoever did that better run, because no hole is deep enough to hide in. because we know jim gordon. hes a good guy with an excellent moustache.

oh, and be fairly hard-line about not bringing bck the dead. magic/cosmic/regenerating charcters have a little bit of wiggle room if you must, but nothing broke somberness in comics more than THE big blue boyscout just coming back via asspull retcon.

Huh.

I actually never thought of that.

I suppose you could just try to keep costumes from getting too silly. Try to keep the outfits "practical" I suppose? If yours is a campaign where "somber and realistic" situations happen often, then it shouldn't be too much of a stretch for you to insist that the costumes' ridiculousness be kept to a minimum.

Another way to go about that would be to have the costumes changed somehow. Somber situations being like someone dying after a battle, the other costumes could be worn out and torn and muddy and bloody from the fight. If you want to get pretentious with it you could even allow and embrace silly costumes so that you could make moments like have more symbolism; bright and silly costume gets messed up just as bright and silly superhero campaign gets dark.

heh. just gave me an idea. sounds silly but, have a "serious" version of a costume. like, imagine a mourning version of supermans outfit. no undies, no cape, black around the s instead of yellow.

ps: also just thought. have a separate ceremony. they go in suits to the puiblic ceremony for official purposes, but can hold a private memorial in some form of costume to honor someone in what is essentially battle gear.

Team outfits depending on which school you go to. Otherwise a different uniform for every company that hires supers on. Obviously they ALL wont look alike, but someone who fights in a powered exoskeleton may paint it their school colors while the dude who turns invisable might have a gadget belt to help him even the field

Or maybe just wear a normal suit, but with their mask on, or a more compact version of their headgear

>villain team
Hyped

Don't mean to impose or seem demanding, but could you post some of your other /shg/ stuff on your tumblr? Or here, or in imgur or anywhere really?

Don't want to seem demanding or anything but there's a lot of stuff you drew that I wasn't here to save and for some reason desustorage isn't showing pics. So I'm not even really sure how many of those were your pics but I'd still really like to see more of your /shg/ stuff.

What would you say are the "Big Three" supers games, and what do they do well?

I'll gladly post more of the stuff.

I'm sorry I haven't been diligent posting the stuff up there. I just tend to post more finished stuff.

What would you like to see posted user?

Mutants and Masterminds is definitely one of them. It's d20 with a lot of freedom for character creation

Anything really.

Maybe more of the villains like Harpy and Science Tyrant

Whats your process for creating hero names?

Immediately after posting I realized I had been using SupTG wrong and all the threads with all the pictures were available there

At the time I was interested in the stuff I wasn't here for, the Generals and Blue Cobalt, concepts and sketches and finished stuff.

What I want posted doesn't really matter anymore now that I have it. Sorry for asking help before I finished looking for it myself. I'm loving all of it, by the way.

What are their powers and their personality? Go from there

Done with my little break and have thought up a few more, feel free to steal/critique/comment, etc:

-Man from Saskatchewan: born into a family of three sisters who all possessed the ability to emit a "sonic screech". His power however was inhaling and exhaling a very powerful gust of air. Literally "Huff and puff and I'll blow your house in" power: GREAT stability/durability and can hold his breath for almost an hour. Is a bartender; doesn't really use his power for anything, but exercises.

-Young boy from Germany: possess an "item creation" ability, but these items "seep" out of his head akin to the anime "Flcl". Going through puberty his power is on and off producing items through his dreams that leave him exhausted and hungry when he wakes up. Sometimes these items are so large they take an entire day to "pass" out of his mind. Goes to public school: is bullied immensely.

-Early 20's Girl who produces glowing white light from her entire body: she has no idea what her power is, only that she can make herself glow brighter and that her eyes are sensitive to natural light. Pressured by her parents to find a normal job, but secretly she still hopes her power could make her a "superhero" and practices her 'dumb power' every day.

-Man with a "Constrictor head" or otherwise impartial/submissive Constrictor Physiology: Only his head and neck are that of a boa snake. Perhaps at times more functional than just being a snake; his neck is horrendously muscular and he can eat and swallow things like how a snake would. Wears his neck coiled like a scarf and INTERESTINGLY enough grew up to be a catholic priest/pastor.

-Young Man who possess an "Asymmetric Power form": One of his arms bloats up massive and muscular like a hermit crab- bestowing him impressive strength, stamina and durability at the cost of looking deformed. Unexpected quirk: he can switch which arm is empowered when he's tired effectively doubling the time he can spend "powered up".

I made a psychic powered super villain who specializes in mind control and pulping people's brains and named him Nevermind

STOP WANKING TO OC DONUT STEAL CHARACTERS

At least slow down a little, fuck

Sorry.

They're OC, but they're not Donut Steel.

Please, in fact, use any ideas we've come up with as fodder/filler/NPCs/PC concepts for your own games.

>What would you say are the "Big Three" supers games, and what do they do well?

I'd have to go with M&M, Wild Talents, and...maybe Marvel Heroic? I'm only really familiar with M&M, which is mostly known for being d20 without a lot of the baggage that system implies, and a versatile powers system that allows for pretty granular builds if you really want to get into it.

Note, too, that you could also do supers in most any generic system. I know GURPS can, Fate too, Risus, obviously...

>Wild Talents
>Bigger than HERO

Nigga I will cut you

How different is MnM from HERO (Or GURPS) for that matter) anyways? They're all supposed to be a generic supers system, right?

Ignoring the fact that HERO and GURPS can do everything else obviously, just talking about how universal supers systems work

Oh yeah, sorry. I forget about Champions. Usually willingly.

I didn't mention Faserip, either.

Really, it comes down to underlying mechanics and which one you like the best. As I said, M&M uses a heavily modified version of d20. The benefit of that is if you've come from D&D/Pathfinder, there's a lot that's similar in the rolling and resolving.

My favorite thing about M&M is the Freedom City setting, though. Throughout all three editions, they've made a fairly unique (if full of homages) setting that feels like it could have come out of 75+ years of comic publishing.

Oh hey, how come I never noticed this thread? As someone who double-browsed /co/ and Veeky Forums and participated in /co/ creation threads, this is awesome!

Oh yeah, here's some superhero ideas that I've baked up for /coc/, maybe you guys could use it as well.

-The Veil: harnessing the power of Textile Telekinesis, she can control any cloth that she has touched within a day. This meant things like handkerchief boomerangs that could aim at the mouth to muffle, Burqa 'clones', and turning her clothes bulletproof. Her power comes from being from a line of other textile telekinetics, who believe that their power comes from an ancient magical tapestry that was lost during the fall of the Library of Baghdad. Said tapestry was scattered, and the magical threads were used in several ancient cloths - which she intend to recover. Thus, she's become a textile thief, although to secure the last threads of her ancestors' magic tapestry.

Her alter ego could be like Catwoman, which is studying fashion at a local university.

Is she actually, factually Muslim? We are into heroes from other countries at the moment. She could be our Indonesia rep.

Because this only been going for a week at the most.

Well yeah, but I initially envisioned her to be Middle Eastern.

Another superhero idea, which was kinda linked to several superheroes over at /coc/:

-Deadlift: originally a mindless 'organic forklift' on an alien smuggler's ship, when said ship had the bad luck of encountering space enforcers (basically space police) over earth and crashed into the Yucatan it became self-aware. After re-activating sometime during the Mayan Empire's heyday, it lurked the jungles of southern Mexico, studying humans. It had been known as a local cryptid, the Silver Guardian, until the 1960s when the Mexican government analyzed and took whatever left of the crashed alien spaceship. Its home gone, it now masqueraded as a Luchador (who never took off his mask, as he is undefeated) in rural Mexico, until the 1990s when it learned about the larger world of superheroes. He then took on the name Deadlift, and became the masked Lucha superhero of Mexico.

Now it's linked to at least two other /coc/ hero. The alien ship it's on was carrying a kind of symbiote that would land in a mesa in Arizona and bonded with a human, making Duet; while the reverse-engineered alien tech could very well end up in Colette's gauntlets.

I'd guess Deadlift would be fast friends with ExtraHuman.

I hope you don't mind if I provide some of my own character ideas.
>Brave Spark- Zander Brave is a young man possessing a brand of electrical manipulation. At it's base, it gives Brave Spark the ability to produce powerful electrical shocks and manipulate electricity, but his power expands beyond just that. He is capable of producing, controlling and manipulating magnetic fields, even in seemingly impossible ways. He is also able to manipulate electrical-based sources (for lack of a better descriptor) for example, televisions and lights, he can manipulate the images on televisions and draw them out as solid constructs (though he cannot control what the images are doing, just pulling them out and making them solid) as well as doing the same with lights (so for example, turning a series of LED lights into trip wires across a hallway) and he is even able to meld parts of his body through electrical sources to travel to other, but only part ways. Living in a city of lights and electricity, Brave Spark has taken to the streets to fight the countless criminals gangs that have taken control of the city, because he has the power to do it.

>Alley Cat- A mysterious information broker, known only by her moniker and the robotic feline-themed helmet she wears. Her power allows her to take control of any kind of technology, though it's a very specific method. What she does is draws or paints a body, connected to whatever tech she wishes to command, and the tech will come to life along with the drawn body. Her usual method is to spray paint bird bodies around surveillance cameras, allowing them to move around the city, giving her countless eyes around the city. The bodies she gives the objects determine how it can move and act, but all the bodies share one trait, despite giving 'life' to the objects, they cannot move in a 3D environment, the body will always stay on the floor, or on the walls

You should definitely read back a few threads! A bunch of lucha heroes got made up.

Hah...now I'm imagining /coc/ to be /shg/'s alt-Earth.

Crisis on Two Boards!

>Blue Cobalt wrestling /co/lette
>Trinity and Goldern Girl have a girl's night out
>muh dick

And one other thing
>Ink Burner- An ancient being released from his prison in modern days. An enigmatic figure, formed of a silhouetted form and covered in writings. Ink Burner has complete control over language, in every form. Ages ago, Ink Burner terrorized humanity by destroying their ability to communicate and understand each other, reveling in the chaos he birthed, until the creation of the printed book. The brand new form of language distracted him long enough to be imprisoned in the book.