From street-level to cosmic and everything in between, this is the thread to discuss all things superheroic...

From street-level to cosmic and everything in between, this is the thread to discuss all things superheroic, at least as tabletop games go. Mutants & Masterminds, Marvel Heroic, Heroes Unlimited, Dark Champions, Villains and Vigilantes, and any other system out there, this is the thread for you if you want to feel superhuman.

Cape World pastebins:
>The Generals
pastebin.com/4ZEeWk7F
>Statesmen
pastebin.com/qCgQBDgr
>Hollywood
pastebin.com/2Bp49SEa
>Las Vegas
pastebin.com/ysD4JsRR
>Japan
pastebin.com/wz33giaC
>Germany
pastebin.com/pVweBM4F

last thread:Topic Starter: What's some plot ideas you have for your super games?

Other urls found in this thread:

pastebin.com/gms0S8Vb
twitter.com/SFWRedditGifs

First for best Father/Daughter duo

The players (except the one whos chaarcter it was) got so involved in the teamup between the Robot King of Sweden, Ravus the Dark Sorcerer, and Dr Demento, and their subsequent invasion, it legitimately took them by surprise that Dr Demento turned out to be a former teammate super scientist in a wheelchair who got sucked into an immortality hole with a roman god of terror.

I mostly managed to pull off a 'the masked guy was your dead partner all along' scheme. Still proud.

don't want to post any current/future plot ideas because one of my players is in this thread chain.

I've always wanted to run a supers game right on the cusp of powers appearing. I always enjoy the idea of the players actively shaping the world not because they're powerful, but just because it's early enough that a strong enough fart could shift things. You failed to protect the city, public perception has shifted against supers in general! etc.

For plot ideas, I almost always go for a street level start and let the party and their foes develop a bit before figuring out a long term plot.

But plots generally are ripped straight out of classic comics/cartoons.

>Robot King of Sweden, Ravus the Dark Sorcerer, and Dr Demento
user you won me over with just those names

I'm just wondering what system do you all use?

for that one, Risus. Been considering bringing it back with Supers Revised Edition.

the first ever adventure was Robos the Robot King of Sweden attacking a sports arena because he was mad the Undertaker lost at Wrestlemania 30.

As the player, I saw through it because we planned it together. Favourite part was when I got to pick the voice I did for him back up and the room got hype, because he was a super popular character that was a lot of fun to play.

That game was 90s as fuck, we had like four characters whose superpower was just being really good with guns, and one who was bad with guns but good at lying.

My plot element was probably when suddenly, from fucking nowhere my scientist wizard(morally a wizard, not actually a wizard) pumped a shit ton of dice and just yelled "YOU WILL NOT HARM THE CHILDREN" and started being super heroic.

Who is this setting's Spawn?

How about Madman?

hopefully? Noone.

>What's some plot ideas you have for your super games?
there's been one I've been tossing around Where a whole bunch of people suddeny get super powers. player have their first super villain and fight him a few times.
then during their downtime that same super villain crashes though a window or something bloody and panicked and begging for help.
turns out their world was the setting for Wanted and they just pissed off the fraternity.

More Baron Bizarre notes for the eventual write up

-Unlike an Atlantean, his three bodies are not "one" so much as they are separate entities roped together.

-They are tied by web of Dreaming, and it is this web of Dreaming all three Baron Bizarres call upon for their magic. When they work together the net is calm and their magic is calm. When they pull apart in opposition the magic is strong with the force of their pulling but chaotic.

-Baron Bizarre does not have a mental body like Atlanteans and Homo Dynamis like Arthur and his Knights. Rather the "Baron Bizarre" of mental Earth is a dream person, like Guardian Genie. The "Baron Bizarre" of spiritual Earth is a trickster spirit like Bob Cat.

-Because of this physiology Baron Bizarre is much more than just a spell slinger. He wields the raw potentiality of Dreaming in both its chaotic and harmonious states. The chaotic state comes form his opposition to his spiritual self. His spiritual self is a shadowy, malicious, evil creature that wants to kill and take Baron Bizarre's place on Physical Earth. His bitter hatred fuels Baron Bizarre's chaos magics. His mental self is a kind young elfish woman. She is his first playmate.She protected him from his nightmares when he was little. The only one that could arguably be a better friend than her is Dr Chase. Her love for him fuels his order magics.

-His physiology has also made him well...a little bizarre in certain respects. He sees the color yellow as red. Certain sounds have a scent toward him. His tastes in food would put a pregnant lady to shame. He likes sandwiches with just bread, condiments, and pickles. He buries his food in hot sauce and salt.

-Baron Bizarre is the title given to the Bizarre family's greatest wizard. The Baron is the one that goes out to protect and better the world while the others remain in their grand (and kind of spooky) mansion in the English countryside studying the 3 Earths and the Dreaming. His family is his support team basically.

>tying yourself to wanted

why don't you just shoot your players, user? it's easier that way.

>Spawn
Best bet would probably be Ghost O Jarone

>Madman
Never got around to reading him, so I got no idea.

-The Mansion Bizarre exists within the Dreaming across time and space. He simply needs to open a door, any door, perform a long ritual, and when he opens it on the other side will be his comfortable study.

-Triplette is no longer allowed to sit on the couch after spilling coke on it

-Baron Bizarre keeps pet spiders. He became interested in them when he was a boy and was taken to Africa to learn story magic from Anansi.

-Triplette is not allowed near his spiders. She makes faces at them.

yeah it's honestly one of those ideas that would work way better as a story then a game.
I just like up hill battles and thought it could be cool to go up against super villain illuminati.

>Baron Bizarre is the title given to the Bizarre family's greatest wizard. The Baron is the one that goes out to protect and better the world while the others remain in their grand (and kind of spooky) mansion in the English countryside studying the 3 Earths and the Dreaming. His family is his support team basically.
I wonder what the Generals reactions to meeting them were.

Idea regarding blue cobalt and her race

What should be called?
Because of the whole Paint pigment theme with the "english" translations of their alien names i'd argue Acryllians (Like Acryllic paints) or Chromans (Chroma being colors).

I kind of think Chroman is shorter and pithier. bud doesn't have much to do with paint.

make your own illuminati, the issue is wanted, not the illuminati

They're Palettes

Considering one thread has Baron give Psinobi shit constantly I feel like her reaction would be
>Oh god there's more of him

Huemen?

oh, well duh. it's pretty much the legion of Substitute super Villains by the end of the book and while that would be a good reason the PCs have a chance, good villains they are not.
though I would keep Wesley and pretty much have him be Caligula with superpowers and a even bigger sense of instilment. basically make the players want to punch him in the face but can't because it turns out he's still really good at killing shit.

I've been unsatisfied with crunchier systems lately, so I started looking at lighter ones and here are the ones I've found.

ORE - Including Wild Talents, Godlike, etc.
FUDGE - Including Strands of FATE, Atomic Robo, Spirit of the Century, ICONS, etc.
PBTA - Worlds In Peril specifically
D6/LEGEND - Mainly their DC Universe books
Savage Worlds
PDQ - Truth and Justice
Tri-Stat - Silver Age Sentinels

Which on the list do you prefer and why?

Is there one missing that you really enjoy?

This

Supers revised edition

>His other selves make meeting Baron Bizarre very strange for mental and physical creatures. When they materialize in the physical they might expect the baron to be a elven dream maiden or a shadowy monster

-The Baron can travel and transport himself and others through the Atlantean Walls into the Mental and Spiritual earth, but takes time to bind his Spiritual double before moving to the Spiritual

-His dream self thinks Trinity is a lot like him when he was a child and give her headpats and cookies, much to the Baron's frustrations.

-Previous Barons had different relationships to their other selves. The first Baroness was at harmony with hers and was a master of order magics. The Baron of the 1940's had to fight and tame both his other halves and was a master of chaos magics. The Baron of the 1960's was at harmony (and in love with) his spiritual half and at war with his mental half, and like the modern Baron was adept at both order and chaos magics because of this arrangement.


Here's a question: How did the Baron meet Dr Chase and how did they become such good friends?

Give us the basics?

>Here's a question: How did the Baron meet Dr Chase and how did they become such good friends?
That's a good question

they both fought some monster and kept arguing over if it was made from science or magic.
they found that they liked hanging out with the other and decided to become friends.

Dr.Chase was probably adventuring with the Harpy to investigate some Atlantans ruins and the Baron happened to be there?

Combine these two?

The Baron probably showed up and pulled a classic, "FOOLS YOU MEDDLE WITH FORCES BEYOND YOUR COMPREHENSION" warning. Which they proceeded to ignore, releasing GORTHAL, HE WHO BLOTS OUT THE SKY, TERROR OF THE ANCIENTS. This would tie into were they originally bond over fighting some monster and arguing its relation to science and magic

someone already talked about it last thread, I'm heading to bed right now or I would. It's super simple though, and pretty robust despite that. D6 die pools, and such.

ill repost my summary here.

very fast for both players and gms. once you have a moderate grasp of the book, chargen takes as little as 10 minutes.

its very difficult for someone to become an invincible combat monster; everything is handled in d6 pools. though as always, a high enough powers will becomes STORY breaking in the right circumstances.

quite flexible for its relatively simplicity. powers are highly customizable, and the boosts, complications, advantages, and disadvantages are broad enough to let a player model essentially any concept.

on the weakneses side... everything beind done in broad d6 pools leaves it not nearly as granular as some of the more crunchy systems, like M&M, or Gurps, or Hero System. So the cap of what you can get out of it for what amount of effort is a bit lower.

if your game happens often enough, you'll need to throw out the advancement rules as written to prevent say, street level pulp heroes from going all the way up to mega-city defending world class champions in 8-10 adventures.

ps. forgot to mention, its the first superhero game I've seen that has pretty much properly balanced RANDOM cape generator. since any power or aptitude can be used for attack, defense, and movement as long as you can describe it properly in context, its almost impossible to end up with random powers that leave you useless.

I don't recall seeing this talked about yet, but how do you feel about pic related.

What are your thoughts/opinions on a "No killing" policy?

And Harpy hates them both.

Is it based on the D6 system?

Depends on the hero and tone.

varies character to character. generally I see it as a good trait for any characters who rally want to inspire people to do good in tgheir own lives, or to make a point about people in general.

not killing when you could is also a demonstration of great skill.

personally, i tend towards the violence is not strength, compassion is not weakness school of thought.

in terms of batman specifically? killing should be negotiable depending on circumstance as long as its indirect (if someone gets a fatal injury while he clears a room of hostage takers etc), but guns should never be on the table. batman is psychologically still a somewhat developmentally arrested person, and guns are a HUGE part of that shit.

I had a crime fighter who was willing to I'll if he was pushed

>willing to i'll

nearly eight thousand people are victims of mobile version autocorrect each day. donate to "program autocorrect right for fucks sake international" to put an end to the suffering, and begin the healing.

I'm of the school of "don't kill if you have other options but sometimes you need to put down a rabid dog."

so yes kill the joker but don't kill Mr. freeze.
or even better just let the state do it, let due progress do it's job and give the asshole the death penalty if he warrants it.

>Atlantean ruins found
>Inane mortal military this is in the past right? Would the military still try to stay in control of this kind of stuff? explore looking for fancier guns and end up unleashing a giant, apocalyptic, higher-tier monster that goes straight for the nearby city
>At a loss and in a panic every specialist available is called in
>Mages and heroes and scientists and all sorts of supernatural creatures and even a few villains called in
>First order of business is to figure out what they are dealing with
>Baron and Chase start arguing on whether it's a scientific thing or a magical thing
>Hours pass and the monster draws closer
>Every other specialist in the impromptu think tank forgets about it's nature and is just focused on one thing: how to kill it
>Baron and Chase still arguing
>Monster finally reaches the border of the city
>Time for talk is over
>Except for Baron and Chase who are still arguing
>Everyone else either helps civilians evacuate or heads to the town border, standing by friends strangers and enemies alike in one last grim battle against forces unknown
>Baron and Chase still arguing
>General tells Baron and Chase that if they aren't going to evacuate or help fight this thing then thay can just let the monster stomp them for all he cares
>Baron and Chase reveal that they came up with some stuff to prove each other wrong and accidentally came up with a way to kill it
>The Baron modified a detection spell and Chase made a new invention to gather more data
>Neither works but together they can theoretically kill the monster
>Neither said anything though because they wanted to hold off on the obliterating every trace of it into an unrecongizable scientifically magical oblivion until they could settle once and for all what it was
>Their solution is deployed
>Monster is kill

>Baron and Chase considered heroes by all but those who were there
>Baron and Chase start scouring the world for similar monsters for more chances to prove the other wrong
>Saved many people and cities but were always dissapointed they had to rescue the innocents before finishing their examinations
>Baron and Chase got better with their priorities as time went on
>Became full-fledged superheroes
>Started recruiting psychic ninjas and gay alien musclewoman and a mysterious stranger with the power to duplicate herself who has never been seen before
>They still argue about that monster every once in a while
>Actually it's quite often

>Topic Starter: What's some plot ideas you have for your super games?

Our favorite long-running game involves everyone playing a member of the Danger Clan (a superheroic family descended from a pulp adventurer who's surname was actually Danger).
There were two brothers, a father, a wife, a daughter, their robot butler, and their weird pet from another dimension on the team.

It was basically Fantastic Four insanity stuff because the group decided they wanted to do balls to the wall crazy superheroics but nobody could think up cosmic characters with enough diversity between them, so we went with F4 knockoffs because they deal with cosmic stuff all the time.

Shame /sh/g was strangled in its infancy by people wanking to their waifu team

Yes, the way you treat them, Chase and Baron are fucking waifus and you know it

I think this is the most we've talked about Chase and Baron in the last tree treads.

Superheroes are the worst sci-fi/fantasy has to offer. They represent pure escapism of the variety designed to make people ignore the fact that they are miserable with their existence.

Do not kill criminals in the United States unless you have no choice; in the US you are making a citizens arrest and thus usage of excessive force is just murder.
However, don't turn your villains into the Joker either; you can have them get away and be hard to catch, but don't make their capture a slap on the wrist because of "insanity" (Joker doesn't qualify for the insanity plea anyway), and have them rot in jail until they are put to death for their crimes, assuming the state has a death penalty.
Superheroes uphold justice, but justice in the United States is REALLY okay with killing people. The Joker would have been killed via lethal injection decades ago.

Conversely, stuff like world-threatening terrorists or alien or demonic invasions it's okay to kill because the stakes are too high and they aren't actually triable in court due to the scale of their crimes.
Normal terrorists are arrest able though; they often try to capture normal terrorists in real life because they have valuable intelligence and such, it's just not usually possible to capture them since in real life SWAT and soldiers are hardly as competent as superheroes who can effortlessly KO an enemy and bring them in.

well someone needs a sandwhich.

You've made an assertion, but can you provide any actual reasoning?

Yeah, I rarely post anything on here anymore because the setting they keep doing is pretty awful for actually being used as a real game with real people unless the players are happy with pregens.

The objective of these generals should NOT be to write a comic book you'll never actually make but to focus on traditional gaming with superheroes.

I definitely agree with you that Cape Universe or whatever it's called should be transferred to its own thread at this point, and actual supers discussion is minimal, but the universe is as good for supers games as Marvel universe.

Can someone explain MnM combat to me because I ran a game for my nephew the other day and I feel like I was doing it wrong

pointless complaining about something you don't like in a general thread you clearly don't belong in is the worst shitposting/bait has to offer. it represents pure escapism of the variety designed to make people ignore the fact that they are miserable with their existence.

Roll a d20+Attack modifiers.
The Damage Effect of the roll is added to 15, 10 if it's not a Damage effect.
Character rolls Toughness versus the resultant number.

That's it.

Why are you taking the bait?

We weren't all this focused on specific heroes until last thread, we've mostly been doing worldbuilding and important characters without a story attached to them.

The major players in a super hero setting are kind of important to flesh out.

And we don't have to focus on one topic per thread. Last thread had a lot going on with Blue Cobalt and her origin, but there was also worldbuilding Brazil and the Middle East. Some good stuff came out of that, and both of those are shaping into interesting and fun settings for a campaign.

What aspect of Cape World as a traditional game with superheroes and not a set story did you guys want to talk about?

And what are the degrees of failure?

not angry at all. just chuckling a bit. mockery is a tad more likely to randomly trigger a hint of self awareness. taking the bait would be some long, overwritten attempt at "proving" why hes wrong, or some vague threats.

as for these people... the thread topic has been discussed in this thread as much if not more than capes universe.

i would say that capes universe needs to refocus on world building over specific pockets of characters. though last thread had some fuck complaining that we did to much worldbuilding and not enough specific character shit... for an rpg setting.

For Damage?
One degree (Failing the check) makes you Bruised (-1 to Toughness checks).

Two degrees (failing by 5) makes you Bruised and Dazed (can only do free actions or move or standard action for that one round).

Three degrees (10 or more) Staggers you, which leaves you Dazed and Hindered (move half normal speed). Getting this more then once counts as getting 4 degrees of failure.

Four degrees removes the character from the fight.

For Afflictions, the affect depends on the type of Affliction, which you build yourself.

Some anons can never be satisfied.

Though I enjoyed the race development from last thread

also, i'd point out that my shallow ass request for "lol Brazilian starfire plz" actually got a conversation going by some more worldly anons as to what exactly goes on in south america. you know, that continent we hadn't touched yet.

anyhoo, need to sleep soon. do we have any new pastebins in the works of the stuff form the last 2 threads?

I'll try to do that tonight

you are witnessed. you are awaited in Sigil.

There was a lot of discussion Blue Cobalt's people last thread. We haven't really discussed aliens a lot these threads. What are they like in Cape World? Do they have their own Spiritual and Mental sides?

There was some talk over tension between Dacante and Blue because their people were at war. Maybe we could get into that a bit. We know little of Blue's people and nearly nothing of Dacante's. And is that her name? I've seen it spelled a couple different ways in the past thread.

There was talk about some kind of caste system based on color, with different colors having different natural attributes.
>Red means soldier, and gives the physical prowess Cobalt has
>Blue means scientist, they have Cobalt's appearance and calm rationality
Is the two we have so far. This sound good so far? Any ideas for the others?

And it's been kind of assumed that Blue's people are, overall, warlike, but is it just politics and desire to expand or is their culture or even nature geared toward war? Is Blue some kind of mutant beyond just her interbreeding, and the rest of her people including the blue scientists naturally aggressive or cruel and warmongering?

How many other alien species have they gone to war with? Are they a potentially apocalyptic level threat to Earth? Are they a serious threat to the rest of the galaxy?

i like the idea that theyve gone to war with a lot of races. lets the players come up with thir own alien races who have reason to come to earth, if they're having creativity trouble.

>one of the few remaining glibnorks, fleeing to an intelligent planet that hasnt been shrecked yet.

not sure about labeling them a galactic threat yet. ra military power can be matched with raw power. id consider a galactic threat something insane like a self replicating mind controlling virus that spreads by radio wave. or a toxic space cloud that makes entire planets commit sudoku by blowing past.

I'm on board with all that. Something to stir up shit elsewhere but not necessarily a threat to everything ever or Earth. I know we're trying to move from stories and specific characters back to worldbuilding and that's what I'm trying to do with Cobalt's people, and using them like you described is, I think, a great way to go about that.

also may leave alien races that have been beaten, but have interesting abilities, as a valuable commodity for slavers, or those building interstellar scale taskforces.

making players of those aliens or teammates/friends potential targets for headhunters, bounty hunters, and assassins, when your campaign is ready to go to that scale.

I think Blue's people believe that perfection is achievable and they're pretty close to it. They've had strict breeding policies to maximize the benefit of an individual and so they could provide for the society.Whites are expected to be the sturdiest laborers, Blues are expected to revolutionize their societies' technology,Reds are expected to be the perfect foot soldier, Greens are expected to be the most skilled tacticians and politicians,etc. To have the races mix would muddle the desired result of the future child.

They wage war because they want to assist lower species to reach their maximum potential. This usually results in them performing massive genocide and experimentation on those who remain. Their method of improving upon other races usually improves them in one way shape or form. The ungrateful ingrates usually rebel with their new found gifts and it ends with failure and possible extinction. Dacante's race are one of the few that managed to beat back BC's race.

Does this sound decentish?

More decent than my idea. Having an actual reason for war that causes some amount of thought and moral pondering is always better than "evil alien invaders want to take over the universe because they can feel only HATE!".

>And is that her name? I've seen it spelled a couple different ways in the past thread.
Vento Dançante (ç is pronounced like "s").

Glad at least one or two other people are feeling the same way.

I've saved every thread so far, and trust me, there was a LOT of talk about individual heroes.

There was also tons of faffing on about the countries.

At this point I feel "CapeWorld" has gotten too involved in its own mythos and is trying to tie everything together too much. Also, frankly, a lot of it is just super, super lame. Like Mr. Potato Golem.

I've had fun fleshing some of this stuff out but I admit some of it seems a little ridiculous and I can see where some anons are coming from.

Hopefully people start talking more game stuff in these threads now.

>there was too much focus on characters
>there was too much focus on country scale setting material

what the fuck do you even think you are asking for? fuck, last thread someone complained about too much country shit, so we started talkign about regional sized stuff. like developing the western canadian team and landscape more.

now we're talking more about space.

in past threads, particularly the australian stuff, we've touched on the truly cosmic side of things. the discussion and development of a by Veeky Forums superhero setting is a long process, yet we still make great strides every day.

again, i ask hat the fuck you even think you re asking for? other than for the entire setting; the community activity of working together on a creative project; and the general discussion about how different people do different superhero things in rpgs to go away, because YOU don't intend to use it?

We're calling them Huemen right?

Too punny.

>more game stuff

define game stuff. do you mean crunch? because a big appeal of making a setting like this so far, is that its just a set of ideas that people can use in whatever superhero system works for them.

other than making a big world with tons of different ideas and stuff goign on to be used as a jumping off point for whatever game people want to plauy...

i mean, i can think of 1 fluff heavy rog that went all the way to the bottom, detailing individual characters in every major playable city. the white wolf world of drkness games. and they overdeveloped so many specific groups all the way down to every fucking street corner that msot sane people ive ever talked to would end up throwing huge amounts out because there was no way to telly our own tory when you tried to keep to that overdone version of fluff.

They're entire race are named after colors.

Blue Cobalt's real name is blueberry.

They were begging to have a punny race name

Stop sperging out, and deal with the fact that not everyone wants to talk about Capeworld.

Let's not forget that this setting was originally intended to be corny.

There is no divide between Cape World and general superhero Veeky Forums.

Most of the thread is consumed with Cape World because Cape World is a huge thing that most of us really like it and are having fun with it.

Everything else, questions on superhero campaigns in general, people coming in 6 hours before their campaign starts with nothing done asking for help, and all that are also posted, lesser quantity because there is less demand for participation and they are frankly not as appealing. But they are still posted, they are still responded to. We still help out troubled DM's when we can. They are not told to fuck off and let these threads be 100% what we want all the time.

If coexisting topics is not enough for you, then go ahead and make your own non-Cape World superhero thread. If it takes off then we can all let it be the hub for general superhero Veeky Forums and next OP can rename this "Cape World general" or "Cape World collaboration" or something like that to differentiate the two.

But at this time the only issues between these different topics are the ones you are generating.

We've had various people asking about systems, running a game, starting a game, statting out DC and Marvel supers, and mostly get ignored because of the sheer mass and speed of Capeworld posts - at least at times made by a small group of /shg/ posters. Partly probably resented because some of them were tripfagging for no reason.

For example, has a single reply that's got barely any information.

Out of all the posts in this thread, almost half are directly related to Capeworld, and another quarter or so is devoted to meta-discussion of Capeworld and people rebelling against it choking out the threads, and this is the lowest ration in probably the past half dozen threads.

Capeworld people, just slow down, spend some time editing instead of spewing out reams of stuff, and chill out when people want to talk about other things. We can all get along.

>yfw I'm the guy who started /shg/ and then largely skipped it since because I didn't like Capeworld

You made one general that took off on it's own pretty well.
Try your luck with a second one.

>lesser quantity because there is less demand for participation and they are frankly not as appealing

Not accounting for the subjective nature of all entertainment of course.

I'm sorry user.

I'm just kind of bemused. It's kinda neat that it exploded in such a way but the content itself I'm just apathetic about.

Of course, I never liked groups like the Statesmen in actual comics either.

I'm fond most of the stuff that was made here but I get it.

Unfortunately, I've not really chewed on any of those systems, so I can't properly contribute. My experience goes as far as M&M 3e.

I'm interested in trying out Marvel Heroic and Wild Talents but I feel obligated to try and use M&M 3e since those were Christmas presents that some friends got me.

>My experience goes as far as M&M 3e.

This is an issue contributing to the other issues. MnM is such a giant in the capes gaming community, and it has so much in the way of random gen and all, that it makes Capeworld creation semi-automatic. Need ideas? Just roll the dice and it'll shit something out for you.

So what are we gonna call them?

I can't help it that M&M's quickgen system lets you shit something out in a few minutes and be functional. It's very handy for GMs who don't know what they're doing.

Or need someone on hand really fast.

Are there any other systems that have a good character gen like that?

I got bored so I went through an old thread to pastebin the villains that were made in it.
pastebin.com/gms0S8Vb

I apologize if Viper's format is wonky. user who was doing the rolls never flat out wrote out the stats so I had to go through my Player's Handbook and type everything out.

I don't know a lot about stating in this system so I can't really comment on how well you did there, but all the same thanks a ton for taking the time to go through the threads and compile this information.

All along I had been assuming that Trinity's mom hadn't been thought up yet and was dead or otherwise removed from the story. This is why we what's been established to be compiled, there's just so much content it's easy to overlook. Thanks again for making this.

It was during the random rolling. Villains got a gadgeteer, an user suggested it was Chase's ex and/or Trinity's mom. She was kinda glossed over in favor of Viperstrike,Sensei Serpent and Science Tyrant.