/shg/ - Super Hero General

From street-level to cosmic and everything in between, this is the thread to discuss all things superheroic, at least as tabletop games go. Mutants & Masterminds, Marvel Heroic, Heroes Unlimited, Dark Champions, Villains and Vigilantes, and any other system out there, this is the thread for you if you want to feel superhuman.

>System repository
pastebin.com/bU7vZFAN

Cape World pastebins:
>The Generals
pastebin.com/4ZEeWk7F
>Statesmen
pastebin.com/qCgQBDgr
>Hollywood
pastebin.com/2Bp49SEa
>Las Vegas
pastebin.com/ysD4JsRR
>Japan
pastebin.com/wz33giaC
>Germany
pastebin.com/pVweBM4F
>Generals' Villains
pastebin.com/gms0S8Vb

Previous Thread:Topic: We talked about WW2 last thread, now we move the clock up to talk about the car war, about when super-heroes were super spies, about a time of Radioactive Men and Black Widows.

Also when Cape World nearly killed Korea and the rest of the planet.

Other urls found in this thread:

suptg.thisisnotatrueending.com/archive/47227809/
twitter.com/AnonBabble

>car war
uh

>Reposted from last thread. Cold War german supervillain.

Sohn vieler Welten - a german Man, that went nuts as his daughter from the west and his son in law from the east side of the iron curtain got gunned down near the berlin wall. Developing a split personality and terrorizing the splitted german, his methods to try and unite the country grew more and more horryfieng, until he could be put down. Stuck into an asylum, he is slowly recovering. His abilities depended on the region he was currently in. Developing a split personality based on the region he was in. By the time of his downfall, he had reportedly over a hundred of them, each with an different field of expertise. But still, only human.

i'm assuming 'cold war'

what system lets me be the Rider?

So far for Cold War era capes we got:

A Captain Justice that worked for McCarthy rounding up suspects for hearings and acquiring dirt.

A living, barely contained WMD cape that worked for Russia.

General Atom, politician and molecular controller that was a general in the Russian army. Transcended the planet following glasnost when he wanted to find some place to belong to and not be a cold war relic.

A Berlin based cape whose identity, powers, and skills depend on what side of the wall he's on. An "amnesia noir" themed hero who isn't sure what he's done or what he's going to do.

He's probably got the Hossier write up from last thread on the brain.

All systems. Rider is forever. Rider is in the soul.

Anyone have ideas for super-spy capes?

Clearly we're missing out on something awesome.

Is or isn't australia Mad Max Land?

>Anyone have ideas for super-spy capes?
not off my head, but in Band of Zombies the Americans make Super Spy Zombies
Russian has Tesla Zombies
Nazis use Mystic Zombies

Err...I think I'll just edit some of my ideas for the Cold War.

The Collective: During the Chernobyl nuclear crisis, the top of the nuclear plant was covered in radioactive shards. Soviet leaders brought in expensive robots, but these robots were costly and failed because of the radiation. The Politburo commanded hundreds of low-ranking soldiers to do the same job the robots failed to do. These soldiers began to exhibit anomalous tendencies such as unusual coordination and efficiency. Soon after, soldiers began speaking in unison and referred to themselves as the Collective. They somehow developed a single unified consciousness while working on Chernobyl. Each member of the Collective can assimilate another free individual into the Collective. Due to the sheer mass of the Collective's computing power, it has became an incredible resource to Soviet scientists and generals. The Collective is watched over by a nuclear fail-safe option in case it has different ideas.

It's dreaming and song lines land. But it has enough big outback dreaming creatures that one could easily justify guys making roadsters to corral and handle them...

As mentioned in the last thread, the Cold War brought rise to what we know as the superspy. Granted, superspies have always been a thing, even in WW2, but it was during the chill of the Cold War that they really rose to prominence. In a way, it was a revitalization of pulp adventures. Regular superheroes had some difficulty ranging out abroad, but it was these quieter and more down-to-earth legends that came to fascinate people. Many an eclectic organization formed out of this era, some to ensure world peace, others to take the world for themselves.

The typical superspy may have had superpowers, but they usually had a few hallmarks (depending on your country): an eye for detail and investigation, a sense of daring, a silver tongue, a trusty pistol, and a wide range of esoteric and sometimes bizarre gadgets. They went on globehopping adventures and tangled with quite the cast of characters.

In essense, the superspy was a different kind of pulp hero at the time. They were smarter, better equipped, had a larger support network, and didn't just tangle with gangsters all the time.

It's not pastebinned, but this thread was the source of all the Australia stuff.

Cape Australia is a hell of a fun place. Raindow Serpent Dad and Cannibals that hunt supers.

And Kellymen. I can totally see a group of Mad Max guys working like big-time Crocodile Hunters in the outback with the aid of their super-machines.

I suggest the thread link be added to the OP because it's easier than going through it and pastebinning. All the stuff is there.

And I forgot to post the link because I'm a shit.

suptg.thisisnotatrueending.com/archive/47227809/

Now this has potential. A collective inside the collectivist USSR. In many ways its the ideal of USSR but they keep them on a tight leash out of fear.

As an interesting twist have them be a -good- hive mind. They won't assimilate you unless you want to be assimilated. The USSR fears them because they represent an evolution of their ideas where the need for a strong government and politburo is done away with. The collective is pure socialism to each according to their need without power structure. Everyone is equal in the collective. There is no Stalin or KGB.

And the thing that scares Russia the most is that they're losing people to the collective. Their best and brightest are turning themselves over to the collective. Willingly. In the market place of ideas they're losing and they're losing hard.

The collective might be one of the reasons for the eventual glasnost. The government realized they had to sell their society to the people or lose them to the collective, so they had to start granting more freedoms and rights.

They're probably still around today. Just a happy science-town where everyone thinks and dresses the same. They've won nobel prizes attributed to just "the collective".

Good idea?

To be expected, the most "famous" and prolific of superspies were American, British, or Russian, but that's not to say there wasn't representation of other countries. This is especially true when you have these international peacekeeper organizations that seem to intentionally blur the lines between countries (e.g. the main character duo from "The Man From U.N.C.L.E." is explicitly an American-Russian duo).

I want Cape World to really go deep into the psychedelic mind-fuck stuff like the Prisoner.

Imagine how fucked up being a super spy will be when there are people that can rearrange your thoughts and memories at will.

That's why many superspies developed psychological failsafes in case something goes wrong under deep cover and they need to preserve their identity.

Naturally, the Japanese did things their own way. When they weren't dressed trendy and following the trends of other superspies around the world, Japan's superspies were straight-up ninjas. I mean, why not leverage what you've already got? Some organizations claimed to have ninjas on their payroll, but the truly good ninjas would never submit themselves to merely be mooks. They had their own techniques, their own tools, their own ways to get to where they needed to go, and - to be expected - they were famously dangerous in close quarters combat. Some ninjas even moonlighted as demon hunters, as some of their ancestors did before them. The Japanese "superspy" really was something of a dynamo.

Continuing Blue Crab write up:

The sub is not only a weapon and a tool. Its Rawling's home away from home. Many are surprised when invited on board that one of America's greatest weapons and defenders is actually quite cozy on the inside. Rawlings has a fridge full of food and drink, a cot for sleeping, a picture of his Rhode Island home, some books (but never a radio or television besides a communications system. He likes the quiet beneath the waves too much to ever disturb it), and some fishing equipment on the corner for when Rawlings brings the sub above the water and does some fishing.

PERSONALITY

Rawling is a calm, hardworking, reliable man. He believes with all is heart in the spirit of human enterprise and scientific exploration. There is no challenge that cannot be met with calm dignity and clear thinking, and even problems that might never be solved by man are worth attempting.

He's not a loner. He's a warm, grandfatherly member of the super hero community. Many generations of super heroes remember Captain Rawlings as a man that believed in them and supported them through their triumphs and failures. But he does value his self-sufficiency. He's never married and he's never had a family having devoted all his time and energy to super heroics or ocean science and exploration.

He doesn't want to be a burden to anyone and this is why he hides his failing health from others. He insists on being the Blue Crab until the day he dies. He considers dying behind the wheel of his beloved vehicle either defending America or exploring the waters that he loved a perfect end to his long and storied life.

RELATIONSHIPS

Rawling is one of the most beloved figures in the super hero and scientific community. Everyone loves the Blue Crab. Kids sleep with little Blue Crab plushies. He's on several stamp sets. He's won several awards which he has always accepted with blushing humility. He's a mentor figure, especially to the young COAST GUARDIANS.

>the truly good ninjas would never submit themselves to merely be mooks
As in, the "good" ninja agents were one-man armies like any other superspy. The two-bit ninja mooks you see deployed en masse by certain villanous organizations were not of the same caliber. Sure, it would kick up a fuss back in Japan if any given ninja clan (and trust me, there were plenty of those) aligned with an evil group and offered their ninjas as footsoldiers, and that clan would be dealt with domestically while the international superspy wrecked the mooks out in the field.

They treat him almost like a father, and he's the one that keeps their love triangle from growing out of control and leads them on missions. The members confide their deepest secrets and fears in him, and even MADAM DELPHINE has cried on his shoulder, although the Voodoo Queen would never admit it to anyone.

He maintains a good relationship with the Hollow Earth and Mystic Archipelago having explored them for decades. Thule calls him "The Blue Turtle" as the closest thing to his sub's appearance in there waters are giant turtles with islands growing on their shells. He tries not to make his visits to Thule known unless its a holiday like Christmas because he doesn't want them to throw a party for him all the time. He's made it a habit to bring toys and candies from Earth to give to Thule children having learned that the Thule do not have a Christmas and that with a beard and red suit he's a good match for a certain character...

IS THE BLUE CRAB BEING THE SANTA OF THULE OKAY OR IS IT TOO TWEE OF A DETAIL?

NEW PLOT HOOK, REPLACE THULE SANTA.

I like this detail, and it makes sense. The good ninja agents would get the top of the line training and support while the bad ninja agents wouldn't be able to train at the same level baring exceptions like Sensei Serpent and Viper Strike, although those really aren't "ninjas" but martial artists.

Does that mean you want the detail dropped?

I think he wants a plot where evil not-Aquaman is trying to literally cancel Christmas for the Thule people, and the Blue Crab is having NONE OF THAT SHIT.

I personally like it

I think it's good and hilarious as a hook. Blue Crab is preoccupied, so you need to replace him. Who's a bad enough dude to be Santa for fish kids.

Alright. I'll keep the detail in.

I have to go back and add some stuff under powers and abilities for how Rawlings likes to fight in the Blue Crab. Also need to add his quote. Bleh,I know I'm making a mess but It'll be cleaner when it's all compiled

Pretty fucking great detail tbqh mi familia.

I'll try and ponder a quote while I do some write ups, since I was Blue Crab's OP. Though given how good you've done the description so far, I'm not worried about it.

POWER AND ABILITIES (Addition)

Rawlings can fight from a distance with blasts from his "clicks" but prefers to handle targets claw-to-hand. Let his enemies worry about lining up their torpedo shots while he's wringing them into scrap. He's capable of keeping on an enemy that avoid his initial attack, never giving them a moment's rest a he grabs them in his claws and readies powerful point-blank "clicks".

For a weaker BLUE CRAB sub or for a BLUE CRAB from a world with less-super science a GM can consider dropping his DPS system and its super-science magic which will leave the BLUE CRAB sub as a sturdy vehicle with pincer claws.

QUOTE:

(Well more of a speech, but I think Captain Rawling can make due with a speech)

"Ah heck son, "What's the point of The Blue Crab" ain't such a hard question to answer. I suppose the point of the Blue Crab is to show that "you can do it". Or rather "we" can do it. You know, humanity as a whole. You know what I mean son. You can do it. You can figure things out and build things and change things and it'll all work out in the end. There are bit of my old Blue Crab up in those space stations and in the suits of those Argo Boys. They told me after we dropped the D-bomb on Japan that we'd be lucky if we didn't explode our planet in a few years like some of the extra terrestrial civilizations and decades later they tell me that we're here still just because of luck. Well I don't think its luck. I don't think we're meant to destroy ourselves or others. I think we're meant to learn and grow and become better than we were yesterday. Listen, it's all just an ocean son. Whether its science or the 3 Earths or a multiverse or outerspace its just an ocean filled with horror and beauty and wonder. And let me tell you, as an old man whose been down in the ocean a lot let me tell you, its worth going back down there no matter how bad the last dive went Always."

GOOD QUOTE? SHOULD I SHORTEN IT?

Hell, I think you could shorten that to, "It's worth going back no matter how the last dive went. Always."

Sums up his viewpoint on life.

Bingo! Sounds great!

How's that for an initial primer on superspies? What else should be noted?

maybe who makes their gadgets?

Something on robot spies. Sexy, dangerous gynoids that can fold themselves into brief cases.

Every good organization or allied government has their own quartermaster, but I imagine these various quartermasters have their own guild where they get together and talk shop. Imagine an entire room of people like Q comparing designs.

>That feel when a Veeky Forums created guy in a crab sub is more like Superman than movie Superman.

>Robutt superspy
Would that even be possible? It's hard to be subtle, even if you're a sexy gynoid.

Siberian winters are long and lonely comrade. Long and lonely.

>Slapping your dick onto freezing cold metal

Palefag reporting in. Got home, I'm working on File 1. Also, is it wishful thinking to hope Capeworld has Superplanes that aren't a glorified tuna can?

>D-bomb on Japan
I'm sorry, I get that we're talking about mass casualties, but you know somebody would make the joke.

>implying inferior metal makes soviet gynoid as opposed to soft, supple, yet strong Communist iron.

How old was Rawlings when entering world war 2?

Just wondering. cause how old he was then can have an effect on how old he is now.

Hell imagine a "young and impertinent" Rawling being buds with the Fishermen.

How he started with a scrappy mustache and chinfuzz to grow into full on sailor's beard as an adult ant old man?

Jokes aside, that could raise an interesting point. Making an android into a superspy would eventually result in making them more convincing as time goes on. Silicon skin, replicated biomechanics, and so on would have to improve if robots wanted to become convincing spies, assuming robots themselves weren't already commonly accepted.

RELATIONSHIPS (continued)

Rawling has fended over several arch-foes throughout his career from Empress Zorse of Hollow Earth to the Ghost Pirate Armada, but his current foe is a Japanese teenager named Jae Abe who pilots a sea craft based on the Blue Crab dubbed "Kaiser Octo".

Jae is the genius son of a sea life poacher and he follows in his father's footsteps. KAISER OCTO is an enormous mechanical octopus with its own DPS and a gadget on every arm. It improves on the Blue Crab on all metrics and Jae could make his legacy as a scientist and engineer but he is determined to be a poacher like his father, hunting down exotic prey in the Mystic Archipelago.

Although he has the better machine he keep losing to Captain Rawling's Blue Crab when they fight because he lacks experience and skill, only barely escaping capture each time. He's slowly grown obsessed with defeating Rawling over his original goal of poaching and now attacks protected wildlife just to draw Rawling out for another fight. Jae originally viewed Rawling as an old fart, but now respects him as a worthy opponent and fellow super genius. Rawling sees Jae as a young man in danger of wasting his potential and hopes that one day he will turn over a new leaf and go straight.

Rawling can be an old friend or a mentor figure to the PCs depending on how old and experienced they are. He's always willing to talk to young supers about their problems over an afternoon of fishing and impart them sagely advice. He could be the "Pa Kent" of a campaign, giving the PCs moral and practical advice. If the PCs are aquatic themed or have a mission involving water Blue Crab could and his Coast Guardians could be a great team-up option. He's also a potential source of transportation for the PCs, functioning in a role similar to that of HOOSIER except subbing in old fishing stories for taxi driver small talk.

He'd likely be quite young. Maybe even too young to really enter WWII officially, but it was the time of the wunderkind anyways...

How would this be for a character for an upcoming M&M game I'm gonna be in?
>Night Bat
>Knight and bat motif
>Has control over shadows
>Weapon of choice is a baseball bat
>Vigilante that fights crime from the shadows

DIRECTION

The BLUE CRAB is nearing the end of his days and his health is failing. It is up to the GM to interpret whether this means he has decades or years or months left in his life. But he's old and he hasn't done much thinking about plans for the inevitable. He doesn't want to burden anyone with anything like a will. He doesn't want anyone to feel obligated to his wishes and trusts the super community to do whats best with his estate and Blue Crab sub. And if he attempts to write a will and people find out he's afraid they might panic and become protective of him. But such views could easily create tricky situations after his death and the PCs might want to convince him to make plans and a will. The trickiest question will be what becomes of the sub and name BLUE CRAB? Who, if anyone, should carry on the legacy? One of the PCs? A navy engineer? One of the Coast Guardians? Jae Abe?

1. THE THEFT OF THE BLUE CRAB

The BLUE CRAB sub has been stolen! A ransom note left behind claims that it has been seized by "Davy Jones' Locker" and that Rawling can have it back for several million dollars.

Not being a rookie hero Rawling has several tracking devices installed on the sub and recruits the PCs to retrieve the sub, possibly with the help of the COAST GUARDIANS.

When the PCs come along the Blue Crab they find that "Davy Jones" is a young man similar to Jae Abe deep in over his head. He's a super genius without much wisdom or common sense and he's parked the Blue Crab near a radar-jamming aquatic vent that happens to be territory claimed by the ZORSE EMPIRE of Hollow Earth. This empire of humans and reptilians led by the daughter of Blue Crab's old nemesis EMPRESS ZORSE is far less militant than it used to be, but its fiercely protective of its borders and have started to lay siege to the stolen BLUE CRAB.

I see him being about in his twenties, maybe even less. He was probably as young as the Coast Guardians when he fought Water Pressure Soldier.

I know I missed the WWII stuff, but I promised a write up of the Olympia Project, so here goes. If anyone wants to punch it up, feel free, or to suggest better names, but the gist of it’s here.

Much has been said about the Nazi obsession with the supposed purity of the Aryan race, and how, as part of Hitler’s interest in super-science as one of many paths to victory, the Nazi study of eugenics began. The party was convinced that through breeding, a better man could be created, one with none of the flaws of lesser races or the weaknesses that lead Germany into ruin after the previous war. True eugenics takes time, however, time that Germany did not have. Instead, they turned to Swiss émigré Dr. Marcel Reimann, an early pioneer in genetics and cloning, who proposed what became the Olympia Project. Though Reimann did not necessarily ascribe to the Nazi rhetoric, he held firm to the belief that science could create a perfected human. True science, he reasoned, required a certain amount of amorality. He promised the party that proof of both their theory and his super-science would arrive in time to show the world the superiority of the new German race.

Sounds pretty good. Casey Jones plus the The Darkness.

Rainer and Catharina Schulte made their debut to the world at the 1936 Berlin Olympics. The brother and sister pair swept the events they competed in and the world basked in the sight of the flawless, blonde haired and blue eyed German twins. They even became the focus of Leni Riefenstahl’s iconic film 1938 film Olympia, which showed the artistry of their peak human forms, seeming proof that the Aryans were gods among mere mortals. But soon after that, Germany went on the march, and the twins were repurposed as part of the Übermensch Gesellschaft. Rainer became OLYMPIAD, while his sister Catharina took the moniker SIGRUN, or victory. The twins were utilized more as propaganda than anything; anytime the Nazi war-machine secured a foothold, cameras were there to witness Olympiad and Sigrún detaining prisoners, or treating civilians with kindness and care. Nevertheless, both were formidable fighters. They lacked the more overt powers of Odin, Son of Sigfried, Astrid, and other members of the Übermensch Gesellschaft, but were almost superhumanly capable with any weapon put into their hands. Combined with the twins’ peak human athleticism and reflexes, even some powered resistance fighters found themselves outclassed by the pair.

Olympiad and Sigrún fought into the latter years of the war, evading capture even as the tides began to turn. In the aftermath of Germany’s surrender, their bodies were discovered in the rubble of a destroyed building, the casualties of an Allied bomb.

That is the official story.

Thanks, user, that's actually a pretty good way to describe him.

The secret history is far different. Project Olympia was an unqualified failure, and if it had not been for their use of propaganda, the twins would never have made it into the war proper. Reimann’s cloning and aging process was flawed. Inevitably, the pair would descend into madness. Sometimes Catharina went first, as she did in 1937, throttling her brother in his sleep and barricading herself in her room for two weeks, until she passed out from dehydration. They discovered she had been eating from Rainer’s corpse. Other times it was more subtle, such as Rainer’s successful poisoning of an entire German encampment in 1940. He then absconded with his sister into the countryside. Nazi soldiers found and shot them before they made it into enemy territory.

Every time, a new pair would be created, Reimann making another attempt at perfection. And every time, he would fail. His final failure cost him his life. As the Allies closed in, Olympiad and Sigrún began acting secretive, even erratic. The handlers noted the tell-tale signs of impending madness, but discovered the extent of it far too late. The twins had begun their own eugenics work – and a bizarre sexual relationship – with the intent of creating their own superior race. Not German, not Aryan, but Olympian. The German military stormed Reimann’s laboratory home where Rainer and Catharina had been staying, only to discover Marcel Reimann strung up by a noose in his lab with the next pair of clones, unfinished, dead on the floor. All his notes and research were gone. And then the bomb the twins had set went off, destroying the entire building.

They haven’t been seen since. Presumed dead, they could still be out there, intent on finishing Project Olympia.

Good write up. Is that all of it?

Powers: The twins are peak human. Equally skilled with ranged, melee weapons, and hand to hand combat, they are on par with the best athletes the world has produced. When not taken by madness, they also possess keen intellect and a voracious appetite for learning, all programmed into their personalities by Reimann himself. Expect them to be masters of many skills, to speak many languages, and to be very deadly if you aren't prepared. Rainer's interests - again, programmed into him - lie towards history and military strategy, as well as art and especially classical music, making him the more bookish of the pair. Catharina is a sportswoman through and through, always eager to compete and test her physical skills against those who might hope to compare.


Potential Plot Hooks:

Always desperate to avoid the mistakes of the past, modern Germany would be aghast to discover that Olympiad and Sigrún had continued the eugenics experiments. In a more overt plot, the descendants of the twins could attempt to stage a coup and take over a country, even Germany itself. They make the perfect sleeper agents, able to be programmed with almost any identities and activated at any time.

For a twist, perhaps one of the children of the twins approaches the heroes and explains their story. They learn that, far from being conquerors, the Olympians simply want to be left alone. However, someone is targeting the Olympians, killing them off one by one. Will the heroes help? Can you trust the products of Nazi super science, even ones as earnest and honest as these seem to be?

Yep, that's all I got. Next I'll do The Desert Fox - an example of super-powered sharing between Axis powers. And then I'll finish with Die Volksfechter - a German duplicator who will become one of the Cold War's most dangerous freelance agents.

I am new here but I want to help.

Nazi Germany was obsessed with racial purity, so why not use time travel and take a pure Aryan who could be spared from causing any historical hiccups. The result was a man that can looks like a German and an Indian, or a Scotsman and an Iranian, a Roman or a Russian. Basically he is world's wandering Conan.

He escaped captivity immediately and has since journeyed the world in adventure and trouble-making.

An idea for a neutral aligned hero who gets on everyone's nerves and can play around for all sides to a point.

Powers:

Come from the fact is anatomy has been chornolly locked and manipulated.

He automatically regenerates back to perfect health except for a slight limp that he had before his fateful journey.
If he dies he can only come back if not under duress, i.e dies of asphyxiation must have oxygen to start healing.
Additionally it takes a certain number of days or weeks to come back, from the smallest undisturbed bit always.

His healing rate is fast, but it does take away from his ability to act when triggered. Also he has no control over it.

He is immune to all toxins, drugs, and poisons due to his body being purified by time displacement.

Lastly he is a lot smarter than people think and has willpower to match it.

---

So any thoughts?

I want to write some neutrals up. The world could always use a few wildcards.

Also this guy has no name, so we need one.

Now I want to make not-Taki: a powerful ninja and demon hunter, rocking the old-school and modern techniques, the pride of the Fu-Ma clan and face of Japanese intelligence, working as an international peacekeeper.

Interesting concept. I'm not sure if we've even gone into time travel, though. It's got its own...issues.

Limited amount of it, a one way thing. Like Atomic Cowboy.

What issues?

I want him to not be a standard bruiser, he has only regeneration to to that state he came in with as his soul natural ability, beyond that he has the smarts and guts of Conan. But he needs to be more than Conan.

But I do think we we should have more neutrals.

So has there been any progress on the Not!Titans?

I like him. He's a cool wildcard that can fit in a number of scenarios. In the Africa thread it was mentioned the Atlantans kept bottled cities of different time periods that just now broke down the walls between them. Think a Phoenix without ashes with super powers.

I'm not saying he's from one of heir cities but as a plot point the Atlantans might THINK he is. "Oh no, one of the prehistorics escaped. We need to get him back."

Or he could journey to these hidden African cities just for adventures sake. He's seen a lot of the modern world, how about exploring past cultures through these proxie cities, seeing which culture produces the hottest women and best wine.

Not really, but if anyone wants to do some random rolling I'm down for it.

I want to try the Marvel Ultimate Powers generator though. It gives a much more diverse range of options.

If anyone's game ROLL 1D100

Rolled 7 (1d100)

I like him to be from somesort of time displacement with the being confined to a near perfect state of health as his only legitimate superpower , he can still butt heads with the Atlantans and other powerful people.

He can basically end up anywhere and anytime.

That is the idea of a neutral that they can be put anywhere and spice a game up. He can be stalking PCs to hit on one of them before stealing the MacGuffin or be the latest hired villain in Hollywoodland.

All you gotta do is remember his sthick and the fact he is far more intelligent than his brute mannerisms and ham acting let on.

"Temporal anomaly" could be a cool "class" for Capeworld. Give it some distinction along with stuff like "Kellyman" and "Super-driver".

For the character himself take Conan's honor, self-reliance, and selfishness and run with it in a cape setting. He goes around doing his own thing. He picks up Super MMA because its fun. Then he tries to steal a rare Thule diamond because he wants it. He has morals though, and won't kill women or children. Give him a little of a Vandal Savage edge. He has a secret apartment filled with his trophies and has contacts with all sorts of characters due to his long history. He's slept with some of the hottest super heroines and super villianesses.

Make him a fun character. Think Deadpool but replace randumb with honor and adventurousness. He's an Aryan superman but hates Nazis because they lack honor. No real man takes pride in a group. Only himself.

And this should be the pdf in case anyone wants to call bullshit on the results I post. Things can get pretty cah-razy.

In a show of good faith during WWII, Japan reached out to its ally Germany and offered them the use of one of their heroes. This hero was not a traditional super-powered sort, but a kitsune in human form, a trickster spirit who was nonetheless devoted to the country that had grown up around what had been her traditional home. She saw it as a grand adventure, a chance to both help the people she loved and an excuse to let loose with her powers of illusion in ways she'd never been able to before.

While Germany did not allow her to become part Übermensch Gesellschaft, they did not spurn Japan's gift, either. The kitsune found herself shipped off to the African front where she quickly earned the title The Desert Fox, a name history attributes to Rommel instead. She was delighted by the exotic scenery and adapted to her new position quickly, often whipping up illusory sandstorms and other mirages to hide troop movements or confuse the enemy. Though her traditional form was that of a multi-tailed Japanese fox, she began to take on the form of one of the wily, big-eared fennecs in order to fit in with her surroundings better. She could also take the form of a half-fox, half-human, but most of her time was spent in fully human form. The more she went native, the more her human guise seemed less Japanese and simply more...exotic.

The Desert Fox continued to be an elusive and slippery enemy combatant up until the day she was shot. A sniper's bullet took her through the heart - a bullet covered in mystic sigils of binding and warding. One of the kami cannot truly be killed, but she was discorporated. So far from the Shinto shrine that was her home and too weak to reform, her body-less spirit took refuge in a nearby place of power, the tomb of a long forgotten desert king. She resides there still, trapped in a small, statue of jet carved into the shape of a fox.

Our new youngster hero for the not-Titans has NORMAL HUMAN as their physical form.

Roll 1D100 to determine the SOURCE of their power.

Rolled 87 (1d100)

You weren't joking, holy shit, I'm looking forward to a random team based off this.

This statue can later be recovered by and brought back to Japan, where the Desert Fox can be lectured on what happened to Japan and how times have changed.

Powers: The Desert Fox has potent magical powers, though her purview is almost solely illusion and trickery. Along with her full and half-fox forms, she can make her human form look like just about anyone, though she invariably chooses young and beautiful guises of either gender. There is always a tell - a hint of fur or whiskers, or foxish eyes - but only the most perceptive pick up on it. She lacks any real combat skills, though she was learning to shoot in her final days. Mostly, she uses her illusions to confuse, bewilder, terrify, or lure enemies into traps.

Plot Hooks: The Desert Fox's statue waits under the sand for someone to find it. With the hit of power she would receive from someone celebrating their discovery, the Desert Fox could return to life, only to find herself in a world that's completely different. A world that's passed her by. Even the Japan she loved has changed so much. She could react to this in several ways. Perhaps she'd seek revenge, try to pick up the fight where she left it off. Or maybe she would seek asylum, eager to get back to her home. Perhaps, instead, she would revel in her freedom after so many years and become a complete wildcard, a fox with a taste for adventure, willing to sell her abilities to the highest bidder.

So take Captain America for Imperial Japan and make him a fennec foxgirl with a love of African desserts?

I can dig it. She could be pretty cute being a fish out of time. Or terrifying.

CHEMICAL EXPOSURE gave our character their powers. Think Daredevil or TMNT.

ROLL 1D100 FOR WEAKNESS (yes, you roll weakness before powers)

I had an idea for some Soviet space-based supers.

SPACE HUMAN ANDROPOV (name subject to change) AND THE MOON APES

>Origin
Earth orbital space and the Moon were among the most important theaters of the Cold War, and certainly unparalleled for sheer density of super-science. Wits often remarked that you could walk all the way around the earth without once being out of contact with a spy satellite, weapons platform, or drop-squad base. Of course, each player in the Great Game had to face the sheer hostility of the environment- the vacuum, the extremes of temperature, the radiation. Scientists struggled to refine ship and suit designs to be ever more failsafe, and supers who could naturally withstand the rigors of space were in high demand.
The Soviet Union, in one attempt to circumvent these difficulties, decided to try to create a reliable method for transforming humans into a form that could survive and even thrive in this environment.
The first tests were, of course, on monkeys, primarily chimpanzees. After hundreds of trials, enough successes had been obtained to move on to human testing. Vasily Andropov was the first, and only successful, human test subject; after around fifty failures and a dozen deaths, the program was placed on the back burner, leaving only Andropov and about twenty modified apes.
The chimpanzees were put through a further series of procedures to enhance their intelligence to near-human levels, and Andropov and the moon apes were sent into space to serve their country.

>Powers
All the successful subjects of the Space Human program share the same powers and abilities, although Andropov's are the most developed. They do not need to breathe, do not need to eat, and sleep perhaps a tenth as much as a normal human. If grievously wounded, they can enter a regenerative hibernation state. Andropov and the chimpanzees also don't get bored as easily as normal humans, and /certainly/ nowhere near as easily as normal chimpanzees.
(cont.)

Rolled 39 (1d100)

They have an ENERGY ALLERGY. Whether its something as mundane as fire and electricity or as exotic as cosmic rays is up to the player (and GM).

Roll 1D100 for effect and 1D100 for duration of the effect upon exposure.

Rolled 20 (1d100)

The effect is POWER NEGATION. The character loses their powers upon exposure to the energy. Roll again to see how long the negation lasts.

So we have a whole new class to write,

The Space/Time/Dimension Anomalies.

He is is only around 110ish years old, he was around 30 when he was displaced into the the 1940s. He has some of the grit that Vandal Savage has but still has his humanity and doesn't want to own the world. He hates being worshiped and is generally that lone free agent. He is living legend and pain for nearly anyone to deal with, because he almost always gets his way.

Whether it is stealing the costumes right off Japan's legacy heroes, attempting to robe one of Vegas casinos, or setting back quitely on his horde of memory that is the biggest score in the world. He is a man who choses adventure and discovery for his own leisure but does not commit heinous evil nor will let the world suffer when it comes down to it.

He needs a name, I got two more neutrals to get down here.

I think our timeless, time anomaly will be named something Proto-Indo-European, Uieros meaning Man or Warrior, but most people just call him Ulysses.

Is Wild Talents user around?

>I think our timeless, time anomaly will be named something Proto-Indo-European, Uieros meaning Man or Warrior, but most people just call him Ulysses.

Ohhhh I like this! He could do the Vadal Savage thing and lie about his past sometimes for the lols. Sometimes he was he as Gilgamesh. Or Achilles. Or King Arthur, but that one hasn't worked sense he's shown up in Britain recently...

Has anyone seen Edspear? I thought we were going to get some drawing this thread, but he hasn't posted back sense the last.

So he might be Enkidu is what we are going back to the beast man who was tamed by prostitutes.

Definitely another twist to the story.

They also possess formidable psychic powers- telepathy (although not mind-reading) for communication in the airless void, and powerful telekinesis for manipulating objects and as a reactionless drive. Although slightly slower in the sprint than most chemical or nuclear rockets, their ability to keep accelerating forever without need of fuel means that on long courses they can outpace all but the most sophisticated super-science vessels.
Their powers are fueled by a mix of unfiltered sunlight, cosmic radiation, and the thin mystic currents that exist in the void, beyond the influence of the powers of Earth. As such, their powers will only function in vacuum, or close to it; they can operate in space stations, but not on the ground.

>History and Activities
Andropov and the moon apes were a major part of the Soviet space program, responsible for the care and maintenance of a vast amount of orbital infrastructure. As such, he was frequently involved in superspy intrigues, and was even personally the target of several suspected assassination attempts. In combat, he became a master of using his telekinesis and knowledge of astronautic systems to disable ships and suits, using carefully-aimed spikes of force to break seals and fuel tankage. The moon apes, less powerful and mentally sophisticated, tended to just throw sharp objects very fast and use their standard-issue laser pistols. Another favored tactic was simply to pin his opponent in place with telekinesis long enough for one of the weapons platforms he was charged with maintaining and protecting to draw a bead.

>Current whereabouts/fate
After the collapse of the Soviet Union and subsequent dismantling and repurposing of most of the old orbital infrastructure, Andropov was recalled back to Earth. Instead, he vanished, taking his moon ape minions with him. Although his current whereabouts are unknown, most reports place him on the moon, where supposed sightings of him have become a common legend.
(cont)

>He might be Enkidu
I like it!

Rolled 67 (1d100)

I don't mean to take over this character creation, but I've rolled about half of these so far. Is there really no one else but the user asking for rolls and I who are interested in this?

Its good. Especially for some creepier shit that can go on in a super setting.

I'd argue as long as its time-travelling Forward from the past or from a distant enough future to the present it should be fine.

something you can argue for his "Regeneration" is that he has died in the past.

IE he'll eventually travel back in time and die naturally back in his home time.

I would like more morally neutral heroes.

I was wanting to suggest some Jodowowsky inspired characters for mexico and whatnot. Neutral heroes existing in mexico as mediators between families bloodlines and cartels and whatnot.

So we have a guy who basically goes back to civilization's founding or claims he is.

There is no record for anything he says and attempts at compelling the truth out of him don't work.

It is clear that is a temporal anomaly and gains his powers from a time displacement event, beyond that his past is a mystery.

Basically he is a living legend, ironically doomed to obscurity because he was big in the last generation more than this one.

LIMITED DURATION AFTER CONTACT

The character loses their powers after exposure to a certain energy for limited time.

So there's you, me, and one other user? I think its okay then. No ones asking it to stop.

Now the fun part comes. POWER GENERATION.

ROLL 1D100. This will be the most important roll. It will determine how many powers, skills, and contacts this character has. Its basically their power level, the higher the roll the more powerful they are.

Nifty logo!

>Jodo characters in South America

I want a cosmic Metabaron-esque character. Victory at all cost. Think a cosmic samurai to go with the cosmic cowboy we already have.

However, definitive evidence is lacking, and other reports place him as far afield as the extra-terrestrial listening stations (that is, listening stations for monitoring extra-terrestrials) on the moons of Saturn and even a single possible sighting, by long-range telescope, in the area of Pluto.

>Potential uses in a game
In a Cold-War era game, Andropov and his chimpanzee minions could be a formidable antagonist, a neutral figure, or even an ally, depending on the party's relationship with the Soviet Union and its many individual bureaus. Andropov's interests are the Soviet Union's interests; one doesn't volunteer for an uncertain and potentially lethal procedure for a country one hates. Should the party run into potentially lethal trouble, unless they've been actively attacking him he is likely to help; even across the Iron Curtain there is a brotherhood among spacers. The environment is hostile enough already.
After the Cold War, he could be a convenient method of preventing the PCs from dying if they've inconveniently bent their spaceship, a mysterious encounter to be puzzled out, a strange antagonist of uncertain goals, or simply a background detail, a tall tell moonbase personnel tell each other gathered around their tiny still.


Thoughts?

Rolled 90 (1d100)

Rolled 59 (1d100)

I've got a double conundrum - players interested in exploring the bounds of reality, and an explosion of superpowers of all kinds.

I feel like I need a cosmology that can tie disparate kinds of heroes together (mutant, gadgeteer, magic), explain why they just broke out now, and how the universe actually works even if the PCs don't know it.

>90

OH BOY HERE WE GO

9 Powers, 4 Talents, 4 Contacts

So this guy or gal is doing a bit more than hanging out with Trinity and Tesla.

9 powers...whew.

For the first roll 1D100 for POWER CLASS and then another 1D100 for POWER CATEGORY. Ultimate Powers has tons of powers.

So...ROLL 2D100'

I like him! Neat twist on the Red Ghost and his super apes. I see him hanging walking around checking on international space stations and being an ambassador to HG Wells' Selenites. Or maybe going on adventures with Dancante's people who are kind of like him in that they can "walk around" space, although Andropov doesn't need an atmosphere and they have to "carry" their own with them.

Rolled 50, 6 = 56 (2d100)

sorry I got a little preoccupied with real life. got some paperwork to fill out for a job coming up.

I've been meaning to start working on the Mountain Lion. But I've finished up the Generals pic.

Now I'm just adding in extra bits and pieces. Badguys in shadows, and other stuff.

Sorry it took forever anons.

...

Looks amazing, defiantly worth the wait

Some lolrandom neutrals.

Dr. Opithstikontioctolous

A slightly confused in the head door-to-door salesman whose miracle cures and junk gadgets really work. Of course, sometimes his inventions work too well such as in the case of his atomicized tape-worm diet pills that caused a zombie plague and his dust-be-gone brooms that are a favorite illegal weapon on the black-market. Unfortunately, he can never be captured or held in prison for long as he "forgets" his own location when he spends too much time thinking alone by himself.

Duck Davids

Duck Davids is a millionaire rapist superspy and mercenary for hire with a taste for caviar who has a duck head.

Fatina

A fat comical female genie who is bound under the control of a magic ring. She never works for one character for long and her ring is continually pawned on the black market as most users of the ring can't stand Fatina's incessant wise cracks.

DENT CIRCLE!

DENT CIRCLE! is the magical alter-ego of international prize-winning journalist Stanley Pincers. Whenever the time is right and NOW IS A RADICAL TIME mild mannered Stanley Princers transforms into his boyhood fantasy of pro-wrestling superstar DENT CIRCLE! who is more intent on causing chaos and wooing babes than ensuring any sort of justics.