What was the most exotic companion / pet ever given to you by your GM/ST?

What was the most exotic companion / pet ever given to you by your GM/ST?

Celestial Golden Retriever.
He was a good boy, oh yes he was, oh yes he was.

Our DM made a side quest to help take a stranded mermaid in a lake return to her home in the ocean. Problem was he didn't let us do anything with her for the most part so that was frustrating.

Gonna story time this in case anyone wants the story.

>Playing D&D 3.5
>Our party encounters a mermaid stranded in the middle of a small lake, speaking a language nobody can understand.
>Next session my character gets an amulet of tongues to speak with the mermaid and we find out it wants to go to the ocean.
>Ask DM if I can fill my handy haversack with water so I can carry her on our travels and she can hand me items like the haversack’s feature.
>DM says no.
>Ok.
>Since this was a side quest he came up with, I assumed he had something planned.
>I purchase a cart and a donkey and fill the cart up with water for transport.
>Expect it to be an escort mission or the very least a plot device.
>DM says the mermaid is implied to be there but it’s never in danger or really focused on at all.
>Half the campaign goes by and the DM hasn’t shown any sign of acknowledging the side quest he made or at least giving us a way to take it to the ocean and be done with it.
>Ask him if we weren’t going to mention the cart at all, especially after we climbed a mountain with rough terrain, why couldn’t we have just stuck the mermaid in the handy haversack or another player’s bag of holding.
>DM avoids the issue.
>Several sessions later, getting kinda urked that we’ve essentially had an extra party member almost the entire campaign but have yet to acknowledge or put it to good use.
>If he didn’t want to do anything with the mermaid why’d he have us try to rescue it in the first place?

>On a side mission, the party flies a rocket to the moon to harvest some cheese.
>My character helps an alien fix his ship and he gives me a whistle that can summon him to help me with a favor.
>Ask if I can make the mermaid into a support role character after seeing one of our other party members using an extra character for a “beerforged” barbarian/fighter or something that throws axes.
>Our rogue and bard players miss every few sessions or so, so I ask if I can roll her up as a rogue or a homebrew class called the dancer which gives defensive buffs while our bard focuses on increasing our attacks.
>DM says no and claims it’ll be a balance issue.
>The very next session the DM offers to let his NPC beat stick, who he brags can deal 999d1000 or something ridiculous per attack, to join our party.
>Party rightfully says no.
>Texting with DM on skype to try and pitch the mermaid idea again since he was more than happy to add the other character.
>I guess since we weren’t talking and instead using texts he thought the tone of the conversation was me being irate and angry and he shoots down the ideas again.
>I then say I guess I’ll just use the alien whistle so my character can take the mermaid home.
>DM gets mad about this decision and says if I’m going to waste it to give it to another party member.
>I ask him why would the alien help them out when I was the only one who talked to the alien and the only one who helped him fix his ship.
>DM gets angry and says the mermaid is completely wiped from the campaign.

>Near the end of the campaign the party borrows a flying van from a chill drunken lich called the Necbromancer to fight an army of orks near one of the starting towns very far away.
>We rocket out across the continent but our bard is having trouble controlling the vehicle and the DM mentions we’re starting to fly out towards the sea.
>Take this as the only chance we will ever have being near the ocean.
>Tell the bard to fly low we’re dropping the mermaid.
>We’re flying god knows how fast above the water and the mermaid is terrified to jump because of the impact.
>Give her my crystal shield so she can ride the waves and she jumps.
>She bounces across the water and is using the shield like a sled skipping across the ocean.
>Then the party rockets off towards a giant army of skeletons.
>Later crashes into the necromancer’s lair.

Still kinda bummed we did absolutely nothing with the character. It felt like such a waste.

I'm getting a dire-weasel mount as a kobold in a new campaign. Which I'm keen about but I guess isn't that weird. In the same world I'm also playing a half orc elf with a unicorn.

I dunno if this counts but we were able to permanently Polymorph a Shadow Dragon into a scorpion and had him sealed in a bottle. As long as he took no damage, the change was permanent.

So we used him as a grenade against the BBEG.

LOL

>The party ended up finding a teddy bear in an abandoned witch’s house.
>We were searching the house and we came across an old toy chest her daughter's room.
>The other party members didn’t bother examining anything and my character decided to hug the teddy bear.
>After I hugged the teddy bear he came to life.
>His eyes glowed blue, he said good morning and he asked me where Susan was.
>Apparently the witch made Teddy to keep her daughter Susan company and to keep her safe at night.
>Teddy was able to stay up all night for guard duty and could cast circle of protection from evil and alarm once per day.
>If you hugged Teddy or if he hugged you, he could turn both of you invisible for up to an hour.
>Teddy ended up being a decent addition to the party.
>He wasn’t really good at combat.
>He had a wooden sword that dealt shit all bludgeoning damage so he was used better as a utility character instead.
>He would keep watch over us while we slept.
>Woke us up if something came by.
>And on more than one occasion helped us get past danger by turning invisible.
>As we continue on in the campaign, Teddy still wonders what happened to Susan.
>The party has encountered a masked mage who has been a recurring villain.
>After finally beating the masked mage to near death the mask comes loose and Teddy recognizes her as Susan.
> So before one of the other party members tries to finish her off, Teddy steps in between him and her holding his wooden sword in both hands.
>”I won’t let you hurt my Susan!” Teddy says.
>The other guy kicks Teddy aside and finishes her off.
>After he killed Susan Teddy just curled up next to her corpse and hugged her.
>When I asked if he was ok Teddy just told me to go away and the party just left him to mourn.
>As we walk away the DM says I notice his eyes stop to glow.
>It was a shitty end to an interesting companion.

How fast does a babby cheetah run

When my gnome barbarian got a displacer beast that was scared of its own shadow and would blink out if ever useful to advancing plot/helping at all.

Something like a sea-lion.

This thing. Zuzu the bee.

Why did that character act in such a dickish way? I mean, in D&D there are so many way to end an encounter non-lethally. He probably just wanted to be edgy to be honest.

Consider the idea stolen. Thanks for sharing the story.

Who's a Neutral Good boy? Yes you are!

Your DM sounds kind of shit based on this. Hope this isn't business as usual for you or them.

A Lunar Exalt.

10/10 love the idea, shame the pc wasn't more tactful.

managed to get a young owlbear. called him Smoke Woodsy. learned kungfu. never decided what hat to give him

All dragons are shapechangers right? Polymorph wouldnt work.

>recurring villain
>dickish
Could be that the PC just didn't care about the forced feels the GM was trying to pull.

Monster Type? No, they're Dragons. They can shapechange if they can cast the spell, but without that they'd be as vulnerable to Polymorph as any other creature with a ridiculously-high saving throw.

The disembodied head of not!Dale Gribble.

An Evil Horse.
He pulled our carriage of loot.
He was an idiot, not a thoroughbred of sin

Glad you guys liked the story.

But to the player's defense, Susan almost him him twice in previous encounters and he wasn't going to deal with another encounter with her now that she wasn't able to get away.

I didn't realize it at the time but he did pretty much cut almost all of my character development throughout the campaign. Looking back my character really didn't have a reason to keep joining the party except to be a heal stick.

As the ST I gave one of my players the ghost of Jack the ripper

Fun but the players didn't really need a tutorial on how to kill. It's in their nature.

a 9 year old asian princess.

the super intelligent corgi in charge of caring for her buys her dresses with his share of the money the group gets for pirating.

This isn't fair. Why can't I ever get a DM who indulges my magical realm?

she stowed away on the ship because she loves dogs.

A pipe fox companion. Notmally disguised itself as a fur belt wrapped around my waist. It came and went, hiding between walls and eaves dropped on conversations, them reported back to me

Id often shoot it from my cross bow to a better vantage point.

A basilisk hatchling for a familiar.

Problem is, my GM was kind of a bastard, so after having us go through a long and dngerous quest to get it (including facing mommy basilisk), he ruled that mechanically was just a lizard until he grew up. That would have been fine by me, even if I would have liked some minor cosmetic benefit (dunno, a small bonus against petrification), but he didn't care for the regular familiar rules either, so the little thingie worked against me and didn't ever do anything ecxept sitting in my bag until the GM deliberately killed it off (and hit me with the standard penalties for dead familiar).

The following were placed in my care during one of my favorite campaigns:

A haunted creepy as fuck doll that could move on its own and whose body was made of a Bag of Holding accessible through its mouth lined with rusty teeth. Made for a fine way to hide my coins and treasure, and I abused my crafting skills of tailoring to make her outfits as a character hobby for those "we're gonna spend 90% of this session in towns" weeks.

She made creepy noises at night to ward off curious people from our nightly camps. And she also feasted on critter hearts, or else she'd go into a murderous frenzy. Had to roll every ingame day to see if she'd hunted well enough at night or if I'd need to lock her in a trunk until i could find critters to shove in there for her to eat.

Also, a 13 year old amnesiac werewolf girl who doubled as a chef. DM near shat himself when he rolled the color of her hooded cloak and it came up red.

Standard lycanthrope affair and solid amounts of cuteness made her a sobstory and guilt trip whenever we had to lock her up for her fullmoon nonsense. But she could cook a mean pork chop and her skillet served as comedic defense weapon.

It may sound gay and cringy, but man I had fun that campaign.

Was given a dragon's familiar once .. no not a dragon familiar - a dragon's familiar. He was a boy named Alex and a 1st level wizard. He was really great about keeping the party treasure in our portable hole inventoried - so we kept him.

You ever see the Johnny and his bolter mag of wisdom? It was like that, but a gun that had been used so long that enough residual emotions from all the users managed to form a sort-of-soul that talked to the current user telepathically. It usually just insulted you for being a shit shot. It got real personal too.

A three foot long spider which had been reanimated with the soul of a dog