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Make a Contract with an Evil Eldritch Horror Edition

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overwatch.wikia.com/wiki/Mercy
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>that OP
in homage, draw your PC as a magical girl; no matter how shitty your art is.
Hard Mode: draw them as a witch instead

Creepy cat demon is better than softcore porn edition

This is gonna take a while in Inkscape, but I'll include the normal version alongside for comparison.

Seconded. I really wish people would stop with the vaguely-if-at-all-related cheesecake for the OP images. It's kind of gotten old.

Anyway, to keep on topic: How was everyone's sessions this weekend? Our group finally got to kill the guy who had been hounding us the entire adventure! Then we found out he was just a bird.

Following up on last thread:

>Anyone know anything about the new magus archetype coming out in the new book? I think it was something related to Jatembe.

So, has anyone here tried another system?
If so how does it hold up compared to PF, with the adequate 3pp, of course. .

I did play Shadowrun 5e, and it's generally a more involved and balanced system, but the amount of rules just wore me out, to be fair.

To keep the discussion within the OP image:

Has your character ever made a deal with an outsider, /pfg/?

How did it go?

My group plays around with a fair number of things, but we just end up coming back to PF. We tried out 4E and 5E, but neither of them really grabbed our interest. We do WoD occasionally, and we've been wanting to give the new Exalted a try, but overall it's just nice to come back to something comfortable and familiar every now and again.

Poorly

for them

What, like, an actual normal bird? Not a terrifying bird monster? Like a thrush?

I've played every edition of D&D but Chainmail, Fate, a couple random obscure systems, and Shadowrun (something, not sure what). GURPS as well for a while.

I think that my favorite D&D is 3.5 (not PF, 3.5's more fun), that 4e is the best-designed D&D, and that Roll for Shoes is probably my favorite ttrpg.

I really want to play Dread. Sadly, my group is scattered across the globe right now.

So I'm joining a campaign artifact heavy campaign and I've been cleared (and encouraged) to play a Vigilante. I'm still a bit iffy on the mechanics and how to properly build it up.

We're going to be allowed to purchase and use devices from an Artificers like ye olde flashbang, smoke grenades, etc so I am planning a pseudo-batman theme, but I'm not sure if Avenger or Stalker would be better for use with a Cestus.

Which Vigilante talents stand out above the rest to you fa/tg/uys? It is a bit overwhelming and I'm not sure where to start or more importantly how to make sure I'm viable in combat without falling off in the end-game.

Brilliantly.

I worked for a short while for a Seraptis Demon Vampire. It was an undead themed campaign, and she made me a vampire in exchange for one or two minor tasks (and a sacrifice or two).

There was a minor scuffle with a worm that walks who was a lich, and she retreated back to her mother's (Lamashtu) layer. Telling me to make something of myself.

Fast forward to the end of the campaign, we assault the last fortress of a very slowly dying devil-worshipping empire and take it over in exchange for the territory and about 40 million in gold.

Post campaign, I travel to Lamashtu, become a fully-fledged demon, and eventually (probably a hundred years later or so) kill Zuggtmoy (or replace Jubilex, who is already dead in this cosmology) as a new demon lord.

Went pretty well, all things considered.

> playing only one RPG system

Nigga what? If you don't play multiple systems you'll never come to understand what makes a good or bad RPG.

> vs 3.5
PF generally trimmed down a lot of complicated rules and maked it so you usually get "something neat" at every level, making levelling feel more rewarding. Otherwise very similar for obvious reasons.

> vs 5E
5E is vastly more streamlined with resting, healing, and spellcasting decisions that make sense for fast paced dungeon crawling, plus a better balance between character classes. But the trickle of content is torturously slow, and the progression of special abilities in each class is greatly diminished, so you tend not to feel quite as "epic" as in PF.

I could go on but those are by far the two closest systems to PF that I've played. Seriously, get out there and try other games. Even if you decide you prefer PF, the other games will give you a perspective on PF's strengths and weaknesses and bring you to understanding how to exploit or mitigate them, respectively.

Our DM is a dick.

We met a demon who tried to offer us a deal.
We obviously declined, miffing the DM for ignoring a potential plothook.

About 2 rooms later, we get caught in a death-trap with no way out and lo and behold, there's the demon on the safe side of the trap offering a deal AGAIN.

I'm not sure where to fit in boost construct, right now I was thinking putting it at 5 because I have augmented elements at 1 and precise shot at 2 (feat tax rules eliminate point blank) but I guess I can drop that although the blast counts as a weapon for other things. I had expanded (disruptive) at 5 before I found avant guard and I was planning on using 7 and 9 to pick up healer (new players and I can't expect others to take care of healing) and air cushion (because I need it for flight at 10). I did want to take inner fire as well.

I actually already had the first three how you do, I have self telekinesis at 8 to swap for wings of air, and I was planning on grabbing maneuvers at 10 because I have a +4 for dex at level 1 and items/higher level overflow also boosting dex making it better.
I was thinking the same thing about infusions, I really want to get my hands on kineticists of porphyra to check out the time element and the infusion list.

Technically an awakened bird, but a bird nonetheless. We're playing through Jade Regent, and this raven has been pissing us off for the last 8-9 sessions. We figured it was the familiar of some evil wizard or something, since it found a way to magically disappear every time we tried attacking it. We finally fought the bloody thing, and it starts casting Druid spells. So we figure "Of course! The bird's a wildshaped Druid!" Nope. Bird. We waited around for like 5 minutes waiting for it to turn back into a human, too.

>I'm not sure where to fit in boost construct, right now I was thinking putting it at 5 because I have augmented elements at 1 and precise shot at 2 (feat tax rules eliminate point blank) but I guess I can drop that although the blast counts as a weapon for other things. I had expanded (disruptive) at 5 before I found avant guard and I was planning on using 7 and 9 to pick up healer (new players and I can't expect others to take care of healing) and air cushion (because I need it for flight at 10). I did want to take inner fire as well.

Kinetic Healer is not only useless in general but is even more useless on Avant Guard unless you want to cripplingly debuff willing allies.
The burn cost reduction doesn't work on Kinetic Healing.

Definitely take Boost Construct instead of Precise Shot, it's something you really need instead of something you really don't.

Shadowrun, Call of Cthulhu, Deathwatch and Rogue Trader, Edge of the Empire, both 4e and 5e, GURPS, and an Ironclaw oneshot.

We've done some fun stuff, but now and again, we just want to find some Paths.

>Hiding the Iron Claw oneshot

How is it? I've heard it mostly gets a bad rep because furries.

>Note you do /not/ need Precise Shot because the penalty for firing into melee only applies to weapons.

I was gonna cite this about rays being weapons, but are kinetic blasts weapons for that?
paizo.com/products/btpy88yj/faq?Pathfinder-Roleplaying-Game-Core-Rulebook#v5748eaic9oag

Not him but I've heard the rule set is OK. Haven't yet ploughed through the PDF as it opens with an exhausting 50 or so races.

General consensus is that it's really good. I believe there's a de-furried version if you can't bring yourself to play the original

If I have a way to IUS for free, is Hex Strike worth it for a hexcrafter magus? It seems like it might be a way to get a spell combat equivalent with hexes by making the first attack with an unarmed strike and the remainder of my attacks with my weapon.

It's actually not bad. Magic is fairly balanced, characters can pick up a lot of interesting tricks and abilities, and the setting isn't laughably terrible. But just looking at that damn cover hurts my soul.

>De furried
Isn't... isn't it just the races? How hard is 'de furrying' that 'play as non furries' needs its own separate version?

I figured the main appeal was the variety of races with their thematic animals. Frankly, I don't care if you have a fascination with something as long as it's not ERP without asking me first.

Damn that is a lot more races than I was expecting.

I'm dming as a campaign that is a cross between Boku no Hero Academia and Mana Khemia/Atelier series at the request of my players.

Pic related is what the spiritualist is going for.

Wish me luck.

Gonna link this here. Anyone?

You mean Spell Trapper?

It's not just the races. There's a whole different rule set in there. And actually the races each have like 5 or so traits, and the traits repeat among them, so it's not like each one is a special snowflake. But it is a huge fucking chapter in the book.

...Well, I've heard weirder premises for campaigns.

Also, haven't read the mango referenced in the pic, nor do I really know much about the spiritualist, so can't comment as to your player's dream nor the practicality of it.

Best of luck anyway, though.

Honestly, the best part of that page is HOLE ALCHEMIST, THE ALCHEMIST OF HOLES.

Well I meant more that the only thing making it a 'furry' system is the races, and it wouldn't be too hard to just play as something else. Although on further thought, that's probably why said version exists. Just crank out some humans, elves, dwarves, whatever, and bam. Iron... fist, I guess.

Wow, that's...uh. Even by Paizo magus archetype standards, that's bad. Almost spellblade bad, in fact.

Excellent choice.

...

...

So uh.

Ultimate Intrigue, page 117.

Why exactly does Alain have a trophy for the 4715 Best Magical Thesis? Order of the Tome perhaps?

The system is pretty solid, attributes and skills are represented by (usually) a single die, d4 lowest and d12 highest, characters roll Attribute + Skill dice and try to beat a target number (usually 3+), any single die that beats the target number indicates a success. Nice in that if you know which die represents your attribute or skill (or bonus dice from equipment, advantages, etc) you can describe your character's success more accurately. For example, if you hit someone with a mace and it's your Body die that is highest, you can describe how you overpower him with brute force rather than skill or speed.

Character creation seems initially complicated but is actually very easy if you know what you want to play in advance. Race basically just gives you a bonus die to three skills and three Gifts (advantageous qualities that apply to certain situations) so you can usually play whatever and not miss out on too much. Your Career (character class / background) gives the same benefits, only to more practical skills and the Gifts tend to be more related to combat or magic.

The setting is early-renaissance-era low fantasy populated by several dozen species of anthropomorphic mammals, plus one variety of bird, all of which have much more to do with personality than cultural differences. Want to play a jovial speed demon? Play a Cheetah. Want to play a slippery asshole? Play a Weasel. How about a stuck-up ponce? Play a Grey Fox. Beyond the anthro stuff the religion is pretty interesting and ties in well with the magic system.

Speaking of which, magic is actually pretty balanced in Ironclaw. Most of the 'overpowered' Save or Die stuff from D&D is gone, it's a lot more straightforward attack, defence, and utility magic. Healing magic specifically has to be recovered at certain times of the day so it can't be spammed. Combat is also so deadly and fast that spells aren't any more brutal than, say, a knife to the kidney. Overall it's a good system.

Probably bullied some nerd for it.

I like the notion of a Dimensional Excavator who's an absent-minded scientist who was trying to invent a door-inna-jar on a slow night, dropped it on the floor, and discovered his calling in life.

> Drill holes left and right, make enemies fall into them
> If they don't fall, Mr Hyde up and push/toss them in
> ???
> Profit

We Lode Runner up in this hizzouse.

>Zuggtmoy (or replace Jubilex

Props for becoming a demon lord but the demon lord of fungi or oozes? Couldn't you pick a better target?

The art I'm using is already p. magical girl, honestly.

Greetings /pfg/

I've been trying to follow the discussion about the Warder class in the late threads. I'm currently playing a THW Fighter with low STR but high INT and I'm wondering if I'll do better as a Warder with the Zweihander Sentinel Archetype.

What do you thing /pfg/? I'm a bit worried that without that Double STR bonus of the Fighter my damage will be non-existent. I was also looking foward to the prospect of using Spellcut and cut from the air. are there some maneuvers that can help me with that?

Well, maneuvers will probably make up for your damage in large degree - plenty of maneuvers allow you to add your Initiation Modifier to damage along with possibly bonus dice (in the case of a Warder, INT)

As to Spellcut/Cut From The Air, there are several counters which can be used in response to spells/spell like abilities, so you can get the ability to stop such attacks dead, and a Warder is especially adept at using Counters - one of their abilities is a uses-per-day chance to pick one Counter that they can use repeatedly for the rest of the round as a free action (normally, a Counter costs an Immediate action to use, and is expended afterwards so it has to be recovered before it can be used again - Extended Defense prevents it from being expended until the end of the round)

>Do rays count as weapons for the purpose of spells and effects that affect weapons?

The penalty for shooting into melee isn't an effect - it's just a rule. (You could argue that almost anything is an 'effect' if you tried, but since Bardic Performance is the faq's example an an effect we can deduce they meant stuff like that).
And nothing says that rays count as weapons for that purpose.

I mean there's nothing stopping you from taking Spellcut and Cut/Smash from the Air, just take Martial Focus and you qualify for all three of them. Plus you get that thing that gives Warders extra AoOs based on their Int for even more ranged attack parrying per round. And you can still be as effective if not more than a Fighter because you're not using your feat slots to get damage boosts as you basically get them all for free by leveling.

It was all post campaign based on the set-up I had going.

Jubilex was dead and Zuggtmoy is chump change.

This was 5e, and my reasoning was that they could never win a 1v1 with me, because by then I was immune to disease, poison and acid damage.

Frankly, I only wanted an Abyssal layer as toxic as possible as essentially a demonic safehouse for storing artifacts and breeding demons for my cults. They made easy targets.

Questions about soulknives and mind armor.

The one you get from the blade skill is more or less as good as the one you get from the archetype, right? Like how you can spend a skill to get the mind blade/bow if you don't already have it from archetypes. Why can't you get the mind shield ala the archetype?

Can I make the armor look like regular clothing, like how you can make your mind blade look pretty much like anything?

what comic book is this?

PFG, I need the maximum amount of skill ranks/level possible. I've already Cranked INT to 22 and am playing an Inquisitor. What else can I do to maximize ranks?

The Ancient Magus' Bride. A really fun manga about fey and magic and a really cute monster in England.

Headband of Intelligence.

Though if you need skills, why are you playing an Inquisitor? There are much better ways to get more int and more skills.

Especially as INT is not exactly the Inquisitor's preferred stat.

It was joked that I would be only useful for skills if I played a 6+Int class. I want to make that the reality. Everyone else is on-board with Max Rank, the Keeper of all knowledge.

We kind of need somebody who can heal with the party comp and we can't trust having any magic to do it. Plus I was already planning on just using it for end of day healing.

Blasts aren't rays though.

Blasts have similar wording:
>Kinetic blasts count as a type of weapon for the purpose of feats such as Weapon Focus.

Again, only for the purpose of feats, apparently.
By RAW you definitely don't need precise shot.

As for Kinetic Healing, if you're really sure, go human then.
Bonus feat to get boost construct faster, and the human favored class bonus is 1/6 of the extra wild talent feat, so you can pick up kinetic healing at level 6.

I'm going ethumion not human. What would you suggest we do for healing instead since we have an alchemist (grenadier so no brew potion) and a summoner, do we just force one of them to be the healer? If all goes well then we'll have an ethumion zealot taking a good chunk of the damage to heal over hours and a warder plus summons and my constructs to take the rest but it'll still be risky without healing and so many new or effectively new players. What level would you suggest I pick up the psicrystal and inner fire?

Those two feats are mostly up to you, Boost Construct is the only vital one and you can afford to delay Augmented Elements to level 3.

Also, what are the Zealot's disciplines?
They can just take Elemental Flux stance to get fast healing so they can really go tank-happy and soak up loadsofdamage.
Alternately just take Advanced Study and get a silver crane healing strike you can spam.

I'm planning on taking boost at 3 since I'll probably need to use finesse before then.

They were planning on sticking with the base and possibly swapping something for Riven Hourglass for the new version of IHS but it's been a few days and he's possibly changed his build a bit (I doubt it considering his schedule, he shouldn't be looking into it before friday). What would you suggest assuming he's just using the base protection zealot?

I just discovered a stub article about Lymneris. the lawful good archon 'god' of virginity, chastity, rites of passage and prostitution.

Apparently she also has clerics and paladins

Does anyone have any more on her?

apparently her celestial obedience is to lie on a hard floor in an empty room, with only a cowl on, and achieve tantric orgasm without touching yourself

3rd party allowed? There's a few feats that work like Toughness for skill points, I'm pretty sure one of them by DSP. See if you can get several of them.

>Chastity
>Obedience: Jerk thyself off

>and prostitution.

It's okay for some people to be virginal and chaste, and others to whore it up. As long as they're doing so for the right reasons, and no one is forcing them to.

The obedience also includes "dont touch yourself damnit".

archivesofnethys.com/DeityDisplay.aspx?ItemName=Lymnieris

Subdomains include lust and purity.

>written by amber scott

fuck.

Who?

One of the shitty paizo SJW's.

That's what I assumed, I just want to hear more about what they've done. I don't really know much about the paizo crew and the exact reasons why they suck (except the grandmaster of martial nerfing).

Amber scott's most recent high-profile retardation is the "HI IM TRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANS" character in the baldurs gate: siege of dragonspear expansion that really pissed everyone off. Not because the character itself was transgender, but because of how fucking poorly everything regarding it was, upon being introduced to a total stranger this npc basically fucking screams "TRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANS" as the only thing they can fucking talk about.

Retarded tokenism.

She also writes shitty AP's.

Not sure but she may also be responsible for the half-orc paladin who sold a fucking family heirloom magic sword for a potion of gender change.

If you're going with that, Kinetic Blast doesn't get BAB, DEX and other bonus to attack roll either.

> With a ranged weapon, your attack bonus is the following:

> Base attack bonus + Dexterity modifier + size modifier + range penalty

> With a ranged weapon
> WEAPON

...

I mean, you aren't wrong. Neither do spells.

Oh, the dwarf? Yeah, I think a large part of that is an attempt to appeal to a certain crowd while not actually knowing the crowd. That's part of why if you actually pay attention to where certain types of people gather you can see how said group really feels instead of how they're allowed to feel. The magic writers, for the shorter pieces and general lore not for the books, get praised for this because they write characters who just so happen to be x, it's a part of who they are and a minor one at that because they're written like an actual human. The real shame is that so many people are now making themselves into caricatures because they're told that if they are part of certain groups then that is their identity. That's actually why the minority group I'm a part of is so strongly trying to enact a "nothing about us without us" rule, shame nobody can do shit since another group is controlling the narrative.

A thing I noticed today.

A section in Ultimate Intrigue, the preface bit with the microstory in it?

It's Shardra and Quinn(Golarion Batman) talking about dwarf mercenaries. How apparently their scars are their resume, and its the ones without scars you need to watch out for. Quinn inquires if this is when he's supposed to note she has no scars, and she's all 'Ohoho I knew you were a smart one' or something similar.

And the only thing that I could think was 'You can cast healing magic, you wouldn't have scars anyfuckingway.'

And now I'm thinking about it, having healing magic be as common as it is means that significant scars would probably only be found on people who think it looks cool, or the poor.

Fragged Empire (only did playtesting though) was a lot of fun. A bit better for small scale 'rogue trader' than Traveller was giving us. Decent space combat, too.

Unchained Heroes is what 4e would have been if it were an RPG instead of a minis game. 4e is an excellent minis game, don't get me wrong, but UH covers the RPG aspect a lot better while abstracting the map system just a bit to save a lot of time.

Heavy Gear is plenty of fun.

The current iteration of FFRPG 4th edition is a lot more table-friendly than the previous few (which had "you need a special dicebot script" warned about in the intro!). I haven't played much yet but the early levels are solid. It has a good feel so far.

If you want a healing kineticist your only reasonable answer is the Gambler, then.
It'll be a few levels before you get the two heals (they're level 3s I think?) but you can all day them.

Wouldn't scars be a thing with any healing magic short of Regenerate?

How to stat pic related?

Here, you forgot your link.

overwatch.wikia.com/wiki/Mercy

Life Spherecaster.

I believe it's canon that healing magic can optionally leave scars, and that orcs will often do exactly that.

So yes, on people who think it looks cool.

8/10 Best Girl

Mei is 9/10
D.Va is 10/10

I don't want all day healing, just in case of emergency and end of day. To be honest if there was a way for me to put a feat on an item then I'd pick it up that way even if we didn't need another healer because it's good for everybody to have a way to do at least once per day healing and this would have more value. Maybe I'm just too used to near TPKs that came down to lucky checks with heal and stabilization.

>D.Va
>not Pharah

Anyone knows what is this thing in the picture? Because I want to throw one at my players, whatever it is.

>Mei 9/10
>not 10/10

Mei is Bae

Fuckin'. Urgh. I hate retail just before holidays.

Is Discipline Questions user still around or do I handle that tomorrow?

...It's right in the fucking filename, user. It's Baelmourn. From PZO9094, Ice Tomb of the Giant Queen. Come the hell on.

>Waifu Lord Supreme

This is only get more annoying the longer Overwatch is out, isn't it?

...

>like all healer pickers in all games, is apathetic and hates everyone around them

Confirmed.

Well, unfortunately it's the only one.
.... well...
not... EXACTLY.

PURELY by RAW, a Time element kineticist's heal is not technically listed in the avant-garde's limitations...

It's obviously a breach of RAI, but TECHNICALLY you could...

But that's basically it. Kineticists are already bad at healing, the Avant Garde is basically the worst at it, so...
Why does that image look like they shopped the heads on very different art?

Excuse you, the only future I chose is full of Reinhardt.

>picks nothing but Mei
But user, my other main is Zarya :3

Well whoever they are, they're clearly a chump.

I seem to recall Tracer needing her Starc Reactor to not get all... lost in time and space forever.

So while we're on overwatch. Have a malthael reaper.

Okay, /pfg/

THIS is my character.

I'm planning on building her as a bard or sorc. My question is this:
Whats a good way to make 'shadow conjuration' more "real"

If there's any 3.5 content allowed then you have to go for the killer gnome build.

Well I already wanted to pick up time as well but I don't have the book (and I really want it but don't want to spend money). I'm aware of how bad the healing is but it's like picking a support when you get a random team in a moba, nobody else is gonna do it. Hell I'm playing with one of my support players (the other's DMing) and he's tanking.