Invent undead

Many undead share themes:

Vampires drink blood, werewolves consume meat, zombies devour brains.

Furthemore we can associate them with particular emotions: vampires with lust, werewolves with rage, zombies with laziness.

Let's try to invent a new undead type. I'm a little tired of usual liches, ghosts and skeletons.

Post a part/portion of human body and an emotion, and let's will try to come with a monster that fits.

>, zombies devour brains.

Oh you sweet summer child.

Undead based off of the Nervous system, brain, eyes, nerves and all. It's like an octopus, but more retarded looking.

>werewolf
>undead
just kill yourself

>doesn't understand zombies aren't real, and therefore the stereotypes from even a few different sources can be true
>being a fag about it

I'm more upset that he's saying werewolves are undead

>werewolf
He is associated with gothic monsters from the night. And in warhammer Giant Black Wolves counts as the Vampire Counts.

>Zombies. Yeah usualy in fantasy they eat flesh. But brain eating zombie trope exist I considered it fair play.


Post an emotion it is associated with.

Hatred. The disembodied eyes and brain would be in eternal pain due to not being able to control their nerve ending receptors. They'd be basically be living in eternal torture.

>Skull
>Confusion

>He is associated with gothic monsters from the night.
Is the Creature from the Black Lagoon undead too?

>werewolf
>undead

Did you even think before typing that shit?

Undead who are just regular people who die, become undead and don't rot. Not monsters, just people who are undead.

Mawmen

Hideously deformed, headless corpses. The ribcage is split open, revealing a vertical maw of ragged teeth. Mawmen move intently and wield cutting weapons. such as cleavers and knives. They eat nothing but humans, hacking up their victims and devouring them, meat and bones all. When a Mawman has eaten several meals it will regurgitate its food, which rises as a newborn Mawman within minutes.

Mawmen are possessed of a base cunning, and hunt humans as a predator would: cautious and quiet, killing swiftly, and then carrying off their meal once it is secured. Alone, Mawmen are ambushers and stalkers, but they will readily cooperate with any other Mawmen nearby. Together, Mawmen are preternaturally coordinated, forming huge mobs that act in concert to secure ever larger feasts. Such mobs are often seen on the high seas, propelling huge rafts of flotsam and jetsam with their hands, feet and makeshift paddles.

The only way to kill a Mawman is to bleed it to death. Hacking off a limb is the best option, as Mawmen do not tend to their own wounds, or those of others. Stabbing or shooting is close to useless, as Mawmen lack internal organs of any kind. Mawmen do not fear fire, they cannot drown, and despite their predatory behaviour, they do not actually need to eat to maintain their strange vitality.

The true origins of the Mawmen are uncertain. They are most commonly found in the seas and islands surrounding the wealthy city-port of Krutengarl, though there have been sightings of similar beasts in seas many miles distant. Old sailor-tales claim the Mawmen are the bodies of drowned sailors, reanimated to punish the avarice of Krutengarl, but sailors say many things.

Yes, OP is retarded for saying werewolves are undead, unless he meant to say "monster" or something.
I don't think he did, but enough people people have already pointed this out, so let's just get on with what Is actually a mildly interesting idea.

Heart. Pride.

...

Blood Wraith. An undead made out of a person's blood. Less powerful ones can appear as floating, red, mist-like blobs, while stronger ones can take on more elaborate shapes, sometimes even taking on the rough shape of how they appeared in life.

Their emotion is envy, because all they desire is to again have a living body of their own. To this end they will attempt to possess a living host. The lesser, more feral ones are likely to simply go for the first and best person that presents itself - or animal, even, if the blood wraith is desperate enough. The greater ones have more of their former faculties intact and are more selective, seeking out host bodies that are a decent match with their former selves.

Blood wraiths do not 'live' long after they're born, unless they manage to possess a host. Lesser ones typically last a few weeks until the blood they consist of decays, while stronger ones can live for months. Their limited lifespan is something they are acutely aware of, and it serves to drive their desperation and urgency.

Why doesn't he just put corks in the eyes?

>And in warhammer Giant Black Wolves counts as the Vampire Counts.

And men who changed into wolf men were Chaos.

>Furthemore we can associate them with particular emotions: vampires with lust, werewolves with rage, zombies with laziness.
I would associated zombies with gluttony.

As for laziness (sloth), I would make undead themed around phlegm / bile. Slow, bloated akin to drowned body, apathetic and mostly passive but capable of rapid outbursts against anyone who would disrupt them.

>the undead sheep.

Its wool is made of fractal hairs and seems to have a life on it's own. It moves in strnge ways, creatign impossible geometric forms. watching the wool causes confusion and headaches, if you do it for too long you go crazy.

While the prey is distracted by the wool the sheep charges and bangs the vcitim head shattering the skull.

It's takes sustenanceon from the sound of crushing skulls.

I don0t have a pic of an undeas sheep but here you go a pic of an undead goat.

Belchbane (The Stomach):
Sometimes an evil gourmand eats more than he should. Maybe a maid goes the extra mile to dispose of the noblewoman she murdered. Perhaps a cannibal tries to swallow a baby whole on a toddy-fueled dare. Regardless, the end result is the Belchbane. The evildoer's digestive rebels from the accrued taint and rips free, killing its attached owner in a horrifyingly painful fashion. Fueled by a particularly odd kind of avarice, the Belchbane slinks its esophagus about, tasting the air for things to store in its interior - delicacies, spare change, that sort of thing. Those being stalked by a Blechbane can sometimes hear it slurping about, the clink of coin muffled by its warm, dank folds. Usually by then it's too late, as the Blechbane guns them down with a blunderbuss of a belch, shredding its prey with a blast of pennies, truffles, and bile. If outmatched, the guts will spray a noxious mix of liquid and gas before slithering away.

it hates contro. He hates people not under his control. He likes to take control from others.

Basicaly they are squigs?

What about souls? I am not talking about ghosts which are flying around or passing through walls...

Souls should be a little different and must be attached to some items before disappear from the world. And this item could be anything like sword ( zanpakto from bleach), armor ( alphonse from fma) or a simple shoe. And with possessing these items, souls or the users of these items could gain some special abilities.

or turn the skull upside down?

>Pyre Ghost
A burning, smoky undead made from cremated ashes.

What would that accomplish? Your mouth connects to your nose.

I'll post a few I created for a game:

Flesh miser:
Living skeleton that steals flesh and places it onto its body to make itself stronger. Builds a thick hide of powerful muscle and layers of skin and does not eat. Instead it strips flesh from those it attacks and further builds itself up. Attacks strip flesh and empower the monster if they hit unarmored parts. Wield weapons and may ornament themselves with armor, but never much; are otherwise nude. Generally human height and speed, but physically stronger and do not suffer from bleeding or other injuries associated with living creatures.

Flesh misers can only take flesh from living things, not corpses, so they capture humans and other creatures out of necessity rather than for fun. They flay these creatures alive and piece the skin and meat on themselves. They are actually quite vain and they build their flesh up in a way they find "fashionable". They also like to modify the flesh with tattoos, piercings, embroidered designs, plates of metal, fabric sewn in or attached with piercings, etc. While their skeleton still defines limb location and general form, they sense supernaturally and so may have completely different arrangements of sensory organs, for instance. Crowns of ears, eyeless faces, a beard of boneless fingers, etc. The flesh misers separate themselves socially by the degree of their flesh coverage and their material wealth. The lowest rank ones may be so thinly fleshed that they have exposed bone; something considered the ultimate faux pasfor them. The higher ranked collect "fancy" objects like magpies and build garish jury-rigged palaces in abandoned buildings.

Flesh misers are difficult to kill; they have to be physically hacked apart, at least two limbs and the head must be severed, crushed or otherwise destroyed.

Deathmask:
Something which resembles an enormous pink-purple length of large intestine about 2 feet in diameter and 15-20 feet long. At the front it wears the head of the last sapient creature it killed, while it's tail ends in a cluster of human arms. They like to bury themselves in rubble and ambush would be rescuers, luring them with the voice of the head they wear and one of their human limbs. Powerful grapplers, using their arms and wrapping around prey like a boa constrictor, but their bodies are fragile so they'll try to stay out of a straight up fight. Dig burrows and tunnels like termites. Drawn to sentimental objects, keepsakes and things that have no worth other than meaning something to someone. Have a habit of repeating things their half devoured bodies would have said and being drawn to things related to that meal's life. Common to hear them singing together when people are far away. Hunt alone, but live in hives of 3-10.

Knifechild:
At a glance appears to be a small waifish child of indeterminate gender, clothed in rags or sometimes in fine clothing that has been torn or burnt. They are small, 3 feet tall or so. They are only about as fast or strong as a child, but they are extremely robust, and seem to be insensible to pain, ignoring injuries and continuing to move as best as physically possible. They are completely immune to any sort of cutting or stabbing attack, it just stops dead on their skin, but they can be injured by any other damage. Their bodies break like human bodies, bones snapping, limbs pulping, etc, but inside their pale skin is nothing but ash, not even bones despite the sound and appearance of bones breaking when hit. The core of the knifechild is a small shriveled fetus deep in the chest. Until this is destroyed, the demon will continue to live. The knifechild has cutting touch, anything a part of its body touches will the chopped and stabbed. A finger brushing across your skin will cut inches deep, grabbing it's hand is like sticking your arm into a blender, and being embraced like falling into a spike pit. These attacks don't bypass armor, they effect whatever is touched directly, so armor is still some protection. They like to walk around recently destroyed or damaged cities and towns, waiting for someone to come and try to rescue them, and then use their touch to shred the would be savior and eat their body. They never speak.

A unique version called the Knifemother exists in the nursery. She looks similar, but appears to be closer to 15 years old and about 5 and a half feet tall. Her cutting aura works both on touch and on sight. The sight attack can only be focused on one player at a time. If she hears the name of a player, she can speak it, cutting the hp of the player in half. This attack can be used multiple times but will never actually kill straight out. Bypasses armor. But players have to speak the name in her presence for her to learn it.

I liked this

This is great
It's creepy and presents a challenge. And I'm pretty sure I've never seen anything like it before.

What? They're nothing like squigs. What the hell gave you that impression?

by posses you mean it replaces all of the host blood with itself?

big mouth with limbs. No internal organs.

I like it. Any Lore about the Mother?

In the game you find her laying against a smoldering willow tree in a bombed out or burnt down conservatory. There was never gonna be anything concrete but I wanted the implication (by way of the ash in the creatures and other hints) to be that she was the source of these creatures. I was also going to throw in a large portrait in a ruined building in the same area where in which she would be depicted as a living girl with her family and signs of pregnancy. The implication there being that whatever she is now is a twisted undead thing born of fire and violence which birthed these demons.

Not him, but maybe the mother is a woman who's had multiple miscarriages and is overcome with guilt to the point of killing someone or something, and the children kind of come with her?

An inverse werewolf: an animal-like creature that turns human to lure unsuspecting victims to a quiet place for gastronomical purposes.

Many squigs have internal organs. Squigs also come in many shapes and sizes.

You know how you sometimes see Orkz with their hair done up in a top-knot? That's not a hair-style. That's a hair-squig: a large worm-like squig with a bitey mouth at one end of its body, and a big tuft of hair at the other. Orkz stick them on their heads as a fashion statement.

Then there are Squiggoths: gigantic Rhinoceros-like creatures, that Orkz like to strap little fortresses onto, and then ride them into battle.

Mawmen are not "basically squigs", you myopic cretin.

>A duamont
>A duamont is the result of a trio of people agreeing and being bound by a geas (called a mont) to conduct something, lawful or illegal. If two of the people conspire to betray the third and kill him, the murdered victim can invoke the geas to its fullest potential.
>The duamont betrayers become inseperable in thought and speech, paranoia and suspicion set in whenever they forced to part.
>Eventually they two traitors are forced to take their own lives, normally and often side by side.
>It is here the true power of the mont becomes evident as the traitors become enjoined together through the infliction of the mont.
>After coming together, the two traitors turn upon each other, each blaming the other for their current state and the previous unity and comfort they got from each other is gone, instead it is by paranoia, fear and agitation.
>Their bodies often rot and are left to the elements, all save their heart wherein they hold their grief
>Constantly bickering and blaming the other for their state, the only way to 'kill' the duamont is to bring it to terms with betrayal they wrought.

My head is now filled with the hilarious image of a couple of half-drunk adventurers in armor or umpire's gear with boxing gloves and face masks punching a rampaging gaggle of aggressive children in the face.

Are you by any chance the guy from the good vampires thread that wanted to call vampires his living bloodsucker life-worshipping OCdonutsteel race?

I like this.

Goddamnit, I laugh at that every fucking time

I have some neat ideas for zombies:

Necrotic Ooze:
>The culmination of zombie synthesis. These amorphous, vaugley gelatinous creatures are the result of thousands of pounds of zombified flesh congealing into a singular entity. Often found weeks later at the sight of a particularly brutal battle, these purposeless monsters emit a tell-tale shriek when confronted, and produce projectile sputum that carries the zombie virus. Their greasy, black appearance is a result of excessive rot, and contact with these creatures can cause ordinary weapons to degrade far faster than usual. Do not allow these creatures near water, as they contain deadly pathogens capable of spreading and causing massive damage to local ecosystems. In legend, necromancers refer to these creatures as "progenitors of rot" or "envoys of entropy" because it is said that a particularly powerful necrotic ooze possesses the ability to treat all nearby zombies as extensions of its "consciousness".

Zombified Carapace
>Under the control of particularly adept necrotic ooze, zombies possess the ability to "form" together into a singular entity. Part biological, part black magic, a zombified carapace can take many forms, most notably large writhing bone towers, and powerful armored brutes. A zombified carapace is more of a broad descriptor for a type of symbiotic relationship than a particular zombie, however they are distinct from other symbiotic relationships as they generally possess a robust exoskeleton and strong regenerative properties. Thankfully, without the stewardship of a necrotic ooze, these creatures generally cause more collateral damage than they're worth, as a result of possessing limited independent logical capabilities.

>undead
>werewolves
wtf

Post-human Manifesto:
>Little is known about the purpose of zombies, and even less is known about their origins. Legend states that there is an entity, lurking deep within the earth, capable of immense power. Evolved beyond the need for physical apparatus, the Post-Human Manifesto is capable of possessing and corrupting any biological construct, and often all of the constructs within a given area relative to their size. When corrupted, biological constructs slowly become retrofitted into purposeful entities capable of limited individual thought, and direct manipulation through a telepathic link with the Post-Human Manifesto. Corruption can rage from changes in mood and opinion to complete physical remolding. When directly confronted, the Post-Human Manifesto appears to be a slick liquid that can defy conventional laws of physics, often manipulating its own amorphous structure for advanced offensive and defensive maneuvers. As an immortal entity, it can never "die", in a conventional sense, rather upon significant damage to its structure it goes dormant, condensing the remaining portions of itself into an infinitely dense black orb so it can sufficiently regenerate. It's believed that the Post-Human Manifesto is powered by entropy, and is slowly seeking to zombify and teraform the world for an unknown cause.

Chit Chats (Or Click Clacks)

A horrid condition that begins while the victim is still alive. Their muscles will spasm as such that they cannot rest and most always be moving. When when standing still their muscles will twitch violently, some not even able to accomplish that much.

Their distintive name comes from when a victim of this condition tries to speak, their jaw muscles spasm causing their teeth to clatter together as if they were shivering.

Most victims inevitably bite their tounges as a result and even though they "Die" they their withered muscles still spasm violently only now they put their violent spasm to just moving quickly and attacking potential prey that they try and fail more often then not to eat.

Not a new kind, but I love skeletons of entertaining shapes. This is the Bone Collector from Age of Wonders III, the best monster ever.

Nito

Canvas men are creatures made out of many layers of hide and skin, flayed from the flesh of victims and encrolled with foul runes to animate them.

Assosiated with envy

What's odd is that EVERYONE knows that zombies just eat brains, and yet NO media depiction of them actually go with that, and just have zombies more walking undead who eat flesh in general or just seem to exist to spread their zombification.

Imagine a race of undead whose schtick is that they're REAL problem isn't experiencing the decay of their body but the slow death of their mind via alzeimers type mental problems... unless they eat some human brains, which keeps them "alive" as "themselves" and sentient for a while... until they start forgetting things, getting confused doing things they're usually so deft and competent at.

I HAVE AN IMAGE FOR THAT

reminds me of bone bugs from saga. They're tiny parasitic insects that feed off of bone marrow and make things appear as if undead

Walking nervous systems.
They're called 'stryngs'. Lightning fast and can fit through the thinnest of crevices, holes and cracks.
A constant ringing is heard in people's heads when they're near.

I can dig that. Alzheimer's Zombies, that would make more sense too, as eating a brain seems like a lot of effort for a regular non-sentient zombie

I like this.

>A very envious or prideful person dies
>Their skin sloughs off in the grave, becomes animate
>It wanders the land, scavenging bits of skin and adding to itself
>Replaces parts of itself that rot away, will live forever so long as it can find more skin
>groups of them are drawn to sites of great slaughters to scavenge
>The stench of rot follows them everywhere they go

...

I love Krasues/Penanggalans. The idea of them stealing the body of someone else as a parasite to hide in plain sight is cool for something designed to be scary or unsettling. I've considered a necromancer storing the dangling organs in jars or urns full of fresh meat, with the heads sticking out of the top, like some crazy mad scientist's lab of glass tubes storing experiments. I've considered them also possibly changing faces with the new body, so that they're even harder to recognise and discover.

>Their primary method of attack is strangulation
>they then attempt to enter your body in a desperate attempt to feel again, as was their original purpose in the body they were born in.
>once in your body you have occasional moments of lunacy where you get a 'devil on your shoulder' who eggs you on and makes you want to do horrible things

Stomper
>Deformed human, wirey, sparse hairs, nearly no body hair, stubby, short body, arms mutated into deformed legs
>condemned to walking on all fours
>hands and feet are swollen and red nubs
>bloodshot, puckered eyes
>horse like teeth, permanent, twisted, snarling grin
>surprisingly fast, can break into sprints to chase down prey
>if it catches the prey it will bite and trample it
>if the prey hides it will beat on the door or barricade constantly
>after a while the rhythm of the beating will entice the victim to get down on all fours and begin doing the same thing until they become another Stomper

not really sure what exact sin or emotion this would be based off of - pride maybe? some sort of sick malformed equine monster that transforms others based on the madness inducing hoof-beat it has perfected?

>An inverse werewolf: an animal-like creature that turns human to lure unsuspecting victims to a quiet place for gastronomical purposes.

D&D has this. They call it a wolfwere.

>>hands and feet are swollen and red nubs

I got the image in my head and now I can't get it out.

>hands and feet are swollen and red nubs
>bloodshot, puckered eyes
>horse like teeth, permanent, twisted, snarling grin

They walk on penises. Giant penises. They stomp you to death with giant penises.

i'm gonna try and draw this

I don't know if I would put that in a light hearted adventure campaign.
Might steal this for a future horror campaign though. Jesus fuck.

>after a while the rhythm of the beating will entice the victim to get down on all fours and begin doing the same thing until they become another Stomper
Wasn't there a creepypasta about this, or something like it?

>As you give in to it's suggestions, it gradually begins to assert it's will over you
>As your will is diminished, it begins replacing your nervous system with its own
>Eventually, it forces your nervous system out of your body and takes full control
>You become a new stryng
>It attempts to blend back in to your life, but will eventually degenerate into psychopathy
>Serial killers are, more often then now, stryngs that have taken over

There's one and it confuses me eternally that everyone knows zombies eat brains but nobody knows the source.

>Someone with huge political influence is inhabited by a Stryng during wartime

done, its rough but you get the idea

OH GOD ITS TRANSPARENT AHHHHHH

Got a little too excited with the post button.

...

TERROR

>werewolves
>undead
What the fuck are you, a Romanian peasant from the 1500s?

Because Romero won the zombie civil war.

why did i click on this

Those archetypes are very "crosshared" on this and that mythology.

For example, being a werewolf didn't meant only looking like a hybrid of man and beast, but behaving like one.

One of the dreaded wolf behaviors was digging up (badly buried I guess) human corpses during winter.

So a "werewolf" could be someone which digs and eats human bodies, perhaps becomes cursed to 'be what he eats' by God, and that veers into the middle-eastern ghoul.

-

Also, reading up on mythology, you find things like bake-kujira, a ghostly whale skeleton, which hardly seems generic. It couldn't be speared. Imagine hunting undead Moby Dick, and you can't spear it.

I once made up a kind of revenant which is very much a shadow man, a ghost driven by the instinct to be something again. It would possess people's nightmares and use their soul as fuel to made said nightmare physical.

It could have literally any imaginable appearance, and only be slain through a voyage into the dream world.

There are also the flesh golems looking like necromorph spidertaurs making webs out of tendons and stitching a lot of flesh into a gigantic undead colossus.

I hope that adds something to the thread

holy shit, is that Practical Guide to Evil fanart?

What's the source of this?

Imagine playing through a session of homebrew horror D&D with Junji Ito as the DM

>Insane general who continually sends his troops in to fight a losing battle
>Literally throwing lives away without even the remotest idea he's doing something wrong
>WW1 england

Ghoulworm

If a ghoul gets trapped in a crypt or a chasm for long enough, it will eventually begin to starve. The half-undead cannot die of thirst, but their unnatural hunger for flesh is also a physical need. The howls of a dying ghoul are said to be piteous, perhaps designed to lure the kind-hearted to their doom.

But if a ghoul cannot feed, it turns on itself. It first devours its legs, and crawls on its arms in its prison, scuttling with uncanny haste. After a few more years, the arms too vanish, leaving behind a hideous, insane creature - a ghoulworm.

The ghoul's skin becomes calloused from constant scraping on stone or ash, and strange pale liquids seep from its cracked hide. Desperation also forces the ghoul's mouth unnaturally wide, and long confinement widens its eyes. If some catastrophe unleashes it upon the world, a ghoulworm thinks only to feed, abandoning stealth for rabid gorging.

Some larger ghoul colonies deliberately create such monsters, turning their apostates or cripples into drooling, gnashing berserkers. These ghoulworms are pierced with chains and studded with armour plates, and inch along the ground with showers of sparks and the scrape of metal on bone.

I have something like this, call it blemiphage.

Did you also got inspired by the Thing scene where it tears out a guy's hands with its mouth-belly and blemmyes?

>Junji Ito as the DM
He does visual horror well but he can't into story to save his life. It's always just characters being complete idiots and bad shit happening because reasons.

I don't know if there's a preexisting monster like this but ever since I was a kid the idea of someone literally turned inside out has freaked me out.
Don't know how that could be incorporated story wise or how it would differentiate itself combat wise but on a very superficial level the idea of the human anatomy reversed creeps me out

More like he has some interesting ideas but no capacity to play them out in compelling ways. And all his shit sort of just ends.

If you wanted to draw this, I'd probably never sleep again. Goddamn slithering armless once-men scare the shit out of me for some reason.

Yeah, fair enough. The ending would likely blow as well. Still Iove the guy though.
Visually, few people can illustrate abstract fever dreams as well as he can

My father told me that film was a comedy. I still have nightmares, its so much more fucking terrifying than any other horror film I've ever seen.

I like this one a lot, good job, user.

I'm trying to picture a creature that is anatomically a human being that is turned as accurately inside out as possible and it really isn't making any damn sense or coming together well at all.

Trying to organize what is most insidish to go out and what's most outsidish to go in is a bitch and a half. I'm guessing the core would be either skin sinews or densely bundled hair/horn. I'm guessing the surface would be exoskeletal bone covered in greasy marrow fat or maybe even coated in bare nerve fiber.

The balancing act hurts my head.

For horror story I'd really rather go with
Gen Urobutchi, Q Hayashida or ShindoL

this is the most terrifying and brilliant creation I have ever heard in my life
totally stealing it, I'll be sure to cite you user

It's also pretty funny though.

Yeah no. I have watched that film countless times and the only bit i ever found funny was the nuking. It's not a black comedy, it's fucking nightmare fuel taken to its most perfect level. Truly unkillable, truly unstoppable, truly hateful corpses.

That's the image it's based on user.

Some user in a long ago thread and it's been my favorite undead ever since.

I feel like his eyes needs to be creepier. Right now they're weirdly bright and pretty, like I'm looking at an evil mutant Elijah Wood.