How difficult would it be to infiltrate the typical game group?

How difficult would it be to infiltrate the typical game group?

So long as you don't act like a fucking weirdo it should be hilariously easy.

>Can I play?
>>Sure
>yay
Reminder that you autists are not the typical game group

As long as you act like a fucking weirdo it should be hilariously easy.

>"Hey, you play [x]? I love [x]. Can I play [x] with you?"

I'm imagining a game in which all the PCs are trying to get into a game group because they're suspected of doing weird shit.

I don't have to worry about blood tests then?

What possible use for blood tests would there be?
Is there some kind RPG doping I'm not aware of?

It's a TTRPG group not an EVE Online corporation.

If you don't act like a fucking weirdo it should be so easy it's hilarious.

For the rituals. You really really don't want the ritual to go wrong, trust me on that.

You mean the one with the Thai cuisine?

Well, you don't want Thai cuisine to go wrong either, for obvious reasons, but quality of the blood is not so vital there, you can do with a sub-par substitute from a faker.
But not for the ritual, you might cheat the cooking, but you absolutely can't cheat the ritual.

>But not for the ritual, you might cheat the cooking, but you absolutely can't cheat the ritual.
Who invited Reebok to game night?

I tried summoning baphomet but my blood type was off so I got two guys named Biff and Matt and they won't leave.
Any advice?

Does either of them have the right blood type? I'm not sure if the rules say you can use one summon to summon another.

Did you at least get the wards of banishment right so you can unsummon them and start fresh?

Tell them you're out of weed and ask them to do you a solid and pick some more up from your dealer. Give them a bogus address, tell them to knock and ask for Terry. Everyone in that place is cool. You shouldn't hear from them again.

If you want to hedge your bets though, change the locks while they're out.

>Who invited Reebok to game night?

>tfw your game group was infiltrated by a corporate shill

Banishment might work for Bill, but if we're talking the same Matt, it's not gonna work. You can't just banish the Matt, he's "special" like that.

>inb4: how we got rid of him
We didn't. You could say he got rid of us, we changed venue and didn't tell him about it. I sort of assumed he would stay at the old place until somebody else summons him.

Matt is tricky like that, it's why you don't want to mess up to begin with.

Look, corporate shills are practically an occupational hazard, but you can at least cultivate better tastes. Around this area, Nike shills are of a particularly pleasant vintage since they have a campus around that's a pretty big deal, but it tends to make others in the area a bit more salty and defensive since they're on a competitor's home turf.

No because there are already nine people in this group. Half of them are useless time wasters and we don't need another.