Mecha Space Pirate Quest XXX

Welcome back, space pirates, to the thirtieth installment of Mecha Space Pirate Quest! As always, you are Admiral Roarke S. Starwind of the Iron Kestrels pilot fleet, master of the pirate battleship Rhinehawk (currently being upgraded) and pilot of the Knuckle Kaiser (which currently has its arms full with a very battered S-Flowerhorn whose pilot had some truly awful luck with Veeky Forums's dice)

Previous Threads: suptg.thisisnotatrueending.com/archive.html?tags=Mecha Space Pirate Quest, Collective Game, mecha
Master Pastebin: pastebin.com/sSHs0QmF
Upgrade Menu: pastebin.com/QQQzkFZe
List of Moves: pastebin.com/HSdyCe2y
Rogues' Gallery: pastebin.com/E9ZcDLfG

Last time, as previously mentioned, Red Siren soundly beat SOUL Squad B's ace, Lt. Alice Clementine Farragut, in a duel. Fortunately, they seem to be reconciling, which is good because you fully intend to sleep with both of them in the next few hours. Yep, it's a good day to be you so far. This whole thing with the dual aces plotting against your mechanic, though, is profoundly worrisome. Poor Karen.

Other urls found in this thread:

strawpoll.me/10417907
drive.google.com/file/d/0B6iimHE85EZZZjRoaWVwQ3U2ZFk/view?usp=sharing
pastebin.com/gUHQVLwJ
anyforums.com/
twitter.com/NSFWRedditGif

Speaking of Red Siren...

strawpoll.me/10417907

I won't question why you vote the way you do, whether you think the Archen is broken or just like Clemmy better, I'll simply trust the vote.

>strawpoll.me/10417907
Its fine the way it is, she usually solos raids so she should have an impressive mech

One successful roll is 6 burst fire of 8k bullets? That's pretty broken. That does more damage than the fucking Tarrasque. Lower the burst fire or do it like Shadowrun style. Roll to dodge/parry each hit with each subsequent shots have higher malus to hit.

Burst fire deals damage in accordance with how much higher she rolls over her opponents. It isn't particularly broken against aces of similar level, unless they roll badly, especially since the location of each hit from the burst fire is determined randomly, and she therefore can't focus fire effectively.

I'd be far more scared of Clemmy's quad-linked EMWs.

Red Siren's mech is far more of a mook-killer as compared to Clemmy's.

"Roaaaaarke, my cockpit is cold, can I ride in yours instead?" Clemmy asks for the third time in the past few minutes.

"Roarke, darling, I just sent word to my Harpies to shuttle the doctor and his little girl back to the ship...by the way, um, how much of the fight did you overhear?" You're not sure why she sounds nervous.

"We're almost there, Clemmy. Rosita, I only saw the very end of it, what do you mean 'overhear'?" Your suspicions are roused.

"Nothing!" They both reply at once. That's very suspicious. Looking down, you examine the S-Flowerhorn. There's something oddly familiar about the curving lines the lasers carved onto the SOUL machine's armor. You glance up and behind you to confirm it.

She wrote her name (in admittedly sloppy cursive) via laserfire across the S-Flowerhorn. Longways, from head to feet. She's autographed it. You hope there's a way to stop Clemmy from seeing this.

[Continued]

>have to be up and about in a few hours
>see thread up
H-haha, who even needs sleep, r-right?

>because you fully intend to sleep with both of them in the next few hours
O-oh my. At the same time?

Wong, list exactly how the Archen's mechanics work. You can't just expect people to know how it's broken. We don't remember everything in the rulebook.

I think the Shadow Imager System is pretty damn cool though. Only 8 images is pretty intense.That seems like SOUL prototype level tech.

All of them? What parts? Do you need me to repost its stats?

As for the holographic imager, the original idea was "what would be the flashiest possible sort of mech that could have combat functions based on its stage functions", and instant backup dancers and strobing arm lasers came to mind first.

Let's trade Karen with whoever the mechanic for the Archen is on the auditorium.

Looks like were gonna have to do something about this cold war our waifus have going on

I think the Shadow Imager is pretty broken. On top of rolling to attack, you need to roll again to hit the actual target instead of her decoys.

Can't. That's not the mechanic who designed the Archen. Besides, i think said mech had suffered a fatal icepick induced heart attack

Don't you mean a case of aneurysm induced by icepick, user?

Woo Fatima to become the harem's den mother?

It forces the attacker to roll an additional Int-based check to hit, wholly unaffected by the original attack roll. The thing is, this happens even if she has only a single Shadow up.

Having 8 Shadows is basically there so she can make up for her rather low EW skill, and to have backups in case she actually gets hit due to her rather low EW skill (and the attacker chooses to attack her Shadow instead), because most aces will have a natural Awareness check of far higher than her EW.

Unless I'm mistaken, it's possible (though quite unaffordably expensive) to become nigh-unhittable through use of Shadow Imagers and Sensor-Jamming EW systems. But not for her.

The original developer was a genius Bahamutcorp technician who also happened to be young and handsome. Red Siren, who wasn't Red Siren back then, was a giant Bahamutcorp publicity stunt to show off their clout and design chops by making a mech to serve as a S-Pop star's personal throne and performance enhancer. The combination of a beautiful girl with a good voice and a dancing mech that handled as easily as a Bluegill was basically seen as an easy route to infinite good PR and money. It fell through when Rosita started sleeping with her mechanic. She was a spoiled prodigy of a teenager and was used to getting what she wanted, so she didn't really care that her beau was talented and connected enough to be married to a Bahamutcorp executive's daughter. Anyway, the executive's daughter found out, confronted Rosita at a party, and stabbed Red's eye out with a hairpin before throwing herself off a balcony in front of her parents, her husband, and a lot of UJCIDF top brass and Jovian government officials and megacorp bigwigs. The scandal, plus the scar, didn't just torpedo her career, it sunk it completely. She didn't even get her man, because he blamed her for the end of HIS career and killed himself too. She ended up stealing the Eilonwy, fleeing to California Station, using the last of her money to refine some of its features for combat and renaming it the Archen, and then founding a pirate crew out of her remaining fans and putting out records without Bahamutcorp's seal of approval.

In short, her original mechanic is dead.

This is probably the best solution, let's wait to find out her hubby is a scumbag first though.

Did he?

gonna repost my top 3 fave ships.

That's super Jovian though

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So Stern has like 20 points in his maneuver pool, right?

more comprehensive view of this beauty.

Huh. Always thought the wife assaulted Rosita at the party, accidentally killed her husband, realized what happened, then threw herself off the balcony.

While maybe not your favourite what do you think of this
"Huh and I said this party was going to be boring. Tempting fate is a bitch," -UJCIDF brass. Glad to catch the thread at the start!

it's a big dicepool

Use heavy Autocannon's damage instead of the Heavy Beam Cannon. 8k * 4 is pretty silly. 8k * 4 * 2 is also very silly. That's in one action. How in the fuck is she dual wielding something that can do that much damage. Miles sniper (Heavy Cannon) is 9k.

Moving the damage to 6k seems manageable. Heavy Beam Cannon is 8k but isn't burst fire.

I love macros, I have a skull leader tattoo. I always love how subsequent Macross shows tweak and update the tech with each iteration, but ship wise nothing does it more for me then the hab ships, just something about them captures what I love about the series and genre as a whole.

Does he also have a Magnetic Resonance Lens so he can blow the entirety of that pool assassinating enemy aces on turn 1?

Dropping it to 6K is probably what I will do.

However, I make no apologies for actual SOUL members who have high-damage automatic beam weapons.

You're assuming she'll beat the defender's roll by 4, when it's far more likely for attackers and defenders of equal skill to hit or miss each other by 1 or 2.

Hey Wong. Does Gamma armor exist in setting?

"YOU WHAT!?" Clemmy's voice rises into a wail of anger, then lowers into a sweet little growl, "Don't you even think about it..."

You blink. You're sure you didn't say anything aloud.

You hear scrambling over Clemmy's comms, then you hear her voice, thin and warbly, "Roarke, do what I say, okay? Don't act like anything is wrong just...just do it. I'm having to use a short-range frequency to talk to you without the risk of him hearing. Just...take the Flowerhorn in your arms, a little tighter, and spin us about thirty-five degrees clockwise. I said don't act like anything's wrong!"

>[Do it]
>[Don't do it]

>[Do it]

If you can't trust your waifu who can you trust

Do it.

>[Do it]

Also, how about pic for the Rhinehawk? I'm combing my folders, but I'm having a hard time trying to find big plane-like vehicles

...

I'm going off which ones a lot of Anons seem to like rather than what I personally like best.

Just post the most pirate looking vessel you can find

>[Do it]
Sniper probably

>>[Do it]

But I like the one that you like the best.

Time for Jesus

>[Do it]

Ten space bux says it's Jesus.

While I have my own favorite I did like your zeonic choices as well and I'm sure alot of anons feel the same. I'm sure you could do a quick strawpoll for a few of anons suggestions (post pics and number them) you like best and your own personal choice just to gauge general interest (not a concrete decision yet); more than likely your choice will be at the top.

You modulate the thrusters in your right leg slightly, compensating with your left in a slow, natural turn. You hope that was thirty-five degrees.

"I'm going to pop his head between my fingers, he's explaining to me that he's just going to switch targets." Clemmy growls, "Roarke, we might be in trouble. One second!"

You take a look at your instruments. There are a lot of small ships at least a few other mecha around, most of them in motion...but one of them is oddly still. It's notable because of how far away it is, out of your scanning distance but still within detectable range.

A single large mech floating, utterly placid, nearly ten kilometers away.

Clemmy's voice comes back online, "Roarke, I'm not sure what to do, one of my teammates is out there with a long-range weapon, and he's going to pick off whichever of you he gets a shot at first. Now I'm stalling him a little, he can't quite hit you with me at this angle even if he probably wants to shoot me, but it's possible he'll start going for your other fiancee or the Harpies instead."

Red Siren suddenly chimes in, "Darling? I just spotted something's heat trails zip behind one of these freighters. I only caught a glimpse, it was just visible on infrared...but we're not alone."

>[what do?]

Engage Scatter mode and book it back to the ship. And inform Space Judau about the Government forces on his doorstep. Don't think he'll like that.

Play up to Jesus's "honor" and empathy and challenge him to a one on one fight and while thats happening have Siren take Clemmy and her mechs and get the ship ready to pick us up and gate as soon as possible

Head towards the colony. At the very least, that should force Jesus into close range.

We gated in something like 15 minutes ago, though.

have the harpies pull to safety, archen engages shadows, use clemmy as a shield and press forward. he's known to disable mechs and keep pirates alive so we need to use it to our advantage.

Nope, Wong mentioned it being out of reach atm.

What is the angel between him and the colony? If we can get behind the colony out of sight, we can try and move close to disable him or play hide and seek long enough to get the two out. REMEMBER, our mission is to get the Professor and Athena to safety away from jesus and fairchild and we have 24 hours before we can jump.

Dang. Reactive Shields, then. Are they effected by cost multipliers, or just the frame and such?

That why we should inform the colony defense forces. Scavvers probably don't like having the Government outside their colony.

Everything other than Weight Efficiency (and Command Armor, under some circumstances) is affected by Cost Multipliers.

I'll give you guys a few minutes to decide. After all, this is an important decision.

angle not angel and to clarify, we do not want to be in the open with him. If he has to rearrange to get a better shot, we can use that to move closer and possibly disable him. If I were to guess, his head likely has a ton of targeting components and sensors in it.

We can do that once we are not in his line of sight. Find something solid and strudy to hide behind then do the call/movement. Force him to realign himself since it would take longer for him to get a proper angle at that range.

Maybe have Siren take on Jesus since she has the clones and is more long ranged while we take on the other person

If your multiplier is 0.27, what do you multiply by? 1.27? Or 0.27, and add that to your score?

I will say, though, that as much as I generally work with whatever you give me, I must know where you're trying to get to and what you're doing with Clemmy.

What this guy said about cover

>1.27? Or 0.27, and add that to your score?
Isn't that basically the same thing?

But yes, you multiply your total CP from additive systems by (one plus additional cost multipliers). So, 1.27 in this case.

Don't we have no idea what his sensors are like and if has things that allow him to bullshit through the images. Assume is accuracy is crazy high right now and move for heavy cover if there is anything. That range is WAY too far to safely cross like that and I do not want to charge directly at the sniper specialist.

on that note, can clemmy give us the enemy stats?

Her maximum range is 6.05 kilometers, and she'd be firing at a -4 penalty even if she manages to survive the 6 turns she'll need to close in to that distance.

Meanwhile, I assume Jesus has a long-range gun capable of firing at up to 9.8 kilometers with reasonably high accuracy.

We do need to draw him in, otherwise he can just repeatedly shoot at us from afar while we try in vain to close in.

Lets take a page from Clemmy's book and use her plan to deal with Siren by hiding in the colony so has to get closer then when he's in our range we harpoon him

Get to cover with Clemmy. Taunt Jesus to draw out whatever UJCIDF forces in the area to focus on KK. Red Siren rendezvous with PPP while her escorts fall back. Meet up back at the Auditorium

Actually, as we do so, is Jewdeau's ship able to warp? If we can get everyone to it, we could probably escape with the the pair as well as with Clemmy while using the transport as a empty decoy.

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I'd actually really dig this with the launch bays of

attached.

If your here user how is that Pillar Men art coming along?

I like the overall design for this one since it feels like a more armored version of the rhinehawk. Still a different design than the other ships, could still do the side shots, and we could even put a forward mounted gun on to do even MORE pew pew.

Rolled 4, 6, 7 = 17 (3d10)

What song should we blast when the fight really gets going anons?

drive.google.com/file/d/0B6iimHE85EZZZjRoaWVwQ3U2ZFk/view?usp=sharing

Rolled 7 (1d10)

Smooth Criminal?

pastebin.com/gUHQVLwJ

Ok so I think I finally finished Paladin G.

And oh my fucking christ. REACTIVE SHIELDS ARE SO EXPENSIVE. I mean, it's a Reset Zero one. So you know. Shit.

Breaking the Law. Seems fitting and rubs Jesus' face in.

I'm always here, senpai. I'm just lazy. The recent Clemmy vs Red Siren gave me a good boost in energy though. Just a little more to top me up (Like changing Iron Kestrel uniform to include garter belts). Or we give Red Siren her music box.

...the hell just happened? What is happening? I have no idea what is happening and it scares the hell out of me.

MONTERO A BEST! A BEST!

Alright, so, unless I'm reading this wrong, the consensus is getting to the colony and the Pure Pure Puru and taking cover in the pipework.

Are you taking Red Siren's escorts with you or sending them back to the ship?

Nothing happened to the Knuckle Kaiser.

Absolutely nothing.

How far away is the ship?

Nah, we've seen Jesus can handle 20+ blue gills. Let them go back in safety. Don't want them to get captured.

sounds good.

Im good with this

Hey, since we are about to get into a fight(maybe). I'm here to remind you to change our fists damage due to the weight of our arm servos. Update the pastebin too.

As much as can fit together withthe wreckage of the Flowerhorn, the Archen, and the KK on board of the Pure Pure Puru. The rest should retreat with the transport and back to the Auditorium.

What if he captures the ship?

7K to be exact.

I know. The Knuckle Kaiser now does 7K per hit.

Its not to big of a loss since it isn't one of our Warships so I would say we just forget about it and promise to get Rosita another one

Can't. Not with his Nemesis taunting about how much of fag he is.