Warhammer 40k General

Page 10+No New Edition=Heresy Edition

>Rules databases
mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q

Other urls found in this thread:

ebay.com/itm/Warhammer-40K-Space-Marine-Vanguard-Veteran-Grav-Pistol-Bits-/381664963295?hash=item58dd012adf:g:NBEAAOSw5ZBWHA~l
twitter.com/NSFWRedditGif

Is it worth it to buy Betrayal at Calth?

I played 40k back in 3rd ed and have been doing various mini games. Right now I'm looking for something new to play

If you play marines.

Would Shrike and Korvydae be a good combo in a squad with Assault Marines? My friends already given me the go ahead to give Korvydae Chapter Tactics.

>Is it worth it to buy Betrayal at Calth?

Comes up pretty often, it is a very decent deal (especially if you can get it for less than GW's price) if you want to start a space marine army. More than enough troops and two different HQs and Elites.

Just add Transports and drop the Elites they give you for Support of your own flavor.

it is an OK game on its own, but for 40k the contents are great.

30 tactical marines, 5 terminators, a dreadnaught, and a character

the tactical marines and terminators are not mono-pose. They are full kits with all the weapon options available.

I'm fine with playing marines. I'm just asking because it seems like a good value for some pretty cool minis. But like if I made an army with them would 40k grognards not play me because they're the wrong era or whatever?

If you're playing Raven Guard and jump packs, you should be using the formations.

If, for whatever reason, you're not using the formations, then Korvydae is always worth it just for making the jump packers ObjSec.

Shrike does pair well with Korvydae especially now that they FAQed his stupid, it-was-obvious-it-worked-that-way infiltrate ability, but in general Shrike isn't worth it most of the time regardless. He isn't cheap and he doesn't have good wargear.

It is good value if that's what you're asking. It comes with a very high campaign/starter set level savings unlike their normal webstore bundles and start collecting boxes. The value is even better if you get it at a discount.

Anyone here have experience with Death Company Dreadnoughts?

I'm thinking a pair of blood talons, two built-in heavy flamers, and magna-grapple delivered in a Stormraven.

2 Characters, user. The Terminator Captain and the Apostle, which you can just use a Chaplain.

>I'm fine with playing marines. I'm just asking because it seems like a good value for some pretty cool minis. But like if I made an army with them would 40k grognards not play me because they're the wrong era or whatever?
they'll be cool. If you are unsure, you can mix they parts with 40k marines as they are fully compatible. Many chapters still use old marks of equipment anyway.

The BaC stuff got rules to use in 40k and were always the "right era" for 40k, it was just rarer than the newer style of armor.

Red Scorpions have their entire army in Mk IV and Minotaurs have a split of Mk IV and Mk VIII.

It just means your army will either be very rich or very ancient.

>It just means your army will either be very rich or very ancient.
would a full suit of Mk IV be more expensive than a full suit of Mk VIII ?

No Mk VIII is the hardest to get a full suit of. You also can't "find" old suits of Mk VIII whereas you can steal and loot MK IV, so I'd assume VIII is the most expensive among the non-artificer-wrought power armor marks.

Unfortunately I don't have enough of my marines built to run the formations, so its just in the mean time that Ill be using it.

Are you a WYSIWYG player, user?

6, 7, and 8 are more advanced than 4 in terms of helmet sensors, power plant efficiency, and power cable management so there's also that.

Most of the time, yes, but in certain cases I run something as something else. My first marine squads just have whatever I think looks cool on them.

why are the thigh plates of mk8 so much rarer than the gorgets?

What about with stuff that requires having a bunch of extra bits you might not have?

For example, the Space Marine Command Squad box does not come with NEARLY enough of anything to do all of their possible loadouts. Would you let someone say the pistol and chainsword veterans have different loadouts?

Korvydae is worth having around in your collection as a RG player so go for it. Aim for the formations eventually, and at least you will still have the option to run an all jump Korvydae CAD or, if your opponents permit it, you can replace a generic Captain in a formation with Korvydae which would be SUPER BROKEN due to the assault squad formation allowing you to ZOOP off the table whenever you want, then drop back down in a conga line, basically letting you capture any objectives on the board that lie in a straight line.

It's too bad Korvydae is working off old rules, otherwise he'd be able to do things like make all non-vet jumpers in your detachment/army ObjSec. ObjSec Skyhammer and Shadowstrike? OP as fuck.

As it stands the formations don't really benefit from him since the strongest formations don't use his ability.

>wanting to protect your hip bones

I bet you wear a helmet.

The greaves are the hardest to find. Gauntlets second hardest. Helmet and backpack technically harder than both because they've never been produced in miniature form, but that's besides the point

Thigh plates aren't Mk8 specifically.

I buy all my needed bits on eBay. It made my army extremely expensive, considering the fact that it's also made of 99% FW shit and not generic plastic, and FW bits go for like $3-5 a pop whereas plastic is $1 each, except for grav guns or melta guns in 5E which are $10.

I find the price worth it just to satisfy my hobby OCD and to be WYISWYG.

If you want to be WYSIWYG for less money, try trading bits with fellow players or converting your own. You can create many weapons just by chopping up the stuff you get in your own box. Need lightning claws? Glue a bunch of knives or chainswords to a power fist. Need combi weapons? Chop up special weapons and glue them to bolters. The only thing hard to scratch build are special and heavy weapons but most are cheap on eBay, other than grav. You might be able to build some grav guns and plasma guns out of multiple pistols.

Help, I'm indecisive.

Should I bring my Orks or Inquisition for a game tomorrow?

how many blood letters is too many blood letters?

The round parts on the ankle are pretty rare too. I think only 3 exist: that metal/finecast sternguard, the finecast lord executioner jump pack captain, and the old metal mk 8 guy.

Orkquisition user

No on expects the Ork Inquisition

Those are the greaves, man.

My problem is I needed 4 grav guns but only had 3 and I don't have any arms to hold them with.

My friends don't care about WYSIWYG so I'll be able to run this squad any way I want so long as I pay the point cost, but later on I'm going to have to rebuild the fuckers.

>tfw greaves make you think of leg armor since video games separate legs and boots

S-shutup I bet next you're going to tell me bracers don't include the gauntlets!

Just make him dual wield grav pistols.

Are there even left handed grav pistols?

anyways you forgot about the plastic sternguard. There's Mk8 legs there. The metal sternguard didn't have the round ankle doodads.

And as far as I can tell, the only place Mk8 gauntlets have shown up (outside of the one old pewter one from yonks ago) has been with the Sanguinary Guard. You could probably use the plastic Mk4 arms to sub in, though. Same shit.

Vanguard Vets get one

ebay.com/itm/Warhammer-40K-Space-Marine-Vanguard-Veteran-Grav-Pistol-Bits-/381664963295?hash=item58dd012adf:g:NBEAAOSw5ZBWHA~l

Huh, neat.

I asked my friends and they said they'll let me say they're using grav guns so long as I build the actual models within the year, so I'll have to get to collecting grav guns and arms to hold them with.

>The issue is that necrons and tau are both very good at making sure I can't do anything useful with doms (Lack of big transports, MC's over vehicles), and the backline exorcists can get battered (Scarabs, DS crisis suits)
What if you left a small backfield Repentia squad near them? They ID scarabs and can fight suits.

I'm fine with people running a model with any load out as long as it makes sense, no "This guy with the bolter has the Missile Launcher," unless they're just trying it out.

I got a Talon Strike Force planned out, but I run into the trouble of deciding my Vanguard Vet load outs, I want to stay away from Grav weapons as it is.

VV do best spamming power weapons to suit their needs. Previously I would have recommended taking them naked or simply with melta bombs to save points, but now that they received a very steep price reduction on power weapons, it's a waste not to take them.

Sword to kill enemy marines.
Axes to kill 2+ save enemies.
Maul for everyone else. Maul is the best weapon all around and is best against tanks, better against Terminators than the sword, and loses to the sword only against enemy 3+ armor.

Sprinkle 1 or 2 storm shields per 5 vanguard to give them a 3++ until that guy dies. Too expensive to give everyone a shield + weapon.

Is it worth taking Lightning Claws on anyone, besides rule of cool?

a single lightning claw is better than a power sword if you have 3 attacks or more against MEQ

No, because it's was already hard to build a sizable community with more than 4 individuals in my town.

They're good on characters that are not taking a pistol such as a captain with a combi-weapon.

When you Combat Squad, only one of the resulting squads can take the transport, right? The other 5 have to footslog?

No, you can still share the transport. One of the benefits of combat squadding.

If you have enough attacks and the LC is the same price as the sword, it eventually does better than the sword despite the loss of bonus attack. I think the threshold was like 3 attacks or something to equal out. Regular assault marines do better with the sword, even with the charge bonus.

Got proof on that?

Sweet, thanks for the advice

Oh, really?

Sweet.

Do both have to disembark at the same time, or could I use the Rhino to drop one squad off and then drop off the other squad somewhere else?

So im watching bob ross's the joy of painting to get started am i doing it wrong?

You can drop off one and keep the other inside.

Only if you don't paint happy little bolters.

Which book should I read first?

no

Are you trying to tell me I'm not supposed to paint my miniatures using a giant canvas and oil paints on a wooden arm palette?

the rulebook

Word, thanks.

Well, obviously, but I mean the novels, the fluff.

Guys what page should I start reading on? It doesn't say what edition rulebook it is how do I tell which rulebook to get?

>novels
fifteen hours
enforcer
double eagle
space marine

redemption corps
it has an obese priest punching sisters of battle to death in it

No they can deploy in the transport together but can't both hop back in simultaneously later if one gets out.

Thank you. Does this hold true if I'm entirely new?

Yeah those are good entry point novels.

One I always recommend is Storm of Iron

Yeah, they're all (enforcer aside, which is a trilogy) self contained stories in single books.

Where do you even make this shit up from?

"In an exception to
the normal rules, two combat squads split from the same unit can embark in the same
transport vehicle, providing its Transport Capacity allows."

newbee question, units from the Officio Assassinorum can fit in any army? or they belong to some army and come as brothers/allies/come the apocalypse?

They are a separate army. Count as army of the Imperium.

What small buff/change in wording would make Dark Eldar a decently playable army, in your opinion?

don't play with shitheads

>40k collapses as nobody can get a game

Eldar and DEldar sharing some units.

As in, the way to make them better is to have them be Eldar?

Someone said it as a joke, but I'd be totally up for....Edgier Wraiths. Something where it's maybe A BUNCH of souls crammed into a single wraith and the DE get off on the agony those souls experience or some shit.

Shouldn't Dark Eldar have more advanced stuff and relics than Craftworld Eldar?

Fateweaver, or Lord of change?

If your guy has a Combi-Weapon, there's literally no reason you should take a Power Weapon over a Lightning Claw (unless that AP2 is absolutely crucial for some reason), because the major drawback of the Lightning Claw (Specialist Weapon) is irrelevant (as you have no other CCW) and you gain Shred for the same cost as a normal Power Weapon.

I feel like deldar should have similar technology but more powerful but also riskier.

Kind of like plasma weapons. Eldar are like the tau and keep their stuff safe, but the imperium, they turn that shit up to 11, even if it kills em

Also their faster but more fragile (not more fragile than they are now)

Not really, they're both operating off of the scraps. Craftworld Eldar have everything that was left in the car. Dark Eldar have everything that was left in a box in your basement. Everything else is in the house that burned down.

Somewhere around 140

That's good to know.

I made the mistake of going Combi&Power Sword when I built some squads last year and my group is very, very WYSIWYG.

889

DEFFWOTCH IS ON DA CASE

Do you want to win the game or make your opponent feel bad for playing?

craftworld eldar power a lot of things off of their latent psykic power.
Only a small number are full on psykers, but their wargear is crafted using psykics and responds to the user.
Deldar don't use any of that because they let their psykic ability atrophy because of the risk of summoning slaanesh.

Deldar power a whole load of their shit off of poison and pain. The poison is because it makes things more painful, and because they like that shit.
The pain is because, somehow pain is an industrial and medical resource.
Also drugs.
Craftworld eldar can't do that, because they abandoned those hedonistic impulses so they won't summon slaanesh.

wait what
which one is which?

If I want to do Space Marines on bikes are Ravenwing or White Scars the better chapter?
It doesn't have to be just bikes, but a majority would be cool.

Started playing with a friend a while ago and took the Genestealers from the Overkill box we split and after getting two Start Collecting Tyranid boxes I am pretty over them. Their fluff is pretty one dimensional to me and everything on the field besides my Hive Tyrants die by turn three at the latest.

White Scars are better but Ravenwing are a close second. It depends on whether you want the flexibility and wide access of White Scars, being able to take many units and melta, plasma, flamers, or probably grav most of the time, or if you want to be stuck to only Ravenwing Black Knights and their supporting units.

Straight up? White Scars are better. But Ravenwing are also good and are beefier and more elite.

I think I would want the more elite then.
Been looking into lists for both and the Ravenwing always seem to have a fair amount of Grav and some melta to go with what looks like a bunch of Plasma.

I think Ravenwing is the better bike army if you build for it but you will end up coming off as Cheesey McCheesertin with th 2+ Jink and shenanigans that Ravenwing have available.

They have a formation that will overwatch with a unit that is already overwatching and just ruin your assault while having a vehicle that stops your overwatch if they start their charge near it.

If you ever have an Attack Bike for 3 Regular Bike you can just Stick them with a Landspeeder and if the LS hits its target (not even wound) the bikes get BS5.

Also I think everything they put on the field has scout which makes deployment and counter deployment against them a fools errand.

White Scars are better for a well rounded army and the usual SM Codex tricks.

White Scars get ignore cover relic and librarius though. Yeah their bikes aren't as good but the army as a whole has more OP tools.

The Darkshroud for DA is pretty damn good though.

WS have scout too if you take khan.

Do you want/need the close combat ability? Are you running the Incursion? If you're not running the Incursion, Fateweaver is worth it just for Lord of Unreality. Even with the Incursion, Lord of Unreality is still utterly amazing.

What's the rest of the list look like? Both, or Fateweaver and a DP is always a good bet.

Dark Eldar units gain a 6+ Cover Save if they are 12" away and a 5+ cover save if they are 24" away. These can never be negated and stack with Stealth, Shrouded, Jinking, and all other sources of cover saves.

If Witches have a higher Weapon Skill or Initiate than their opponent, they reroll to wound. If both are higher, they have AP3 on 6's to wound.

Ravenwing are very gimicky. They can get some stuff that is absurdly powerful against the certain armies, but anything that doesn't care about cover will send them to Terminator tier.

Black Knights are pretty damn good, and are probably worth their 40 point price tag, but they're kind of schizo in their jobs. They rely on their jink save to keep themselves alive, but if they jink they can't take advantage of their awesome guns. If you don't jink them, they are 40 points T5 marines. They have awesome close combat weapons, making them seem like close combat beasts, but you can't jink in close combat meaning they are somewhat fragile there as well.

So I'm a fucking baby when it comes to this and have no minis at all. I'm torn between starting as either chaos or space wolves. HELP

the only thing i'll say is that the wolves are considerably stronger from a gameplay perspective

Space Wolves are pretty good and one of the few armies who actually succeed at being a close combat army right now.

Chaos Space Marines are bad, but don't stupidly name everyone WOLFWOLF.

Choose the one you'd have more fun painting and building. If you're the type of person who can only have fun winning, pick Space Wolves.

yeah I heard from a lot of sources that the chaos were rough to play as. those daemons sure are cool though, unfortunately making the decision more difficult

so would you say the wolves are a good starting point for a babby new to 40k?