Stat me, Veeky Forums

Stat me, Veeky Forums

Doom Guy 4(W)(B)(G)
Legendary Creature - Human Warrior

Indestructible, hexproof, trample

When Doom Guy enters the battlefield exile all non-human creatures. Whenever a demon dies, put additional +1/+1 counters on Doom Guy equal to that creature's power.

6/4

Doom Slayer 2WBR
Legendary Creature - Human Warrior [M]
Haste, First Strike
Whenever ~ becomes equipped, destroy up to one target creature.
Whenever ~ attacks, up to one target Demon blocks it this turn if able.
Whenever a creature dealt damage this turn by ~ dies, ~ gains indestructible until end of turn.
5/3

>Magnetic Theft or Brass Squire to instant-speed equip him and kill anything
I like this

He should be a Berserker though

>Kills Aleins
>Doesnt Afraid Of Anything

Zero sticks of bubblegum remaining.

Violence:
H: [X] [X] [X] [X] [X] [X] [X] [X] [X]
F: [ ] [ ] [ ] [ ] [ ]

Isolation:
H: [X] [X] [X] [X] [X] [X] [ ] [ ] [ ]
F: [ ] [ ] [ ] [ ] [ ]

Helplessness:
H: [X] [X] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
F: [ ] [ ] [ ] [ ] [ ]

Unnatural:
H: [X] [X] [X] [X] [X] [X] [X] [ ] [ ]
F: [ ] [ ] [ ] [ ] [ ]

Self:
H: [X] [X] [X] [X] [ ] [ ] [ ] [ ] [ ]
F: [X] [ ] [ ] [ ] [ ]

Identities:

Doomslayer[80%]: Skill: Pursue, Item: armor

Marine[80%]: Skill: Struggle, Firearms bonus

Animal lover[33%]: Skill: Connect, Initiative bonus

Relationships:

Daisy[n/a, dead]

>Daisy
SHE HAS NOT BEEN AVENGED UNTIL EVERY DEMON IN HELL LIES DEAD

>tfw Doomguy is the true lost primarch

Mars Soldier (3)(R)(R)(R)

Creature - Soldier

When Mars Soldier enters the battefield, equip all equipment you control to him. When equipment comes into play under your control, equip it to Mars Soldier.

1/1

>an enormously worse Vulshok Battlemaster

Quality d12
Morale d12
High Confidence
Abundant Supplies

Armour 1d
Move 9"/18"
Tech Level: 2+

Advanced First Aid
Hard-to-Kill (d8)
Close Combat Monster
Dreadful (only to demons)

This one is quite fitting since some Dakkafag has done some pretty neat Doom conversions with the boxed set.

Doomguy
MV 8
EVS 6
SKL 6
AV 4
MAS 2
FOR 3
WP 6

Bloodthirsty
Fearless

Supershotgun: 18", SHO 2, PEN 4, Dam 2, Short-Ranged

I love those conversions.

No chainsaws is pretty gay though.

Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —

>Size/Type: Large Magical Beast
You're goddamn right he is.

I dunno, that does not sound entirely right. This still considers Doomguy as some measely linving creature, rather then an elemental form the plane of unyielding fury and firearms.

what game is this it looks interesting

WS 6 BS 5 S 4 T 4 W 4 I 5 A 4 Ld 10 Sv 2+

UNIT TYPE:
Infantry (Character)
UNIT COMPOSITION:
1 (Unique)
WARGEAR:
• Terminator armour
• Storm bolter
• Frag grenades
• Krak grenades
• Psyk-out grenades
• Iron halo
• Storm shield
SPECIAL RULES:
• The Aegis
• Eternal Warrior
• Fearless
• Independent Character
• Preferred Enemy (Daemons)
• Psyker (Mastery Level 2)
• Purity of Spirit
WARLORD TRAIT:
Daemon-slayer.
PSYKER:
Knows the Banishment, Gate of Infinity, Hammerhand and Purge Soul
psychic powers from the Daemonology (Sanctic) discipline.

Athletics: 4
Affection: 4
Skill: 0
Cunning: 0
Luck: 0
Will: 4

Maid Types: Boyish/Heroine
Maid Colours: Green Uniform, Brown Hair, Brown Eyes
Special Qualities: Delinquent (Bad Expression), Accessory (Pet)

Maid Roots: Business
Stress Explosion: Violence
Maid Weapon: Chainsaw

Trauma: Betrayed a close friend
Complexes: Muscular, Upbringing
Maid Power: Giant Weapon. You can attack with a giant weapon. (+1 to Athletics for attacking).

Favor: 8
Will: 40
Name: Doom Slayer/Doomguy/John

You magnificent bastard

...

Savage Technologist

Unknown Armies, I think 3rd ed?

Look I hate the "Hur Der, this doesn't belong on Veeky Forums Durr" people as much as the next guy.
It's just....I liked this thread, the first half dozen times we had it. What more is there to discuss?

WS 8, BS 6 , S 5, T 5, W 6, I 6, A 7, SV 2++
Eternal warrior
Hatred(Daemons)
Rampage
Rage
It will not die
FNP 4+
Crusader
Fear
Fearless
Fleet
Hammer of wrath
Furious charge
Monster Hunter
Relentless
Stubborn
Smash
---------------wargear---------
BFG ,S D, AP1, Apocolyptic Blast, one use only.
Painsaw, Sx2, AP 1, Shred.
Double Barrell shotgun, S6, AP3, Assault 2, Ignores cover, Rending

Carapace armor or artificier carapace armor (3+ save) would be more fitting. IDK about psyker powers either. Just make him a normal dude except really fucking good at murdering demons.

I only look at these threads to make sure this has been posted. Good work user

I feel sorry for that Ultramarine

>Base doomguy
>1/1

Isn't this basically a copy/paste of Kaldor Draigo's rules? If so, I'm offended that you put Doomguy on the same level as this pleb.

...

But they are the same though.

That picture is garbage, the Ultramarine would be standing in awe of how thoroughly the Doomguy purged Mars of the taint of Chaos

Doomguy

WS/6 BS/6 S/5 T/5 W/4 I/4 A/3 Ld/10 Sv/2+

Type: Independent Character

Special Rules: Feel No Pain, Eternal Warrior, Preferred Enemy: Daemons, Relentless, Fearless, Furious Charge, Strafing, Insane Speed, Backpack, RIP AND TEAR!, YOU’RE HUGE! THAT MEANS YOU HAVE HUGE GUTS!, One Man Army

Strafing: Doomguy benefits from a 3+ cover save at all times.

Insane Speed: Doomguy has a movement speed of 12 inches, a charge range of 12 inches, and is Fleet of Foot.

Backpack: At the start of each turn, Doomguy may choose from one of the following weapons to use for that turn - Fists (Adds +1 to attacks), Chainsaw (Counts as Eviscerator with no change to initiative), Pistol (S4 AP5 Pistol 2 12”), Shotgun (S6 AP5 Assault 1 12”), Gatling Gun (S4 AP5 Assault 8 24”) Plasma Gun (S7 AP2 Assault 3 24”), Rocket launcher (S8 AP2 Heavy 1, Blast 48”), BFG (S10 AP1 Ordnance, Large Blast 48”)

RIP AND TEAR!: Once per game, Doomguy may perform RIP AND TEAR! When declared, Doomguy’s Weapon Skill, Strength, Toughness, Attacks and Initiative double (to a max of 10). He gains Preferred Enemy (Everything), Rage, his armor save becomes 2++, and his Fists become power weapons. He may only use his Fists. At the end of each of your turns, roll a D6. On the first turn of use, RIP AND TEAR! ends on a 5+. On the second turn it ends on a 4+. On the third, a 3+, on the fourth, a +2, and it ends automatically on the fifth turn. Additionally, Doomguy makes a consolidate move on 3d6 after destroying an enemy unit in assault. He may use this move to begin an assault with a new enemy unit as if he were charging them.

YOU’RE HUGE! THAT MEANS YOU HAVE HUGE GUTS!: Doomguy has Preferred Enemy: Monstrous Creatures. Additionally, any attacks he makes against them are considered to be AP2 or Power Weapon attacks. This rule also applies to Soulgrinders.

One Man Army: Doomguy counts as 1 HQ and 2 Troops.

Someone else suggested use of the Lord of War as opposed to One Man Army

Doom Guy 1WUR
Legendary Human Berserker
Flash, Double strike, Vigilance, Indestructable
If a spell targets Doom Guy its controller must sacrifice a permenant and spell on the stack or that spell is countered
Doom Guy's toughness cannot be lowered by any effect
-> Doom guy does damage to target player equal to the damage he has done this turn
10/2

*dealt, not done
Im drunk

That's uncomfortably strong

planeswalkers fear him, he cares not for your pussy magic and hes already got all the weapons he needs. Hes also got a land speed of 70mph or something like that and still has the BFG. If anything I fucked him up because he cant remove indestructable.

>blUe

>4(W)(B)(G)
>Using Green instead of Red

I don't get it

Make a Berserker Pack item card. boom.