Infinity General: Ana's Kawaii Twintails Edition

Infinity is a 28mm scale skirmish game by Corvus Belli where it's n-not like I want to destroy humanity or anything, b-baka!

>All the rules are for free. Buying the books is only relevant for fluff:
infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
infinitythegame.com/catalogue/

>Rules wiki:
wiki.infinitythegame.com/en/Main_Page

>New Official Army Builder:
army.infinitythegame.com/

>Token Generator:
inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
captainspud.com/n3hacking/

>N3 Reverse Index Web App (a bit outdated as of HSN3 but still a bit viable to look at)
n3index.bastian-dornauf.de/

>Batreps:
youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
pastebin.com/Hy9SRkmJ

>Faction Rundown:
mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The Economically Questionable RPG Kickstarter
kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
strawpoll.me/5146634

>Scans (More Needed):
mediafire.com/download/a6nel34mw0la3bb/Infinity 1st edition Rulebook.pdf
mediafire.com/download/wd3pbtpjp5w9dig/Infinity - Corvus Belli S.L.L. - Human Sphere.pdf

>Character Creation
infinity.modiphiusapps.hostinguk.org/

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First for dope Kikestarter shilling.
>kickstarter.com/projects/1988679138/the-hab-block-multi-build-28mm-gaming-terrain-buil/description

Basically, it's the fact that you're normally putting about a third of your list into a single model that -- while normally packing 6-8 armor -- is a single good Autocannon shot from death. Or whatever else AP+Exp people want to throw at you, I'm just using the PAC because Kazak pride and personal history. Add into this the fact that a list with a bunch of hackers stands a good chance of at best, crippling your TAG or at worst, taking control of it, and you've got a really, really risky investment. Oh, and Adhesive. Generally less of an issue because of their high Physical, but still a possibility.

Really, the only TAGs I would recommend are either something like the new Tikbalang / old Toni, who has the added defense of Mimetism along with Climbing Plus for some added utility, or a TAG with TO, but even those are just one flamethrower away from suffering as well. A TAG is only really worth it if you can absolutely cripple your army in a single turn's activation, and then have a defensible position you can hit Suppression from. People often play with TAGs as if they were gods of war, and then they go down like chumps in the Reactive turn.

Especially as Morats, TAGs are just a really, really wonky investment that it takes a really skilled play to actually get good use out of. You would always be better off running a Sogorat or two instead of the Raicho, plus you end up saving money and could even spring for Kornak to get a Haris linkteam out of it.

To be fair, it isn't just bad-ish at CC. If you want a Heavy Flamethrower you straight up don't even get a CC weapon. Just. Fucking. What.

Subjugate =/= Destroy

Fall Prostrate before the EI!

I'll give you the Guijia, but Maggie is just so damn affordable. I'd take her over other baseline TAGs any day.

They're not strictly bad, but they're hard to use and extremely expensive. When it comes to destroying cunts on the active turn a good TAG is unparalleled, though.

That's both irrelevant and wrong. +3 BS and EXP ammunition is pretty dangerous, and TAGs should never be left out for ARO duty. They're far too valuable.

And what if the EI decides humans aren't worth keeping around?

A big assumption, since clearly Humanity is more then able to contribute to the Project, and there are plenty willing to make a deal with superior intelligences. Even if they are currently foolishly trusting those making futile resistance to the endless legions of the CA.

>implying the CA aren't going to get BTFO by Ariadna in AF while some wacky shit happens that leaves the CA force on Paradiso isolated from the rest of their forces and puts them on equal footing with the rest of the factions

The most concise response is that they are a single point of failure. A couple bad rolls, and your TAG, which is probably most of your list, is toast.

Also, with the ITS metagame being about achieving specialist objectives, you don't want to *waste* active turn orders on something as useless as killing the enemy.

You dirty fucking aliens keep away from my prostate!

>Enough time passes for humans to reverse engineer VooDooTech
>Nomads go fucking nuts with Mnemonica and putting Autotool on everything they own

I fucking hate the ITS so much. And not for lack of Specialists, I mean it's fucking gravy as a Kazak player or an Ariadna player in general, but it really seems to fuck over a lot of other factions as well as HEAVILY deincentivize running a TAG.

Incentivizing actively killing models would help. But look at most tournaments three or four mission types commonly picked. Don't even think my locals will ever pick missions from the new book.

Also having classifieds be only specialist stuff doesn't help.

>you don't want to *waste* active turn orders on something as useless as killing the enemy
Yes, I do. Because not letting the enemy take objectives is almost as important as keeping my dudes unmolested by AROs as they move towards the objectives. What you need to do is kill them efficiently, which TAGs are quite good at with an accurate MULTI HMG and 6-4 movement as standard.

Your first point still stands. Engineers can help with that, but they're not a perfect solution by any means. A third of your points being spent on a single non-specialist unit just isn't very appealing in ITS.

>hates ALEPH
>becomes ALEPH
>justasplanned

The EI doesn't care about Paradiso, not when what it desires is found to be on Holy Terra.

More anal probing can be arranged at your convenience.

>I mean it's fucking gravy as a Kazak player or an Ariadna player in general, but it really seems to fuck over a lot of other factions as well as

I have not seen an ariadna player when a local event in a long time

> HEAVILY deincentivize running a TAG.
they are usable in Direct Operation ITS formats but are rather shit in the other two

>That's both irrelevant and wrong. +3 BS and EXP ammunition is pretty dangerous, and TAGs should never be left out for ARO duty. They're far too valuable.

Because no one would ever put an entire order pool into a multi rifle, or other AT weapon to take out a TAG right, and with such a high speed, they're just begging to be left in the back line right?

Well, 'technically' they aren't specialist only. Some you just need D-charges, or a coup de grace. Which is hilariously often a problem for me between AP HMG, Shock HMG, and Autocannons.

I just much prefer YAMS and 20x20. Even ITS could not be shit if they just went with the rule of "Everyone can do the Objectives, but the right specialist for the job gets a +3/+6 to do it."

Such high speed means they can fuck off to somewhere safe at the end of the turn so the enemy doesn't flank and destroy them. MULTI rifles shouldn't be able to get close if your TAG is properly protected. Other AT weapons tend to be low-burst, though AP/MULTI HMGs are fucking irritating no matter what.

FTFY

Play Annihilation, Frontline, Quadrant Control, Firefight....

Ariadna won the last two nat championships at Gencon.

And you ignore that most places don't play those missions commonly from listening to Mayacast and their tourney announcements.

My locals is just that same.

Second playing 20x20 and YAMS during friendly games. 20x20 is a more ITS similar feeling game which is generally very balanced. The specialist stuff is a lot less arbitrary, and some of the missions are really interesting. YAMS is very random and much more crazeh. This does make it potentially unbalanced for the sides, but it's lots of fun for a casual game.

Exactly. I'm hoping we can eventually swap over to using 20x20 for tourneys and maybe even an Escalation League, but YAMS just leads to some hilarious situations sometimes. And I love it to death for it.

That's kinda strange. Of the 9 super active players at my club, we have the following:
>Kazak + ASA
>Merovingians + Steel Phalanx
>Caledonians + MO
>Corregidor + USAriadna
>USAriadna
>Yu Jing + Tohaa
>Yu Jing + Morats
>Steel Phalanx
>Vanilla Haqqislam + Qapu Khalqi

My group consists of

Tohaa
Tohaa + ariadna
Ariadna + CA
Nomads + JSA
Pano
NCA + HB
Haqqislam + nomads
Yu jing
CA + yu jing
Nomads

That's off the top of my head. Most of us know how to play against ariadna really well to the point where people don't bring them to tournaments at our shop

Looking into this game. Don't know if I can con my friend into splitting the Operation, but I really want to play panO and don't care too much about the unique unit.

My question is, what units should I look to get within the budget of 100 USD? I assume the starter pack for one. I also like the female Orc Troop because it arouses me sexually. What else should I get?

If you play PanO and don't use Dronbots, I feel bad for you, son.

Ana-chan, you say?

>If you play PanO and don't use Armbots, I feel bad for you, son.

ftfy

Newbie rules question. If I put my opponents TAG into Immobilized-2 with an E/M CC weapon, the only way they can get it out of Imm-2 is through an engineer roll right?

Correct.

What is the difference, friends?

This guy here
pic related is my quick and dirty unit list. I took the orc unit just because I like the model, and the armbot at user's suggestion. What do you grots think?

I think I contracted AIDS just looking at it

tell me why pls

I have no idea what Im doing. I figure I'd pick up the Neoterra sectorial pack, since I like the way those units look

Too few orders, too much HI. What are you expecting the (Swiss/Orc/Aquila) to do that the (Swiss/Orc/Aquila) won't do? You get 10 orders, fill out the rest of the Bolt link team, and try to fit in a Total Reaction robot. The Hexa would be better with a sniper rifle or other long ranged weapon.

You... might want to specialize a little. If you like the look of the Neoterrans, you might get in a bad time as they're actually a fairly expensive army to play. This site -- data-sphere.net/starting-neoterra-capitaline-army/ -- could give you a few pointers, but has some pretty good ideas. Since your like Neoterrans, I'd recommend picking up the SWC Bolt set to help fill out the Bolt link team, and do not run both Swiss and Aquila and Orcs. Please no.

Remember, he's probably mostly basing himself off the NCA starter which is kind of a spectacular piece of work that actually does give him the Aquila, Swiss, and Hexa trio.

Sup dudes,

I'm thinking of getting into Haqqislam from ariadna and I was wondering if you had any tips for it, specifically the hassassins? this is a list I made up just then for nitpicking

Would help if I posted this...


Hassassin Bahram
──────────────────────────────────────────────────

GROUP 1 10
MUYIB Lieutenant Rifle + Light Shotgun, Panzerfaust, D-Charges / Pistol, Knife. (0 | 24)
MUYIB (X Visor) Spitfire, D-Charges / Pistol, Knife. (1 | 28)
MUYIB (X Visor) Heavy Rocket Launcher, D-Charges / Pistol, Knife. (1 | 22)
MUYIB Doctor Plus (MediKit) Rifle + Light Shotgun, D.E.P. / Pistol, Knife. (0 | 27)
MUYIB Rifle + Light Shotgun, Panzerfaust, D-Charges / Pistol, Knife. (0 | 24)
FIDAY Boarding Shotgun, Smoke Grenades / Pistol, AP CCW, Knife. (0 | 29)
FIDAY Boarding Shotgun, Smoke Grenades / Pistol, AP CCW, Knife. (0 | 29)
BARID Hacker (Killer Hacking Device UPGRADE: Lightning) Rifle + Pitcher / Pistol, Knife. (0 | 16)
RAFIQ REMOTE Rifle + Light Shotgun, Sniffer / Electric Pulse. (0 | 16)
FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

GROUP 23
LASIQ Viral Sniper Rifle / Pistol, Knife. (1.5 | 25)
LASIQ Viral Sniper Rifle / Pistol, Knife. (1.5 | 25)
SHIHAB REMOTE HMG / Electric Pulse. (1 | 25)

6 SWC | 298 Points

My FLGS has mentioned its next ITS might be three killing/control area missions at 400 points

This is going to be total chaos

Thanks for the links and advice. So from what I'm reading, bolts are a specialty unit that can be too expensive for their worth, and in the article he even mentions that the high end NCA doesnt even use bolts. But I really like the way bolts look and I'm a stubborn mule. I'm looking through the rules and I don't really understand what a link team is. The only reason i want the ORC is for dat butt, so I'm not too invested in it other than as a trophy.

What's Mars like, and what would a Mars table look like? What is there to fight over on Mars?

A link team is a group of dudes that move and act together like a squad. The basic ones are:

Core: A group of up to 5 guys that get special bonuses depending on how many are in the team. 3 gives everyone +1 burst, 4 gives everyone 6th sense lv 2, and 5 gives your dudes +3 when they're shooting shit.

Haris: A trio of dudes that act as a smaller group along with the core. the best they get is +1 burst.

Duo: A pair of guys ala army of two that help make your orders efficient, but don't get any bonuses.

There are others for certain armies, but these are the basic ones. They all move with 1 order, and the Link leader is the only one that can do anything in the active turn (you can choose who it is each order) but everyone gets to do stuff in the reactive turn.

Does that help? If I have anything wrong, please say so.

I just discovered the Human Sphere book, so that all seems to be accurate. Thanks for such a concise answer. As I understand it, Human Spheres is a more in depth rule book?

So if I understand this right, a 5 man Bolt Fireteam can all act with one order, and they get all those bonuses. Sounds pretty fucking baller.

Well, remember this. Even in that article they say that 'Bolts being too expensive is purely on paper, and on the table, there a numerous stories about them shining.' Plus, Infinity is a game where it really doesn't matter what's on the list* so much as how you play the actual game itself. Your list could definitely use a specialist or two, but you're closer to the right track. Try swapping out one of the Bolts for a paramedic or a hacker or both, and maybe toss a Missile Launcher into the mix.

From there, I'd also highly recommend Auxilias from what I've heard. 15 points gets you a basic Light Infantry trooper, but he also comes packed with an Auxbot that brings a Heavy Flamethrower to hose down punks with glorious fire.

Now, if you end up with NCA -- the Neoterran Capitoline Army -- you actually only get one kind of link team: core. You are allowed one for your army, and it can be anywhere from 3-5 models from the same unit. You can activate all three with a single order, but they have to perform the same orders and only one of them gets to shoot. However, all of them get a +1 to their Burst which also applies on the Reactive Turn with three men, four gives them Sixth Sense which makes them really difficult to ambush, and five gives them all +3 BS. The best part about it is when you activate these troops, they only generate a single ARO as a unit, which makes it not only really efficient, but also much safer! Not to mention the fact facing a unit of 5 men with B2 and +3 BS on the Reactive turn makes engaging them something your opponent has to really think about.

*Within reason. That list you posted is definitely a mess, and you could trim it into a solid NCA list with some work. Also, fucking specialists. If you're playing any ITS tourneys or escalation leagues, you'll need specialists.

That is some very helpful info, and I'm taking it all into consideration. I've already decided that I want to buy the NCA starter and the bolt pack, and this helps me decide what to list them as. I very much like the idea of fielding a bunch of Master Chief spartan types that wear power armor and trench coats.

A hardy, mobile, efficient squad of veterans that are capable of killing near anything. I have no problems losing games if I get to field a bunch of badasses.

>I really want to play panO and don't care too much about the unique unit
Well, you should, because it's the motherfucking Father-Knight, one of the toughest and most versatile PanO HI. Although you can now get one separately. But as they have Duo you may want two.

>I also like the female Orc Troop because it arouses me sexually
Which one? There's a HMG one and a shotgun one.
ORCs are okay at lower points (150-200), but they are extremely basic, with BS14 HMG for cheap with no Frenzy being their main asset. Higher than that people tend to use ORCs as Swiss Guard proxy.

HOWEVER: ORCs received two neat options now: Duo and Haris. So you can go with the starter set, get two ORCs, get more Fusiliers and run a Neoterra 5 Fusiliers link + 3 ORC Haris link list. Or alternatively you can play Acontecimento with an ORC Duo or Haris. Lastly if you have an EVO Remote you can run ORC Duo in vanilla armies.

It still does not change the fact that as a main killing force ORCs are a bit meh and they're not that good at anything else. ORC is good to learn how to play HI due to his extremely basic nature, but most people prefer to replace them with a Father-Knight, an Aquilla Guard or a Swiss Guard later on.

Also do not attempt to play this list it's fucking awful.

Btw, as a Kazak player, fuck the Aquila Guard. MSV L3 makes me froth at the mouth. Though the Swiss Guard is a really terrifying fella, as a Surprise Shot with a Missile Launcher is filthy.

Actually you'd best be using both.

Armbots are walking repeaters with a gun on them. They're good for wrecking house because you can supportware them easily or alternatively hack via them. Bulleteers are hard to hit, Peacemakers have a little Flamethrower buddy.

Dronbots are standard issue smaller remotes that can do a multitude of tasks. There's 4 of them and the most popular ones are TR HMG one (Sierra in PanO) and the Forward Observer do-everything one (Pathfinder).

You might also want an EVO Hacker Mulebot.

the ORC HMG in particular but I'm not picky. In any case, I decided that I wanna try fielding a 5man bolt team. Ill wait for Christmas to get my hotglue figures

Also, listen to in regards to remotes because as an Ariadna player, I know fuck all about them from personal experience other than across the table. I do know that the Pathfinder is worth its weight in pewter, and the Total Reaction HMG is pretty dope. The fact you can always use your supportware on the Armbots is also something that's really neat that I never considered.

5 man Bolt team is not as bad as people paint it, but you'll better not field Bolts, Swiss and Aquilla at the same time, despite getting them all in the same pack. They're all too order hungry for that.
Bolts are great active turn mid-field fighters, they can eat mines and throw down their own. You'll want to push with Bolts first to clear the way for your Pathfinders and Auxilia, then grab objectives with those or a Locust. Put a Sierra and a Hexa or a Black Friar on ARO duty and you should be set. You could try fitting an Aquila into the list, but he's best used with HMG and that takes a lot of SWC and points. Better leave him for 300pts games, after you learn how the game plays at 200pts.

Armbots are also on huge bases so they don't fit everywhere if you play on a cramped table.

I'd rather save my HMG SWC for things with a better BS than a Dronbot or with a Multispec.... or for Bulleteers with spitfires :)

Fugazi are my favorite Dronbot. Flash pulses aren't a joke, and since they come with deployable Sensor repeaters, you can deny a chunk of the board to infiltration shenanigans with a combined order right at the beginning of the game.

Seems that EVO Hacker Mulebots got rad af in HSv3, but I haven't played since last year.

E/M grenades are THE shit and Drop Bears are fun, if inconsistent. Holing the bolts up in a building in the middle of the board is a great way to make your opponent hate you.

Adding on to this with my experiences, Bulleteers are an assault unit that works best on your active turn with a spitfire and supportware, while Peacemakers are a board control unit that can start halfway across the board and provide 2 deadly short range AROs (3 if you count the repeater).

A well used TR bot is an automatic MVP against inexperienced opponents and an annoying thorn in the side of experienced ones. Have a hacker give it assisted fire and it can make a decent rambo as well, though I wouldn't make one your main offensive piece.

FO/Sensor bots are great toolboxes, but they tend to go down like a bitch if anybody actually shoots them. Still worthwhile for the utility.

Scout bots (PanO's is the Fugazi) are often ignored, but they're very good. They're one of the fastest units in the game, mimetism means they can actually survive being shot at, the repeater and sniffer can extend the range of your hacker and sensor respectively, and they're dirt cheap. Flash pulse is also surprisingly good in ARO.

GML bots (Clipper for PanO) are... meh. They can be useful for factions that can pack a bunch of good forward observers, but as PanO your FO game is completely pathetic.

Assuming the stars align and I am in a 400pts Annihilation/Quadrant Control/some other kill focused mission ITS, should I do this:

Su Jian Spitfire
Su Jian Spitfire
Celestial Guard KSCD
7x Kuang Shi

Hsien HMG
Zhanying Haris
Zhanying Hacker
Kanren Hacker
Sforza
Sophotect
Celestial Guard FO
Celestial Guard FO

Or have I been watching too much Voltron

Bolts have the potential to be great. Haris, a Number 2 profile, drop bear price drop so it's in line with the Locust and Black Friar pricing.

PanO Bolter here, I appreciate all the helpful info, thanks so much. It all seems a lot to take in, but I gather I can run a diverse squad with just the NCA start and the bolt pack. This won't be for a long while (wargames are a big monetary investment) so I guess we'll see what units come out. But I really wanna run a bolt fireteam. Bunch of chill dudes in this general.

Personally I'd trade Sforza and the Kanren for a Wu Ming Duo Chainrifle with FO. Alternatively Replace Sforza with a Husong. It would also be worth squeezing for some yudbots.

I mean, Infinity really isn't. With a full list for 300 point games and a fair number of units that only make it into some lists, I probably haven't spent much more than $120 or so on my Kazaks. Hell, for the ASA Army that I'm looking at, my total over the course of an eight-week Escalation League will be $145 including a TAG. And I did the math for both Morats and Japs, and ended up with $161 and $137+whatever I end up using for Shikami, probably Nasier Ashmen from Wrath of Kings.

>gamenerdz.com/search.php?search_query=Neoterra

GameNerdz is a great place for buying stuff, because 1) some of the lowest prices you'll find and 2) you actually get a growing % discount and a straight cash discount the more things you buy which is hilariously great for Infinity if you ever need to pick up 4-5 $8 blisters.

Buying a NCA starter and the Bolt box would only cost you $47.27, with free shipping.

Thanks for the tip.

I hope the Wu Ming box is out soon, the new ones look rad

>Buying a NCA starter and the Bolt box would only cost you $47.27, with free shipping.

shiieeeet

Thanks a lot man. I would give you internet hugs if I could.

So like, what's the best glue to keep these fuckers together? I'm using super glue, and all of my pewter models just fall the fuck apart all the time.

Super glue should be fine, you might need to wash them in warm soapy water beforehand to remove mould release

Also learn how to pin.

what is pin

"Pinning" is to drill holes into the connection between pieces and connect them with metal rod. Much sturdier than just gluing, especially when the area between pieces is small.

Meant for

sounds hard

what do you mean "a metal rod"

where do you get those

Cut and use a paper clipper for example.

>Congratulations! You have received 3.25% off products in 'Miniatures and Supplies and Infinity and Carry Cases & Supplies' categories!

That's uh. A very specific discount parameter

Could you give an example of the kind of drill/bit you would use?

Pinning is not necessarily good, it strengthens the joint, but its much easier to reglue a broken joint then it is to glue a broken wrist. I only recomment pinning for large models, but with how well the new sculpts go together, its not really necessary

>this paint scheme

fuck me it looks good

I just realized, how do you paint pewter? Do you need a special primer?

Wait, that's a Swiss Gaurd converted to a doctor and ORC with a Spitfire and a big CCW?
I wonder if those are supposed to represent actual units or done just for the hell of it.

That is a cool colour scheme indeed.

Clean it in soapy water first, then use regular primer and paints. Just like with resin models.

I personally use a 0.5 mm drill bit with electric drill/dremel and 0,4 mm wire, small enough for most parts.

I have the glue breaking most of the time, so it's easier to back/breaks more rarely. And if the wrist is broken, it's pretty much mandatory to pin it if it's intended to hold any force. But you're right about new models needing pinning more rarely, Seraph, for example, needed only it's wings to be pinned, Dragao, well, that's a different story.

Okay guys, I'm way too tempted. I was saving money for something else but now that I can field the army I want for 50 bucks I cannot resit. But before I splurge, I'm gonna head to my FLGS and see how the community is. As much as I love molded crack, it's the community that really sells it. Thank you all for being so helpful, once again, this is a great general

>it's the community that really sells it.
inb4 kurwa

Bumping my list because I'd really like to get some insight on how to play Hassassins

Good idea. Even the best game can be wasted by bad community and I don't believe in any generalisation about any game community. Hope you will have fun.

Hey guys have any of you gotten your kickstarter faction minis?

I haven't yet (USA) and they said everyone should by now

I didn't, but I believe that you had to spring for extra shipping cost to get those early. Otherwise I think you have to wait for them to produce all the other physical media to ship it all together.
So no minis until the faction books are done I believe.

Oh I see, I got regular shipping, thanks user

Is it just me or are dog-warriors just amazing?

I had my Marine and his K-9 eat two Rodoks and a whole fireteam of Morat vanguards in a single turn

I see people braging how not great they are from time to time. Good to see someone feeling otherwise.

Speaking of the RPG: it seems they removed the option to choose a Career Event via LP.
I used to go through it to get the Exotic Cosmetic Surgery from Table C and get stuck on a TODO screen. I'm always trying to get a Daktari result, but without this it may be tricky.

How do you get the most out of them? I am pretty new and I am struggling to make sure they earn their points.

The inability to use cover and large size makes them trigger AROs all the time and they usually just die before they get anywhere. It only takes one flub of the smoke roll and then they are marching to their horrible death.

The one chain rifle variant is underwhelming, but the shotgun super expensive! Also I feel like my dogs mostly accomplishes nothing. Please give me some tips!

Poland here, got mine a month ago. Then again, the backer friend I latched on paid some extra shipping to get the minis sent earlier in a separate batch.

I get my .3/.5mm pinning wires from an art store.

I use copious amounts of smoke, and always make sure to throw it within 6 inches for that nice 19

Basically I know he will die and I play him accordingly, my first turn is usually dedicated to have him kill as much as possible before he gets inevitably pumped full of lead

But since I treat that turn 1 as "his" turn I give him as many orders as he needs so he can always go into cc with something big and scary after covering it in smoke

Only thing that has killed my devil dog in 1 to 1 combat was Ajax, and tied with a Domaru

Just something I snagged from the official site that caught my eye.

Newfag here, I am interested in sectorials but I cannot find where they are listed. Help a brotha out please?

Aren't they in the Human Sphere rules pdfs?

The army builder will give you the details as well.

The chimera checking out Bruant's arse as he walks out of a strip joint?

Any chance of RPG 'preview' pdfs?

Now that's an HVT if you know what I mean.

Can anyone ID this target?

HVT, Dire foes 4 (Pan-O vs Haqq)

army.infinitythegame.com/