D&D 5e crafting sucks dick. Pic unrelated but awesome

D&D 5e crafting sucks dick. Pic unrelated but awesome

That looks like a total ripoff of Dark Souls.

Guts from Berserk in his berserk armor

new volume in two weeks user, ARE YOU EXCITE

nope

>the thing the system doesn't touch on and its devs knowingly and willingly avoided because it wasn't part of the focus of the game's mechanics isn't a well-crafted mechanic
Who would've thought? It's like how their rules for fucking monstergirls, interstellar travel or preparing cuisine isn't expansive either.

" knowingly and willingly avoided" =/= putting it in the rules

There's a general, OP.

Right, putting crafting in the game just detracts from the more important aspect of rushing through a million hack n' slash face masher monster fights.
You know since combat is basically the only thing the game focuses on.

Does it suck more dick than 3.PF's?

Probably less if only because it doesn't have a huge stack of nonsensical rules attached to it, just a modest pile of silly guidelines.

It still takes the better part of a year to make a suit of plate armour by yourself. I admit I don't know much about armoursmithing, especially with late medieval / renaissance era tools and methods, but I don't think it takes two people half a year to make plate armour.

yarrrrrr

So where's the problem?

The only problem is that I get to homebrew up my own set of rules for crafting. I don't know if I'd call it a problem, though, since I love making homebrew stuff.

The crafting isn't remotely close to realistic

The concept artist or some godzillaman that developed the souls series was heavily inspired by the berserk manga. That's why there's fuckbig weapons and eldritch monstrosities.

So is fighting

so's yer mum lul

It's useless.

But it's not supposed to be useful or realistic.
It's just supposed to suck less dick than 3.PF's,
Mission accomplished.

>Mission accomplished.
But only barely, and only on a technicality.

>it's not as bad as 3.pf!
What an accomplishment!
Is that 5e's entire mission statement?

Artorias is explicitly stated to basically be the Dark Souls equivalent of Guts.

Give me an example.

>A polearm master battlemaster fighter (Ornstein)
>Dual wielding assassin Rogue (ciaran)
>Giant Bow wielding Champion Fighter (Hawkeye Gouge)
>Oath of the Realm Paladin (Artorias)

Pussy ass wizards need not apply.

can't play as giants

Well he's too big to be a goliath.

Half-giants havn't been brought back in 5th have they?

That is entirely sufficient for marketing purposes.

Yes.

Yes.

They have not. The only playable races are small and medium.

>Probably less if only because it doesn't have a huge stack of nonsensical rules attached to it, just a modest pile of silly guidelines.

God forbid if you actually have to WORK at GMing.
3.x babbies are like children; they don't know how to adjucate, need everything handed to them using rules as written, and generally treat D&D like a CCG rather then a RPG.

>preparing cuisine
I demand a fantasy cooking game filled with the maximum amount of comfy.

when I want that, I'll play one of the hundreds of rules-lite RPGs
not this shit

Maybe here me out here but maybe

This isnt fucking Skyrim or WOW and crafting doesnt matter

Good god I thought all of you fucks that want to sit around crafting 2000 iron daggers to sell for a +2 buttplug from the auction house quit when 4ed died

>crafting
>4e
Yeah, you have no idea what you're talking about.

Dont think the sarcasm translated well user

Neither of you do. 4e had crafting rituals, including martial rituals that let them forge weapons that were 'statistically equivalent' to magic weapons (they were fucking magic for all intents and purposes.)

3.X had and has crafting rules out the ass. Whether or not they're good is a different discussion entirely.

5e has 'just make it up as you go lol' which is really everything about 5e.

Firbolg's are in the next supplement I believe.

What's good about 5E:
>It's completely brainless and you can pick it up and run it without ever actually reading the rules, because despite having a 350 page rulebook and 250 page DMG, there aren't actually any rules.

What's bad about 5E:
>Pretty much everything

>2nd Ed
>Rules-lite

Time to go back to middle school user.
Clearly the Puberty Fairy hasn't come and visited you yet.
When you're older you'll know better.

I really really hope that's sarcasm.

They are, along with a small handful of other monstrous player race options.

God, Martial Practices were so stupid. Most of them served only to push normal skill uses behind another form of advancement. There were only a couple of good ones.
And they didn't even add better ones later, they just sort of belched out the ones in Martial Power 2.

>5e has 'just make it up as you go lol'
5e has crafting rules. You make an amount of GP worth of progress per day (dunno the exact number off the top of my head), with additional crafters linearly multiplying the amount of progress made in a day.