Alright Veeky Forums tell me all about the campaign you've always wanted to run but have never been able to or know you...

Alright Veeky Forums tell me all about the campaign you've always wanted to run but have never been able to or know you couldn't reasonably pull off.

Pic related is related to mine, I've always wanted to run a fantasy campaign where the central threat the players face was a biotechnical plague that was spreading throuhgout the land turning people into mindless metal zombified creatures. The main plot of the campaign would be aiding settlements in dealing with the crisis, hunting down strange new forms of infected creatures, and unravelling the origin of the plague.
Personally I just don't thinkI have the ability to effectivley GM the feel of devestation and emptiness sweeping across the land that I want to convey without boring the players.

The group watch alevel 20 paladin fall before their eyes and have to take their stead in an everlasting war between gods in a year, fighting the other gods chosen (ragtag antigroup)

Post-apocalyptic game taking place after the near-extinction of mankind. A biological plague wipes out 99% of humanity blowing civilization back to the medieval age. A couple centuries pass and nature and quickly reclaimed most of the urban infrastructure that was left abandoned so long ago. Humanity has regressed to a tribal state, and is forced to scrounge, hunt, and relearn old farming techniques to get by. The players are a member of a particular tribe who live in the ruins of a major American city like L.A. or Chicago and are charged with hunting for ancient tools and knowledge from the Old World. At the same time they must beware of natural threats like the wildlife that has reclaimed the concrete jungles and rival tribes who would see the player characters dead.

Players are given a wagon full of loot to ferry to another country. this wagon is full of actual in game items that are all useful (potions, fireball wands) and they must struggle to protect and argue over risk/reward about using some of the items in it to survive the journey.

I was also thinking of adding on an event early on that kills all magic in the world except for the casting abilities of the players and the items in the wagon. yes, they have a wagon with wands and healing potions...but they are the last the world will ever see of them.

You like Gyo, don't you?

Some sort of campaign that is a cross between Halo and Madoka. Psychic super soldier teenagers/children with lots of psychological trauma and horrors of war type shit. Probably would have done it in a Cold War went hot type setting so something like
>You are part of Eagle Company, an elite super soldier unit
>You are being deployed to Germany
>The Soviets crossed the East/West German border 9 days ago
>The German army has been effectively wiped out, it is estimated that over 10% of the entire German population is dead, both sides have made widespread use of tactical nuclear weapons
>There are fears that France may use strategic nuclear weapons on the Soviets should they cross the Franco-German border likely causing a mass nuclear exchange

>Tetsuo: The Iron Man: The Campaign

A 0079 game spanning the course of the war but with one important difference, Amuro loses to Char (barely) when they first fight. Char takes possession of the Gundam, trying to secure the resources and personnel required to repair it.

>weaponized magical girls

I'm sold. That would be awesome.

Code LYOKO. Enough said.

What the fuck is a Gyo?

So... Horizon Zero Dawn?

It helped inspire some aspects of my BBEG, giving "him" this biocentric perspective instead of anthropocentric.

"Rust the world" isn't going to help you make any friends, granted

I don't care what the system is or the setting, I'd just love a group that got enthused when the DM described something, that took part in roleplay purely for the love of doing so, that looked up from their god damn phone when it was somebody elses turn.

A group I could play in to the night with and forget whatever troubles we had and create stories together. That we would realize it was 7:00am and we had played all night, we would all fresh up and then head towards Waffle House and enjoy each others company and friendship for years to come.

Sci fi game. 10 years after a plague kills off almost all humans, the few survivors on a distant colony have to return to Earth in the hope that there are still people there. There'd be no combat; all the action would be about the lives of the inhabitants of the last known ship in space heading back to Earth.

I don't think I'm competent to run it and I don't think I could find a group willing to play an entire campaign of it.

I've just started running a thing that i've wanted to do for a long while.

First, use Only War to run a game set in a Schola Progenium that trains initiates to the Adepta Sororitas.

Let the players play a couple of sessions thinking it's gonna be just a weird, amusing school anime take on the SoB.

Then, a Youma attacks, and a servoskull made from a cat's skull tells the PCs the magical words that will transform them into magical girls.

Maybe if you stop being amerifat this could happen.

...

Sword and Sworcery based in a world where the first civilizations are just coming into their own, magic is strange and dangerous, and the gods fickle and greedy.

If my group aren't playing forgotten realms we're playing shadowrun.

>But we all know these settings user we're comfortable with them.

I know that's why I want to play something else damn it!

Underwater campaign where everyone is Merfolk.

Similar to this I wanted to run a campaign set in a Rapture-esque undersea city. The players would be working to unravel a political scheme being perpetrated by a leviathan worshipping cult that wants to offer the city up as a sacrifice to the deep sea predators of the ocean. Meanwhile they're aided by a mysterious guy who only ever meets them on the outskirts of the city walls. Over time they find out the city's government is being puppeted by the Aboleth, totally unrelated to the cult. So they've got to free the people from the Aboleth control and stop the cult. The twist being their friend and benefactor is an illusion being projected by a powerful Aboleth to work the players into their nefarious plans.

But user...

That's already my life.

Any.

Something thematically similar to Evangelion. Reality is falling apart because of stupid shit our fathers did, and the players need to do damage control.
Both the rules and the online community for eva rpg are kind of bad, but I suspect the themes and ideas could be incorporated into any system. It's more a matter of presentation and style.
After destroying a sizable part of landmass and creating Salvador Dali country in it, the survivors would need to escape in an armored train, followed by a spreading wave of blight and chaos.

Xenogears minus the giant mecha.

The PCs are various sorts who've had to turn to organized crime and start working their way up the criminal empire until they get involved with an artefact that leads them on an adventure to realize: 1. they, along with everyone else on the planet are not true humans, 2. They did not originate from the planet they are on, 3. Someone is trying to find the colony ship that crashed and is trying to harness the uber magic technology to become a techno god

In this setting. Don't ask me why. Maybe I'm a nostalgiafag. Maybe I just like the blend of fantasy and sci-fi. The only problem is my casul friends don't want to stray from muh quick and easy DnD 5e and none of them know the games well enough to play it.

>le ebin yurop mustard race ^.^
have fun with your socialism and muslims

Well I have two of those:
First would be a superhero campaign. I simply don't think I could run it good. Especially that I would like to make really developed characters each with their own personality, backstory, problems and they own adventures and group of villains. You know, a campaign that goes on for years, perhaps with lots of individual or 2 players sessions, creating lots of memorable stories. I would need some very commited players for that.

The second one is a mix of fantasy and post-apo, based on a world I once ran a one-shot in. Basicly civilization ended in some kind of nuclear war long ago and rare survivors regressed into technologically into pretty much prechistorical state. By the time of the campaign the humanity reached more or less early medieval state for a second time. The pre war times are so distant nobody remembers or know anything about them but remains are still there. Ancient ruins of buildings from our time hidden in the woods. Scattered peaces of technology. And huge ruins of great metropolies. The thing is, people somehow subconsciously know that technology brought a cataclysm upon them once and now it is feared, despised and treated as dark magic, being punishable by death. Instead of occultists and necromancers you have tech cults trying to reactivate ancient cars, machines and computers (obviously without real knowledge what are they and how they work). Village shamans and witches have tons of cables and electronics hanging from the ceilings of their huts instead of dried plants and animal parts. Sorcerers exist as mutants touched by dark forces of radiation and being given psychic powers. The few communities that survived the apocalypse in secluted communities and still live as we do are seen as demons arriving one the backs of steel dragons whenever they are seen. The ruins of great cities are cursed and evil places explored only by bravest of knights with a handful of torches and loyal companions. This kind of thing

Zelda-ish like universe, vibrant colored world and the most clichee villain ever

I want to run a comedy game set in a Vietnam POW camp; basically Hogan's Heroes in the Hanoi Hilton. But darker, with more forced cannibalism and Russian roulette between the wacky hijinks.

I'd call it "Travails With Charley".

A one PC game set in modern day where everyone starts mutating into horrible monstrosities and are out to get the PC.

At the end of the game when the PC has fought his way to safety its revealed that there were no mutants. The PC was just a paranoid schizophrenic who just went on a shooting spree.

More of an experiment than an actual game.

I've always wanted to run a WW2 campaign where the Players are American Superhero's that have been assigned to the Pacific theater to fight the Japanese. There the players will have to fight Magical girls, Strike Witches, Kamen Riders and Ship Girls from Kantai Collection.

I still can't decide if the Ship girls should be the size of a ship or the size of a girl.

One person I mentioned the idea to said that he would get his character to defect to imperial japan so he could be on the side where all the moe is

Wow, just wow. I can feel the /pol/ dripping off your petty revenge fantasy.

Quite the crypto-HFY coming out of your choice of ideas.

>zany WWII game with superheroes
>/pol/
Seriously, this word doesn't even mean anything anymore.

My deal is I want to run so many different games that I can't possibly settle on just one. I'm tempted to write a bunch of one-page blurbs and just let the players vote on which one they want.

Totally missing the part where Superheroes are punching the lights out of every weeb thing that triggers Veeky Forums in one neat package.

>Veeky Forums doesn't like magical girls, Kamen Rider, or ship/plane girls

Lolwut? Maybe the ship girls are still considered cancerous but the the Strike Witch and Magical Girl quests are still the longest-running and most popular, and no matter what people say Kamen Rider Paladin is an old easy favorite.

Stay mad, stay projecting, it's funny now.

A Technocracy game called "Tales of the North Fun Police" And would feature the players running game around stopping making sure wolf people, mages and vampires from doing weird stuff in a lighthearted satire of WoD characters tendency to be special snowflakes. The problem was lack of GM experience and not being able to find players who wanted lighthearted games.

Maybe it's because I'm just a sucker for wackiness, but why limit it to Superheroes? The japanese guys have a lot of shit. Give the american a few more things. I don't know, some dieseplunk robots or jetpack soldiers or whatever.

And then the russians and the germans come in with their own craziness, like mechanical einherjar, or the classical bear cavalry.

Also, I guess each side would adapt enemy/allied tactics and/or technology, so the possibilities are endless.


Now I sort of want to do this on my own.

>Give the american a few more things.
"american superheroes" is a pretty broad category

The Rocketeer, for example.

>crypto-HFY
>/pol/
got something you want to get off your chest, bro? Looks like jap icons vs burger icons to me.

A manga by Junji Ito, creator of Uzumaki. The OP description is quite similar in concept to the overall plot.

That's not how schizophrenia works, you fucking cuck. Please kill yourself.

Vivid hallucinations that your brain interprets as reality can very well be how schizophrenia works.

...

>"american superheroes" is a pretty broad category

You're right. I'm not really into american superheroes, so I don't really know the nuances of the genre, but even at first glance it's fucking obvious that Superman, Captain America and Iron Man have few things in common.

I sort of imagined everyone being a flying guy with cape.

I can imagine Saya no Uta going like this.

I was in a campaign like what you described a while back, campaign lasted three years and 90% of the time was just the players working together to mess around with the magic system trying to find new things they could do or new ways to use things they already had. All in all 9/10 pretty great even if it was hard to get the group to leave our home to do things other than science.

A post-apocalyptic fantasy campaign.
As in, the apocalypse leveled civilization and cost the world magic, and now the only way to cast is to draw the power out of your own life force or find a willing sacrifice to do it for you.
Kind of like Dark Sun except not quite as grimdark. Wizardry also doesn't exist as they know it, it's all sorcery and anyone can do magic if they're willing to reduce their maximum HP temporarily. It's just that basically nobody gets strong enough to survive casting the only spell that can reset everything (Wish, permanently reduces HP by 50d6).
Everyone would have two classes to pick from, leveling interchangeably, but no class can advance beyond level 5.
I don't even know if that is is a good idea, it just came to me.

So... Phyrexia?

high fantasy, world is constantly torn apart by cataclismic events, the oldest large country is no more than 200 years old. The beings that inhabit this land are actually leftovers from mankind (ultra advanced) and their pets (made dragons for lulz) after their ascention to another realm of existance. this way some weird ass techno sorcery can be implemented or at least it can give some interesting twists. The players believe it is just high fantasy. Still sketching the idea